The Drunktank/Roosterteeth podcast was better when it was just the core RvB group. Now Geoff hasn't been on the podcast in ages and they're constantly switching in random employees of the company most of who I don't really care about.
And once again, we hit up against the walls of Sony's absolutely awful design decisions in nearly everything they do, specifically the split RAM pool on the PS3. I'd imagine that Cell is less of a problem for Bethesda. But knowing how the game handles certain assets dynamically and concurrently with world streaming and ability/item caching, it's a wonder they every got this game to work at all for PS3.
Hell I'm amazed it works at all on the 360 even. Even though they have more available RAM to work with thanks to a unified memory pool, it's still not a lot.