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Video_Game_King

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I Play Porn Games for the Story (and Porn) // 17.02.2012

No Caption Provided

Naked chicks in wheelchairs, man.

(You know what that means: I Play Porn Games for the Story (and Porn).) Yes, your one-stop blog for all things video games, anime, mash-ups and boobies. This time, we're covering the one visual novel I've actually heard of: Katawa Shoujo. (Technically, that should be Katawa Na Shoujo, but I'm in no position to lecture others on their shit Japanese.) How did I come about this game? Well, one day, (pictured here) decided to make a thread about how this game came out, and I decided to give the visual novel a try and jump into the awesome world of Katawa Shoujo.

So after a loading screen populated with incognito Chickenheads, the story proper begins. We see our protagonist Hisao Nakai waiting outside for no reason. At this point, the game creates a reason for him in the form of a girl. She asks him out, and he responds the only way he knows how: by having a heart attack. Unfortunately, it turns out that girls aren't too fond of near-death experiences they're not a part of, so Hisao spends a few months in the hospital before being sent off to Yamaku School (for the Katawa'd). It is here that Hisao is at his assholeiest. Now I could write a lot about why he's such an unlikable protagonist, but let's start things off slowly. First off, the guy is way too ready to invade the life of anything with a vagina in his school. Oh, it starts off innocent enough, as it's just him joining some club or activity or whatever to pass the time (even if that intrusive thing I mentioned earlier is more obvious with Rin (he has no interest in art, but ends up joining the art club, anyway) and Hanako (I have quite a few words about this one)), but give it a while. By the second act or so, he's gonna jam his way into whatever emotional problem he finds in a girl. What's that? Girl X (let's just say that it's Emi, because she seems the most prone to a Mega Man X situation) understandably wants to keep her emotional barriers? That's when Hisao tells the girl, "Fuck that! You tell me about the source of your emotional problems right now, you stuck up bitch!" (OK, the words aren't accurate, but the tone definitely is.) It gets especially bad with Leela look-alike Hanako, mainly because she usually feels obligated to up about her past, like Hisao is ready to punch her the moment she refuses. I know that part of this may be because it's a dating sim and all, but I still found myself yelling at him way too often for prying into their lives.

You know, the strange thing is that this looks a helluva lot like me. All you need to do is add a beard somewhere between
You know, the strange thing is that this looks a helluva lot like me. All you need to do is add a beard somewhere between "medieval-ass lord" and "19th century anarchist leader", and you have a pretty good idea of what I look like.

I guess the other problem I have with the guy is his stubborn inability to get over these girls' various disabilities. I'd recommend a drinking game based on how many times Hisao points out a girl's disability, but I think that would result in something very similar to the Kenji route (yes, the only other guy in the game gets his own route, and it isn't this). Regardless, Hisao just can't get past the various disabilities these girls have. I know what you're going to say: he's going to a new school, so it's gonna take time for him to adjust. I grant you that, but remember that I'm adjusting to all this, too, but I managed to do it better than him. It took me all of five seconds to stop thinking of Rin as "the girl with no arms" and move onto her as "the girl whose lungs are made of weed", and that was before I actually got to know her on her own damn route. (More on that later, though.) Hisao, on the other hand, still gets hung up on shit like this. At least early on, he spends a lot of time worrying about things like what words to use (probably shouldn't mention hearing around Shizune) or whether or not to ask the various girls about their disabilities. Do I even need to say anything? Yes? OK then: I found myself saying, "Jesus Christ. I'm absolute shit at talking to other people*,and I could do a better job of socializing with these girls than you." *(Combine Hanako's silence and isolation with Rin's "what the fuck" thought patterns and you have me.) But even ignoring that, he can't resist thinking dickish thoughts about these girls. Perfect example: at some random point in Scottish giant Lilly's route, Hisao finds himself amazed at how effortlessly she navigates the empty halls of Yamaku. Gee, what a goddamn surprise! Who would have thought that a girl who's been attending this school for longer than you would have little trouble finding her way around the damn place? But no. I guess her blindness trumps all. Dick.

