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Vaile

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Vaile

386

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#1  Edited By Vaile
@sammo21 said:

" @Vaile: Sure you would, we all would, but would it have been financially viable for them?  I don't think this game is anywhere near as bad as a lot of people are trying to say. "

@Wrighteous86 said: 

@sammo21: I think most people are saying it's disappointing, not bad.   The problem is, EA and Bioware want their games to sell as much as Oblivion, Fallout, CoD, and GTA.  They've alluded to this a bunch of times when speaking with the press.  However, no matter what changes they institute, for whatever reason,  they sell about 2 million per game.  They keep making the games more casual to bring in "non-RPG" fans who "don't realize that San Andreas was an RPG", but it's not really helping them move any more units.  They're losing some of their loyal fanbase to bring in more casuals, but they aren't gaining any more sales.  It's not working out for them; they're trying to serve two masters and I'm worried that down the line they'll lose both unless they come up with some great ideas on how to change the direction they're heading.  I loved ME2 and thought DA2 was just okay, for the record.  They are alienating a lot of people, though, who have stronger feelings about the company than I do. "


This, but I'd also like to add that you're absolutely right in that taking longer would not be financially viable. 
However, I always thought that BioWare was one of those developers that had the integrity to put out the best product possible, even if it meant a little less profit.  
But it seems I was wrong. 
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Vaile

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#2  Edited By Vaile

It turns out that this week's CDN started a day earlier than I thought, so I added it in. 

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Vaile

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#3  Edited By Vaile

I figured that, because it's pertinent to the Arrival DLC, there should be a place to post  this week's CDN articles. There's the Mass Effect wiki, but I thought a single page for GiantBomb would create a little less hassle for people who wanted to read them. Enjoy!  
  

03/22/2011 - Evidence Mounts in Support of Mass Relay Age Findings

“Evidence continues to mount that the system of mass relays attributed to the Protheans predate their civilization. Dr. Aurana T'Meles of the University of Serrice, a one-time skeptic of the claim, now says she's a convert. "This team has been meticulous in dating relays from many locations," she says in her findings. "It is not their responsibility to hypothesize who created the relays, only to isolate the eras of their construction." Such hypotheses abound and usually feature disappeared species like the arthenn or zeioph. Nearly all have been ruled out since they did not coexist with the oldest of the relays. Dr. Amanda Kenson, team lead for the initial discovery, could not be reached for comment at broadcast time.”

     

03/23/2011 - Batarians Steal Mass Relay Research from Serrice Office

“Dr. Aurana T'Meles' office in downtown Serrice was broken into last night after she made galactic news for supporting the controversial study that claims mass relays predate the Protheans. "I don't understand," said a flabbergasted Dr. T'Meles. "All they stole was research done by Dr. Kenson earlier this year. If they'd waited a month, they could have read it all in a published paper." Security footage shows four batarians dressed in civilian clothing breaking into Dr. T'Meles' office at 4:13 AM local [Thessia standard] time. Skin cells from the scene identified one burglar as Palash Tarn, a former member of the Khar'shan military's Batarian Special Intervention Unit. No officials from Khar'shan were available for comment.” 

 

03/24/2011 - Galaxy Continues to React to Mass Relay Revelations

“Reactions to the discovery that mass relays were not created by the Prothean civilization continue to pour in. On Kahje, the response is largely denial and shock. Religious leader All-Bright Olos the 10th, the Sounaril of the Manas tradition, reacted by uploading a 13-minute speech to the newsnets that urged calm and peace. "It is no heresy to say the Enkindlers themselves may have been Enkindled," the hanar said. "It is their example of selflessness, courtesy, and willingness to share their gifts that teaches these ones how to live. To say there was something before them, an even more noble being, gives these penitents an even swifter current to ride, a greater model to which we can all aspire."” 

 

03/25/2011 - Researchers Arrested for Attempting to Tamper with Lowas Relay

“Two unauthorized researchers have been arrested and charged with attempting to tamper with the Lowas relay. "Zahi Moon and Ellis Veech were found on Lowas' outer surface, planning on accessing the command switches embedded in the relay," says Council Relay Security officer Lisa Tanabe. "They were about as successful as the last hundred people who tried. The real harm was parking a research vessel near a potential collision zone where debris would take weeks to clean, and we know what a single screw can do to a ship at high velocities." Tanabe is referring to the tragic explosion of the Mihairokov, a spacecraft that hit an orbiting metal bolt that caused the ships' cabin to depressurize, killing the passengers onboard.” 

