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Zlimness

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Zlimness

649

Forum Posts

25

Wiki Points

5

Followers

Reviews: 1

User Lists: 4

#1  Edited By Zlimness
@KaosAngel said:
" @WickedCobra03 said:

" Yeah, I tend to do the same thing as well.  I dunno, from what I have seen posting around on GAF is that most people are fine with the Giantbombers and love everything the 4 guys at Giantbomb do. "

Did you see the GT5 thread on NeoGAF?  They were pissed shitless at the Quick Look, and said it was a joke that's how GB represented the game. "
HAHA! I was going to crack a joke about how they're all pissed at GB because of the GT5 quick look and review score, seeing how GAF and GTP are the only places on the web that furiously defends that game. Guess I wasn't too far off.
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Zlimness

649

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Reviews: 1

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#2  Edited By Zlimness
@HubrisRanger:  I don't really mind expanding games per se, especially not RPGs. Bioware has done this in the past with Baldurs Gate and Icewind Dale in form of expansion packs with another 15-20 hours added, and recently with Dragon Age. All great expansions. So I'm not a stranger to this concept. But I prefer the way Rockstar and Bethesda handled the DLC. They didn't build the core game around DLC content in the same way as Bioware did with Mass Effect 2. It was basically; here's some more weird shit! That's what DLC should be in the end, just more stuff.
 
But I mean, some of the ME2 DLC was story stuff. Had I known they would release DLC that was integral to the main game, I wouldn't have bought it on release. I would've bought the GOTY edition or The Director's Cut if you will, how the game was intended to be played. I already had a great time with ME2, but I honestly expected the Shadow Broker DLC to be a part of the main game. It was a really important sub-plot in the first game, just like Cerberus. A great way of doing DLC for ME2 would have been to add new star systems with some cool new environments to explore. But they went and fiddled with the story and that's such a huge bummer to me. Maybe this content wasn't taken out, but it was most certainly planned in advance. I rarely go back to games several months after finishing them. Haven't played ME2 since March actually. So when Bioware eventually release Dragon Age 2 and Mass Effect 3, I'll wait until the games have been finished up in a neat and tidy "complete" package with all DLC included so I don't miss out on the full experience.
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Zlimness

649

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#3  Edited By Zlimness
@HubrisRanger:  It makes sense that publishers don't want to ruin a developer they just paid a lot of money for, I agree. But they also want maximal returns on those investments and EA is handling every studio they have with pretty much the same policies, regardless of what they produce: DLC is a thing. In some cases, Its not really that bad. Paying for more cars in Shift or new maps in Bad Company 2 is not entirely out of place in this day and age. But when it comes to stuff like the Mass Effect 2 DLC, I get extremely bummed out that they held back one of the major sub-plots from Mass Effect 1 in order to get some extra cash for it as DLC. Its not because I'm cheap and don't want to pay for it, but I wanted to play it when Mass Effect 2 mattered to me. I wanted it to be a part of the game when I played it. Not a half year after its release. I can't help to shake the feeling that I didn't get a complete experience with Mass Effect 2 since all the DLC either have important story stuff to it or extra NPCs that take part in the final mission. Its like moving into a house with no roof, and the construction workers show up a few months after charge extra for putting it up. Might be a good roof, but you still expect a house to come with one. That's not regular Bioware business to do that sort of thing.
 
In the end, I can see a clear line before and after EA bought Bioware. Mass Effect 1 was just released and Dragon Age was almost done. They released some extremely bad DLC for Mass Effect 1 and Dragon Age felt really oldschool but with some nasty DLC business shoehorned into the game, with quest givers stalking your camp screaming about DLC. Incidentally, I have played some Dragon Age 2 and its nothing like Dragon Age 1. Its all Destiny Warriors and console-oriented now, the little I played of it. I don't even want to fathom what kind of DLC that game will push on you. Experience points as DLC anyone? Dante's Inferno did it, so I wouldn't be surprised. Anyway, maybe EA didn't ruin Bioware. Maybe it was Muzyka who lost touch with the company's soul. But Bioware is just a shadow of its former self in my mind regardless of who ruined it. I bet my money on EA though.
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Zlimness

649

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#4  Edited By Zlimness
@TaliciaDragonsong:  If EA buys you, it's the kiss of death. I think the same applies to Bioware really. Give them a few more years, and EA has merged them with a bunch of other developers to make Need for Speed or a clone of something popular at the moment.
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Zlimness

649

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#5  Edited By Zlimness

Wasn't matter of IF Activision would shut down Bizarre, but WHEN. Its always sad to see a racing game developer go.

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Zlimness

649

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#6  Edited By Zlimness

Alan Wake. Its such a snoozefest. After all those years in development, its nothing more than an average shooter.

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Zlimness

649

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#7  Edited By Zlimness
@Jimbo said:
" Have a Tough Dude to stand at the front and get hit a bunch, have a Healy Dude to heal the Tough Dude, have a Magic Dude to kill everything hitting the Tough Dude & have an Opening-Shit Dude to get better stuff for everybody else.  Win. "
This.
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Zlimness

649

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#8  Edited By Zlimness

I hate exclusives, so good for those who didn't want to buy a PC or 360 to play ME2. They don't miss out on anything as far as the import character goes; that feature was reduced to basically having no impact whatsoever on the world. You'll just have less e-mails from Wrex to delete.
 
The game is more or less a direct sequel that ties heavily into the events of the first though. Not releasing the first game for those who didn't play that, is retarded. But Microsoft owns that one and EA couldn't care less about any sort artistic merit the series might've had, so its up to Bioware to patch together something coherent out of this clusterfuck. Maybe the exclusive content is just that.

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Zlimness

649

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#9  Edited By Zlimness
@KaosAngel said:
" Sometimes I wonder if people here even owned a PS2, but the more I post here...the more it seems that the users here are still in high school and well under 18. GT3 and GT4 had the same cycles, and both those games sold over 12 million.  GT5 Prologue is still the top selling exclusive for PS3 with 5+ million sold worldwide (a feat no Forza game has done yet). This is how the GT cycles work.  People are acting surprised when GT3 and GT4 had the same news. "
What "cycles" are you referring to? GT1-3 were brought out with 2-year gaps. GT4 was delayed a year so it would been out 2 years after GT3, had it been on time. 
 
btw, I played GT on both the PSX and PS2, I certainly don't remember a GT game ever being this long in production.
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Zlimness

649

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#10  Edited By Zlimness

I guess that means Sony were serious about the PS3 sticking around for another 6 years according to their 10-year plan.