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Giant Bomb Review

153 Comments

Assassin's Creed: Brotherhood Review

5
  • X360

Ubisoft's distinctive murder adventure series gets better and better with this continuation of Assassin's Creed II.


 Nothing is true, everything is permitted.
 Nothing is true, everything is permitted.
It’s been an interesting process watching Ubisoft figure out the Assassin’s Creed games. The first was a bold, if not entirely sure footed venture that, while hampered by an eventually laborious lack of variety and an abundance of rough edges, still established an interesting sci-fi premise and showed the promise of the fluid, stealth-driven open-world mechanics beneath it all. Things really started to click with Assassin’s Creed II, which sanded those rough edges smooth. Assassin’s Creed: Brotherhood, while so dependent on the story, setting, and basic technology of ACII that I have repeatedly insisted Ubisoft made a mistake in not calling it Assassin’s Creed II: Brotherhood, is the most assured entry in the series so far, even if it’s not the most evolutionary.
 
If you finished Assassin’s Creed II, you no doubt have some burning questions about just what in the holy hot hell is going on in this universe, which has pretty rapidly escalated its already tripped-out, high-concept premise of ancient, clandestine groups of Templars and assassins using genetic memories to hunt down powerful artifacts of mysterious, even more ancient origin. Picking up right where ACII left off, Brotherhood sees Ezio doing a victory lap of sorts after recovering the Pieces of Eden and learning a bit about their true nature. While he finds some time for the ladies, it’s not long before a new Templar threat, in the form of the categorically creepy Borgia family, is literally knocking on his door, stealing the Apple of Eden, destroying his country villa, and further shattering the remains of the Auditore family, all in dramatic fashion. With the Apple in their possession, and the backing of the Pope himself, the Borgia have absolute power over Rome, and Ezio spends the grand majority of the game systematically sabotaging their power structure while also gaining the support of the people of Rome for his own chapter of the assassin’s guild. 
 
Several key supporting characters from Assassin’s Creed II return here, including Ezio’s sister Claudia and his love interest Caterina Sforza, as well as the historically unfettered caricatures of Niccolo Machiavelli and Leonardo da Vinci, all of whom are given room to develop. Though you’ll spend more meaningful time here playing as Desmond than in the first two games combined, his story mostly bookends the main narrative, exploring his burgeoning relationship with his ragtag team of modern assassins and hinting further at just what in the holy hot hell is going on in this universe. Frankly, I found myself so engrossed in the nuts and bolts of the world itself that a lot of the specific story beats were kind of a blur--I was less interested in the specific whos and the whys of my murderous pursuits than I was the actual execution. In a way, the predestined nature of Ezio’s story makes it not really matter in the grand scheme, though the final moments with Desmond left me feeling baffled by the mop of loose ends it rather deliberately leaves cliff-hung.
 
 The kills come quicker in Brotherhood.
 The kills come quicker in Brotherhood.
A quick intro video recaps the big bullet points of the story so far for those who haven’t kept up or simply forgot. Similarly, the first several hours of Assassin’s Creed: Brotherhood are uncharacteristically linear, spending ample time easing you into the particular feel of the Assassin’s Creed movement and combat, while also introducing you to the new stuff. The basic handling no different from Assassin’s Creed II, and by and large, you’re performing the same types of tasks--sneaking through the dense streets and gymnastic rooftops, coolly tracking and assassinating specific targets, and juggling groups of enemy combatants. The group combat has never been Assassin’s Creed’s strongest point, though Brotherhood streamlines it in a way that makes stringing together one-hit kills an absolute breeze. This allows you to chew through your enemies, which, in kind, lets the game throw more enemies at you. It doesn’t really address the fundamentally shallow feel, but the satisfaction of watching Ezio fluidly conduct his dark business certainly helps take some of the edge off.
 