But as much as I malign Hisao, I do love me the girls in this game. You see, unlike the judgmental prick that is Hisao, Katawa Shoujo doesn't really make a big deal about the Katawa part. It just introduces a girl's disability very briefly (well, as briefly as possible when Hisao's the narrator) before moving into some type of characterization, like bitch or 19th century girl or energetic slightly-less-bitch. Yes, I know, shallow (at least how I describe it), but give it time, because once you get into a girl's route, holy shit do things get dark. Is emotional baggage necessary for enrollment at Yamaku? Because every girl seems to have some. In fact, there's only one girl I can name who doesn't have severe psychological issues of any kind, and that's because she barely gets any development in the first place. (Granted, most girls don't get a lot of characterization outside their own route, but this girl in particular gets shafted the hardest. (Damn it, guys.)) Not that I can fault it too much for this approach; after all, how else would they make these characters so great in the first place? I don't know how they did it, but Four Leaf Studios managed to turn a girl with no arms into an actual person whom you can have feelings for. Do you understand how immensely important that is t the game? I doubt it. Not only does it make the story ultra powerful, but it contributes so much to the plot thematically. After all, what better way to show that these girls are actual people who aren't defined by their disabilities (despite what Hisao might think about it...asshole) than by convincing you of such? (Admittedly vague, but it works.) Hell, the story even managed to make a convincing case as to why Hanako deserves to be the developer's pet, even if she wasn't my favorite. Which girl did I like the most, you probably didn't ask? I'd say that my favorite route would have to be Rin's, for two reasons: she has a lot of room for legitimate growth as a character, and her problems aren't as cliched or contrived or fucking nonexistent as the other girls' are. Man, I loved that r-

Oh, and I should probably mention Miki. She's a strange character, to say the least. She has her own unique portrait, but you can't date her and she only gets a few scenes' worth of actual characterization. Shame, too, because look at how awesome she is.
Oh, and I should probably mention Miki. She's a strange character, to say the least. She has her own unique portrait, but you can't date her and she only gets a few scenes' worth of actual characterization. Shame, too, because look at how awesome she is.

WAIT WAIT WAIT WAIT! I don't love them in that way, you guys. Honest. In fact, the sex scenes can be kinda awkward. Usually, I'd say that it has something to do with it being a video game (what am I supposed to do with a boner when I'm trying to make the text move forward?), but this time, it's a story thing. Think about it: you've been developing these emotional attachments to these characters for three or four acts (the pattern seems to be "one or two sex scenes in the third act, another in the fourth to round things out"), so it's hard to get horny when the sex finally comes, especially if you were unlucky enough to get stuck with Misha. It's sort of like watching your friends fuck: it's weird enough as it is, and jerking off in the middle of things wouldn't improve it. Oh, and need I remind you that these are high school girls? If you're just playing this for the tits (hopefully mature ones), there are far more efficient ways to get nipples, like Google or YouTube or (those hentai game pics had to go somewhere. Just sayin'.). Although that's not to say that I didn't enjoy the sex scenes; I just didn't enjoy them as some type of masturbatory aid. I mean, it's pretty hard to masturbate to a picture of just some titties or whatever. Yet that's what I like so much about the sex scenes: they only show what's necessary. This isn't some pander-y bullshit that the developers threw in because they felt like it (except for Misha's sex scene, which kinda comes out of nowhere). There are some actual plot reasons behind Hisao fucking a girl in a wheelchair (it's to show that he's an inconsiderate asshole) or Hanako taking her clothes off for the protagonist (now that I've got the context out of the way...). OK, not all of the sex scenes are this important to the plot (again, Misha's is just there for whatever strange person wanted to see her naked), but my point is that some actual thought was put into these things.

As for the gameplay....what the shitting hell do you want me to say? There's not exactly a lot for me to comment on. You read a ton of text (which can oddly vary between something out of a novel and something out of a high school student's mouth), accidentally click a girl's boobs for two minutes, and occasionally make a choice. Is that what you want me to comment on? There's still not a lot to say about them. You click your choice and then move on with the story until another choice presents itself. Your early choices affect which girl you get to see naked (obviously), but it's not exactly clear how your choices are gonna play out, if you're trying to go after a specific girl. For example, how am I supposed to know that taking the offensive in a game of Risk allows me to go out with Shizune? I guess that missing scenes in the library are meant to give you that vague sense of direction, but it could be a little clearer. Eventually, though, you find yourself dating a girl, helping her overcome her emotional problems (I probably should have mentioned earlier that this is something else I don't like about Hisao, but I'm willing to put up with it for the sake of character development), and then moving onto another girl, abandoning that girl and her emotional baggage. I guess that's where the "game" part comes in, because I can't imagine this being a problem in any other medium. Again, it feels really insensitive to start a new route, knowing that, say, Emi's still gonna cry herself to sleep at night, or that Shizune will probably lead on OK life without many serious issues, all because you wanted to see Rin's boobs. Then again, I guess the only reason this would make you feel like an asshole (and it will) is because of how good it is at making these girls feel like actual people. You know what? After you've finished reading this, and after you've left a comment, go out and play this game. I don't care if you've already played it; go out and play it again, damn it.

Review Synopsis

  • I don't know who I hate more: Hisao Nakai, or Steve Burnside. OK, it's Steve. It wasn't even fucking close.
  • Regardless, I love the shit out of these girls...
  • ...but not in that way, you effing perverts.

