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SlasherMan

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SlasherMan

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#1  Edited By SlasherMan

@GalacticPunt said:

Maybe that's a British thing? Like the way that they call elevators "lifts." It's wacky! Cor Blimey!

Pretty sure that's not the case. It's just a relatively common grammatical mistake like typing "would of" instead of "would have", "there" instead of "they're", etc.

Anyway, there's no reason to linger on this. I just couldn't help pointing it out.

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SlasherMan

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#2  Edited By SlasherMan

I think I'd take the Velociraptors, thank you. I was going to go with the spiders, but a million? Nope!

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SlasherMan

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#3  Edited By SlasherMan

@DuskVamp said:

@OldGuy: I'll skip passed Six Flags.

@DuskVamp said:

We walked passed it a few times

Past.

Sorry, just a pet peeve.

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SlasherMan

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#4  Edited By SlasherMan

Slow news day, indeed.

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SlasherMan

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#5  Edited By SlasherMan

@Tearhead said:

I don't know what your talking about. Nobody ordered Todd to kill the kid, and because of that, he is fucking trouble.

This guy's post already contains what I'd respond to this, so I'll just copy it here (slightly edited):

@Redsox44 said:

Walt and Jesse are at fault for painting themselves as ultimate badasses to impress Todd, and Mike helping with that when he introduced them to him and telling him to do everything they say. And Jesse said no one else will know about this robbery and Walt forced it even further into his mind, so he's just thinking no fucking witnesses!

It'll be interesting to see where things go from here nonetheless. This will probably be a game changer.

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SlasherMan

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#6  Edited By SlasherMan

@Terramagi said:

@SlasherMan said:

@legendlexicon said:

I imagine the blighttown issues won't be fixed. Just a guess, but it seems likely.

Well, actually:

The implication of a PC release is obviously that all these problems can be tackled by the brute force of a faster CPU, and though there are very light hitches here and there, it's a relief to say Blight Town now plays without all the constant chugging. The improvement is staggering to those that endured the treacle-like pace of the area on PS3 and 360, already making this version a winning proposition.

Source.

You seem to have neglected to mention `brute force`.

You seem to have trouble reading.

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SlasherMan

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#7  Edited By SlasherMan

@JoeyRavn: Yeah, Steam generally reserves the preloads for those who bought from the Steam store. Kind of an incentive to not go and buy elsewhere, since the keys are usually distributed to other DD sites after the game's been released on Steam, or just a bit before. Not a big deal considering I can save 25% if I buy it elsewhere.

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SlasherMan

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#8  Edited By SlasherMan

@legendlexicon said:

I imagine the blighttown issues won't be fixed. Just a guess, but it seems likely.

Well, actually:

The implication of a PC release is obviously that all these problems can be tackled by the brute force of a faster CPU, and though there are very light hitches here and there, it's a relief to say Blight Town now plays without all the constant chugging. The improvement is staggering to those that endured the treacle-like pace of the area on PS3 and 360, already making this version a winning proposition.

Source.

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SlasherMan

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#9  Edited By SlasherMan

@Giantstalker said:

They should've at least warned buyers beforehand if they're going to pull shit like this.

Well, to be fair, From were pretty open about how they were approaching this. They did mention everything this port would entail in interviews, people just assumed they were exaggerations or just misunderstandings since the interviews were originally in Japanese.

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SlasherMan

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#10  Edited By SlasherMan

@RIDEBIRD: In addition, and I completely forgot to mention this, all this talk about upscaling is entirely irrelevant here. You're forgetting the fact that your monitor/TV will do no upscaling when the signal it's receiving matches its native resolution.

The game lets you choose your output resolution, which you will undoubtedly set to your native monitor resolution (i.e 1920x1080 60Hz, etc). Now, the render buffer will remain unaffected by whichever output resolution you're setting the game to (in most PC games the render buffer resolution is the same as the output resolution, except in games where the two have separate settings), so essentially you're already getting an upscaled image before it even reaches your display. Your GPU will be doing the upscaling here.

It's very much like setting your console to output in 1080p. The native rendering resolution remains essentially the same in most cases, but the signal your TV is receiving (the output resolution) will be 1080p. The TV would have nothing to upscale in this case since the image its receiving is already to scale. Same thing here.

Now don't mistake this for me not agreeing with you that this whole affair is pretty shitty. I was fine with GFWL. I was fine with the 30 FPS cap, too. Now I'm not so sure I'm buying this day one on PC as I'd originally planned. I already have the game on PS3, and so for me, the only reason to buy a PC version were the extra perks. Now I'm thinking I'll wait for a 50% off or something.