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vidiot

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vidiot

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#1  Edited By vidiot

Good read. 
 
I have such conflicted feelings about this one. I don't like how it's usually dragged through the mud by fans. It's probably one of the weakest in the series, but I never found it overtly horrible. It is systemic of something that's been problematic of the series for a while that was touched a bit with the QuickLook of Downpour: It's almost like they ran out of ideas or something. 
I get the feeling that this was problematic for the developer that wanted to be faithful, but instead of going out on it's own trail, made an experience that felt like a rehash of ideas and concepts that had been around forever.  
 
I get why people don't like the combat though. That being said, combat was a big issue in this series since it's inception. By the time the 4th rolled around, I remember reviewers and fans flipping out over how combat was awkwardly utilized in that game. Homecoming seemed like an over-the-top response to the series issues though. 
 
If you pump up the difficulty and just be prepared to see things again you've already seen in the series: It's not bad, or crushingly horrible. Just...average. I enjoyed it more than The Room though.

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vidiot

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#2  Edited By vidiot
@Hailinel said:

@Encephalon said:

@Hailinel: Hmm, sorry? Could you repeat that? I couldn't hear you over all this JOB SYSTEM!

Have fun fighting an evil tree with a ridiculous name and a shallow reason for villainy. And also a shit plot and poor characters in general. Seriously, I'd rather play Final Fantasy II than V.

You just made me mentally vomit Hailinel. I hope you're happy. 
Although, if I was vomiting in Final Fantasy II: I guess I would have a stronger stomach or something afterwards. 
 
Edit: Wait. Wait. Wait. 
Are you honestly now going to state with that train of logic that Final Fantasy II didn't have a "shit plot" or "poor characters in general" or a villain that didn't have a "shallow reason for villainy"?  
XD 
 
This is the same game where one of the main characters is named "Guy" correct?
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vidiot

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#3  Edited By vidiot
@Demoskinos said:

I think the DLC slots in nicely as the time travel angle allows them to play around with the story in ways a lot of other games can't.

The game is still one of the, if not the, shortest entries of the series. Also if one of these fun-filled angles involves me buying the ending: Consider myself done with this series for a very long time.
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vidiot

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#4  Edited By vidiot
@Demoskinos said:

@bartok: Thats not true AT ALL. There are over 70 hours worth of gameplay if you want to really dive in. Its vastly improved from the previous game. And the time travel mechanic lets them do some fun things with the story. The game is hardly bare bones unless you count 70+ hours as bare bones.

Ehhhhhhhhhhhhhhhhhhhhh. 
 
To nitpick: The main plot of XIII-2 is somewhere between 30-40 hours on the high-end. If you want a platinum trophy, it's about 10-15 hours more. Granted, the content and things you are doing are far more diverse than grinding for cash for hours-on-end like it was in XIII. 70+ hours is pushing it.
As for the actual statement that some of this DLC stuff probably should have been in the game: As it stands now you're both right. XIII-2 clearly has enough content in it in which it could be proclaimed as a full-game, but some of the DLC seems bizarrely minimal and rests a bit on the side of taking advantage of consumers:  
DLC Coliseum bosses? Really? Perhaps it wouldn't be as bad if they didn't have area's and locations already built for the DLC. If the game was released a few years ago, no question about it, that type of stuff would be on the disk.   
Oh- And paid costumes are glorified horse armor, and that needs to be stopped. Although apparently it's not as bad as some games.
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vidiot

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#5  Edited By vidiot
@RazielCuts said:

The announcers even have to mask how boring the sport is by shouting "TOOOUCHDOWNNNN!" and holding the word for a whole minute to try and make it like some exciting thing since absolutely nothing else ever happens in a game of American Football, except for maybe the occasional instance where an American Football player starts crying because he got kicked in the shin.

GOOOOOOOOOOOAAAAAAAAAALLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL
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vidiot

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#6  Edited By vidiot

I'm not a fan of American Football: But the assumptions and language in that post is hilarious. 
 
SISSY PROTECTIVE CLOTHING I SAY!

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vidiot

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#7  Edited By vidiot

I would love to either S-Rank Chronicles of Riddick, The Darkness, or Condemned 2 but can't because the remaining achievements are online and it's pretty damn difficult to find people willing to help you. 
I've always wanted to go back and sink my teeth into the remaining Halo achievements I have. 
 
There's also Prince of Persia (2008) with it's remaining DLC I never really tried out. Also I need to finish off Ico under two hours or something. I have lot's of B's that I should try to beef-up.

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vidiot

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#8  Edited By vidiot

This was the game that drove me to hack my Wii. 
Yes, I have it pre-ordered, I'm ecstatic to support this phenomenal game. Well worth it.

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vidiot

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#9  Edited By vidiot
@JasonR86 said:

Good. I would have lost respect for Bioware if they changed the ending. It is what it is. Good or bad that is the ending they released with the final product. Changing it to meet consumer demands ruins the product's creative credibility. Plus it builds in an expectation for Bioware, and other developers, that if consumers make enough noise they get whatever they want. That's bull-shit.

What about what Bethesda did with Fallout 3?  
 