 

03/26/2011 - Council Fleets Repositioned to Monitor Mass Relays

“A series of security incidents at mass relays throughout Citadel space has led to the redistribution of the Council's peacekeeping fleets. "Public attention has shifted to the relays, and relay-related crime is elevated," says Captain Miyamoto Whelan of the Alliance fleet. He went on to list starship loitering, debris dumping, and suicide by relay as chief incidents to be policed. The resulting military presence has been disruptive enough to cause hours and sometimes days of delays for regular flights. "I don't see why they need to park cruisers on the route to freaking Voya," said commuter Lakshmi Dasgupta. "No one's attacking Voya, and don't tell me they're there to guard something that's indestructible."” 

 

03/27/2011 - Galactic Economy Hit Hard By Widespread Traffic Delays

“Commerce took a plunge yesterday as galaxy-wide traffic delays ground transport and finance to a halt. "I'd estimate we lost 612-billion credits across the galaxy," says macroeconomics expert Dora Voke, "and we would have easily doubled those losses if it wasn't for the asari business holiday." While traffic flow between relays is back to normal, the effects are still being felt by commuters and vacationers. "Unbelievable," says Roman Basee, a citizen from Mars who was taking his first holiday in eight years. "The starline says they'll rebook, but it's just crazy that everything can grind to a halt. The Citadel's got to make sure this doesn't happen!"” 

 

03/28/2011 - Systems Alliance Reverses Stance on Turian Dreadnought Construction

“In a surprise move, respected Systems Alliance admiral, Steven Hackett, testified today before the Citadel Council that the Joint Chiefs of the Alliance have relaxed their attitude toward the increased construction of turian dreadnoughts. "The Alliance is behind our councilor one hundred percent," the admiral said, a significant departure from the Chiefs' protests of the past. "Having recently conducted significant joint operation exercises with the turians, as well as smaller efforts with salarians and asari, the Alliance Navy feels the threats of the 22nd and 23rd centuries [Earth standard] will be external to the signatories of the Treaty of Farixen." Batarian ambassador Nel'Tarras Tilshan reacted vehemently. "The humans appear to be falling into a bloody-minded course, and we hope they turn back. Dreadnoughts are not for peacekeeping, they are for devastating planets! Hackett now sides with those who are a direct threat to the batarian people."”

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Vaile

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#4  Edited By Vaile

I'm betting that there's some ancient secret reason why DNF can never be released, and only developers know it.

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Vaile

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#5  Edited By Vaile
@FluxWaveZ said:
" I didn't get him loyal and he survived. "
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Vaile

386

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#6  Edited By Vaile
@LordXavierBritish said:
" Shadow of the Colossus, Demon's Souls, Casltevania, Zelda, Ninja Gaiden, almost every decent character action game ever. 
 
A bunch of shit I'm forgetting. 
 
Like RPGs.
 
Bosses are awesome because the game designer gets to take everything they've taught you as you've been playing and focus it into a single overwhelming obstacle that you have to use your cunning and skill to overcome. It's like the final test for both the player and designer. The training wheels get kicked the fuck off and all you have to fall back on is what you've learned.  It's fucking huge and exhilarating and challenging andgreat. All the bosses in DA2 are terrible. They are like bad WoW elites but fucking boring and exploitable as hell.  At least the bosses in DA1 were, like, passable WoW bosses. And you could fire trebuchets at them.     "
This, basically. 
With the exception of the high dragon, I think the worst thing about DA2 bosses was how easy it was to freeze them for extended periods of time.
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Vaile

386

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#7  Edited By Vaile

I'm all for getting rid of manuals, especially when the games tend to explain controls during play. 
As long as they don't take my Elder Scrolls manuals. That I will not stand for.

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Vaile

386

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#8  Edited By Vaile
@Wrighteous86 said:
" @Knave: Technically, it could be any Warden, including the Orlesian Warden-Commander that takes your place in Awakening if you sacrificed yourself in Origins.  That's probably the cop-out logic they'll use if the ending is the same.  Just like how all of the bad design choices could be blamed on "Varric's storytelling". "
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Vaile

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#9  Edited By Vaile
@Turambar said:
" Sandal will be a playable mage in the next game.  Mark my words. "
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Vaile

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#10  Edited By Vaile
@ryanwho said:
" @Kear said:
"

I'm a little suprised at the sales on ME2, thought it would be higher.   I love Dragon Age 2, I'm not claiming it's perfect, but I'll take an imperfect game that I really enjoy every year and a half over a perfect game every four years.  Especially since a game can take longer to make and still be no better.  I think there was some great changes in the gameplay and storytelling in DA2, and I'm looking forward to see what they do with both in future dragon age games.

"
Quantity over quality? People like you are what EA and Activision count on. "