Look, I used to defend microtransactions if it was just a means to get stuff faster. It's not anymore, they now impact game design by letting non-payers have much and much slower access to stuff. I really hope I'm wrong but I can see in two-three years every game having microtransaction, at least for Microsoft & Sony 1st party devs. I will shun those games that make me grind for items/unlocks and hold a $5 loot pack in front of my face.
Grinding in Forza is nothing new, and the in game economy as far as credits go isn't completely ass backwards like the car tokens are. Please know what you're talking about before bitching about, and not just for the sake of bitching about it.
Can you spot the differences?
On the upper end, our goal is to make the truly elite cars feel really exclusive. As a result, the top-end cars in Forza Motorsport 5 will cost significantly more in tokens than they would if you earned them with in-game credits. In the past, expensive cars could be purchased with very few tokens (not in proportion with the amount of effort required to earn the cars through racing), thus allowing players willing to spend tokens to jump straight into the most exclusive cars in the game. Now, we’ve made token prices equal to in-game credit prices. For those who want to spend some extra real money and get those exclusive cars, they’ll have that option, but they will no longer devalue the hard work of those who earned the cars through racing and building up in-game credits. Either way, expensive cars will have real rarity.
How much per token again? How many credits do you get after one race?
Turn 10
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