Wait, there's one last thing I have to address before closing this portion of the blog: all 277 images I've taken of this game (not counting the Chickenhead thing from before, of course), spread across 182.67 MB. That definitely sounds like a lot, but to put things in perspective, I've only taken 183 images of Temple of Elemental Evil, a game whose progress I pain-stakingly transcribed over the course of eight blogs. But are there any patterns to be found in my insane image taking habits? Let's examine as I rank the girls (and Kenji, oddly enough) by how many pictures they got:

  • Oddly enough, there's a tie for first place between Shizune and Hanako with 68 images each. I spent most of my Hanako pictures simply yelling at Hisao for being the intrusive asshole that he is toward the one girl who SHOULDN'T be intruded upon, but my Shizune pictures are spread out a bit more evenly. Yes, I still yell at Hisao for his cuntly ways (quite literally), but I also indulged in some deaf jokes (can somebody explain how you laugh without making noise?), Shizune's funny faces, and the weird characters to be found in her route.
  • Next up is a girl between Shizune and Hanako, in a way (that's not at all sexual, you goddamn pervert): Lilly, with 65 images. Like Shizune, a lot of it is Hisao being an asshole, blind....OK, not jokes, but Hisao being an asshole about Lilly being blind (or disabled, really), and some truly odd gender issues. (You thought it was Akira, didn't you? Turns out Scottish girls all wish they had dicks.)
  • After these three girls, we see a sharp decline in the number of pictures. Emi lags far behind the competition with only 28 images to her name. I don't know if I've mentioned this before (I had to type this part up first, because there's no way you can drop about 300 images on a site and not explain yourself), but Emi was my first route, so I wasn't exactly used to the "capture every goddamn thing" mentality that I adopted in my final routes. (See if you can guess which ones those were.) Because of this, I mostly took reaction shot pictures that I could use in the forums. However, this was where I discovered how many pictures I was taking, so I decided to turn it into a game, of sorts: for each picture, write the title in all caps to highlight how much of a stalker Hiaso is when in a relationship. It didn't take long for that stalker mentality to convert itself into pure anger.
  • Wait, Act 1? That's not a girl. Regardless, the nebulous period between never having played the game and choosing which teenage girl you want to fuck managed to net 20 images. Again, I had not gotten into the rhythm of hitting Print Screen every time (did you think JPEGs could really eat up that much memory?), so most of these are simple reaction shots and forum weapons. Don't ever make me use this.
  • Rin, sadly, only got 20 pictures, but surprisingly, none of them used the word "fuck" (Effing A doesn't count). (This will make sense in a bit.) I abstained from doing so because I don't want to know what Nomiya does when he hears that word. (It's not uncommon for his pictures to end with scared shock.)
  • Kenji comes in at dead last with only six images to his name. Then again, that's limited to about a fifth of an act, because any more Kenji would be too much Kenji. Can you handle that much Kenji? Can anybody?
  • Finally, in the titles of my images, 39.5 of them were in all caps (here's the .5), and 22 of them used the word "fuck" in some fashion. Never before have I been so angry at a game I genuinely love so damn much. Unsurprisingly, Hanako takes the majority in both categories, because FUCK YOU HISAO, WHAT THE FUCK IS WRONG WITH YOU TO TREAT HER THE WAY YOU TREATED HER YOU FUCKING INVASIVE, FUCKING DEMEANING PIECE OF SHIT!!!!!!!!! *calms down* And that's Katawa Shoujo, ladies and gents.

Of course, this couldn't be I Play Porn Games for the Story (and Porn) without a random mash-up!

Sometimes, I play games without anime titties.

(It's not often, though.) In fact, there's a good chance that while you're reading this sentence, I'm playing Skyward Sword or Tear Ring Saga or something else. But this blog isn't about those; instead, it's about random indie platformer LIMBO. Wait, I thought I couldn't run this game. What the hell gives? Well, through the magic power of magic, I was able to beat the hell out of the game, seeing the part of the game that comes after the middle. At some point, though, I should probably mention that the game is pretty decent.

Although damn if it takes its sweet-ass time getting there. Hell, it takes about all of the game alone to figure out just what you're supposed to do, and even then, it's not very clear. Apparently, the game's about a boy-shaped shadow trying to find a girl....or humanity...or something. It doesn't really go into detail, mainly because it's a silent game. Combine this with the stark black and white footage, and it's like a silent movie. The only difference is that instead of Alfred E. Moonman getting a rocket to the eye, LIMBO focuses more on a bleak atmosphere. Unfortunately, at least in the beginning, "bleak" tends to mean "ungodly boring." I don't even know how to describe such a nondescript feeling. It just is. I'd say something especially nasty about it, but it's not even the type of atmosphere that teases out an emotional response...at first. Trust me, though: stick through it. Stick through those first few boring levels (probably not the best way to say that, given that the game doesn't really tell you where levels cut off), because things eventually become entertaining. Wait, did I say "entertaining"? I meant "cartoonishly dark." I don't know how to explain it, but just about everything around you looks like it wants to kill you as soon as possible. (More on that in a minute, though.) Maybe it's the black and white thing from before, or how half the objects in the game are sharp, twisted monsters, but holy hell, does it work. I struggle to think of anything that gets away with anything as sick as this, but that may be because I'm incredibly lazy.

