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Saieno

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jonnyboy

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Edited By jonnyboy

I'd love to have a shot at this. However internet connection speeds in East London is only one step above carrier pigeon.

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Jimmy6068

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Edited By Jimmy6068
@Saieno said:

" @Jimmy6068: When you're watching the video, be sure to actually set it to the 720p resolution, and even open it in its own window if you want the full size. On page 2 of this thread the video is posted in full resolution at 720p. I didn't want to post it at the full resolution on the front page because it's very wide. Anyway, if you track your network usage, you'll see that OnLive uses between 130kb/s to 750kb/s. The graphics look on par with PS3 and Xbox 360, and mid to mid-high range for PC.  However, they have been doing a lot with the servers lately. I have gotten a few stutters here and there, and the visual clarity seems to be a bit blurry since they have been messing with the servers. They are working on a lot though it seems, changing settings, adjusting available titles, etc. Many features have come down and been brought back up again, such as brag clips, arena, marketplace, etc. Not sure what they are doing, but it's only hampered my enjoyment slightly.   Edit: Went back to play Prince of Persia and it's back running at smooth fps and full quality. So guess the servers are set correctly now. "

 

I know perfectly well how to open YouTube videos in HD, I've made videos for YouTube quite a few times already. If the videos are recorded as such in true HD, it won't make a difference when viewing them full screen, they even now have the option for 1080p if you want to make videos in that resolution. You just stated what the max data transfer rate is from Onlive. I stated before, that to get true HD content, you need to be getting rates around 2mb/s and that is even the standard for viewing YouTube HD content for HD videos. Now if that is all they can muster, that's fine and it may be "good enough" for those who really don't care about needing HD viewing, but most hard core gamers are going to. This may appeal to the casual gamer, but until they offer Wii type games, it won't take on that group either. When you post videos on YouTube, it compresses them, then it is viewed on a smaller scale. When you see 720P, and even expand it to a slightly larger window, that is not the actual size of a game being played in 1280x720p. If you were to translate the YouTube expanded window size into a 720P relative function, it would be more like you're looking at a 800x600 or even less than that. The only way this will look half-way decent is to make the window small, like even maybe just a bit bigger than what you can see on YouTube on expanded mode, or a 15" or smaller PC monitor. Anything bigger or worse yet, loaded full screen is going to look weak, plain and simple.
 
Now, I can take your video from YouTube and do as you say in two ways. I can play it expanded mode, which makes the window just slightly bigger (by clicking the right angle and arrow-ended symbol), or I can go into a separate window mode (clicking the double window symbol) via YouTube which make the screen size 960x600 (which if translated into a 720p variable, it would be 1280x800). When played in the separate window mode (larger than expanded) you'll see blocking and poor resolution because the video transfer is not the resolution you viewed in reality, you have compressed it and would be saying it looks like that, it doesn’t. It is impossible to make the transfer rate you say Onlive gives and have it translate into true HD content at 720p and say it will look like that.. If you would, take that separate window and go full screen, it looks real bad, but in reality it doesn't look that bad if I play Onlive in full screen mode because I am not translating recorded data and trying to make it look like I know it cannot look, doing that doesn't work that way. But, playing with Onlive, even at full screen on my 24” monitor doesn't look as bad as a full screen HD YouTube flavor, it just isn't the resolution they say it is. To make it look that sharp playing, you have to play it in a relatively smaller window.

I can load any one of my games (too bad I don’t have any of their marketplace games to make a comparison) and play them in 1280x720p with all effects turned off, and it would smoke Onlive. If you want, I will make one and you’ll be stunned, or even make one of my games and include it playing with one of theirs. The 360 and PS3 would beat Onlive for video quality, easily. Now, if Onlive goes down, you can’t play anything, if your internet goes down, tough luck, you still pay for it. At least I can still play my console or PC offline. Add on the fact that you don’t own the games, you cannot mod them and if you cancel or lapse your subscription, you lose the games you paid for, even if you only had the service for a month. Xbox Live cost less than Onlive does and I can download games and I own them even if I don’t pay for the Gold account anymore.

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ThePhantomnaut

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Edited By ThePhantomnaut

Well I do like a free year so I don't have to think as hard if I had to pay for my subscription. Three years for a fully paid game is fine but it's all about thinking ahead and making wise decisions; some games don't have rental or demo options which they really need. True there are those variables of shit going wrong like internet or the service going offline but that's not long term.
 
If I do get Kane & Lynch 2 and with my free year, I don't think I will be playing it three years from now; maybe not even passed the first year. The only disadvantage that seems to matter is that it can't be resold unlike a physical copy. So the thought of owning is not really of an issue. If I do cancel it in a month after purchase and feel like shit afterward, I can only blame myself.

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Jimmy6068

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Edited By Jimmy6068
@ThePhantomnaut said:
" Well I do like a free year so I don't have to think as hard if I had to pay for my subscription. Three years for a fully paid game is fine but it's all about thinking ahead and making wise decisions; some games don't have rental or demo options which they really need. True there are those variables of shit going wrong like internet or the service going offline but that's not long term.  If I do get Kane & Lynch 2 and with my free year, I don't think I will be playing it three years from now; maybe not even passed the first year. The only disadvantage that seems to matter is that it can't be resold unlike a physical copy. So the thought of owning is not really of an issue. If I do cancel it in a month after purchase and feel like shit afterward, I can only blame myself. "
Very sensible post :-). It really is a matter of choice. If someone gets it, knowing how true HD video should look and that is fine by what they get from Onlive, that is cool. But to pawn it off as being true HD, when in fact it is not, isn't cool.
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FirePrince

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Edited By FirePrince
@Saieno:
Thanks!I guess I'll have to wait until they release a beta over here too.Seems pretty mindblowing.
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Saieno

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Edited By Saieno
@Jimmy6068 said:

It is impossible to make the transfer rate you say Onlive gives and have it translate into true HD content at 720p and say it will look like that.. If you would, take that separate window and go full screen, it looks real bad, but in reality it doesn't look that bad if I play Onlive in full screen mode because I am not translating recorded data and trying to make it look like I know it cannot look, doing that doesn't work that way. But, playing with Onlive, even at full screen on my 24” monitor doesn't look as bad as a full screen HD YouTube flavor, it just isn't the resolution they say it is. To make it look that sharp playing, you have to play it in a relatively smaller window.

I can load any one of my games (too bad I don’t have any of their marketplace games to make a comparison) and play them in 1280x720p with all effects turned off, and it would smoke Onlive. If you want, I will make one and you’ll be stunned, or even make one of my games and include it playing with one of theirs. The 360 and PS3 would beat Onlive for video quality, easily. Now, if Onlive goes down, you can’t play anything, if your internet goes down, tough luck, you still pay for it. At least I can still play my console or PC offline. Add on the fact that you don’t own the games, you cannot mod them and if you cancel or lapse your subscription, you lose the games you paid for, even if you only had the service for a month. Xbox Live cost less than Onlive does and I can download games and I own them even if I don’t pay for the Gold account anymore.

"
Never meant to offend you in anyway if I did, just wanted to get that out there. I have a 1920x1080 monitor, and when recording this video I didn't set OnLive to full screen to show the native performance and look if you were to watch the video in full screen yourself. The resolution is indeed 1280x720, however because we're dealing with new technologies and not just video streaming, transfer rate might have a different result with the OnLive service thanks for the algorithm that they use. I've watched my own video a couple times, on my iPad and computer, and it looks exactly like how I see it in the game personally. I didn't see any artifacts or blockiness while watching the video, so I'm just a bit confused by your comment on it. 
 
However, I will agree that OnLive versus PC, PC is the winner easily. OnLive versus Console though, and it's debatable. OnLive isn't any different from Steam as far as the payment and license system goes. If your internet goes down, you can't play Steam games, if Steam servers go down, same situation, and you still bought and downloaded the game. They are similar services with similar limitations, except OnLive can be played on any device without hardware or downloads.  
 
Note: To play the YouTube video in full 1280x720 in the popup window, first set the embedded video to 720p and then click the popup button.
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SlasherMan

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Edited By SlasherMan
@Saieno said:
"  If your internet goes down, you can't play Steam games, if Steam servers go down, same situation, and you still bought and downloaded the game. They are similar services with similar limitations, except OnLive can be played on any device without hardware or downloads.  "
Not true at all. Steam has an offline mode, and within the recent year has worked for me without fail. It used to be a bit finicky, but seems to be much more improved.
Not to mention Steam is not the only digital distribution platform around. Impulse, D2D and GamersGate are there and don't require clients or a constant internet connection to play games.
 
