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Slunks

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Calling Game Journalists (Or Those Interested)

Hey guys,

Next Friday (April 10th) I will have a shared fifty minutes in a classroom teaching college students about what it's like to write in the video game industry, and how the industry has developed itself over the past thirty years. I will be going over specific details such as how writing in the industry began, what it has become, and how it has certainly changed within the last year. Although I will be going into a wider variety of topics from there, I can't necessarily say for sure what will make it or not. Only half of the class are mostly interested in becoming a journalist through some form of media, and the others are there for the credits. My ultimate goal is to deliver a clear message about not only the process, but also elaborate on the difficulties that we face in reviewing games -- challenges that no other media or entertainment experience.

Reason for this thread/blog: There are are a lot more writers out in the world than just me, so feel free to conjure your own opinion and I will try to work it into my speech if I have the chance to apply it to anything; I will even quote you directly from the comment board, as I'll have a projector. If you make a few solid points and try hard, I will do my very best to share your opinion with the fellow students. If anyone is interested in posting, you don't have to try and avoid my points -- I'm all for reading some of the same ideas I expressed above from a different voice. I may spark up the games-as-art debate, and using titles such as Braid, Okami, and many others as examples. For industry faces, perhaps Nobuo Uematsu, Peter Molyneux, Cliff Bleszinski, Adam Sessler, Jeff Gerstmann, Greg Kasavin, etc. Please add to these lists!

Give it a shot, and to all who do, thanks! You'll be helping me educate students that writing about games (and gaming in general) are more than pixels on a screen.

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