A lot of the activities introduced in Assassin’s Creed II are expanded on, or at the very least, multiplied. The real-estate angle from ACII has been opened up to let you purchase dozens of blacksmiths, art dealers, banks, and clothing stores, all the way up to actual Roman landmarks like the Pantheon and the Colosseum, with each purchase increasing your periodic income. Before you can start getting your Monopoly on, you need to rid the area of the Borgias' corrupting influence by destroying their tower in the district, a task which adds a little assassination mission to the tower-climbing business that has been an Assassin’s Creed staple. Unlike Assassin’s Creed II, you can now replay any story mission out of order, and each mission now has a secondary win condition, such as never breaking stealth or executing enemies in a specific fashion. There are side missions and challenges to be taken from thieves, mercenaries, and courtesans, a fun series of missions tasking you with stealing, using, and destroying some fantastical da Vinci-built war machines that the Borgia have in their possession, pickpockets and Borgia agents to chase around the city, shop-specific collection goals, and just a load of posters, feathers, flags, and treasure chests to be collected. At a certain point, the world of Brotherhood opens up, and it kind of never stops blossoming, and it constantly introduces something new to do. When you pull up the map to try and decide what you’re going to do next, it can be downright overwhelming. This is not a short game, and while I didn’t stick to the critical path, I probably spent a good 20 hours with Assassin’s Creed: Brotherhood, and the mad completionists out there will surely put that number to shame.
 
 Leonardo has some wonderful new toys for you to play with.
 Leonardo has some wonderful new toys for you to play with.
Depending on your play style and how much time you spend on all the stuff outside the main story missions, it might be a while before you get to start recruiting and training your own brotherhood of assassins, something that’s new to Brotherhood and easily my favorite addition. As you’re running your vicious errands around Rome, you’ll find citizens fighting it out with the corrupt city guards, and if you rescue them, they’ll pledge allegiance to your cause. Once recruited, you can earn more money and build up the experience of your individual assassins by sending them out on jobs across Europe. Any assassins that aren’t out on assignment, though, can be used to take care of any enemies you don’t want to dirty your hands with, simply by targeting the enemies in question and tapping a button. It really compounds the cool confidence Ezio has when you watch him raise his hand and then calmly stroll by as his minions appear out of nowhere and explore his enemies’ head and body cavities with various razor-sharp implements. Through the entire game, it never failed to elicit a satisfied chuckle from me when an assassin would just hop out of the nearest haystack or simply fall from the sky ready to do some pro-grade stabbin’, but there are a number of missions designed to necessitate their use. The only adjustment in Brotherhood that cut the wrong way for me was the decision to put horses inside the city limits. Rome is a massive city with significant tracts of open space that are well-suited for short bursts of the kind of horseback riding seen in the previous games, but they just don’t fit in the dense alleys and abundant staircases of the city’s urban centers. There’s even a new fast-travel system that doesn’t shrink the city too much, but which makes the horses feel at least somewhat redundant.
 
The biggest gamble in Assassin’s Creed: Brotherhood is the new multiplayer mode, which goes to some pretty clever lengths to adopt something recognizable as the Assassin’s Creed gameplay into a player-versus-player experience. The premise here is that all of the players are Abstergo trainees being taught in the ways of the assassins with networked Animus scenarios designed to help them better understand their enemy. This makes room for the biggest contrivance in the multiplayer, albeit a necessary one. Games can support up to eight players, and as such, there are eight different player models to choose from, and only one player can use one of those models in any given game. The levels are then populated exclusively with benign AI versions of the models, providing you with crowds of pedestrians to blend in with. There are a few different free-for-all and team-based configurations, but the basic idea is that everyone is given a specific player to assassinate, making everyone both hunter and hunted, creating this cat-and-mouse Mobius strip of sorts. In addition to your target’s face, you’re also provided with a simple directional compass that provides a general idea of where and how far away they are, though at a certain point you have to use your skills of observation to figure out who’s a real person and who’s AI. 
 