So, the only "pro" for OnLive is the no hardware thing. I can see how useful it would be for playing something you usually wouldn't be able to on a netbook or some other gaming-incapable device, but I just don't see a service like this replacing real hardware.
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Saieno

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Edited By Saieno
@SlasherMan said:
" @Saieno said:
"  If your internet goes down, you can't play Steam games, if Steam servers go down, same situation, and you still bought and downloaded the game. They are similar services with similar limitations, except OnLive can be played on any device without hardware or downloads.  "
Not true at all. Steam has an offline mode, and within the recent year has worked for me without fail. It used to be a bit finicky, but seems to be much more improved. Not to mention Steam is not the only digital distribution platform around. Impulse, D2D and GamersGate are there and don't require clients or a constant internet connection to play games.  So, the only "pro" for OnLive is the no hardware thing. I can see how useful it would be for playing something you usually wouldn't be able to on a netbook or some other gaming-incapable device, but I just don't see a service like this replacing real hardware. "
My mistake about Steam then, however is all my experiences I've never been able to play games offline with Steam; must be game specific. I use D2D a lot though, however downloads take forever, so I think only benefits from that as well. Once the micro-console is released you'll see a much bigger impact than it current has on PC and Mac alone.
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SlasherMan

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Edited By SlasherMan
@Saieno said:
" My mistake about Steam then, however is all my experiences I've never been able to play games offline with Steam; must be game specific."
Obviously if it's a multiplayer-only game we're talking about, then you need a connection to play whether on Steam or not. But otherwise, no, Steam should work with any game offline just fine.
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Yukoei

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Edited By Yukoei

Steam with it having no fee, me owning the game even when Steam shuts down and getting better Frames per second with my own computer >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> This.

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gike987

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Edited By gike987

I want to be able to play games on my laptop when I travel so I would hate the future to be only streaming games. And what happen if their server crash, you can't play your game? And I rather not pay a monthly fee and pay full price to rent a game for 3 years.

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Saieno

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Edited By Saieno

They don't just have one server, they have many servers and 5 data centers. If you don't want to use the service you don't have to, but there's nothing wrong with it, it works as advertised, and there is a market for it. PC gamers are NOT the market, it's the gamers without great PCs, notebook users, and soon with the micro-console it'll be for gamers without anything except a TV and internet connection. 
 
Also, the whole 'I only get it for three years" thing is an assumption. It could mean many things, such as if the company goes under it will still be playable until June 2013. If people are actively playing a game, I cannot see them taking it down. If no one has played the game in a year, then I can fully understand them taking it down. It's taking up server space that another game could be using.

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Jimmy6068

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Edited By Jimmy6068
@Saieno said:

" @Jimmy6068 said:

It is impossible to make the transfer rate you say Onlive gives and have it translate into true HD content at 720p and say it will look like that.. If you would, take that separate window and go full screen, it looks real bad, but in reality it doesn't look that bad if I play Onlive in full screen mode because I am not translating recorded data and trying to make it look like I know it cannot look, doing that doesn't work that way. But, playing with Onlive, even at full screen on my 24” monitor doesn't look as bad as a full screen HD YouTube flavor, it just isn't the resolution they say it is. To make it look that sharp playing, you have to play it in a relatively smaller window.

I can load any one of my games (too bad I don’t have any of their marketplace games to make a comparison) and play them in 1280x720p with all effects turned off, and it would smoke Onlive. If you want, I will make one and you’ll be stunned, or even make one of my games and include it playing with one of theirs. The 360 and PS3 would beat Onlive for video quality, easily. Now, if Onlive goes down, you can’t play anything, if your internet goes down, tough luck, you still pay for it. At least I can still play my console or PC offline. Add on the fact that you don’t own the games, you cannot mod them and if you cancel or lapse your subscription, you lose the games you paid for, even if you only had the service for a month. Xbox Live cost less than Onlive does and I can download games and I own them even if I don’t pay for the Gold account anymore.

"
Never meant to offend you in anyway if I did, just wanted to get that out there. I have a 1920x1080 monitor, and when recording this video I didn't set OnLive to full screen to show the native performance and look if you were to watch the video in full screen yourself. The resolution is indeed 1280x720, however because we're dealing with new technologies and not just video streaming, transfer rate might have a different result with the OnLive service thanks for the algorithm that they use. I've watched my own video a couple times, on my iPad and computer, and it looks exactly like how I see it in the game personally. I didn't see any artifacts or blockiness while watching the video, so I'm just a bit confused by your comment on it.  However, I will agree that OnLive versus PC, PC is the winner easily. OnLive versus Console though, and it's debatable. OnLive isn't any different from Steam as far as the payment and license system goes. If your internet goes down, you can't play Steam games, if Steam servers go down, same situation, and you still bought and downloaded the game. They are similar services with similar limitations, except OnLive can be played on any device without hardware or downloads.  "
You never offended me at all, nor I am not taking any of this personal, nor am I trying to make it personal. I am but trying to put a reality on your statement and numbers, they don't add up. You can send data and say it is 720p and it may very well be (720p simply means the amount of horizontal scan lines), but it may not be true HD and in this case, it isn't close, as the data stream required isn't close to half what is needed at its max, and you already stated what Onlive's max is..  When you say you viewed it online and through your iPad (or any other mini device), you're not going to get the true impression of true HD considering the screen sizes. You made a clear statement to the data rate that Onlive offers and  I pointed out to you the minimum needed to transfer a certain amount of data for true HD. Yet you continue to allude that it does give out true HD, and I don't understand why you perpetuate this. If you use your 1280x1080 to view Onlive, you're still not getting HD data from the service. As I stated, it doesn't look bad, but it does look blocked, it has faded and sub par textures, something that you wouldn't experience in true HD format.  They either have watered down games, or they are only streaming very low end textures from the soruce.
 
 You still also insist that the video representation you put on YouTube in HD is the real representation of Onlive, while you state that the console comparisons are debatable. I can tell you that these consoles are that powerful. I have a 52" Samsung LCD (one of the best for that size mind you), and my 360 games look stunning on it. Of course some games are made like crap, so they can look bad on PC as well as console. But with your "debatable" remark, I can take it that you either have never owned an HD capable console, or your playing up to this newer system while not actually getting from that system. Or you may have never experienced real HD gaming, I don't know. Have you ever own a 360 or a PS3, did you ever have a decent PC set-up that played high end games? if you can use online video you made as evidence of the quality of Onlive, then you should be as accepting as this for evidence when I give you a PC /360 video comparison of Mass Effect 2 and you can even blow this screen up without compromising the video quality (unlike you can't with Onlive) and it is stunning. Watch it, then tell me that a console being better is debatable:
 
     
 Also, if you want, I can make a side by side video of Onlive, using the best looking game there (so far, it is Batman:Arkham Asylum), and I can use Mass Effect 2 or Dragon Age: Origins (I don't have any game that Onlive has) and set  my game to the lowest settings at 1280x720p and show you it still looks better than Onlive.
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Saieno

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Edited By Saieno

I think you're misunderstanding my argument, or perhaps I'm wording it badly.  
 
While playing a game on a console compared to OnLive, the experience differences are debatable. I have owned a 360, and I own two PS3s, as well as a 24" 1080p monitor, so I'm well aware of what HD is and how it works. My display is half the size of yours though, so perhaps I can't see all the blocky details you describe. However, we're debating a very opinionated topic, which is graphics, and if you could afford a TV that big I don't think you'd need OnLive anyway. But back on topic, while I'm playing a game on the OnLive service, after a few mins I don't exactly care what it looks like. I'm way too focused on the actual experience I'm having to worry about if the edge of the screen got blurred. Once my handling is affected then it becomes an issue, but of the week I've been using the service (quite heavily infact) it's only happened during one play session.
 
Now your point on the required bandwidth to stream HD is correct in how we understand streaming compressed video, however OnLive is not merely compressed video. If you take a look at the "Coming Soon" you'll see a Harry Potter trailer, which certainly looks like it's in HD. I can see the fine details in the faces and other such things, though I dunno what you see.  For example, while I was playing UT3, I took a screenshot. 
 

   
 Not sure what the black bar at the bottom is, probably from the recording program. But, in my opinion that is HD, though no amount of screenshots will show exactly how OnLive is, especially since OnLive looks nothing like that in fast paced motion. However, if you were wondering I compressed the HD OnLive video with 10MB/s bit-rate to give it the best clarity on playback. The raw file and YouTube file look pretty similar, but the YouTube one is noticeably much more blurry.
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Jimmy6068

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Edited By Jimmy6068
@Saieno said:

" I think you're misunderstanding my argument, or perhaps I'm wording it badly.  
 
While playing a game on a console compared to OnLive, the experience differences are debatable. I have owned a 360, and I own two PS3s, as well as a 24" 1080p monitor, so I'm well aware of what HD is and how it works. My display is half the size of yours though, so perhaps I can't see all the blocky details you describe. However, we're debating a very opinionated topic, which is graphics, and if you could afford a TV that big I don't think you'd need OnLive anyway. But back on topic, while I'm playing a game on the OnLive service, after a few mins I don't exactly care what it looks like. I'm way too focused on the actual experience I'm having to worry about if the edge of the screen got blurred. Once my handling is affected then it becomes an issue, but of the week I've been using the service (quite heavily infact) it's only happened during one play session.
 
