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Wolswor

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Wolswor

247

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1364

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#1  Edited By Wolswor
Demilich said:
"I'm up to chapter three now, my first time. Going for the Plasma Cutter only Trophy on Hard. Anything I should know without spoilers? And how the hell do I get my DLC suit? I've downloaded it off PSN, but there's seemingly no way to access it in the game."
In all honesty I found it easier with only the plasma cutter on insane than all weapons on hard.  My advice is to always have at least 75 rounds of ammo on you at all times, a few medkits.  maybe 2 -3 stasis kits.
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Wolswor

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#2  Edited By Wolswor

No really, it is easily the worst weapon in this game.  I can shoot it at a group of peoples' feet and no one even gets hurt.  I can understand how they didn't want to make it overpowered but it is a piece of crap right now. 

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Wolswor

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#3  Edited By Wolswor

For the 360.

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Wolswor

247

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#4  Edited By Wolswor

Can anyone help me with this?  Whenever I go to test map it just loads forever...I have placed spawn points and the playable zone is stretched out as far as it goes...

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Wolswor

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#5  Edited By Wolswor

I don't know if it is a needle or a flashlight, I am assuming it was a light because it looked like he was examining the captains eyes(to me)  If it is a needle in downfall it is probably a needle then.

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Wolswor

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#6  Edited By Wolswor
jakob187 said:
"Wolswor said:
"Klein is not the good doctor, he is crazy, maybe even more-so than Mercer.  He is the one who killed the captain, he held a miner hostage and demanded the processing codes to get the Marker in cargo.  Yeah, he wanted to put the marker back into the ground, but he was killing all kinds of people to do it."
I must've missed that part..."
The vid log on the elevator has the captain mention Klein's name before he stabs the flashlight into his eye.  On the minning deck there is an audio log where you hear Temple get held hostage by Klein, Klein demands the codes and someone else says "this is processing how the hell would I know the codes" and then Temple says "Klein, is this what you did to the captain?  Go ahead and shoot me if you have the balls." and it cuts off there.
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Wolswor

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#7  Edited By Wolswor
DukeTogo said:
"In regards to comparisons to Bioshock, the game has much more in common to that games predecessor - System Shock 2.

The storyline is almost a direct ripoff (not meant in a bad way) of SS2 from how the creatures came to be, how they look (generally) and what their motivations are.  Even the betrayal is there (albeit in human form) and the way you organize inventory and power up.  Even the set pieces like the ships, hanging bodies, gore and corpses, scrawled-in-blood messages on walls.  There are points  where it diverges, but it's very clear where the inspiration came from, one of the producers or designers admitted it in a Game Informer article last year.  This is as close to a remake of SS2 you're going to get.  EA owns the SS brand, which is probably why that fan-made SS2 project got squashed by them a year or so ago, because this was already in production.

Bear in mind I love the game and it's about as good as I'd expect in a modern SS game with toned-down complexity.  Just like Bioshock reduced the complexity, it had to evolve or then it's just the same game but prettier.  I do hope a sequel or similarly-themed game is planned.  A few allusions were made in the game that other Markers existed.

I will advise you to play the game first, then check out the comic and DVD after.  The game's story is much more suspenseful when you don't know what happened before you got there.  I'm glad I practiced my usual routine of going into a subject, be it game/movie/book cold, so I'm experiencing the story the way the author intended.
"
Wow, really?  I could friggen link any game using your mentality.  In almost every post you make here you have to mention "OGM DIS IS LIKE SS2!1!!"  By the way, those horror elements are always in horror games because well....there's not really a lot else to do now.
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Wolswor

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#8  Edited By Wolswor

I am on chapter 8 or 9 right now.  My advice, only use the cutter, don't even buy anything else.  Just ammo and health packs, try to keep at least 75 rounds of ammo on you at all times.  On the Leviathan fight you will need about 100-150 though.  I am at the Valor right now, I have the level 3 suit still.  The only real difference is the enemies insta-kill you faster and take off massive chunks of health with every attack. 