Wait, is this Saira all over again? Am I gonna have to hop from planet to planet just to find my boyfriend or whatever? (I wanted a picture of the brain slug portions, but it seems that there aren't any on the site, possibly because they suck so hard that nobody wanted to capture them.)
Wait, is this Saira all over again? Am I gonna have to hop from planet to planet just to find my boyfriend or whatever? (I wanted a picture of the brain slug portions, but it seems that there aren't any on the site, possibly because they suck so hard that nobody wanted to capture them.)

You know what helps this dark, malevolent atmosphere? Death. Tons and tons of death over the course of the game (assuming that you're not the type of person who can predict the future and somehow avert it simultaneously). Oddly enough, though, it actually gets really creative with just how many ways you'll die. Push a button (or don't)? Dead. Fail to climb off a rope in time? Impaled on a spike (which usually results in death). Succeed in climbing a rope? Bear trap. Finish the game? Dead. I wouldn't be surprised if you jumped around each part of the game like an asshole just searching for all the cool ways to die. Granted, that would destroy any semblance of atmosphere the game once had, but I'm willing to overlook that, given how much the deaths add to the atmosphere. After all, the world wouldn't feel so threatening if things couldn't kill you. It forces you to be suspicious of every little goddamn thing, since even the floor can kill you. It's like I Wanna Be the Guy, only more purposeful and enjoyable. Unfortunately, going all I Wanna Be the Guy throughout the game does have its downsides, like it being I Wanna Be the Guy for much of the game. I know that I said that I love how creative it can be with the deaths and everything, but sometimes, I want to progress through the goddamn game, and dying a ton doesn't exactly help that. It only gets worse when a lot of the deaths are trial-and-error shit you have no way of knowing about until it kills you (I'd call it a double-edged blade, but I'm afraid that sword would kill me as soon as I finish this line), or when you discover that you can't skip a death ani-

Fuck. I suddenly remembered something. I forgot to explain what type of game this is (I seem to have a problem with this). Like every goddamn indie game in existence (I think Johnathan Blow decreed it law of the land), it's a puzzle platformer. However, unlike a lot of indie games (Super Meat Boy, VVVVVV, I guess Plok (I think), etc.), LIMBO's platforming isn't very good, and there's only one reason for it: the controls. I'd say that I've never seen anything so sluggish, but that would be forgetting my last blog. Regardless, there does seem to be a delay in the controls, which wouldn't be so bad if timing wasn't so damn important. I know that I said that I like the deaths in this game, but there's a limit to how many times a person can die. Fortunately, there's another part to this puzzle platformer that makes up for all the mean things I said before, and it doesn't involve platforming: puzzles! Turns out that these are actually pretty cool. Now remember earlier, when I said that you have to observe the hell out of the world to figure out how to survive? Well, that leads to some awesome puzzles. I could go off on a tangent about all the things I like about the puzzles, such as their creativity or how few of them involve brain slugs, but for brevity's sake, I'll just limit it to how contained all the puzzles are. I know that sounds weird, but hear me out: the solution to just about every single riddle can be found in the world itself. No need to yell at the game for making you hunt down a walkthrough on the first day; just you looking at black & white stuff and using your tiny brain to figure things out. Granted, there are those stupid trial-and-error puzzles I mentioned before, but the other puzzles are cool enough to make up for that crap. Besides, quite a few of those are the types of puzzles that thrive on you being a speed freak who wants to blast through the game, so it's hard to hold that against the game.

Review Synopsis

  • Man, this is a dark game, and yes, I mean it both ways.
  • You cannot escape death, nor can you skip it if you've seen it already.
  • Something something puzzles are awesome.
  • Wait, why is this blog so mean-spirited, again?
86 Comments

86 Comments

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Jay444111

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@Video_Game_King said:

@Jay444111:

That's....kind of horrifying. Yea, the guy's a cunt (look at the title of the picture), but aren't you even more of a cunt for wishing that he gets a heart attack?

Well.. how about this. Add the damn option of being a good guy. If you are a dick like the pic shows. The more stress it creates then BOOM! heart attack!

Still, who the fuck would treat disabled girls like that? I mean, WHO? A dick that needs a ass whooping, that's who. Okay, I admit wanting him to heart attack because he is a dick is a dickish thing on my part, I apologize. But still. Kids like that who treat others like that deserve a metric fuckton worth of a beating. I mean. Hell, if I saw a kid saying/doing horrible things to some disabled girls I would fucking do something about it! Hell, these girls should beat the living shit out of him in all honesty.