 
Now your point on the required bandwidth to stream HD is correct in how we understand streaming compressed video, however OnLive is not merely compressed video. If you take a look at the "Coming Soon" you'll see a Harry Potter trailer, which certainly looks like it's in HD. I can see the fine details in the faces and other such things, though I dunno what you see.  For example, while I was playing UT3, I took a screenshot. 
 
    Not sure what the black bar at the bottom is, probably from the recording program. But, in my opinion that is HD, though no amount of screenshots will show exactly how OnLive is, especially since OnLive looks nothing like that in fast paced motion. However, if you were wondering I compressed the HD OnLive video with 10MB/s bit-rate to give it the best clarity on playback. The raw file and YouTube file look pretty similar, but the YouTube one is noticeably much more blurry. "

You never stated a misunderstanding, you were clear when you said 'debatable'. I take it, you didn't look at the ME2 video I gave as a link? There's no way anything now on Onlive looks close to that resolution and that video smokes the one you placed at YouTube, that you have displayed in 720, and is that ME2 video is in 720 as well.  Also, the topic has nothing to do with opinion. You are saying it is HD, when it is not. Opinion wouldn't be stated as fact as the visuals are clearly seen, not thought up. You said your display is 1280x1080, that isn't very small, mine maxes out at 1920x1200. If you changed your screen size of Onlive to view it in 1280x720, you'd get a letterbox setting if fully windowed, or that size of a screen played out of full window mode. The difference is, you are going to see high res images, on a PC (or console), if it can handle that and are actually playing the game from the PC (or console). You are not going to get that over the net from Onlive. You stated, as a matter of  fact, the bandwidth offerings from Onlive, and that bandwidth provided will not accommodate that much data transfer, not even close. And as I said before, you need well more than twice the maximum you stated Onlive gives, to get 720p just in HD video quality let alone HD gaming quality  I took screenshots of Onlive as well, in the size you did here and a larger size. The video can "maybe" look somewhat that good, if you play it in a window that small and if you are not moving around a lot, which is near impossible playing a game. Once you begin moving, the fuzziness comes back with a vengeance.. But if played in full size screen, or even at 1280x720, it doesn't come close to looking anything like that. I am adding images here, comparing them to your image you posted above, and the difference is damning.  The fact that you did yours standing still, doesn't say anything. I can pick and choose any part of the game I want from Onlive and do that same thing. 
 
                                                                                                                                     Here, I took the same shot from Onlive as you, using the screen size window just like you and the window is as big as this image (note the jaggies).
                                                                                                                                                                                                                                                 Looks nice, huh?

     
 
                                                                                                                                                                     Now below is almost the same shot (I am a bit farther from the stairs in this shot), shot in near full screen
                                                                                                                                                                                                  (1,600px × 1,000px, scaled to 1,561px × 976px),  still not bad though. .
                                                                                                                     You would not get that resolution difference on a PC game though, nor on a console game changing the screen sizes when the power is there to run the images.
 
            
                                                                                                                                               Now, the above two images, as also is your image example, were taken during no movement or action on the screen, which is misleading. 
                                                                                                                           Here is an Arena shot, using the smaller format image just like yours above and my first one, watching someone playing the game, and you'll see the difference.   
                                                                                                                                                                                                                                                Just look at the gun barrels!
                                                                                                                                                                                   You would not experience that drastic of a change playing a console and most certainly a PC game.
 
 
    
 
                                                                                                                                                                          Here's a shot of one of the guys in the game in Arena view, in the smaller window, like you used.  
 
  
                                                                                                                                                                                               Can you imagine what this would look like just on a 36" HDTV?
 
Do this if you will, and I know you know how to do it. Go online to IGN, or any good gaming site, and play,  just in "HI" mode, a game play video of UTIII, or any comparable game from just the 360 or PS3, don't even do a PC video, just the console versions. Then open Onlive, go a to a window where someone is playing the same game, then ALT+SHIFT to a smaller window and re-size down to the smallest it can go, which will be about the same size as the online video (it will be just a bit larger in Onlive), and you'll see the review video looks better even on the console version.. If Onlive is meant to be played on PC, then it looks bad because most are going to want to play it full screen, or at least at 1280x720, not the smallest window. The only way it looks decent is by shrinking the window size and even then, the resolution is mediocre at best. You'll see in the review or gameplay video at IGN (or elsewhere) of the same game has detail because the game used high resolution graphics. Even in the smallest window for Onlive, you'll not see the detail and everything is lo-res imaging.
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Ferginator4k

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Edited By Ferginator4k

I wish i could use Onlive but i live in Australia :(

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Saieno

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Edited By Saieno
@Jimmy6068 said: 
You never stated a misunderstanding, you were clear when you said 'debatable'. I take it, you didn't look at the ME2 video I gave as a link? There's no way anything now on Onlive looks close to that resolution and that video smokes the one you placed at YouTube, that you have displayed in 720, and is that ME2 video is in 720 as well.    
 Now, the above two images, as also is your image example, were taken during no movement or action on the screen, which is misleading.  Here is an Arena shot, using the smaller format image just like yours above and my first one, watching someone playing the game, and you'll see the difference. Just look at the gun barrels! You would not experience that drastic of a change playing a console and most certainly a PC game. Can you imagine what this would look like just on a 36" HDTV? Do this if you will, and I know you know how to do it. Go online to IGN, or any good gaming site, and play,  just in "HI" mode, a game play video of UTIII, or any comparable game from just the 360 or PS3, don't even do a PC video, just the console versions. Then open Onlive, go a to a window where someone is playing the same game, then ALT+SHIFT to a smaller window and re-size down to the smallest it can go, which will be about the same size as the online video (it will be just a bit larger in Onlive), and you'll see the review video looks better even on the console version.. If Onlive is meant to be played on PC, then it looks bad because most are going to want to play it full screen, or at least at 1280x720, not the smallest window. The only way it looks decent is by shrinking the window size and even then, the resolution is mediocre at best. You'll see in the review or gameplay video at IGN (or elsewhere) of the same game has detail because the game used high resolution graphics. Even in the smallest window for Onlive, you'll not see the detail and everything is lo-res imaging. "  
 
There are quite a few problems with your posts and your assumptions with how OnLive compresses and displays the game and videos. First off, you'll notice I stated  " But, in my opinion that is HD, though no amount of screenshots will show exactly how OnLive is, especially since OnLive looks nothing like that in fast paced motion." thus I was not being misleading. Secondly, once OnLive puts Mass Effect 2 back into the Marketplace we can make a better comparison, and I did in fact watch the video. Now, when talking about playing a game and watching someone else play, you need to keep in mind that OnLive has a live stream and a media stream. The live stream is what you play on, and is MUCH high quality than the media stream. The Media stream is what gets funneled through the Arena windows, and is used as the Broadcast and Brag Clips. These are much blurrier and lower quality than the live stream. So, of course the Arena screenshots will look much lower quality, because it's just meant to be looked at and not played. When you're actually playing the game, it is much sharper and clearer, though not enough for it to be 'HD" for you. 
 
Also, OnLive is currently locked at 720p resolution, and my monitor is 1920x1080 (not 1280x1080, as you assumed above), and playing the games fullscreen simply adds a slight blur to it because I'm digitally zoomed in. And again, there are MANY factors that are affecting what you see and what I see. Internet, Datacenter Load, and Display all play a part, and again it looks like HD to meregardless of what you have to say on the matter. You don't think it looks HD which is fine, but bit transfer rates do not automatically make something HD.
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I love the service but I am holding onto my free game coupon until either Dragon Age or Mass Effect 2 are put back up and/or a better game then currently available ... and on the last day my coupon is valid (if something better is not put up) I will probably use it on Just Cause 2

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Yeah, I'm really enjoying Borderlands, Just Cause 2, and Prince of Persia at the moment khai. Great games! But I do hope that Mass Effect 2 comes back onto the service, as well as Dragon Age. 
 
Also,   Jimmy6068, my 'debateable' comment is not targeted at the graphics, merely the gameplay. When playing a game with OnLive the controls and performance feel local, however I still see HD quality while playing OnLive. I'm not suggesting OnLive looks like a PC game with maxed settings, but it does look crisp and clear, and does have high definition display from my experiences.