 Hakuna Matata!
 Hakuna Matata!
That you’re constantly looking over your shoulder creates a terrific sense of tension, and there’s an interesting dynamic of balancing how quickly to approach your target without betraying yourself as a live target to whoever’s hunting you. The whole thing’s outfitted with a persistent experience system that grants you rechargeable abilities like a brief sprinting boost and additional slots to have multiple abilities active at once. It probably ends up working better than it really ought to, and I’ll admit that I found it particularly satisfying to be able to shout “UH!” at my live opponent as I slipped a dagger into his ribcage, though it’s still more of a novelty than a serious multiplayer contender. There’s good variety in the small number of maps included, but there’s not many of them, and the four modes don’t cover much ground. More importantly, with the tools provided, it’s remarkably easier to hunt down your targets than it is to evade assassination, and it makes the experience feel a little lopsided.
 
Brotherhood lacks that generational leap we saw from Assassin’s Creed to Assassin’s Creed II, but it more than makes up for that with a full-bodied single-player experience teeming with interesting gameplay additions and a risky multiplayer component. Even more surprising than the single-player experience is the addition of a competitive multiplayer game that, through some downright acrobatic contrivances, manages to make the cat-and-mouse core of the single-player work with live opponents. For fans of the series Brotherhood is no optional sidebar; this is as significant an entry as either of its predecessors. It’s also about as fun as Assassin’s Creed has ever been.

153 Comments

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kalmis

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Edited By kalmis

Was starting to wonder where the GB review was.

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louiedog

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Edited By louiedog

Great review, I'm now way more interested in picking this up than Black Ops. Also, I called it. I wish I'd bet more. It seemed obvious the way Ryan was gushing about the game, although I'd have been screwed if the late game had sucked. Ryan doesn't gush. When he likes stuff he sounds appreciative, but talking about this game he sounded like he was in love.

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zombie2011

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Edited By zombie2011

After the Quicklook and seeing Rome i want this game so fucking bad. I regret buying Black Ops, i should have waited for this. 

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Animasta

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Edited By Animasta
@patrick said:
" @IrishBrewed said:
" Someone is a obvious fanboi, this is obviously the same ol' game....pass "
Only on at Giant Bomb is where adding an entire multiplayer system completely irrelevant! "
the multiplayer system that is basically the ship?
 
I think I'll pass; AC2 was fun for a while, but the ending was one of the most retarded things I've ever seen :/
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RampageAssassin

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Edited By RampageAssassin

Roll on Friday .... UGH UGH !!

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Jayzilla

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Edited By Jayzilla

I have only played a few hours of it so far, but it is a ton of fun and there is WAY more single-player game here than I thought there would be. I am glad I thought it was multi-player only and was skeptical, because waiting for this game would have killed me otherwise.

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MeatSim

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Edited By MeatSim

Multiplayer doesn't interest me but i'm sold on the single player again.

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betabetamax

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Edited By betabetamax

GOTY!!!!  Its so nice playing this after being soooo disappointed by Fable.  

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fjordson

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Edited By fjordson

Whoa, did not expect five stars. It's certainly neat, but it feels more like an AC II expansion pack than a standalone game.

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napalm

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Edited By napalm

Face and neck stabbing. UH UH UH UH UH.

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Vorbis

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Edited By Vorbis

Ryan just sounded so psyched during the quicklook, had to guess he was enjoying it more than AC2 and I'm glad to see that didn't change when he got onto the MP. Definitly picking it up.

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Onigenko

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Edited By Onigenko

Oh goddamnit. I love my money, why do you have to take it away from me? :(

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wolf_blitzer85

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Edited By wolf_blitzer85

HOLY HOT HELL  BATMAN BATMAN BATMAN!
 
Goddammit, why couldn't it be 4 stars!?!?!
 
I can't wait to hear all the bitchy mcbitchertons out there ready to attack this review because it got five stars. I mean Ryan is obviously a fanboy for thinking this was a good game right?