In Fallout 3 one of the main narrative hooks was that you were literally born, and lived a life of an individual to his passing moment. That made loads of sense, but players rightfully complained due to the multitude of basic narrative plot-holes leading up to the final event (YO! SEND FAWKES IN!) and in the end of the day the final product most certainly benefited from it. Has this precedent not already been set? It's not like Bioware has difficulty pumping out DLC.
 
What about the blatant lies that were made regarding the ending in interviews? 
As uncomfortable as it is, looking over some of these quotes are pretty amazing. Some of it borders on blatant false advertising, and with that I have difficulty accepting this thing being nothing more than the direct result of something that was rushed, or the attempts of laying a concrete foundation for a Mass Effect 4. This idea that this is some-sort of quasi-introspective planned artistic endeavor doesn't really match-up with anything. If one could interpret meaning in the thing: "It's that none of your choices at the end of the day really matter", an "artistic statement" which seems to be not just in direct opposition of the Mass Effect series, but Bioware games in general
  
Really soured over this. Hopefully that DLC will clear-up something, whatever shape or form it is.
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vidiot

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#10  Edited By vidiot
@PixelPrinny said:

@brehonia said:

@PixelPrinny said:

Really not sure how XIII-2's ending was a big "fuck you" to people that bitched and moaned about the first one. I really liked the first one and didn't like 2's ending at all.

A dark ending does not immediately make for a good ending.

It's not really about it being dark, it's about it being a huge, ballsy swerve away from what turned a lot of people off before.

The other game (fantasy the first, thirteenth and final) built up this whole impossible scenario where the party struggles to defy their fate, then in the end they just bring down Cocoon like they were told and catch it with magic and the power of love. I didn't hate it myself, but it was a little disappointing how neat and pat it was.

This game seemed like it was doing the same thing, ignoring all the stuff about Lightning and the heart of chaos and everything going back to where it should be, I guess it was all overcome by faith in the goddess or the power of the human spirit or some crap like that?? No it's actually an incredible fake-out - the impossible situation really was impossible, now Caius has won and everything is boned. It's not cool just because it's grim; it's cool because it's shockingly grim, and consistent with the rest of the story.

Except for, yknow, Caius could have just won from the very start by stabbing himself in the heart and ending it. And he certainly wasn't averse to suicide, as that's how the whole thing ends anyways with him forcing Noel to kill him (not to mention killing the goddess supposedly would have screwed him over regardless, but he just wanted the cycle to end so he and whats her face could find peace). But he decided not to do that and draw you out on a long, pointless quest, why exactly? If something stopped him from doing it himself, why didn't he just let Lightning win?

No, the ending wasn't cool; It was a stupid, contrived piece of shit that's only reason for existing is so they can sell you a "true ending" in the form of DLC or a sequel (which they deny atm, but business is business so we'll see). But i if you enjoy empty stories that are nothing more than, as you said -- an incredible fake-out -- where the characters are doomed from the start and the entire journey is absolutely pointless, well, all the power to you. Personally, I always hate stories that end with "Let's reset everything so you don't remember any of it happened!" or "Yay, everyone's dead and this was pointless. The end!" In video games, it's especially silly, as it's the equivalent of basically making a story out of a random game over. Like "Hey, you lost to Lavos and got the end where he destroys the world. Guess what? That's the true ending! Thanks for playing! Roll credits!" OMG it's shockingly grim they would end the game like that! How avant-garde!

But let's not kid ourselves -- that's not even what's going on here. There's going to be a "true" ending through DLC or another game. Maybe Serah will stay dead, Lightning will remain stuck in Valhalla, Noel will cease to exist because his timeline is gone, and everyone will be forced to rebuild their destroyed cities. (Had that been the ending, I'd be totally content with it because at least it's an ending). But more than likely it'll involve another contrived scenario where they'll defeat the bad guy, save the day, and the timeline will magically reset back to before Lightning was kidnapped and they all live happily ever after.

YES. The issue that the ending renders the entire game completely meaningless.   

You bring up Chrono Trigger, I raise you the original Final Fantasy: Except not only will your efforts to save the world will never be known, but you didn't save or accomplish shit.
There's really no point for anything in the adventure to happen, everything is completely doomed from the outset and the cycle seems completely unbreakable unless there was some-sort of Deus Ex Machina, which knowing XIII's world, is sadly completely possible due to the mythology being completely nonsensical and devoid of any structure, logic, or context.  

Seriously, trying to follow the inner-workings and rules to XIII-2's time-travel was so poor it felt the writers gave up and just decided "Paradox's do everything". The main plot was easy enough to follow, but everything regarding the goddess Etro, the mechanics of what Valhalla was, why Chaos is even there in the first place, why it's in Caius's heart... 
 
This is the same series that made Sci-Fi Buddhism, with a villain that had mythology similar to an evil Jesusunderstandable and fun. When it comes down to basic story-telling, Motomu Toriyama is still a horrible director. It's like all the puzzle pieces are in place for something really neat, but the person playing the game couldn't finish a connect-the-dots picture. 
Oh, and I'm sorry Toriyama, but no, you are going to make a Final Fantasy XIII-3: Because nothing in any medium anywhere ends with a "To Be Continued", and the proceeds to not continue with a final chapter. Don't try and "explain" what a simple statement should be interpreted, everything you've said in the last four years in public has been wrong. 
 
At least the game was fun to play. Still needs more non-dungeon locations though, but it was a good step in the right direction.