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Video_Game_King

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@Jay444111:

Well, there's this in Hanako's bad ending:

SO FUCKING GOOD.
SO FUCKING GOOD.
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LordXavierBritish

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Now that you have proposed a Mega Man-esque progression for the girls I feel it necessary to chart this out.

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Video_Game_King

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@LordXavierBritish said:

Now that you have proposed a Mega Man-esque progression for the girls I feel it necessary to chart this out.

I did? Like, in this blog? I don't remember that. Was it when I outlined the order I went through the girls?

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Moreau_MD

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@Video_Game_King said:

@Turambar said:

And Hanako at the end of the path makes it aware to him that both his and Lilly's overly caring and concerned reflected negatively on her in a moment of *character development*. He doesn't by any means get off the hook for his behavior.

He does in the good ending, though. I really,really don't like how he treated Hanako and Emi in their respective paths. Just for some context on this issue, though, let me tell you how I would have treated her: I'd leave her the hell alone and let her make the decision to open up to me. She's expressing a desire to be alone, and I'm not going to mess with that desire. Hisao's approach just seemed very forceful and disrespectful and many other mean words. It's like he's treating them not as human being, but as goddamn charity cases.

I felt the whole point about Emi wanting to be left alone was the fact that she, if left entirely to her own devices, would never truly be able to open up to anyone about the issue that was causing her to cry herself to sleep each night and she'd remain trapped. If Hiaso had just left her alone as you suggest, (which, given the obvious clues, would have been a really uncaring thing to do) the relationship would never have progressed as Emi, due to her stubborn nature, would simply continue to bottle-up her emotions and probably end up rather damaged as a result. By doing the truly caring thing and pressing her, in spite of the danger that he could come across as a forceful dick and lose her, I felt he handled the situation perfectly.

You also have to keep in mind that the different paths you can take aren't simply meant to show different parts of Hiaso's personality, in essence, each choice you make produces an entirely different Hiaso. So to say the character is a dick is a little bit of a sweeping statement- there's one Hiaso that is a dick, sure, but then there's a Hiaso that's indifferent and there's also a really deep and caring version of Hiaso and so on. That's the game element. You wouldn't say commander Shepherd is necessarily a dick, for example, it's just your choices might come to define him as one if you choose a certain path. The same applies here- although I'll admit you're right in saying the paths could have been made much clearer.

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Video_Game_King

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@Moreau_MD:

But I really don't think he came across as caring and loving in that route; he came across as an intrusive asshole who didn't know his boundaries. Remember when he and Emi had that fight about emotionally opening up, and then she's actually kinda happy the next day? And he's fucking pissed at her for it? Yea, Hisao, where does she get off, feeling good about herself after venting all these painful emotions she's been feeling? I mean, it's not like she's been bottling these emotions up for a while, or that she's entitled to feel good about herself after seeing that even after all those things she said, there's somebody who's willing to stick it through with her (at least from her perspective; she doesn't really know that he's being an asshole in those thought bubbles). No, she's a bitch; end of story.

I guess that changes the question to "just how sweeping are these statements across the routes", because I'm sure I can find meaty examples in each one. (Also, I'd totally call Shepherd a dick if one of those sex scenes was with Misha. Just sayin'.)

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@Video_Game_King: I don't particularly got the impression she was happy because there was someone there to stick it out with her, her venting ended with her explaining to Hisao how he can never be more to her than someone of superficial value, which is contrary to Hisao's wishes and the way things were progressing between them. I wouldn't say she's a bitch nor he's a dick, but he's definitely impatient and Emi can't recognize affection because she's too stubborn to accept any notion of weakness.

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Moreau_MD

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@Pezen said:

@Video_Game_King: I don't particularly got the impression she was happy because there was someone there to stick it out with her, her venting ended with her explaining to Hisao how he can never be more to her than someone of superficial value, which is contrary to Hisao's wishes and the way things were progressing between them. I wouldn't say she's a bitch nor he's a dick, but he's definitely impatient and Emi can't recognize affection because she's too stubborn to accept any notion of weakness.

This.

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Hisao has moments where he is a dick on every path. Besides that, he has too many moments of utter stupidity.

Spoilers be here, obviously.

The worst of it was Emi's route. Maybe if Hisao had guessed at what happened to Emi's Father, like I did the first effing time the words "car crash" and "Father gone" were brought up, there wouldn't have been as much conflict to the story, but it was just aggravating.

