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Terramagi

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Terramagi

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#1  Edited By Terramagi

@BeachThunder said:

Dystopian and/or horror point and click adventures:

I'll second Chzo Mythos.

Trilby's Notes is so solid (even though it's a text adventure) and 6 Days ends the series so solidly that it literally makes up for the shitshow that was 7 Days.

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Terramagi

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#2  Edited By Terramagi

@SaturnPrime said:

I have not listened to the Day 3 podcast yet. This is more a reflection of GOTY as a whole.

A sizable amount of the community will believe the Bombcrew as an editorial whole is above criticism, but I think the number of pointless or obvious categories so far this year is disappointing. It is far more interesting to hear discussion and occasional heated argument than a collective of people evaluating a single relatively pointless but impressive moment. The stakes are not just low, they are lower the bar so far lower with some of these categories. This has moved from a well intentioned move away a few years ago from traditional console categories to a pigeonholing awards and appreciation in a way that makes it less enjoyable to read, listen to, and to take recommendations from. While I did not play Kid Icarus, I can now feel sympathy with those that felt that game got dismissed too quickly. My wife and I call it the "shitshow" effect. (We remember around the time of the first Live Live Show Alex or Jeff using the word "shitshow" to describe a game or movie in a GB or Screened podcast or video. Then everyone on the forum began using it and it being used on terrible quicklooks by others.) Once a game is "shitshowed" like Binary Domain or Kid Icarus was, it's impossible convince the small group otherwise. I think it is admirable that some did try Binary Domain again.

I think the Day 1 podcast and write up did a bad insufficient job of explaining why the Hot Line Miami soundtrack was good, especially since no one really steps up as advocates for the other titles. I thought the Max Payne 3 soundtrack was amazing and similarly fit the mood of the game, as did Journey towards the end. Honestly it felt like what do you want to listen to in the car above all else and that felt so disappointing.

I hope the next two days have a noticeable improvement. I have enjoyed the GOTY podcasts less than in recent years or compared to a regular weekly episode. I think the fake TV shows are great but ultimately they are just a thing that is released at the same time as the videos wrap ups and podcasts. I commend the work put into them.

I played Frog Fractions. It's cute, and funny. But there is some serious magpie (Oh, look at this shiny) groupthink at GB going on about it, along with Jaavik / From Ashes, and the HLM soundtrack. These aren't my awards, but this simply isn't as revelatory as Brad makes it out to be. My eyes didn't roll back, time did not stop, and I did not begin to smell colors.

At some point, will GB have categories like best credits, best QTE, best single player headshot, or worst Cards Against Humanity card? Will it matter to the community as long as a podcast comes out? What is the point then? I can't say I value these "extra" awards more than what IGN or Gametrailers or Destructoid announces. Quite the opposite and that is disappointing.

While GOTY should not be combative or "real criticism", I think the transparency the podcast and constant video production throughout the year provides gives GB an opportunity to distinguish itself. The mechanics of these categories and occasional lack of advocates has led to a disappointing reception in this user so far. It is less a sausage making podcast and more a sausage fest of celebrating the same things that were trumpeted all year. GB should reconsider the flexibility of allowing new categories.

At some point, it is more interesting to hear opinions: is FTL or Hot Line Miami a better game? Forza or Most Wanted? Can't we manufacture some categories that way? Best download-only PC game? Best Driving game? I hope we see it and we can really dig in. Throwing in some thoughts like game theory, reward schedule, and synesthesia could benefit these GOTY discussions over "sick dubstep beats".

So what you're saying is that "shitshow" is the fillibuster of Giant Bomb. The nuclear option. Just have to whisper the word and suddenly shit just STOPS.

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#3  Edited By Terramagi

Carley has 2 required scenes with Lee. Doug has 1, and he's not an active player in it. Plus, "hot chick who totally wants to jump your bone with a GUN" really just stacks the odds in her favor even more.

That said, Team Doug. \m/

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#4  Edited By Terramagi

Get a copy of Bad Rats, so that if these other gifts fail, you have the nuclear option available.

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#5  Edited By Terramagi

If you listen closely, you can hear the cruel mocking laughter on the wind.

...

IT'S MY LAUGHTER. I'M THE ONE LAUGHING.

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#6  Edited By Terramagi

It's pretty good I think. The Lair of the Seamstress one seems to just be a bunch of combat challenges, but the Beginning of the End one finally answers my question of "what the fuck happened to the player character from episodes 1 and 2".

It probably helps that I wanted exactly what happened to happen, but hey.

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#7  Edited By Terramagi

Mixed.

Turn off story prompts, turn on UI hints.

Not being able to see what you can interact with in a game with a shitload of things you could POTENTIALLY interact with will literally kill you.

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#8  Edited By Terramagi

@MiniPato said:

@thabigred said:

@MiniPato: I'm about as sick of you fucks complaining about spoilers as Jeff is. If you guys don't want to be spoiled go live on a fucking island like a bunch of hermits. We'll be over here enjoying and talking about things while they're current.

@Terramagi said:

How the fuck does it affect me? People can't have a single goddamn conversation without somebody going "MY THWEET VIRGIN EARTH, THPOIIIIIIIIILEEEEEEEEEERTHHHHHHHHHHHH" and everybody having to shut the fuck up for their benefit. People constantly have to tiptoe around the subject because god forbid a discussion on anything even tangentially relevant to them or anything they might one day in the future enjoy take place in their presence.

Did you two even read my post? Cause I'm not gonna spend Christmas arguing on the internet.

Of course I read it. What you said is irrelevant, because the same people who shove their fingers in their ears and plead for everybody to stop discussing fucking everything are the same people who refuse to let a conversation go on without them. We only finally got to listen to a Bombcast about ME3 because, after 10 months, Brad decided to finish ME3. The entire ME3 ending debacle got swept under the rug because no discussion could take place until Lil' Bradley Shoemaker crossed the finish line. And the instant he did? Suddenly it's "been long enough".

Apparently it's only okay to talk about things after you are done watching it. Whenever that is. Everybody else has to wait with bated breath.

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#9  Edited By Terramagi

@Bourbon_Warrior said:

@Demoskinos said:

@Bourbon_Warrior: They all have their benefits. What kind of style do you usually like to play?

My personal favorite was Dalish Elf Rogue.

In Skyrim I play a archer elf, try to avoid getting up close. Havent really ever played a game like this apart from Diablo 3, so would like to make it a bit easier. I'm more intrigued what character has the best story as they all seem to start in different places.

The origins all change something, but 3 of them change by far the most.

Dwarf Noble changes the entire Orzammar section of the game.

Human Noble allows you to make some rather bold political moves during the penultimate area.

Mage allows you to do things differently during anything related to magic.

Dwarf Commoner allows you to change whether or not a minor NPC lives or dies.

Never played any of the elf origins, but the City one probably minorly changes the penultimate area while the other I imagine would change the forest section quite a bit.

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#10  Edited By Terramagi

That said, mage is by far the most powerful class. But you only get one origin for that.