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Jimmy6068

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@Saieno said:

" @Jimmy6068 said: 

You never stated a misunderstanding, you were clear when you said 'debatable'. I take it, you didn't look at the ME2 video I gave as a link? There's no way anything now on Onlive looks close to that resolution and that video smokes the one you placed at YouTube, that you have displayed in 720, and is that ME2 video is in 720 as well.    
 Now, the above two images, as also is your image example, were taken during no movement or action on the screen, which is misleading.  Here is an Arena shot, using the smaller format image just like yours above and my first one, watching someone playing the game, and you'll see the difference. Just look at the gun barrels! You would not experience that drastic of a change playing a console and most certainly a PC game. Can you imagine what this would look like just on a 36" HDTV? Do this if you will, and I know you know how to do it. Go online to IGN, or any good gaming site, and play,  just in "HI" mode, a game play video of UTIII, or any comparable game from just the 360 or PS3, don't even do a PC video, just the console versions. Then open Onlive, go a to a window where someone is playing the same game, then ALT+SHIFT to a smaller window and re-size down to the smallest it can go, which will be about the same size as the online video (it will be just a bit larger in Onlive), and you'll see the review video looks better even on the console version.. If Onlive is meant to be played on PC, then it looks bad because most are going to want to play it full screen, or at least at 1280x720, not the smallest window. The only way it looks decent is by shrinking the window size and even then, the resolution is mediocre at best. You'll see in the review or gameplay video at IGN (or elsewhere) of the same game has detail because the game used high resolution graphics. Even in the smallest window for Onlive, you'll not see the detail and everything is lo-res imaging. "  
 
There are quite a few problems with your posts and your assumptions with how OnLive compresses and displays the game and videos. First off, you'll notice I stated  " But, in my opinion that is HD, though no amount of screenshots will show exactly how OnLive is, especially since OnLive looks nothing like that in fast paced motion." thus I was not being misleading. Secondly, once OnLive puts Mass Effect 2 back into the Marketplace we can make a better comparison, and I did in fact watch the video. Now, when talking about playing a game and watching someone else play, you need to keep in mind that OnLive has a live stream and a media stream. The live stream is what you play on, and is MUCH high quality than the media stream. The Media stream is what gets funneled through the Arena windows, and is used as the Broadcast and Brag Clips. These are much blurrier and lower quality than the live stream. So, of course the Arena screenshots will look much lower quality, because it's just meant to be looked at and not played. When you're actually playing the game, it is much sharper and clearer, though not enough for it to be 'HD" for you. 
 
Also, OnLive is currently locked at 720p resolution, and my monitor is 1920x1080 (not 1280x1080, as you assumed above), and playing the games fullscreen simply adds a slight blur to it because I'm digitally zoomed in. And again, there are MANY factors that are affecting what you see and what I see. Internet, Datacenter Load, and Display all play a part, and again it looks like HD to meregardless of what you have to say on the matter. You don't think it looks HD which is fine, but bit transfer rates do not automatically make something HD. "
You cannot state an opinion by looking at Onlive and make fact of what you are seeing. This isn't politics where you think one apsect of an issue might vary from another. You have been saying, despite your stated comment about the max speed Onlive offers, and my response to that statement of the requirement  of bandwidth for HD content , yet you still say it can be HD. Again, in no way possible using that bandwidth are you going to see HD content and if the images are clear playing, they are simply watered down graphics not compliant with true HD resolutions. You also seem to be stating a lot of "facts" about how Onlive streams data as if you have inside knowledge. Are you just trying to advertise for Onlive; I think it is an honest question? My mistake on your monitor size, I misread. But, even if you (could) display Onlive at 1280x720, you will get a window that size fitting on your screen if it truly broadcast in that. Need I show you that as well on my monitor? 
 
If you think it "looks like HD" then I suggest you play true HD 720 games outside of Onlive to get re-aquainted with the look, because Onlive doesn't provide that, in any means.  And I hope they do bring Dragon Age and ME2 on, because then I could show you what I mean in the resolution under discussion. I already offered to show you Dragon Age (I can do ME2 as well) in it lowest settings with everything turned off at 1280x720, but you never replied to that offer. Anyway, here is a screen shot of me actually playing UTIII and it is really not much better looking. You can see blocky sections of the image and very lo-res graphics. I took about five in a sequence while playing. Some look worse and others looked better as the images changed with the data stream, I chose the middle look to express parity. In any case, that kind of change doesn't look good and makes for a very inconsistent run of textures. And this image was taken in a small screen like the one you took in your example.
 
  
 
                             I hate to say this, but this kind of shoots down your claim that viewing Arena (media stream) and playing the actual game (live stream) will give two different looks. As far as I can tell, when I watch another play, they are playing live.
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Jimmy6068

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@Saieno said:
" Yeah, I'm really enjoying Borderlands, Just Cause 2, and Prince of Persia at the moment khai. Great games! But I do hope that Mass Effect 2 comes back onto the service, as well as Dragon Age. 
 
Also,   Jimmy6068, my 'debateable' comment is not targeted at the graphics, merely the gameplay. When playing a game with OnLive the controls and performance feel local, however I still see HD quality while playing OnLive. I'm not suggesting OnLive looks like a PC game with maxed settings, but it does look crisp and clear, and does have high definition display from my experiences. "
 I suggest you re-check experiencing true HD content. I never expected Onlive to provide a high PC experience, there's no way. But it falls fairly short of the claim that it is 720p in HD. Again, please do as I suggested. Go to IGN (they offer the best HD gaming video) and find Just Cause 2 or any game that Onlive has. Start the video in "HI"mode and then pause. Then open Onlive and begin playing the same game, shrink the window down to its smallest, which will be slightly  bigger than the one at IGN. Move your IGN screen to the top or bottom and do the same with the Onlive screen so you can see both and start playing them, then tell me the quality is the same.. I would actually ask anyone to do that so they can get a feel of what they "are not getting".
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I know how OnLive works because I took the time to watch their presentations. Here's one that you can watch yourself which explains how it's able to do what it does.  http://tv.seas.columbia.edu/videos/545/60/79 
  
Now honestly this whole discussion with you about graphics quality is starting to bore me, as we aren't getting anywhere. That screenshot of UT3 is COMPLETELY playable, and that's the only point I'm trying to make. Again, as I stated before, when I get into the game I focus on what is going on instead of the quality of the graphics. However, if I want to look at the graphics I simply stand still and rotate the camera, which everyone does regardless of the system they are playing on, thus it will look crisp and clear as has been stated. The Live Stream just needs to look good in motion, and Steve Pearlman will even state that the live stream when paused looks blurred because it's supposed to be in motion. So I'm not going to show comparison screenshots or anything, but I will do a video comparison with Unreal Tournament 3 and Dirt 2 since I happen to own those two games. I'll post the video soon.

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This is part of my problem with Saieno's comments on how OnLive works.  It DOES look like the screens Jimmy6068 is posting and NOTHING like the screens Saieno posted above when actually playing the game.
 
@Saieno said:

However, if I want to look at the graphics I simply stand still and rotate the camera, which everyone does regardless of the system they are playing on
99% of the time when I'm appreciating the graphics in any game I'm not standing still...
 
@Saieno said:
The Live Stream just needs to look good in motion, and Steve Pearlman will even state that the live stream when paused looks blurred because it's supposed to be in motion.
That's some bullshit as many games don't have native motion blur effects.  It's video compression, nothing else.
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Saieno

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@Diamond said:

" This is part of my problem with Saieno's comments on how OnLive works.  It DOES look like the screens Jimmy6068 is posting and NOTHING like the screens Saieno posted above when actually playing the game.
 
@Saieno said:

The Live Stream just needs to look good in motion, and Steve Pearlman will even state that the live stream when paused looks blurred because it's supposed to be in motion.
That's some bullshit as many games don't have native motion blur effects.  It's video compression, nothing else. "
OnLive does look like the screens when you take a screenshot, however the live stream isn't meant to look good in still image. Also, I never said it was motion blur effects, as it's specifically the compression in motion while using the live stream.  I have my comparison video done now, so maybe people can take a look for themselves and see how OnLive compares to PC. Of course I'm sure you'll say it's fake, or it doesn't actually look like that, or some other troll comments. This is also my first comparison video, so all I did was run the PC games in 1280x720 at highest settings possible, and recorded one race and one semi-scripted scene. Then I did the same in OnLive and edited the footage together to try and really compare the two. Dirt 2 isn't really noticeable, which really surprised me as I was expecting a bigger difference. Unreal Tournament 3 is noticeably better on PC, however OnLive can certainly keep up with the pace and graphics on PC. 
 
    
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@Saieno said:

Of course I'm sure you'll say it's fake, or it doesn't actually look like that, or some other troll comments.

So now I'm trolling you for pointing out your lies and exaggerations?  You've really done a good job proving your impartiality.
 
Due to the fact that you're ripping video of the PC version and uploading it to Youtube, and God only knows what compression quality you're using to capture the real time PC footage, I can't even tell if you're running DiRT2 in DX11 mode or not.
 
Comparing compression quality in a compressed Youtube video invalidates the entire point of the comparison in the first place.
 