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Wolswor

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#9  Edited By Wolswor
Arcadius said:
"ok...sooo...i finished my first play through earlier today...and im currently about to enter ch 3...(btw military suit is badass)...and ive noticed a couple things...like i was very sketchy about nicole from the very beginning...and i thought that the events that occured between nicole and issac(ch 12 text logs) were exasorbated by the events happening on the ishimura probabally have led to his dimensia...thou there "were" mechanics that seemed to state otherwise...like her letting you progress in the mining area (kinda fuzzy on it) but you defend her while she tries to open the door on your side...that proves to her being alive...BUT...there are many more points against  her existance...

INPORTANT NOTE...everyone thats beaten the game...read all the text logs from ch 12...very inciteful...and will tie up SOME loose ends...

when you think about it logically...you "could" indefinantly barricade yourself against the necromorphs...but there are problems...the necromorphs can wait much longer than you...they are dead...can survive in an envirnment compleatly devoid of oxygen or any other elements for that matter...seem to require no food source of any kind...and have the persistance to "propagate" their species...the cut and dried odds against this enemy in that enviroment (large/spacious air ducts to crawl about)...are about 99.9 to 0.1...this is also parallel to the people alive onboard the ishimura at the time...klein (good doctor), mercer (bad doctor), nicole (if real at all), and the 3-7 that off themselves right infront of you (like the chick with the bone saw in medlab right before the morgue)...out of a crew of 1024...the only way to combat an enemy as such was to burn and purge...no survivors are worth possible infestation of the whole human race...needs of the many out-weigh the needs of the few

another good point was stated a couple posts back about how the black marker might be the birth of life on our planet...makes sense...that humanity would fuck it up in a recreation...but the interesting thing about the red marker is that...it bled off radiation from all over the scale...sound...light...radio...brain waves...the list goes on...also that in the governments recreation...that the marker had a redish glow...like the color of blood...but far weirder...was that after you came into close contact with it...you heard...chanting...and other unhuman sounds...on top of that...the hanger controll room was freaky...and i noticed it the first time...like i WAS the marker...seeing images on screen that resembeled it...and the charecters scrawled on it...i also noticed the diffrence between nicole at this point and the before...seemed...less alive...btw...you'd think that the necromorphs wouldnt bother you in your attempt to return the marker...but nope...

did anybody else take the time to notice the decryption of the "code" on the marker...that was scrawled on a backlit board in hydroponics...in the first freezer area?...my reasoning is that...right at the end of the game...theres that code...and it quite clearly spells something...but i didnt pay any real attention to the decryption...so i wouldnt know what it said...but...much like portal...im pretty sure that the scrawlings of delusional religious fanatics might be an interesting read...it seemed that the further you progressed through the game...the more of it you saw...ch 12 was much like a sidewalk that was basically attacked by small children with chalk...or a jail cell in a funny farm...practically every surface had something written on it...im pretty sure that alot of it is just repeated gibberish...but!...the crew at ea have been real thurogh so far...so mabye there is a higher level of depth in the game's back story...right infront of our own eyes...we just never gave it any thought...

i've been trying to find all the logs...and i got about...5-7 left...you know...little things...none the less...the game minus the paranoia, is quite fun...the second play through is much easier...at first i had a hard time ajusting...but now i have the ropes...and 4 fully upgraded weapons...(plasma cutter, line gun, pulse rifle, contact beam)...the last boss was too easy with the contact beam...literally only shot him 5 times with it (the chest orbs with the pulse rifle)...and every other tentacle with the yellow orb...one shot kills... : ) ...

im running out of things to say...so im going to shut up now...but i hope i've added a little to this forum..."
Klein is not the good doctor, he is crazy, maybe even more-so than Mercer.  He is the one who killed the captain, he held a miner hostage and demanded the processing codes to get the Marker in cargo.  Yeah, he wanted to put the marker back into the ground, but he was killing all kinds of people to do it.
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Wolswor

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#10  Edited By Wolswor

His death made me angry...as soon as he walked in I thought "if you lead anything into this room you are an asshole hammond"  I then fought the brute with no stasis in that small cramped room. Not fun.