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silentdante

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#1  Edited By silentdante
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silentdante

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#2  Edited By silentdante

@UssjTrunks: yeah, i was trying to just hold a node most games, instead of wander around makes using the marks from staff easier. though i noticed on the trebuche map no one came to the node i was guarding at all, i think i got 10 points that map for cappping it and then nothing, haha so i guess running around is more the style for 8v8 but in a tournament type of thing camping a nide might be better i don't know. i think when i was playing the warrior you would kill me though.

@selfconfessedcynic: yeah i think the only problem with how they have it set up now is that in PVE i can learn what a skill does but not really how to mix and match them in pvp since the AI usualy never does what a human does. i think once i get a handle on a decent rotation of sorts and when to hit the F1 power to save my regular healthbar and stuff like that i woould want to hit the free tournaments so i play way better people (on average i would think) and will learn that much quicker or better. plus i have still never touched WvW so i don't even know how that would go, haha.

@Benny: bah your just a good player no matter the profession, haha, i think i tried to run up on your guardian and proceeded to die no matter how much health my minions may have siphoned, did you have a ton of retaliation going also? i think the guarding might end up a much played class at first in PvP because it seems like a LOT of people are using condition type builds throughout the whole game and the guardian deals with that VERY well.

i wonder if it is a bug that the mesmer elite moa skill desummons my minions (or a pet as a ranger) because that kind of ruins the build and i have to wait for the cooldowns to resummon any minnion, seems kind of harsh coupled onto the fact you cant get out of being a moa either, i dont htink any other elite skill does that much. even the ranger entangle if your a ranged class you can still attack from it. either that or just mesmer will be my downfall, haha along with guardian.

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silentdante

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#3  Edited By silentdante

@Chavtheworld: wow LOTS of power on that build which works with axe a ton, if you switched to the earth runem, the 2 skill would hit 8 times and each crit might bleed instead of one bleed on switching, but they talked about that on buildcast.

otherwise i think all the changes were for the better, poor greg olsen whoever that is died a couple times 1 vs 1 but he brought a buddy and wrecked me, haha. here is a link to the build as it has now become:

http://gw2skills.net/editor/en/?fQQQNArYWjMa16tama0bKAJFRT9kCuBHSxuSHVgYA;T0Ag1Cqoay0koJbTumkNtqYUxpiXFzPA

couple changes i was contemplating was the trait for 50% more minion health out and bring in the increase area of marks and make them unblockable, because i am not sure how much people actualy attack the minions or how much health they would have without it compared to having +50% health. i was also contemplating on if i should get the mark of blood on roll trait instead of somethng else in the traits at all by putting 10 more points into blood magic (but cant really see where i could lose 10 points either...). imean could i lose the +30% minion damage trait, who knows, i have no clue how much extra damage that makes for each minion :(. and is a mark of blood on dodge worth +30% damage from 4-5 minions (from my understanding the mark of blood is 3 stacks of an 8 second bleed.). i guess thats the thing about going hybid more then just straight bleed.

is it possible to try and set up one of the free tournaments if we can as just 1 vs 1 or 5 vs 5 of people who just want to sort of theory and duel instead of matches. i dont know how tournament works though so maybe thats not possible.

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#4  Edited By silentdante

@Chavtheworld: yeah i looked at axe for some damage but decided to go with scepter because 2 of it's 3 skills also cause bleeding, and condition damage is kind of what it's made for over just power, haha but then again it wont be hard to switch out and see which works better either.

wow 6am for me, i need to sleep, this was fun!

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#5  Edited By silentdante

@selfconfessedcynic: deffinetly going to roll your suggestions tomorrow, but i also want to compare the +% to duration stuff, because like you have said people purge those things a lot it seems, at least people in our guild take condition purging, so i wonder if there is something other then duration pluses that help, but then again to stack them you have to have them stay on the person... ah such little things effect so much.

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#6  Edited By silentdante

@Subjugation: yeah what i want to make is something right in the middle of these two types of builds, part tank minions part condition damage. it's not easy haha

EDIT: updated the origional post with the newer build using suggestions

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#7  Edited By silentdante

@selfconfessedcynic: love a wall of text to read, keeps me busy as i am up late and bored anyways, haha.

very much appreciate your viewpoints so don't go thinking i won't read all that.

i think i will try something out tomorrow close to the changes you have suggested, except because i have no traits that up precision, my crit chance only got to 46%, but at least the condition damage is at i think 1170 or something. i am going to stick with the staff because i took the traits that make the marks bigger and unblockable, and all of them have a condition too so that might work out, we shall see.

and could always make a guild site on http://www.guildlaunch.com/ and they have forums for the guilds you can make, it's just sort of the thing that we are the giantbomb GW2 guild so we stay here i figured.

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#8  Edited By silentdante

this is for anyone bored or who likes to help with builds. i was enjoying the minion build in todays stress test (a lot of that having to do with the fact my slow left hand doesn't have to try and hit as many skill buttons) and i wasn't sure i built the thing well and still don't even know how power or precision works out for things other then the basics of them (like percision makes crit rate go up).

the basic idea i am trying to go with is minions of course, but also a bleed build (conditions also) so i am not sure if i should be using the runes i chose or what. i went with 3 minions and one spell that also applied a nasty bleed, not sure if thats good or if i should just go with all minions as my right side skills. any and all thoughts are welcome, i apreciate it. also this build website doesn't show you what your stats will be once everything is up that well, but i couldn't find another one that was working or was better.

here is the build link: http://gw2skills.net/editor/en/?fQQQNArdWjMa16laqb07JApHRT91TK4GcIF5KNA;TsAgyCpoay0koJbTumkNtCYEw0AA

EDIT: an update to the build using suggestions http://gw2skills.net/editor/en/?fQEQNArYWjMap71ama07JApHRfN1TK4GcIF7KNA;T0Ag1Cqoay0koJbTumkNtqYUxpiXFzPA

-silentdante

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#9  Edited By silentdante
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#10  Edited By silentdante

yeah cause it's 6pm-10pm my time, on a friday night... you know i got nuthin to do anyways, haha!

will have to try and make my necro minion build better, plus i'd like to try a ranger build of some sort, but i really just dont like the right hand side skills much for ranger. i like the idea of an all minion build cause it's less buttons i have to push in a way, haha. on that same note i would think mesmer would be to much for me with the Fkeys and all that to keep track of. maybe since no one is really trying one i will try the theif, though i have no clue what kind of build to make with that.