If people want to be suckered in to your claims that there is no difference in image quality between OnLive and the real thing let them.  God knows marketers will keep lying.
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@Diamond said:
" Comparing compression quality in a compressed Youtube video invalidates the entire point of the comparison in the first place. "
Agreed.
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Whoa Jimmy, OnLive is definitely HD. It just doesn't look as good because the video stream is highly compressed before it gets down to you.  
 
Also, this is only an argument that really hardcore fanboys would be having lol. Most of the market will not give a damn. Being able to play Crysis with an Intel GMA is all I really want.

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Saieno

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@Diamond said:

" @Saieno said:

Of course I'm sure you'll say it's fake, or it doesn't actually look like that, or some other troll comments.

So now I'm trolling you for pointing out your lies and exaggerations?  You've really done a good job proving your impartiality.  Due to the fact that you're ripping video of the PC version and uploading it to Youtube, and God only knows what compression quality you're using to capture the real time PC footage, I can't even tell if you're running DiRT2 in DX11 mode or not.  Comparing compression quality in a compressed Youtube video invalidates the entire point of the comparison in the first place.  If people want to be suckered in to your claims that there is no difference in image quality between OnLive and the real thing let them.  God knows marketers will keep lying. "
I recorded both the PC and OnLive footage with FRAPs, at 30 FPS. I then rendered the raw footage (after editing into the current timeline of the video you see) in Adobe Premiere using a Windows Media Video and Audio format compression at 10MB/s (same settings I used for the first video). I then uploaded it to YouTube, however the quality didn't turn out that great at all. The whole video is filled with artifacts and blocky mess even at the 720p setting. I don't really know what happened, but you can still see the PC version of UT3 at least is noticeably better. Obviously you have your head up your ass because I'm not claiming there is no difference visually from OnLive and PC, merely that I can not tell a difference when I am controlling the game over OnLive. That's input latenc y and has nothing to do with visuals. And no, I'm not running Dirt 2 in DirectX 11 mode because I don't have a DirectX 11 card. If you want to purchase one for me be my guest, personally I don't care that much about tessellation.  
 
I'm presenting videos of what I see, unedited except to place in a timeline, to show people who are not in OnLive how it works for me. You are a troll. Doesn't matter what evidence I could bring to the table you will insist I am a liar, a viral marketer for OnLive, and some other stupid nonsense. I agree that the comparison video quality is horrible, and I still don't know what happened with it. But again, wouldn't matter anyway, you just have a deep hatred for OnLive or get your jollies from trolling forums, who knows.  
 
Edit: I'm re-encoding it now so hopefully it'll look better.
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Jimmy6068

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@Taler said:
" Whoa Jimmy, OnLive is definitely HD. It just doesn't look as good because the video stream is highly compressed before it gets down to you.   Also, this is only an argument that really hardcore fanboys would be having lol. Most of the market will not give a damn. Being able to play Crysis with an Intel GMA is all I really want. "

You essentially contradicted yourself, in an almost weird form of cognitive dissonance.  You say it is definitely HD, yet you all but say that the end user result is not something seen in HD. Firstly, I am not a fanboy, your interest in ad hominem weakens your argument. Secondly, Onlive won't appeal to the casual gamer as well. Most like Wii type games, and if that class of gamer is on PC, they are more than likely going to play Bejeweled, Yahoo or MSN games or similar games like that, for free. That is actually the biggest gaming market there is by far. Mafia wars is huge and that is considered for the casual PC gamer. I personally didn't care for Crysis, but I do care about the graphical experience and even comparing Onlive to the 360 or the PS3, it is a step backwards.   There isn't any anti-aliasing, no anisotropic filtering . They obviously don't use it and it is very noticeable and the 360 and PS3 are capable of using those effects.
 
Also show me where I said Onlive isn't HD. I stated and proved that the video coming into my PC or what Onlive provides cannot be in HD, because they do not provide the bandwidth to do it. If it were true HD, even in 720p, you'd see much nicer textures than the blocked filled textures and lo res images I see during gameplay. To even get a modicum of HD effect, you have to shrink the screen down a good deal and I still see the blocked effects. I don't even get that from my Xbox 360 at 1080p . MY contention is, Onlive is either using ported lo-res games, or the result is the bandwidth they offer can only give the resolutions after letting it out to the gamer/users . Compression works the same no matter what system you use, since data is data nd it is all binary. If you played these games on your PC, and depending on the graphical setting you use, they are loaded up after uncompressing the files and loading them into RAM. If they are compressing them, the result will not be true HD with the bandwidth they offer, it is a factual certainty with data transfer rates.  
 
I've offered to make my own (I really don't want to because it is time consuming) video showing the difference. You say video examples online are not valid and that is true if you are trying to prove it isn't HD. But, I can make a side by side video of Onlive, in 720p, and one of my games, with all effects turned off, with the screen resolution set to 720p, and it will still look better than Onlive and it can be shown that realisitcally on YouTube or any video viewing site.
 
Now, is there a market for Onlive, I think so. I also think it may evolve into something better looking. But,Onlive isn't appealing to the casual gamer they don't have a prayer while charging for their service, they are going after the typical HD console and PC gamer. IF someone new that doesn't have a clue about HD graphics, or is just getting into gaming and sees this as good enough. That is all well and good. There are even some PC gamer that find this good enough and for the money if it is that way, that is great. My only contention is that Onlive is advertising HD graphics, when they are not, in fact, giving that effect to the end user.
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Saieno

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@Jimmy6068 said:

" @Taler said:

" Whoa Jimmy, OnLive is definitely HD. It just doesn't look as good because the video stream is highly compressed before it gets down to you.   Also, this is only an argument that really hardcore fanboys would be having lol. Most of the market will not give a damn. Being able to play Crysis with an Intel GMA is all I really want. "

You essentially contradicted yourself, in an almost weird form of cognitive dissonance.  You say it is definitely HD, yet you all but say that the end user result is not something seen in HD. Firstly, I am not a fanboy, your interest in ad hominem weakens your argument. Secondly, Onlive won't appeal to the casual gamer as well. Most like Wii type games, and if that class of gamer is on PC, they are more than likely going to play Bejeweled, Yahoo or MSN games or similar games like that, for free. That is actually the biggest gaming market there is by far. Mafia wars is huge and that is considered for the casual PC gamer. I personally didn't care for Crysis, but I do care about the graphical experience and even comparing Onlive to the 360 or the PS3, it is a step backwards.   There isn't any anti-aliasing, no anisotropic filtering . They obviously don't use it and it is very noticeable and the 360 and PS3 are capable of using those effects. Also show me where I said Onlive isn't HD. I stated and proved that the video coming into my PC or what Onlive provides cannot be in HD, because they do not provide the bandwidth to do it. If it were true HD, even in 720p, you'd see much nicer textures than the blocked filled textures and lo res images I see during gameplay. To even get a modicum of HD effect, you have to shrink the screen down a good deal and I still see the blocked effects. I don't even get that from my Xbox 360 at 1080p . MY contention is, Onlive is either using ported lo-res games, or the result is the bandwidth they offer can only give the resolutions after letting it out to the gamer/users . Compression works the same no matter what system you use, since data is data nd it is all binary. If you played these games on your PC, and depending on the graphical setting you use, they are loaded up after uncompressing the files and loading them into RAM. If they are compressing them, the result will not be true HD with the bandwidth they offer, it is a factual certainty with data transfer rates.    I've offered to make my own (I really don't want to because it is time consuming) video showing the difference. You say video examples online are not valid and that is true if you are trying to prove it isn't HD. But, I can make a side by side video of Onlive, in 720p, and one of my games, with all effects turned off, with the screen resolution set to 720p, and it will still look better than Onlive and it can be shown that realisitcally on YouTube or any video viewing site. Now, is there a market for Onlive, I think so. I also think it may evolve into something better looking. But,Onlive isn't appealing to the casual gamer they don't have a prayer while charging for their service, they are going after the typical HD console and PC gamer. IF someone new that doesn't have a clue about HD graphics, or is just getting into gaming and sees this as good enough. That is all well and good. There are even some PC gamer that find this good enough and for the money if it is that way, that is great. My only contention is that Onlive is advertising HD graphics, when they are not, in fact, giving that effect to the end user. "
 Actually that's not what he said. He said OnLive is HD, but a slightly less 'crisp' HD than you'll find with local media because it needs to be compressed. Also you need to try and look past the limited application of the PC/Mac plugin, such as OnLive on mobile devices and the micro-console. They have some casual games on the service already, and it's not something I'm interested in but it works. And again, you keep making this "it cannot be HD because the bandwidth" which just isn't true. This is completely new compression technology that makes all this possible, so despite what you think the limitations of compression are OnLive is not bound by it. You're basically holding true to the Shannon Hartley theorem, and OnLive produces over 100x Shannon. The theorem establishes Shannon's channel capacity for such a communication link, a bound on the maximum amount of error-free digital data (that is, information) that can be transmitted with a specified bandwidth in the presence of the noise interference, under the assumption that the signal power is bounded and the Gaussian noise process is characterized by a known power or power spectral density.  
 