But Hisao taking the time to push Emi and Hanako a little and make them open up, I feel, would have been the right way to go about things. Hanako especially. She's content to live in her bubble. She doesn't even confide everything to her best, and only, friend, Lilly. It's where she's treated like "damaged goods" (though she may be) where things start to break down. It's funny that Lilly is the one who gives you the advice to back off when she can't really do that herself, at least not according to Hanako.

And while we're talking about it, did anyone else feel like the "neutral" Hanako ending was the worst in the game? I mean worst as in horribly sad and depressing. She basically loses the will to ever change. The bad ending would actually work out better for her. Well... now that I think of it, there's the neutral Rin ending too. Trapped in her own life being something she hates.

I also found it interesting how different characters are actually better for Hisao. In Lilly's path, he realizes his ability in Science and is set to become a Science teacher. In Shizune's path, he's determined to become a sign language teacher. Then there are other paths, most notably, I felt, Rin's path, where he's the most aimless, kinda depressing person. He follows her to art class and either sticks with it despite lacking the natural talent and only sort of admitting to liking art, or he quits halfway through and doesn't pick up any other activity.

That said... I really did like Rin's path too. She's easily the most interesting character. The only bad part was that every path leads to an also kind of depressing outcome. Not everything is well even in the good ending. At least, that's the impression I got.

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Well, I guess we can count the game as a success considering the discussion it has brought up here and how people have seen the same things and gotten entirely different opinions and assumptions out of it, that is in itself fairly impressive and games usually have a tendency to over-explain things or not explaining them enough so the player is left without an opinion.

I haven't played too much of the game yet, I'm still on my first time through, so I can't really say anything about it for sure...

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@AndrewB: I think that's a nice detail how Hisao changes in regards to the girls, because it's pretty common people color their perception of life through the ones close to them. I also found that interesting because some avenues he explores are, as you noted, more constructive than others. But I also found his changes personality wise to be interesting. Such as Hanako's arc making him seem to look at life through her isolationist angle and almost adopting it to a certain extent and Lilly and Emi's paths are polar opposites as far as how he takes care of his health.

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@Pezen said:

@AndrewB: I think that's a nice detail how Hisao changes in regards to the girls, because it's pretty common people color their perception of life through the ones close to them. I also found that interesting because some avenues he explores are, as you noted, more constructive than others. But I also found his changes personality wise to be interesting. Such as Hanako's arc making him seem to look at life through her isolationist angle and almost adopting it to a certain extent and Lilly and Emi's paths are polar opposites as far as how he takes care of his health.

Though admittedly, that was probably less by design and more a side effect of having different writers do each girl's story arc.
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Edited By AndrewB

@Turambar: Yeah, but most of the story arcs have the common theme of thinking about the future. In all routes, Hisao realizes he's the best in science class. He just doesn't choose to do anything with that in most of them, instead going with art for Rin (but ultimately nothing once he realizes he sucks), with running for Emi, with teaching for Lilly, with Sign for Shizune, and... what the eff does he decide on with Hanako? Nothing that I can remember... I feel like Hanako's arc leaves the common themes up in the air at the end.

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@Turambar: By design or not, the end product still end up fascinating me considering I tend to be one of those people that overanalyze ever step I take in life and how those decisions define me.

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@Village_Guy said:

I haven't played too much of the game yet, I'm still on my first time through, so I can't really say anything about it for sure...

I'd suggest starting off with Shizune, then. Ease yourself into something like Hanako's route.

@AndrewB:

Exactly. How could he not figure it out when she was crying "DADDY!" in her sleep? What other possibilities are there for something like that?

But it's pretty difficult to force her out of her bubble without treating her like "damaged goods" (or at least that's how the game portrays it). Again, I would have loved it if he just backed the fuck away and let her come out of her shell of her own accord. In that sense, I can say that I kinda liked her neutral ending. It forced Hisao into the friend zone, which is at least one step closer to treating her like an actual person instead of as damaged goods. Rin's neutral ending, though, is pretty sad. That "I'll find my own way to huge people"....it gets to me, man.

I don't think I mentioned it, but one of my notes on this game was that Hisao's characterization is sort of inconsistent between the various routes. For example:

Title of this image: NO YOU FUCKING AREN'T
Title of this image: NO YOU FUCKING AREN'T

Yea, all the paths have something that's utterly depressing and sad, but that's what makes me love it so much. It seems that in order to connect to me, a game's gotta do some really depressing shit, like show you how dead the world is or no, wait, that's exactly the same thing, really.

Oh, and on his future in Hanako's route: I don't think he really has one. Remember that line about her life being on pause at the orphanage and stuff? That would probably reflect on his character, too, given the characterization thing I mentioned before.

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@Video_Game_King: I think I remember being skeptical about that line, too, when I came across it. He clearly states that he had a bunch of close-knit friends back at his old school. I guess he was obviously never good with girls before that, what with having a heart attack at the first signs of affection, but that's not what being an introvert means.

