@mikkaq said:
Wow that was difficult to read, but I basically agree with some of her key points.
My ultimate problem with the game is that it's being praised to a degree I find uncomfortable. People saying it will have an impact on games for years to come, or that it's a memorable followup to Bioshock all sound totally crazy to me. The game was great, but it's no landmark. It does nothing new or innovative with games, or even the genre it's in. The game is exactly the sum of it's parts, it's a good story, functional combat and a beautiful world, but I feel like none of those aspects work in concert to elevate it to anything more interesting than yet another shooter with a good story. That's fine, but I don't get the people treating it like it's another Bioshock.
I don't know what to say to a comment like this. It's like we played two different games.
The game does a LOT of things different that are incredibly rare in the industry.
Firstly, it doesn't spoon feed you it's plot. The only games I know of that do this are Portal 1 and 2, Half Life 2, Left 4 Dead and Bioshock 1 and Infinite.
Secondly, the concept of the audiologs in the original Bioshock were pretty radical. It wasn't revolutionary as other games had done it before like System Shock and Doom 3, but other games definitely latched on to the concept of having a story tell itself over the player playing the game. Infinite, in it's wisdom, toned DOWN the audio logs instead of having more of them like a lesser developer would do. Instead it focused on having more interaction with the world via your NPC partner.
Thirdly, it can't be stressed how brilliant it was to have Elizabeth hide during combat. A lot of people who aren't designers, in any medium, don't understand how powerful the word "no" is. Sometimes not doing something is far more brilliant than doing it, even if it seems obvious. How many games have been trying to have you play alongside an NPC partner? Dozens stretched over decades? I remember that awful PSX game that was supposed to have you play alongside Bruce Willis trying to solve the exact problems Infinite tries to solve and only now is Infinite making the right decisions regarding a partner. And nitpicks like she teleports around are ridiculous. It's a videogame. That's like those idiots on "movie mistake" websites who write up dozens of minor continuity errors like they have no idea how movies are made.
Fourthly the game makes extensive use out outside information and just assumes you are smart enough to have a working knowledge of the world. How many people had to look up the battle of wounded knee? Or heck, how many kids had to look up the "world's fair"?
Fifth, the game actively talking about racism is HUGE. I mean, I can't even quantify how huge. I'm African American, and I can tell you that I have never in 25 years of playing games experienced a game that acknowledged race. I honestly wonder how many people with Irish decent were taken aback by the anti-irish racism in the game? Many people are very, very ignorant to racism and sexism in America's past.
Sixth, as far as the ending goes, how many videogame endings are one step above "thanks for playing"? Or worse, modern games just up and END abruptly in the middle of the characters doing something so they can sell you the next game. Bioshock Infinite has the best ending of any game I've ever played. It's not that it's the best possible way the game could have ended, or that the game was that great, but in the context of videogames that end, it was spectacular.
Log in to comment