OnLive does indeed have HD graphics, in fact GiantBomb has a page on this exact issue!  http://www.giantbomb.com/high-definition-graphics/92-376/ 
 
Here's an excerpt: 
 
@GiantBomb said:

" A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.  According to the FCC, a digital television signal is considered high definition if it outputs at 720p or higher. The FCC does not specify a minimum standard of quality for the final product, though, so it is still technically high definition television if a station simply rebroadcasts its low resolution analog content. This is in important distinction because a similar problem exists in games. Some developers have chosen to reduce the framebuffer and effective resolution of their games in order to enjoy increased framerate, dipping into territory slightly below the 720p minimum standard. Then the framebuffer output is upscaled to a true HD signal, and as a result their product is still high definition. Going by the FCC standard, this is technically HD, but doesn't change the fact that the games run at sub-HD resolutions and are noticeably softer on high end televisions."

Now OnLive doesn't run at a sub-HD resolution, but the compression algorithms do make it softer in some cases, especially when digitally zoomed to 1080p. Hope that helps.
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Jimmy6068

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@Saieno said:
" The video is now updated, and it's slightly clearer. Best I can do. 
 
http://www.youtube.com/watch?v=BvJCuAvYdf4 "
I have a comment and I hope you don't take it personally. I have now seen three different video sites, gaming, Yotube, etc, where you posted your video review of Onlive and I am assuming you have posted the review to others.. This seems more like mere interest in Onlive as much as you are advertising/promoting for them. If you are doing that, then that is nothing short of SPAM and nothing less than unethical. Honestly, I have not seen one real thought or actual negative from you regarding Onlive, so my comment would be logical in thinking. I am not saying there should be nothing but negatives, but you promote it like it is HD gaming without any real critical points, when the end user isn't, at this time anyway, getting true HD images or streaming.  
 
 Look, I think the system is really cool, but hardly revolutionary, as this idea has been around for years since the inception of video streaming. It can and maybe will appeal and draw in a (certain) user base. At this time however, if they are trying for the PC gamer and the HD console gamer, they won't make it. it isn't cost effective enough to warrant the pro and cons.
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Saieno

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@Jimmy6068 said:
" @Saieno said:
" The video is now updated, and it's slightly clearer. Best I can do. 
 
http://www.youtube.com/watch?v=BvJCuAvYdf4 "
I have a comment and I hope you don't take it personally. I have now seen three different video sites, gaming, Yotube, etc, where you posted your video review of Onlive and I am assuming you have posted the review to others.. This seems more like mere interest in Onlive as much as you are advertising/promoting for them. If you are doing that, then that is nothing short of SPAM and nothing less than unethical. Honestly, I have not seen one real thought or actual negative from you regarding Onlive, so my comment would be logical in thinking."
I have only posted my review here on Giant Bomb and at Game Trailers. Why? Because it's the two gaming sites I frequent the most.  I have also said a fair amount of negative comments, however you are expecting me to lie about my experience with OnLive and I'm not going to do that. It's fine, completely ignore the other video reviews, written reviews, video tutorials, and discussions on other games and topics I've done. Guess you can completely ignore all the other positive OnLive reviews and HD Comparisons on YouTube as well. 
 
...are you serious? Really? I post a counter-point to your only argument and now we're back on accusations? 
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NTM

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Anything about Crysis? I remember seeing stuff like Crysis Warhead on there.
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Saieno

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@NTM said:
" Anything about Crysis? I remember seeing stuff like Crysis Warhead on there. "
Seems like all of the EA games were taken down right at launch. I dunno what they really have planned, but I really wanted to play Mass Effect 2 and Dragon Age Origins on OnLive. Hopefully they'll come back soon.
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Sticky_Pennies

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Interesting, yes, but impractical with today's bandwidth caps. I mean, shit, I blew through my caps simply watching endurance run videos (among the occasional Steam download, an HD film or two) every day on "High quality," and yet it's 80GB. You're also both uploading and downloading simultaneously, so the rest of your home network is effed. 
 
But the concept is pretty cool. Really. There used to be this service, of which I have no recollection of the name, where you can have video game demos streamed to your PC. I remember doing it with Aliens vs. Predator 2. It was janky as shit on 56k. XD

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bravetoaster

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Is OnLive Video paying you for this?

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Saieno

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@AnimZero said:

" Interesting, yes, but impractical with today's bandwidth caps. I mean, shit, I blew through my caps simply watching endurance run videos (among the occasional Steam download, an HD film or two) every day on "High quality," and yet it's 80GB. You're also both uploading and downloading simultaneously, so the rest of your home network is effed.  But the concept is pretty cool. Really. There used to be this service, of which I have no recollection of the name, where you can have video game demos streamed to your PC. I remember doing it with Aliens vs. Predator 2. It was janky as shit on 56k. XD "

Yes but you only download at between 200kb/s to 700kb/s, and upload at 5kb/s to 20kb/s, so it's really not that bad depending on what you're doing. 
 
@Axxol said:

" Is OnLive Video paying you for this? "

No they are not. It's simply a review and a comparison video. Draw whatever conclusions you want.
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Sticky_Pennies

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@Saieno: 500kb/s into an hour is 1.8GBish. That means I can play OnLive for a total of 40ish hours tops in a month, assuming I do nothing else with my internet. Otherwise my ISP threatens to shut off my service like they did before. ): 
 
I've also got a 10Mbit package, so I'd probably be leeching about 1MB/s instead, right, I guess?
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@AnimZero said:

" @Saieno: 500kb/s into an hour is 1.8GBish. That means I can play OnLive for a total of 40ish hours tops in a month, assuming I do nothing else with my internet. Otherwise my ISP threatens to shut off my service like they did before. ):  I've also got a 10Mbit package, so I'd probably be leeching about 1MB/s instead, right, I guess? "

I have a 20Mb/s connection, but at max I've transferred 700KB/s with OnLive. I can download at a much faster rate of course, so OnLive throttles the useage well. If you're just watching Arena based things, it'll use the low end (150KB/s to 200KB/s) while actually playing a game reaches the high end (500KB/s to 700KB/s). So if your cap is 80GB, you can probably play a game full on for 30 hours or so comfortably.
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Jimmy6068

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@Saieno said:

" @Jimmy6068 said:

" @Taler said:

" Whoa Jimmy, OnLive is definitely HD. It just doesn't look as good because the video stream is highly compressed before it gets down to you.   Also, this is only an argument that really hardcore fanboys would be having lol. Most of the market will not give a damn. Being able to play Crysis with an Intel GMA is all I really want. "

You essentially contradicted yourself, in an almost weird form of cognitive dissonance.  You say it is definitely HD, yet you all but say that the end user result is not something seen in HD. Firstly, I am not a fanboy, your interest in ad hominem weakens your argument. Secondly, Onlive won't appeal to the casual gamer as well. Most like Wii type games, and if that class of gamer is on PC, they are more than likely going to play Bejeweled, Yahoo or MSN games or similar games like that, for free. That is actually the biggest gaming market there is by far. Mafia wars is huge and that is considered for the casual PC gamer. I personally didn't care for Crysis, but I do care about the graphical experience and even comparing Onlive to the 360 or the PS3, it is a step backwards.   There isn't any anti-aliasing, no anisotropic filtering . They obviously don't use it and it is very noticeable and the 360 and PS3 are capable of using those effects. Also show me where I said Onlive isn't HD. I stated and proved that the video coming into my PC or what Onlive provides cannot be in HD, because they do not provide the bandwidth to do it. If it were true HD, even in 720p, you'd see much nicer textures than the blocked filled textures and lo res images I see during gameplay. To even get a modicum of HD effect, you have to shrink the screen down a good deal and I still see the blocked effects. I don't even get that from my Xbox 360 at 1080p . MY contention is, Onlive is either using ported lo-res games, or the result is the bandwidth they offer can only give the resolutions after letting it out to the gamer/users . Compression works the same no matter what system you use, since data is data nd it is all binary. If you played these games on your PC, and depending on the graphical setting you use, they are loaded up after uncompressing the files and loading them into RAM. If they are compressing them, the result will not be true HD with the bandwidth they offer, it is a factual certainty with data transfer rates.    I've offered to make my own (I really don't want to because it is time consuming) video showing the difference. You say video examples online are not valid and that is true if you are trying to prove it isn't HD. But, I can make a side by side video of Onlive, in 720p, and one of my games, with all effects turned off, with the screen resolution set to 720p, and it will still look better than Onlive and it can be shown that realisitcally on YouTube or any video viewing site. Now, is there a market for Onlive, I think so. I also think it may evolve into something better looking. But,Onlive isn't appealing to the casual gamer they don't have a prayer while charging for their service, they are going after the typical HD console and PC gamer. IF someone new that doesn't have a clue about HD graphics, or is just getting into gaming and sees this as good enough. That is all well and good. There are even some PC gamer that find this good enough and for the money if it is that way, that is great. My only contention is that Onlive is advertising HD graphics, when they are not, in fact, giving that effect to the end user. "
 Actually that's not what he said. He said OnLive is HD, but a slightly less 'crisp' HD than you'll find with local media because it needs to be compressed. Also you need to try and look past the limited application of the PC/Mac plugin, such as OnLive on mobile devices and the micro-console. They have some casual games on the service already, and it's not something I'm interested in but it works. And again, you keep making this "it cannot be HD because the bandwidth" which just isn't true. This is completely new compression technology that makes all this possible, so despite what you think the limitations of compression are OnLive is not bound by it. You're basically holding true to the Shannon Hartley theorem, and OnLive produces over 100x Shannon. The theorem establishes Shannon's channel capacity for such a communication link, a bound on the maximum amount of error-free digital data (that is, information) that can be transmitted with a specified bandwidth in the presence of the noise interference, under the assumption that the signal power is bounded and the Gaussian noise process is characterized by a known power or power spectral density.  
 