But whatever. A slip-up in the writing is bound to happen when you have more than one writer on a project.

Anyway... I think Emi is the exception where she really did need a shoulder to cry on. Her big problem was that she kept it all bottled up. She really wants someone who she can rely on, but felt that she couldn't. Since she's afraid of losing everything again, she keeps everything at a certain distance. It made her a stronger person, but it was unhealthy. If Hisao had backed away, she wouldn't have come out to him, and she really needed to to help get over her father's death and the psychological backlash from it.

That said, it makes Emi's bad ending probably the softest of all of them. If you ignore the fact that she's going to fall right back into her routine of shutting people out, all that really happens is that she breaks up with Hisao. She'll most likely find someone else like him once the angsty period of her life is over (though I guess you can say that about any of them), and... wow, I'm analyzing this way too much now.

Kinda like Hanako, except with Hanako he really just needed to make it obvious he was there for her as a friend and then back off instead of coddling her... in another super dense moment, Hisao ignores the signs where Hanako is telling him that she's not looking to made a project; she wants to be treated like an equal. And she even offers the troubled Hisao help of his own... and he ignores it.

I guess with Hanako it's about baby steps. Just getting her to come out of her shell is enough. Thinking about the future is secondary. That Hisao lets himself become just as aimless goes with my general theme here that Hisao is a terrible character quite a bit of the time.

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@AndrewB:

Plus there's the fact that he socialized with about twelve different kids in his first few days at school. That's not exactly introverted.

I agree that she needed a shoulder to cry on; it's just that Hisao is a pretty shitty shoulder. Again, that point about him being pissed at her happiness the day after.

I thought her bad ending was kinda lame, compared to the other bad endings. Rin....OK, you're guaranteed to see that in some form, but Shizune gets you splitting up a friendship by thinking that "comfort" means "fuck", and Hanako just calls Hisao the fuck out. Emi just breaks it off, and she's completely morally justified for doing so. Seriously, how the hell did he not catch onto the whole "he's dead" thing? SO MANY HINTS WERE DROPPED.

Exactly? Again, I really don't like how he treats her in that route. Yes, coming out of her shell is important, and she probably needs help, but doesn't she have a therapist for that? You know, a trained individual who knows how to handle her specific situation WITHOUT making her feel like she needs to open up lest Hisao beat her up (there are just so many instances of that just leaking through in her route)?

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@Video_Game_King said:

Seriously, how the hell did he not catch onto the whole "he's dead" thing? SO MANY HINTS WERE DROPPED.

Like I said, that was kinda the part that broke my suspension of disbelief. To be good in science, you have to have some talent in deduction. I can't remember how many times I yelled at the VN: "her father's dead!"

As for Hanako, I'm not saying Hisao is a substitute for a therapist, but he is the real-world example she needs to make actual progress. At least he came out and told Hanako that she didn't have to get naked for him to see her true self, even if he said it only after she had done it...

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I could've absolutely sworn you'd already covered Katawa Shoujo. I would've bet money on it.

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@AndrewB:

*starts posting, but then sees your avatar* I see that you've changed your avatar again. How about I compile all the special scene faces into one picture for your personal use? Actually, I really shouldn't, but moving right along...

Yea, that's pretty much what I did, too. Again, my jaw dropped at that "carry your secret to your grave" comment in the lead up to the bad ending.

But given that he had to tell her "but I see you as an equal" far later on, I don't think it did much good.

@matti00:

In various comments on the site, absolutely; in a "formal" structure like this, though, not at all.

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Edited By matti00

@Video_Game_King: Good write up anyway, even if I disagree with some of your points, the way you put them forward always makes me laugh. I won't go into my disagreements right now, because I'm moving house and far too busy to argue on the internet. I'm sure you understand.

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@Video_Game_King: What, you don't want me changing avatars? Alright, pick one of the girls and I'll stick with it.

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I'M SO CONFUSED. THIS ISN'T RIGHT. SOMETHING IS WRONG.

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@AndrewB:

I honestly tried compiling at least one face from every piece of art in the game, but ignoring the fact that the file became effing huge effing fast, my screenshot button suddenly stopped working. All the other buttons work; it's just that one button that refuses to cooperate. As for your avatar, I'd prefer if you rotate around and shit. Let the forumites see that Emi looks much better when her hair is down (she really does).

@rmanthorp said:

I'M SO CONFUSED. THIS ISN'T RIGHT. SOMETHING IS WRONG.

It turns out that it is possible for a thread to go on for several pages without it devolving into violent bickering.

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@Video_Game_King: That's what I do. I'm more confused because I really expected another entry from Psy. You throw me off big.

