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Tsukiyomi

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Tsukiyomi

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#1  Edited By Tsukiyomi
@Jadugarr: I meant narrative in the way in which the story is told... my mistake.
"Now the narrative changes. You are no longer discovering this world, in fact, you’re supposed to forget about all that. The developers were too lazy to further any historical development on the world. Now you have to go find that girl because, based on the mechanics of the game, you know you are drawn to her."
Do you? When does the game ever really tell you that you're looking for this girl? You just catch a gilmpse of her early on and that's about it.
Oh and if you mention the description for the game, which mentions that you're looking for your sister, then technically you're doing that throughout the game and the "narrative" never changes.
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Tsukiyomi

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#2  Edited By Tsukiyomi

I know this sounds weird but it kinda makes me think of an Ico-Silent Hill crossover.

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Tsukiyomi

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#3  Edited By Tsukiyomi

Look around, there are already topics discussing this. However...
 

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Tsukiyomi

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#4  Edited By Tsukiyomi
@demontium said:

"Now hold up: he gave this game 5/5 stars, like up there with mario galaxy 2."

At the very least Limbo is on par with that rehash.
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Tsukiyomi

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#5  Edited By Tsukiyomi
@Nik_NYG said:

" However, it'd be helpful if other people could explain why they felt this was 15 dollars well spent. "

  http://www.giantbomb.com/limbo/61-30380/reviews/
 
Sums it up for me.
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Tsukiyomi

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#6  Edited By Tsukiyomi
@Jadugarr said:
It starts out about being one thing, and then tells you to forget all that--just go find your sister, bud. "
It doesn't start out being anything, you're a kid that's woken up in the woods. It also never tells you to find your sister, you see a girl at the halfway point before she disappears. The fact that you're implying this game had any type of narrative is odd to me.
 
Oh and  @ToadRunner said:
" the game was not very good... taking out the color and music from a game does not make it "good" or "artful", its just a lazy move.
The graphic design is hardly lazy, there is a clever sense of depth that I've yet to see in most other 2D games. Same goes for the sound design, the ambient sound effects that play throughout the game were a nice break from the gunshots and explosions I'm used to hearing in the background in almost all other games on the system. Adding colour or music to this game would've just ruined part of the experience.
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Tsukiyomi

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#7  Edited By Tsukiyomi

The ambient sounds that play throughout the game took me right back to Silent Hill 2. Surprisingly fitting.

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Tsukiyomi

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#8  Edited By Tsukiyomi
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Tsukiyomi

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#9  Edited By Tsukiyomi
@Diamond said:

" MS requires games have leaderboards AFAIK.  I don't know how people get over 100% though... "

There are secret eggs in the game that aren't mentioned in the achievements. Each egg you collect adds 1% above the 100% completion stat.
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Tsukiyomi

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#10  Edited By Tsukiyomi
@VanRedd said:
" My interpretation was that a boy and his sister were playing in their tree house when somehow they fell out and died. The boy and girl are in purgatory and he must reunite with her to find his way to heaven. "
This was basically my interpretation of it, though I'm not too sure if they were trying to reunite to go to Heaven (would certainly be nice though). I was more under the impression that the boy did not realize he was dead and was simply looking for his sister. It was in this state of limbo that certain aspects of his life would manifest themselves in various ways e.g. his fear of spiders.