OnLive does indeed have HD graphics, in fact GiantBomb has a page on this exact issue!   http://www.giantbomb.com/high-definition-graphics/92-376/ 
 
Here's an excerpt: 
 
@GiantBomb said:

" A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.  According to the FCC, a digital television signal is considered high definition if it outputs at 720p or higher. The FCC does not specify a minimum standard of quality for the final product, though, so it is still technically high definition television if a station simply rebroadcasts its low resolution analog content. This is in important distinction because a similar problem exists in games. Some developers have chosen to reduce the framebuffer and effective resolution of their games in order to enjoy increased framerate, dipping into territory slightly below the 720p minimum standard. Then the framebuffer output is upscaled to a true HD signal, and as a result their product is still high definition. Going by the FCC standard, this is technically HD, but doesn't change the fact that the games run at sub-HD resolutions and are noticeably softer on high end televisions."

Now OnLive doesn't run at a sub-HD resolution, but the compression algorithms do make it softer in some cases, especially when digitally zoomed to 1080p. Hope that helps. "
  Oh please, let Taler speak for himself, he did not say what you said he did. If you would just actually say what you mean instead of "trying" to say what you mean in other words or terms, you'd save a ton of time. You're either seeing true HD graphics, or you're not, that's the bottom line. You can post all you want from here or any site. I already told you that 720p represents the amount of horizontal scan lines and I know what the FCC considers HD, but that is for TV programming; read here .    
The gaming community (and you know this is to what I am referring) has a general understanding of what 720p HD games should look like when playing them and Onlive doesn't come close to providing that. What part of the lack of the bandwidth provision to get true HD looks, did you not understand the numerous times I mentioned it, when the data required to come over the net, is multiple times more than the rate of what Onlive gives. And I stated that despite the fact you posited the rate, not me, yet you continue to say it is HD?  
 
I am not talking about theories, or tenants by Gausse, or Hartley, just what I see. You cannot, in no way, make data mean something other than it represent in the binary code. They are transmitted in bits/bytes/kbs/mbits/KBs, whatever. We know that the resolution size of 720p HD and the transfer rate needed to make so it is streaming over the net at the resolution, is far more than the data rate you say Onlive offers. Even is the transfer rate is lossless,  no noise, they are not hitting the speeds.
 
To get HD content even over  video stream, you need minimum, 2.4mbits/s and you already have stated numerous times what Onlive offers and Onlive is STREAMING the data. The GiantBomb link says nothing about how the games should look, just what the FCC states is a standard for true HD and that is universally excepted. There are games for the 360 and the PS3 that are actually made less than 720p so the frame rate and texture popins can be reduced (especailly the frame rate) and then upscaled as the game is played, but you still see nice textures, no block fillers, etc, I see that in Onlive. You don't get the effect of seeing nice textures when playing games on Onlive, they are blocky and resolution is weak. they have no upscaling, the games all come across the same resolution. I am also not zooming in. I am playing Onlive even in a smaller windows and I see exactly what i see even in the images I posted here, that is no lie, yet you dispute. Please, take multiple shot of actual game play, then look at the image as they will translate over into the 720p frame size anyway, and you'll see.  Now, I don't know iif that is the way the video is translated (for whatever) as it hits the end user, but it certainly isn't the quality of a true 720p game for the texture content.
 
 These games don't come close to looking as good as the console games. I am wanting to see DA:O and ME2 on Onlive, that should be interesting.
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Jimmy6068

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@AnimZero said:
" @Saieno: 500kb/s into an hour is 1.8GBish. That means I can play OnLive for a total of 40ish hours tops in a month, assuming I do nothing else with my internet. Otherwise my ISP threatens to shut off my service like they did before. ):  I've also got a 10Mbit package, so I'd probably be leeching about 1MB/s instead, right, I guess? "
Keep in mind, most ISPs rate their packages and data limit in bytes, not bits. The transfer rate for Onlive is listed in bits. 500kb/s (not KB/s) translates into .225GBs (or 225MBs)
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@Jimmy6068 said:

@AnimZero said:

" @Saieno: 500kb/s into an hour is 1.8GBish. That means I can play OnLive for a total of 40ish hours tops in a month, assuming I do nothing else with my internet. Otherwise my ISP threatens to shut off my service like they did before. ):  I've also got a 10Mbit package, so I'd probably be leeching about 1MB/s instead, right, I guess? "

Keep in mind, most ISPs rate their packages and data limit in bytes, not bits. The transfer rate for Onlive is listed in bits. 500kb/s (not KB/s) translates into .225GBs (or 225MBs)
No he's right.  I monitored OnLive's usage with my router.  It uses 700kiloBYTES/s constantly when actually playing a game.  Peaks around 780KB/s.  That's 2.4 gigabytes per hour, probably averages to 2.2GB/hr to account for any time that OnLive might not be sending full bandwidth.
 
At the current time OnLive doesn't pass that rate, so you won't get 1MB/s yet, at least.
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As someone with consoles, there aren't any games on the service that interest me, and I can't think of any in the future that will, either. 
The software is cool, and I'm alright with the pricing, minus the subscription fee.

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Jimmy6068

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@Saieno said:

" @Jimmy6068 said:

" @Saieno said:

" The video is now updated, and it's slightly clearer. Best I can do. 
 
http://www.youtube.com/watch?v=BvJCuAvYdf4 "

I have a comment and I hope you don't take it personally. I have now seen three different video sites, gaming, Yotube, etc, where you posted your video review of Onlive and I am assuming you have posted the review to others.. This seems more like mere interest in Onlive as much as you are advertising/promoting for them. If you are doing that, then that is nothing short of SPAM and nothing less than unethical. Honestly, I have not seen one real thought or actual negative from you regarding Onlive, so my comment would be logical in thinking."
I have only posted my review here on Giant Bomb and at Game Trailers. Why? Because it's the two gaming sites I frequent the most.  I have also said a fair amount of negative comments, however you are expecting me to lie about my experience with OnLive and I'm not going to do that. It's fine, completely ignore the other video reviews, written reviews, video tutorials, and discussions on other games and topics I've done. Guess you can completely ignore all the other positive OnLive reviews and HD Comparisons on YouTube as well.  ...are you serious? Really? I post a counter-point to your only argument and now we're back on accusations?  "
When did I accuse you of anything (more hyperbole with your "back on accusation" meme)?   I simply commented on the fact that you have posted a rather gleaming review of Onlive on mulitple sites. You also posted it on YouTube beside here and at GT, did you not? Needless to say, doing so comes across as a shill or promoter for Onlive. I would expect the same thoughts on myself if I did the same thing. I see no reason but to make one post on one site for a review if made for personal purposes to share with the world. Doing so on multiple sites comes across as having a motive for doing it.
 
 Unless I had a motive, I wouldn't post it to but one site. In any event, it is not accusatory, rather a logical assumption. If you say that wasn't the motive, I believe you, but you shouldn't expect others to not come to that same thinking, as it just didn't pop in my head seeing only one site with that video. I thought it because I encountered them by trying to be fair watching your video. I also have no expectations for you to lie (again hyperbole and ad hominem on your part) and the criticisms you did mention in your video do not underscore the shortcomings of Onlive. My criticism of you is your claim that we all see true HD streaming from Onlive by your words, when in fact, it doesn't look (remember the word LOOK) anything close to HD visuals. That is what you leave out. I honestly don't care about your other videos as they are not part of the Onlive discussion and I wouldn't expect you to look at videos of mine that have nothing to do with this discussion.  I have read/watched the other reviews; one other is off the charts misleading, one is fair and another so-so, but the person who did the so-so review used more ad hominem is his review, so I ignored him. There are only a handful of people who did reviews anyway. Understandable since the system has only been online less than a week.. 
 
