As a die hard fan of the original I don't think jumping should be added. It breaks the entire game, BC didn't need it lol olololol I'm joking I could careless if there's jumping, but you know some loser somewhere is arguing this.
Yea, it there's anything satisfying about this game its the bosses. Their pretty hard, but it truly brings out how great the battle system is. That said, I also cannot beat this boss haha. I know exactly what to do, and I will be winning, but then he casts doom because I'm taking too long. I have no idea why they decided to do that. If my characters aren't DEAD, and the boss is dying I'm obviously DOING IT RIGHT!
Yea I can see what you mean. Good point that everything else going on really is irrelevant. I guess I'm just used to old school RPGs where everything and everyone is involved, and pointless events can happen that doesn't relate to the main storyline. And yes I do want change in my games also, whether for good or bad. If square wants to take this approach, and it ends up bringing in even more of an audience then more power to them. Its not like their old games are vanishing off my shelf, could just always pop them in whenever.
(Spoilers) I just feel like nothing is happening. If the characters removed their brands, or jumped off a ledge it wouldn't make a difference. I read so much about all this character development, but its just development between the characters themselves. I don't know any of their pasts, or maybe people that know them. Someone said before on another forum that the world feels hollow. All we meet is Hope's dad? Does snow have a family? What about Sahz's family, is his wife dead? He just carries around guns for the hell of it. Wasn't Lightning part of the guardian Corps, we meet one person in a flashback from that. Like i said before it feels like not much is happening.
(Spoilers) As I described to my friend who started XIII recently, and has no idea whats going on. I felt the story as a whole was really really good. If I were to summarize it to someone they would say that it sounds amazing. But the way they slowly introduced the story in the game itself is a grind. I feel like the characters don't know where they are heading. In Grand pulse before fighting the Primark for the second time, he showed up at the end of a broken bridge over water. What would have happened if he didn't? All 6 members just standing at the end of a bridge looking around. They want to remove their brands somehow and not fulfill their focus to destroy cocoon, but Grand Pulse is pretty big and they just kind of wander.
yea I'm 30 hours in, and the dialogue is pretty cheesy. Then again I just finished FF6 while playing 13 and the dialogue wasn't too much different. I think its just because we have to literally hear them talk. When its just text boxes its a little more forgiving. You kind of visualize the characters in your head so they seem cooler. I won't make any broad generalizations that JRPG writers are horrible. They just never changed, RPGs have always been filled with "As long as you have Hope, love, and friendship we can never lose!" I feel as though the players who were fans of this series just grew up. Now some of them want more mature writing, and others want to just keep it classic. Sometimes 20 minutes of dialogue isn't as powerful, or moving as silence.
Random enemies. Yea I just skipped a ton of enemies. I switch my party around a lot. My main is Light, Vanille, and Sahz. I start the battle by at least getting everyone hasted, but by the time that happens someone is dead. Double heal works for a bit, but the enemies eventually break me down.
Log in to comment