Thank you Giantbomb for interviews such as this. It is really neat to know the mindset of the developer. This makes me want a developer commentary integrated into the game such as what Portal 2 had with the Orange Box. I was hoping to see what implied metaphors about gaming Blow had, such as the candle video and the eclipse video, but he really seems to like players making up their own assumptions.
I appreciate the comments Blow made about your interview session at the end. Take a note from Craig Ferguson's past late night show and how a less canned interview made celebrities feel good about being on the show. People do not like having to go through the cookie cutter interview, and your viewers get much more out of the personal take on the interviewee.
I felt bad for @vinny when Scott loaded up the Luda Lander and laughed, mostly because that was an old version of the ship. Those overkill solar panels were nixed in the final. I guess they must have recorded this in the last week of January if it is a week after the Space X crash. GBEast has learned a lot since then. I'd like to see Scott try the final Luda Lander.
Time to start some sim racing reviews. It's the one major game category that Giantbomb overlooks. Dirt Rally was a really awesome and influential game for sim racing last year, but it never got a mention except for Drew playing the early access once.
"As it stands today, the quality of XCOM 2’s good elements made the game worth wading through some of its more infuriating problems." That sounds like 3 stars. I bet that the underlying game being good makes the problems even more frustrating.
So I am finally truly making the connection of Psychomantis assuming the will of the strongest will. I wonder if this series was supposed to pan out to a "true" final ending of combating the forces and pairing of Eli, Psychomantis, and the child army. Does anyone know if that was cut because of the drama in development? If things didn't go sour with Konami, I feel like the episodic nature of the series was primed for DLC to continue chapters of the story to fix these loose ends. Sorry if this sounds like it probably has been a debate that was deliberated probably four months ago, but it is just occuring to me now.
I'm gonna go ahead and assume that that isn't how people usually land spaceships. Well done guys.
This is something that is actually done, especially on Mars missions where having enough fuel to slow you down is a luxury. This one from the Odyssey took 78 days, but they were using aerobraking to make an orbit, not entry.
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