You have been called on it by quite a few people (some of which whose responses I don't approve of, but their reasons are  applicable), and your response seems to defend it rather than to address what myself and others have noticed. I didn't specifically come after you because of any personal reason. I am only contending your claim to the HD look of Onlive, yet you now add a tangent to the discussion impertinent to the topic I have been sticking to endlessly, that being what is true HD.
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masternater27

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How about I just keep my 360 and my blockbuster gamepass (you can substitute gamefly if the returns don't kill you) and pay $20 a month to rent a game as frequently as I want and keep it for as long as I want.  Much better deal imo.

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@Jimmy6068 said:

" Oh please, let Taler speak for himself, he did not say what you said he did. If you would just actually say what you mean instead of "trying" to say what you mean in other words or terms, you'd save a ton of time."  

My criticism of you is your claim that we all see true HD streaming from Onlive by your words, when in fact, it doesn't look (remember the word LOOK) anything close to HD visuals.
I have already, but I'll try again. 1280x720 is HD 720p, that is a fact. Bitrate does not determine what is high definition, the term "high definition" is strictly based on resolution, which is anything higher than standard definition. This also is a fact. OnLive has a new compression algroithum, which I don't pretend to understand how it works, that allows for streaming of high definition content with very low bitrates. There are still errors involved with the streaming, but it is made to conceal these errors at a 720p resolution when in motion. This again, is also a fact. 
   So lets actually look at a comparison of high definition, enhanced definition, and standard definition resolutions as if it were viewed on a fixed-pixel 1080p display. 
 
   
As you can see, 720p looks pretty blurry for being high definition right? Obviously not as blurry as 480i Standard Definition, but the point is you're expecting better clarity from 720p when it isn't that great of clarity to begin with. Now on a console with an HDMI cable the 720p resolution content, even when scaled up to 1080p, will have more clarity because HDMI does not compress content. The same goes for PCs, which can exceed many HD resolution standards with no compressed content. Component cables are more widely used with consoles, and generate 720p HD resolution images, however component cables that are widely used by consumers are analog that inherently have noise. This is why digital signals are favored, as you get the clearest picture possible without any noise or variations in the picture.  
 
You are used to 1080p and HDMI connects, which is fine except you're expecting these same results with a system that doesn't output that. OnLive is equal to an analog component connection at 720p, and I personally think (now this is an opinion) that it does a great job of it. 
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Jimmy6068

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@Saieno said:
" @Jimmy6068 said:

" Oh please, let Taler speak for himself, he did not say what you said he did. If you would just actually say what you mean instead of "trying" to say what you mean in other words or terms, you'd save a ton of time."  

My criticism of you is your claim that we all see true HD streaming from Onlive by your words, when in fact, it doesn't look (remember the word LOOK) anything close to HD visuals.
I have already, but I'll try again. 1280x720 is HD 720p, that is a fact. Bitrate does not determine what is high definition, the term "high definition" is strictly based on resolution, which is anything higher than standard definition. This also is a fact. OnLive has a new compression algroithum, which I don't pretend to understand how it works, that allows for streaming of high definition content with very low bitrates. There are still errors involved with the streaming, but it is made to conceal these errors at a 720p resolution when in motion. This again, is also a fact. 
   So lets actually look at a comparison of high definition, enhanced definition, and standard definition resolutions as if it were viewed on a fixed-pixel 1080p display. 
 
   As you can see, 720p looks pretty blurry for being high definition right? Obviously not as blurry as 480i Standard Definition, but the point is you're expecting better clarity from 720p when it isn't that great of clarity to begin with. Now on a console with an HDMI cable the 720p resolution content, even when scaled up to 1080p, will have more clarity because HDMI does not compress content. The same goes for PCs, which can exceed many HD resolution standards with no compressed content. Component cables are more widely used with consoles, and generate 720p HD resolution images, however component cables that are widely used by consumers are analog that inherently have noise. This is why digital signals are favored, as you get the clearest picture possible without any noise or variations in the picture.   You are used to 1080p and HDMI connects, which is fine except you're expecting these same results with a system that doesn't output that. OnLive is equal to an analog component connection at 720p, and I personally think (now this is an opinion) that it does a great job of it.  "
Yes, 720p is the lowest threshold where it is considered HD. You are right regarding bitrate not determining resolution. But a bitrate ratio will determine whether a video or game can be seen in a resolution, (remember, I said data rate, transfer rate,etc, they are one in the same because it is all data) to be able to view anything in HD content. You have posted  700kb/s which gave me the impression that it was in bits. I have been informed by Diamond that it is actually in KB, which is bytes, and that is the case as i checked, so it can stream HD content. But to transfer HD in textures, the bandwidth needed for that is exponentially more than even 5-6mbit/s (or 700KB/s). Remember, just one texture file can be 150KBs in size for decent 720p quality on a PC or on a console. The hardware and system bus on those systems can put out that kind of data transfer rate, can go on order in the gigabytes. Nothing online will. Now if you are sure that the signal from Onlive is analog, then I can see that the video would not look as sharp and that would make sense. We still have analog channels on TV (though technically they are digitally streamed here).
 
I have played around with Onlive a great deal, it looks nice for the most part, but it doesn't measure up to even console games in HD. Whether or not it has a future, depends on those who would be happy with those kind of visuals, I would not. I just played the demo on Just Cause 2 from Steam. I had the setting in 720p and the deatil was amazing. Great physics effects, even the effects of heat rising from the gorund, that I did not see on Onlive, so maybe many things are turned off. From what I see, the game must be a watered down version, because I see very little of the effects on Onlive that I experienced with the demo version, even if the resolution wasn't there on the demo.
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@Jimmy6068 said:

 I just played the demo on Just Cause 2 from Steam. I had the setting in 720p and the deatil was amazing. Great physics effects, even the effects of heat rising from the gorund, that I did not see on Onlive, so maybe many things are turned off. From what I see, the game must be a watered down version, because I see very little of the effects on Onlive that I experienced with the demo version, even if the resolution wasn't there on the demo. "

Just Cause 2 is the only game I have issues with. Seems to be off sync or something, as the cut scenes never line up and it feels sluggish. I'm hoping it's just a temporary thing, as it wasn't doing that the first time I played. Still a ton of fun though. Also, my apologies for not specifying kb and KB better, I have really bad insomnia and haven't slept so it completely slipped my mind.
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Jimmy6068

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@Saieno said:
" @Jimmy6068 said:

 I just played the demo on Just Cause 2 from Steam. I had the setting in 720p and the deatil was amazing. Great physics effects, even the effects of heat rising from the gorund, that I did not see on Onlive, so maybe many things are turned off. From what I see, the game must be a watered down version, because I see very little of the effects on Onlive that I experienced with the demo version, even if the resolution wasn't there on the demo. "

Just Cause 2 is the only game I have issues with. Seems to be off sync or something, as the cut scenes never line up and it feels sluggish. I'm hoping it's just a temporary thing, as it wasn't doing that the first time I played. Still a ton of fun though. Also, my apologies for not specifying kb and KB better, I have really bad insomnia and haven't slept so it completely slipped my mind. "
JC2 plated pretty well for me, though I noticed a little bit on input lag. The system for what it is, has good response times considering the technology. The graphics are not that bad, but it depends on the game. JC2 is OK, Batman looks pretty good as does Dirt 2, ACII looks weak though. I don't really like playing mulitplayer games, though I absolutely loved Modern Warfare in MP, but that was a rare thing for me. UTIII played pretty damn good considering it is MP. There's definitely going to be appeal for a certain crowd, but I am uncertain how well this will take off with the avid gamer. Even casual gamer may have trouble with paying for a service when the games are not that casual and most casual PC games are free. Also, PC gamers won't really get into it for the quality reasons. If they are buying PC, then they don't mind spending the money. Aside from those groups, you have those PC gamers (which is the lion share these days) who like MMOs, like WOW. I don't see WOW working well on a network system like Onlive.
 
 The biggest problem though, is going to be for those who have monthly data limits, of which some are no more than 100GBs. They can burn through that in about 5 days of moderate of gaming on Onlive. I don't know if my ISP would send me a letter for over bandwidth usage, though my internet is unlimited (my connection is 30mbps/3mbps). But I have read where people have gotten a warning letter for over usage, mainly though for uploading large amounts of data continuously over long periods of time.  If Onlive goes through an ISPs server, of which I suspect they will, then it may be a different story. B y the way, there's already a video out there of a guy who is already playing through his 46" TV, using his laptop, I just cannot find it, but it looked cool.  I wanted to do that as well, but I wanted to see what connector he used.