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TheMasterDS

Starting to move collection, favorites, etc lists over to Backloggd. Looks like it's going to take a while, but in time I intend t...

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TheMasterDS

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#1  Edited By TheMasterDS

I've only done 1 match in the practice league (Which I won) and am still at a point where I'm making a ton of mistakes, but I'd love to get in on this even still. 
 
After I get some food that is, should be up to play in under 20 minutes.

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TheMasterDS

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#2  Edited By TheMasterDS
@Cataphract1014 said:
" @empfeix: The fuel would run out after like 15-20 minutes.  I've seen a building used for scouting in maybe 2 replays of the hundred I've watched. "
Doesn't mean it's not a valid strategy. 
 
Maybe you can only get infinite fuel if you have an engineering bay on the ground to allow prolonged flight in the middle of a game, but not after it should end. 
 
Either that or a "Call a ref" option.
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TheMasterDS

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TheMasterDS

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#4  Edited By TheMasterDS
@Spence_5060: I think that's a bit too easy and I think the gameplay differences, which is what really matters outside of a strong structure, make it totally different from TF2 and plays with expectations poorly. And besides, it's about as close to TF2 as Conker Live and Reloaded was to TFC. Which isn't a bad thing really, it's just that some people may look at the finely balanced classes of one and then look at the odd mash ups of the other. 
 
(Note: I never played TFC, becasue I wasn't a PC gamer at all before TF2 came around. That said I did play a lot of Conker due to having a lot of internet friends who were into Conker in a way only a Rare adoring community could be.)
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TheMasterDS

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#5  Edited By TheMasterDS
@empfeix: I think of it as more as Battlefield Heroes meets DOTA honestly, because that gameplay feels nothing like TF2. I discuss this a bunch in my completely uninformed review that no one found helpful yet, so I added bits explaining what I want in an online shooter which probably helps clear up where I come from with my opinion of a game everyone keeps giving high marks, the only other low mark (with a 3/5) due to graphics of all things.
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TheMasterDS

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#6  Edited By TheMasterDS

I'm a little late, but it sounds fun. I'd love to test it some later possibly, and I remember the Giant Bomb crew giving you a lot of attention during the Star Trek Online livestream if I remember right. I'll just go ahead and send a request real fast in case you're still going.

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TheMasterDS

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#7  Edited By TheMasterDS
@Wunder_: @Fragstoff: You two seem to endorse putting all hatcheries into one group, which I had gathered was a no no from replays and friends, as well as from @chainreaction01:. I can think of a few advantages of maintaining such fine control, such as spawning drones only at unsaturated bases or spawning slower units at hatches closer to your army, but still seems like a long way to do for a little control, and part of me wants to just give a single button for hatches and do like Frag does and assign groups to queens considering it seems tricky to get them injecting larva (Which I'm assuming is very very important to do.) 
 
Anyone want to explain real fast why you wouldn't just want to put all your hatches into a single group and what are all the disadvantages that that technique has? That would be fantastic.
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TheMasterDS

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#8  Edited By TheMasterDS
@Fragstoff: I sorta like the idea of using 1 as CC/Nexus, particularly considering that I'd be having to add dudes to an army a lot if I was playing very well, but then I sorta get the impression that CC and Unit Producing Structures should be close by because they're more or less the same, you think that's not really an issue? 
  
@Sorrowsan:  I really like the idea of using 0 for the scout, thanks for that. Seems disconnected from the army, since it'd be beyond all the unit producing structures, yet still a thing.
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TheMasterDS

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#9  Edited By TheMasterDS

So I've been playing through the campaign over the last few weeks, this being my first proper RTS outside of Brutal Legend which hardly counts, but I've really had ambitions of getting into the multiplayer since watching Brad play it live (Well, archived anyway) is what got me hooked on Starcraft II replays,  which lead to me getting the game. In less than a week I went from dismissing Starcraft II as being of a genre I had no interest in, to spending  hours upon hours watching replays thanks to seeing not only how enthralling the multiplayer is, but how Brad was able to become competent over time. So tonight I decided to give the online a proper go (Though I had lost horribly to a friend who decided to proxy a pylon in my base), going into a practice league match with a written down build order and all the knowledge I had attained from watching a ton of replays. 
 
After a 20 minute match in which I tried to adapt my build order slightly to adjust for Practice league conditions, forgot to upgrade either of my bases to Orbital Commands, and couldn't stop my hands from constantly shaking, I managed to secure my first victory on the internet. So glad I won too, great for my moral and confidence, though I imagine a defeat is in the cards still considering the sloppiness of my playing. Through that match I see I've managed to do well enough, but I see, watching the replay, many ways to improve my game, the best of which possibly being refining my Control Group use. Basically, I used 5 for my CCs, 6 for my Barracks, and 7 for my Starports (Chose against using my factory, though probably should've done considering my surplus resources. Some tanks would be nice in future matches)  My army and my Vikings went without control groups for a few reasons, one going through the campaign I found it annoying to constantly add the new units to the group to make sure they were on board, two I'm never sure how I want to separate out my army particularly if I'll just end up moving them together anyway, and three since I don't know what to do I end up doing nothing. 
 
Since what I feel like it is key in SC2 to have a system at all times such that it eventually becomes muscle memory, I'd like to ask you guys how you organize your control groups. Doesn't matter what faction you prefer, probably going to be trying them all out properly until I start to develop a feel for one. Thanks.

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TheMasterDS

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#10  Edited By TheMasterDS

I love how DKCR is their big holiday release this year. Though, I would also love a Donkey Kong Land Returns for 3DS at some point. I'd buy a DKC game every year honestly.