@oginor said:
@yetiantics: Hmmmm - I'm one of the now 10% who are completely unconcerned about these policies. The One is exactly what I've wanted in my living room in one plug-n-play device. Sure, I could build a combo gaming rig/media server PC and get comparable quality for a time with a slightly larger investment, but that gaming rig is going to "age" faster than a console (especially one designed with cloud computing where advanced graphic effects and AI aspects can be shifted server-side) and take me a lot more time and effort to source/build/keep up to date. I also see tremendous upside to some of the features of this console. Voice and gesture command so that I never get pizza grease on a controller while hosting a sports event viewing party? Yes, please! A future that might see a 'stream box' only version of the device in hotel chains that will let me play my games while traveling without worrying about porting around hardware (a scaled down version like this was rumored during development). I'm in! Shifting between games/apps in a split second? Give me more. I think, at the end of the day, this device will do everything I want it to.
And maybe it's because I'm a responsible Old, but none of these new restrictions or DRM bug me much, and some of it (10 person family-share...my friends will love me!) even makes me more excited.
Does that explain any of it at all? Still not make sense? I'll answer specifics if you'd like.
It's not so much that it doesn't explain it, but that it glosses over it, or changes the topic.
I also like consoles because they don't "age" as quickly as a gaming PC, and I also think optional voice commands can be useful, and shifting between games and aps--though a bit of a memory hog--seems like it would be useful at times as well. The thing is that absolutely NONE of these things have anything to do with the DRM issues that are the topic of this discussion. Every last one of these things could have happened just as easily on a console with even LESS restrictions than the 360, much less a more restrictive console.
Even your example of "A future that might see a 'stream box' only version of the device in hotel chains that will let me play my games while traveling without worrying about porting around hardware" could be done TODAY, by any hotel that would simply put an Xbox 360 in their hotel rooms. I could still sign into my gamertag, I could still access my entire library of XBLA titles, and I could still play any game that I brought with me. That could just be a three or four games that fit into my luggage, or--if I left the boxes at home--it could be my entire collection on a CD spindle or in a carrying case. The minor convenience of not needing to bring physical discs with me to a hotel does not strike me as something that is worth the surrender of my property rights.
As for the 10 person family share, what do you think are the chances of Microsoft allowing that to happen, when they're becoming as restrictive as they are with everything else? Sony used to allow a five person share with digital games, which they eventually had to restrict down to two accounts, because of all the abuse that occurred. And you think that MS is going to allow the same thing with 10 accounts?
Hypothetically, let's say that Microsoft is out of their mind, and the 10 person family share system that appears on day one works exactly as you hope it will. Do you really think publishers are going to allow that to continue? MS would only allow a system like that if they WANTED a system like that. And if that were true, MS would be calling this a friend share, not a family share.
But for the actual specific answers that I would like, I would refer you to the end of this article, which does a pretty good job with listing the concerns of the anti-DRM side of this argument. The language is not even remotely impartial, but these are still the main questions at the heart of this issue:
Why are you defending the right of publishers to kill games ownership?
Why are you defending the right for publishers to dictate to you how and when you play your games?
For an even more specific example, as Time.com recently put it:
How, in any conceivable sense, legal or otherwise, is it any of Microsoft’s business who I want to give a game to, or under what circumstances of “friendship”?
Log in to comment