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gabeq224

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Edited By gabeq224

fucking shit, lost 750 on this

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dvorak

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Edited By dvorak
@Sinkwater said:
" I hope there are more cities than just Rome. "
The difference though, is that in this game, Rome is fuckin' BIG. Easily the size of 3 ACII cities.
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blair

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Edited By blair

Rad.  I'm so glad that Ryan liked this so much.  I'm going to pick it up in the next couple days.  Looking back, I had a ton of fun with ACII and hopefully I'll feel the same about this one.  I was a big fan of financing that city in ACII and I'm excited to do the same to Rome.

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OneManX

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Edited By OneManX
@Laketown said:
" @patrick said:
" @IrishBrewed said:
" Someone is a obvious fanboi, this is obviously the same ol' game....pass "
Only on at Giant Bomb is where adding an entire multiplayer system completely irrelevant! "
the multiplayer system that is basically the ship?  I think I'll pass; AC2 was fun for a while, but the ending was one of the most retarded things I've ever seen :/ "
Yeah the multiplayer game that NO ONE was talking about until this game was announced? 
 
On topic: Saw this one coming a mile away, but I dug ACII and any reason to hop back into that world, i'm in.
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Spiritof

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Edited By Spiritof

I called it.
 
Scored a cool 60,000.

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ashton

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Edited By ashton

hmm this is one of the more positive reviews out there, but i think its the most accurate. i believe these guys more than anyone else out there

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Capum15

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Edited By Capum15

Nice review, bought mine on release (huzzah for coupons!) and am loving the hell out of it. Spamming three Assassin Bars and watching just a huge group of assassin's materialize out of no-where to stab a bunch of guards is awesome. I even watched the quick look as I was stabbing dudes. That is basically worth the price of admission.

Also, for any mission involving not being seen, three assassin apprentice bars will straight-up win the mission for you. Just call two groups in at a time (keep the last as reserve in-case things go South) on guards and carve a path without lifting a finger. Used that tactic while escorting a Senator dude, I just sat back and laughed for basically the entire mission.

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metalmoog

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Edited By metalmoog

WTF GBomb? If Assassin's Creed Brotherhood took the awesome things of AC2 and made them better while removing the bad shit, how does this game get a 5 and Black Ops gets a 4 for doing the exact same thing? Weaksauce.

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Bones8677

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Edited By Bones8677

Wow, not only do people bitch when bad games get bad reviews, but people now bitch when good games get good reviews?

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Bones8677

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Edited By Bones8677
@MetalMoog said:

" WTF GBomb? If Assassin's Creed Brotherhood took the awesome things of AC2 and made them better while removing the bad shit, how does this game get a 5 and Black Ops gets a 4 for doing the exact same thing? Weaksauce. "

Because Jeff reviewed Black Ops, not Ryan. And he didn't feel that Black Ops was better than MW2. Also, AC: Brotherhood and Black Ops are two completely different games.
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nail1080

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Edited By nail1080
@dvorak said:
" @Sinkwater said:
" I hope there are more cities than just Rome. "
The difference though, is that in this game, Rome is fuckin' BIG. Easily the size of 3 ACII cities. "
Yup, only 1 city...Rome....and once you enter the city you never leave. I feel like this was a lazy sequel, would have preferred if they took 2 years to make a brand new looking and feeling game.
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Jost1

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Edited By Jost1

I CAN'T FUCKING WAIT.

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hexx462

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Edited By hexx462

Only had about 30 minutes of free time last night so I decided to dive into the multiplayer.  It's so intense, I haven't enjoyed multiplayer in games for a long time so it was great to play some fresh. Can't wait to take a dive into the single player this weekend.
 
@metalmoog I love how people get so bent out of shape over review scores. Yes Ryan gave it 5 stars, it means he liked the god damned game. Imagine that someone enjoyed something a lot! It has zero bearing on the quality of a game like Black Ops.

