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trylks

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trylks

995

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144

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#1  Edited By trylks

OK, so you like to run and a lot of action, camping is boring for you. Then you decided that, since that is boring for you then you would like everybody to play the way you do.
 
Good news, there are plenty of games, and in some camping is not an option, like starcraft, lol, or even maps in whatever game you are playing. Stop blaming campers for playing in a way they presumably enjoy and that pwns you, a way in which you get mad, so it ticks you off. Just play, have fun, and if you don't like then just switch to a different game. You rage you lose, enjoy the game, that's how you win, independently of whatever happens in the game, you win when you have fun in real life. End of story.
 
@mosdl: or grenades, grenades are great, or chainsaws, chainsaws as in gears of war, very funny, what about those critters in half life that would go running towards the people?, those should be in more games.

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trylks

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#2  Edited By trylks
@99X said:
" Hello. I'd like some more followers. Not just for questing reasons... Throw your name in here if you'd like to get to know AND follow fellow bombers!   I now have lots of followers which is awesome! Thanks everyone!  "
Doesn't the avatar make the whole thing quite hilarious?
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trylks

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#3  Edited By trylks

let's get this done

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trylks

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#4  Edited By trylks
@TMThomsen said:
" Yet another quest set that encourages spamming. "
quests should not have collateral effects for other people
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trylks

995

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#5  Edited By trylks

For sure that makes for a good co-op, and when creating characters that are different for specialization and a richer gameplay gender may be very handy, but I couldn't help to notice that it is becoming a quite important trend and only in few cases it involves co-op gameplay. I wanted to link some games, that's why it is not a short notice in my profile...
 
Well, since this is a blog post let's try to analyze further. Why is this interesting? Why is it becoming a trend?

  • Two is the minimum amount of people possible for the main character not to be alone and having some depth in the story. The minimum is a special number with a higher likelihood.
  • It gives a good chance for co-op, which is not usually the case but contributes to statistics.
  • Male and female are immediately recognized as different, covering a range of characteristics, them all according to the philosophy behind yin and yang and all that stuff.
  • That also provides sexual tension, romanticism, allows to introduce some love background story without introducing a gay story.
  • When stretched it covers way more games, like Zelda Ocarina of Time (Navy is female) but let's keep it in the most reasonable terms (actually I'm stretching it with Halo, but just a little bit, right?).
 
And in the end it is to a big extent coincidence, but somewhat odd, I guess. 
 
Beside of that, some games use this to create a gameplay that uses the secondary character as an extension of the main character, while some games have two fully playable characters and even co-op mode. Do you have any preference wrt this? because for me co-op is a much more preferred feature for the game. Sometimes both options may be combined, I'd like to see how is it done in Hunted.
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trylks

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#6  Edited By trylks

The depth in the gameplay in fable is in:
- Customization: dyes, clothes, stuff (as in the sims)
- Having a family, or three (it's quite hard, and then you have a black child, something went wrong...)
-  Buying some houses and decorating them.
- Socializing through the gestures system (and that get's a lot of relevance in fable iii)
- Sandbox gameplay.
- All this with swords, that you use only for fun, since attacks with swords may be blocked while bullets and magic cannot be blocked, can be dealt at distance and magic is extremely more powerful. The swords are there just for fun, sandbox gameplay.

Combat is symbolic and way too easy, and if you don't like it you can just skip it, raise deaths, run away, win, only a few enemies have to actually be killed.
 
Don't get me wrong, I like fable, I'm going through fable ii three times and I'll be getting fable iii, the game in general is quite cool and satisfactory, I play games in general for that (a story, like a movie) interactive, you get some action, some fake achievement porn,  and that's it. For challenges I could try to solve P != NP (or maybe that has already be solved, I think I won't have time to read the paper, specially wasting it in internet forums...), creating a compression algorithm, and a lot of stuff, this is something I do in my spare time for fun, and fable is special in the way it is, and very fun.
 
I'd also like to have a more serious approach, with dynamic classes, etc. Maybe mass effect or the force unleashed, dunno.

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trylks

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#7  Edited By trylks
@LordXavierBritish: then every game is an RPG.
 
The RPG genre in video games has some conventions, and fable is moving in the opposite direction.
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trylks

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#8  Edited By trylks
@Karn said:
" Wait till Fable IIVXIIVVVIIIIIIXV "
That use of roman numbers hurt me.
 
@Darigaz:
1. Clothes should be specific for your class, that's how dynamic classes should work. If you are a mage then you will wear mage clothes, why? because they will boost the speed you get mana again, or the power of spells, while an armor would be too heavy to wear (you don't have muscles to move it) and you don't need it, since you will stay far. And so on and so forth. The whole: "choose if you wanna be a mage, archer (with pistols, yeah!) or swordman" is more hype, you are everything, you have XP to be all of them at the same time.
 
2. This is a sandbox game, not final fantasy, I think that makes the whole game a lot different wrt all those things. Since you can make decisions the replay value is quite high, I'll probably play it three times, one as good male, one as evil female and I dunno what I'll do in the third, but I'm seeing the three endings and I'm not cheating, that's for sure. Actually you can do that in much less than 12 hours probably (not for the first walk through but the following ones), by now there are many enemies I don't care about killing, as a mage I have more experience than I need, all you need to beat the game is time control to level 3 and lightning to level 5, or death rising level one and running (still have to try that seriously, but may give good results), I may use ranged weapons in the future, melee is frustrating when compared with those, so I'm not using that, but mages are overpowered, despite of the fact of having only one button for magic...
 
3. Yes, it is very easy, it is not a challenge, it's a sandbox to go  over there, enjoy and do what you please. I hope a new branch is created with what could fable be if it was more hardcore.
 
4. In case you haven't noticed, this is the sims with swords, if you don't like the sims just don't play them. It's not like you are speaking about flaws in the game, it is designed intentionally to be so, and it is far more popular an profitable this way, because it targets to a broader audience. I still hope another game will target to a more hardcore audience, though.
 
5. yes, that happened me all the time, open a hard to get chest to find a crappy hammer. Great. I don't know what are they thinking about, what are they supposing players would be holding at that point in time ??? It's very related with how hard the game is, I think they are just not paying any attention to that or I dunno. It's like the opposite to blizzard, for instance.
 
@dantheman1515: why would you do any job? I did in my first walk through just to check them, in the second I took my first $1000 (you get those from chests, you can also sell your clothes), bought the cheapest shop in the bridge of bowerstone and then you can bootstrap from there on, I haven't been playing for two months, so by the time being I'm probably utterly rich (only in-game time should count for that)
 
@LordXavierBritish: the problem is that people keep thinking of fable as an rpg, by fable ii it was already sims with swords, I got divorced two or three times, but my health was never zero, never. There is where the challenges are. and in fable III, the followers' quest, this is going to be way more significant, since the "social" aspect is enhanced. Be prepared.
 
In short, I would like an RPG that let's you build your character, the class, the look, if it is good or evil and with this approach of shaping the world, wandering and finding quests (not really when you have a yellow path, but let's assume you wander), and all that hype that is so cool, but fable is not that game, it's not even an RPG any more and will probably never be. Maybe some developer will try to fill that niche.
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trylks

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#9  Edited By trylks

let me guess... wrong board? two in a row?

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trylks

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#10  Edited By trylks

Definitively you want something with great "replay" value and for that you want multi-player online. When is Guild Wars 2 released? Do you consider the three Starcraft ii releases as one single game?