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@rmanthorp:

Oddly enough, I think refuses to talk to me on the matter. He hasn't posted in this blog (he did before) and he's, like, the only person who hasn't randomly Steam chatted me up while I was playing the game. Then again, that may be for the best; most of it was either somebody saying, "What the fuck, dude?" or saying "Fuck yea, cripple chicks!" (I'm not saying I approve of that vernacular, but merely stating that's probably how he talks.)

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@Video_Game_King: Maybe the game thought you were taking too many screenshots as well?

Agreed with Emi, but the problem with using Emi with her hair down is that all of those scenarios are from sex scenes I think. Except one that looks horrendously drawn.

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@AndrewB:

Is there seriously a limit on how many screenshots it will let you take?

You could still edit it so that you don't see her titties or...do you see her vagina? In those scenes, at least? Anyway, it hasn't stopped in his blog.

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@Video_Game_King: Are you using Print Screen, or a specific screenshot key? I use the Mac version it, so my screenshot method is probably way different. Either way, I kinda doubt there's a limit.

I've been trying my best to selectively crop, but none of my Emi pictures seem avatar-worthy.

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@AndrewB:

I started off using Print Screen, but I eventually switched to the screenshot button when I realized that it saved them to PNGs and not JPEGs (I really wish Steam would at least give you the option to choose what format your pictures are). Every other button works, though, which is the strange thing.

I think it looks pretty good. What about Lilly mid-cum, though? Would that be cool? I'm fairly certain you can always back out to "Rin sleeping".

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I didn't find Hisao that bad. There was one moment where I was actually shouting at my PC screen calling him an idiot (in Emi's route when Emi & Hisao have a fight at her house and they effectively break up for about a week. I was literally shouting at the screen saying "Talk to her you fucking idiot. Stop being a stubborn asshole and apologize!!!"), but apart from that I think he was all right. There were a few moments where he was slightly annoying, but overall I think his behaviour is understandable. He is young, he's in this new and strange situation and he doesn't know how to act. It's a pretty natural way to act. And he grows as a character. He matures. He gets used to this situation. When I started the game I wished I was kinda playing as Gordon Freeman. Or at least a less talkative protagonist, anyway. I wanted to fill in the gaps. I wanted it to be my story, not Hisao's. But upon seeing his character progression, I totally get it and like what they've done with him. He's not perfect, he certainly could have been better, but definitely he wasn't that bad.

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@MattyFTM:

My thoughts on that matter were pretty different. It went from, "Back down, fucking back down you turd, she's dropping some pretty big hints" to "......What? Did you......My god, you're an asshole."

As for the other stuff, I believe I've made my case clear in the other comments. Never truly learns to look past their disabilities a lot of the time, treating them like charity cases, yadda yadda yadda...

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mustachioeugene

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Edited By mustachioeugene

Just wondering, after having explored the Hanako relationship, can someone explain the 'good' ending? I know the bad ending, but is there a neutral ending or is this ending the best ending possible?

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@mustachioeugene:

There's a neutral ending. Just don't take her to the city, but trust your own judgment. You end up getting friend zone'd.

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@Video_Game_King: Thanks, I had figured that the ending I got was the good one, but wasn't too sure as my gf (the reallife one) and I played through this together to see what it was all about, and we both didn't know how we really felt about the ending.

Also, we both thought Hisao was at least prick-ish at times, but after playing through the Lilly, uhh... campaign, we sort of realized that some of his interactions with Lilly happen no matter which of the two girls you are persuing. I suppose that the guys who made the game must have been trying to maximize efficiency in art assests, dialogue, etc.

I think I may have to do a blog write-up about this game, as my gf found it a really interesting story on a personal level. Without going in to too much detail here, she had spent a large portion of her youth in and out of hospitals and had to endure multiple severe surgeries and extensive rehabilitation. So as fake as some of the characters or their traits may have seemed, she found herself actually identifying with some of the concepts and story elements.

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@mustachioeugene said:

@Video_Game_King: Thanks, I had figured that the ending I got was the good one, but wasn't too sure as my gf (the reallife one) and I played through this together to see what it was all about, and we both didn't know how we really felt about the ending.

Also, we both thought Hisao was at least prick-ish at times, but after playing through the Lilly, uhh... campaign, we sort of realized that some of his interactions with Lilly happen no matter which of the two girls you are persuing. I suppose that the guys who made the game must have been trying to maximize efficiency in art assests, dialogue, etc.

I think I may have to do a blog write-up about this game, as my gf found it a really interesting story on a personal level. Without going in to too much detail here, she had spent a large portion of her youth in and out of hospitals and had to endure multiple severe surgeries and extensive rehabilitation. So as fake as some of the characters or their traits may have seemed, she found herself actually identifying with some of the concepts and story elements.

.........I'm not even posting that Shizune picture. Instead, here's a random picture from Emi's route, of all places.

I didn't say it would make sense.
I didn't say it would make sense.