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foggel

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Edited By foggel
@Spinx said:
" Good thing i didn't bet on this one. "
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Edited By Vao

lol, damn this game slapped me in the face, wasn't really expecting much because all the press was about the multiplayer, however from the quicklook and reading the reviews this is added to my list of must play games soon :p i loved both AC and AC2 and anything that happens in that world is a must for me. 

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zymase

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Edited By zymase

Giant Bomb reviews:  twice the holy hot hell!  

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Edited By misfittoy

This is great news.  All I had heard about for the longest time was the multiplayer.  Knowing the single player is this engaging and continues the story of the previous two I will have to pick it up.  I just finished AC II so I think I'll wait for a sale on this one.  As awesome as the world is you need those breaks.
 
P.S. - I agree Ryan, Assassin's Creed II: Brotherhood would have been better.  By itself it sounds like a spin-off.

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ObsideonDarman

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Edited By ObsideonDarman

Excellent Review Ryan! Definitely gonna pick this one up at some point

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Zanthox

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Edited By Zanthox

I've beat AC and AC2, but didn't like them very much, so I wasn't very interested in Brotherhood... But I played the multiplayer beta and that was aaammmaaazing enough to make me want it.

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DougQuaid

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Edited By DougQuaid

God damn! I cannot wait to get my hands on this in a day or two! 
  
It's nice to see there's hope for quick turn-around games like Brotherhood.  I'm really glad Ryan enjoyed the shit out of this.

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matti00

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Edited By matti00

Never realised until I watched the Quick Look that I am fucking ready for more Assassins Creed, gonna have to get this next week.

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citizenkane

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Edited By citizenkane

Damn, I wish I had enough money to but this game.  Oh well, I'll just rent it through GameFly for a month.

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Nekroskop

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Edited By Nekroskop

I give it 5/5 UHs 

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PK_Koopa

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Edited By PK_Koopa

Can't believe I have to wait till christmas before I buy this game
also:
@foggel said:

" @Spinx said:
" Good thing i didn't bet on this one. "
"


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RsistncE

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Edited By RsistncE

Reviews on this site are so fucking useless for making informed buying decisions haha.

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ADeeyore

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Edited By ADeeyore

Too bad there's no mention of the new badass crossbow.  Extra ammunition for long range assassinations, plus you can run and gun as well as defend and counter with it!  My new favorite weapon!

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Astiaks

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Edited By Astiaks

Assassins Creed 2 was definitly one of the best sequels ever made. Now i am sure that this game is great in terms of gameplay and presentation but the sad thing is that the story won't have the mystery that the first and second game had. A lot was revealed in Assassins Creed 2. But there are parts were you play as desmond in the modern time. Maybe that will add some spice to the story but it sure won't be as mysterious as the second game.
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SBYM

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Edited By SBYM

Gah! Me want game.

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JJOR64

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Edited By JJOR64

Fuck.  I need to get this game now.

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august

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Edited By august

Well I do love adventures, and I do love murdering!

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landon

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Edited By landon

Love me some AC. Can't wait till I get my hands on this.

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Agent47

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Edited By Agent47
@RsistncE: Well if you know their ratings system when they award 5 stars they are basically saying :This games isn't perfect but it is definitely worth $60
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decku

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Edited By decku

doesn´t make any sense, he gave 4 stars to assassins 2 and gives 5 to this,don´t get me wrong this is a great game but not as a big improvement like the previous,they both are 5 stars, anyaways still like your vision of gamming sir ryan...

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hatking

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Edited By hatking

Alright, how many of the rest of you ctrl F'd "UH"? 
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matrix_hiei

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Edited By matrix_hiei

This game is incredible, and I've been loving the multiplayer. Game of the year contender for me.

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wonderhare

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Edited By wonderhare

WHAT THE -
 
5 uh's?! SOLD.