It's difficult to articulate what I liked about this game so much. Films/Paintings/Music with a mysterious 'otherworldly' yet possessing an 'under the veil' - meaningful touch have always conjured worthwhile emotions for me.
The game itself is not original as a concept exactly, it's the execution of that concept that creates a very profound and individual emotion. Parts of silent hill games did the same thing. I played though lot's of janky combat and corridor designs simply so I could pick up the fractured pieces of intrigue the series presented me. In this 'presentation' it was refreshing not even having to be 'brought out' by 'conditioned game elements'
I want to protest against people saying "games should be games, art should be art". If anything this game suggests an alternate timeline where games where developed with a more soulful approach. Then again the same could be said about most mainstream forms of media.
Art exists within the gaming medium, don't get me wrong. Shadow of the colossus has it's own individual mark and traces it left floating around. This 'work' however, felt like it left a ball in my hands by taking away the ball in my hands. To elaborate on that - It allowed me to create my own interpretation of events based on my own emotional and perceptual feedback by taking away what I was conditioned 'control' was.
I would have liked this journey to be longer. I was having one of the most memorable experiences of the year, and I wanted more. I even felt there could be more. Instead of the next project by this talented creator becoming more of a game, I would like it to become more of a tale. With the same indirect approaches, just more of it.
Log in to comment