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Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
Professional gaming is the world where players make a salary by playing games for a professional eSport organization. The professional gaming scene is built upon tournament managing organizations like TheCGS, ESWC, WCG and their sponsors.
A collectable power up which increased the damage output of the player. Introduced in Quake, and since then has been a key factor throughout the whole franchise.
The engine for the original Quake, written by John Carmack and Michael Abrash.
QuickLoad allows the player to rapidly load their progress in a video game, generally is most seen in computer games.
Quicksave allows the player to save their progress in record time at the push of a button. It is more commonly found in PC games than in console games.
Radial Menus are menus that appear in a circular pattern to display the options the player has.
A portion of a shooter or action game where players are forced into an on rail shooting sequence.
Ranked Matches are commonplace in today's online world, and offer various distinctions over un-ranked/player matches.
RMT's are the concept of spending real money, for items within a game, common to the free to play market
Games that make records. Often records like most played game, or critically acclaimed. There have been gaming records since the says of Pong and the Magnavox Oddysey.
Games that feature two teams; one red, one blue.
Red Book is a set of specifications for audio CDs. For games it refers to early CD-ROM titles with background music recorded and played back as audio tracks, instead of being generated by the hardware. Its called Redbook Audio because the book that lays out all the specifications has a red cover.
Reloading is the action of replacing the ammunition magazine inside a gun. It adds a touch of realism to most modern shooters, and a certain amount of tension when a player is forced to reload while under fire.
Some games are only available at a specific retailer.
A joke phrase that was originally coined by Will Wright for a loading screen in SimCity 2000.
A Rocket Jump uses the explosive force of a rocket to launch the player high into the air, usually at the expense of some of his health.
Classic form of numbering that gives things a more regal feel.
A menu system which utilizes objects in a room to represent menu choices. Often the camera will pan around the room to each option as the player navigates the menu.
The only aquatic enemy type in Quake. Hangs out in small schools and aggressively assaults the player when they enter the water. Easy to kill, but troublesome in numbers. Not at all unlike to the Rottweiler enemy type, really.
Basic, obnoxious dog enemy. Likes to chase, bark, jump, and bite. Quick moving but low on defense, they go down quickly with a well placed double barrel shotgun blast.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
What do you mean? Everyone knows you run faster with a knife!
Worship of the devil or devil-like deities such as Diablo. Satanism is often associated with the sybol known as the pentagram and arcane rituals.
Quake's only airborne enemy, the ghastly Scrag assails players from above with corrosive globules of green sputum.
While screenshots were possible in many games using third-party programs, many games have official use for screenshots. Whether that be being able to take them, and have them uploaded to the internet or your hard drive, or have them serve in game purposes.
Most achievement systems allow developers to hide certain achievements, obscuring details about them until a player has earned the achievement.
A Secret area is a place hidden that few will find unless they know where to look.
So you made a fighting game, and the direct sequel is a hack 'n' slash action game? Wait, what?
Most difficult to kill non-boss enemy type in Quake. Attacks with a ferocious melee attack in addition to a ranged lighting bolt. Takes half damage from rockets and grenades.
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