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Giant Bomb Review

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Bayonetta Review

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  • PS3

Much of the potential of Bayonetta--potential that's realized on the Xbox 360--is lost to technical issues on the PS3.

There are a lot of words that could be used to describe Bayonetta, the new action game from PlatinumGames, but the phrase I keep finding myself going back to is “fucking ridiculous.” Before you call the expletive unnecessary, consider the titular lead character. Bayonetta is a roughly 10-foot-tall amazonian librarian-slash-dominatrix with a posh, saucy English accent dressed in a skintight outfit made of her own hair. She spends most of her time luring angels out of heaven so she can murder them using her sexy stripper dance moves and her guns, two of which are attached to the back of her stiletto heels. Imagine Ulala with a mean streak in skintight black leather, and you're almost there. There's a permeating hypersexuality here that could be derided as being deeply misogynistic just as easily as it could be hailed as a beacon of post-feminist self-actualization, except that the absurdity in Bayonetta is so bone-deep that it doesn't really matter one way or another. What matters is that Bayonetta is an action game bursting at the seams with enthusiasm, a game that celebrates Japanese game conventions--with ample nods to both Sega's and Capcom's back-catalogs in particular--and then pushes them to their breaking point. Even if you don't like what it's doing, you kind of have to respect the way it does it.
 

771293-picture_9_screen.png
 Bayonetta: The Real Bullet Witch. Also, The Real Roxanne.

The action in Bayonetta takes the baton from games like Devil May Cry. It then hurls that baton off a cliff, tears off all its clothes, and then jumps after the baton, laughing maniacally the entire time. Primarily using a punch and a kick button, with the occasional swirl of the analog stick for more advanced moves, you'll produce a nearly infinite string of consistently outlandish combos, the best of which turn Bayonetta's hair-suit into gigantic fists, feet, or monsters that reduce your enemies to red paste. These moves also temporarily remove strategic bits of Bayonetta's outfit, furthering the game's peculiar stripper theme. Your guns are good for ranged attacks and generally just add to the fun, much like the torturous finishing moves you can perform that manifest iron maidens and guillotines for you to punish your foes with. Also key to the experience is Witch Time, which activates automatically when you dodge an enemy's attack at the last possible moment, and momentarily slows everything else in the world to a crawl. Usually Witch Time just serves to give you the advantage in a fight, though you'll occasionally need it to progress past certain obstacles. There are also a few fights that take place entirely in Witch Time, which add another layer of slow-motion chaos to the already overwhelming action.
 
Despite how manic the fights can get, Bayonetta is surprisingly approachable, though don't take that as a euphemism for “easy.” As similar as it is to your Devil May Crys or your Ninja Gaidens, Bayonetta rewards good timing more than it does rote combo memorization, making it a less technically demanding experience without shorting you on the difficulty. It definitely scolds you for dying, putting a permanent mark on your record that has an adverse effect on your overall score, but it also gives you the tools to avoid it. You'll gain access to additional weapons like a katana and alternate guns as you progress, and you'll also collect halos (which look suspiciously like the kinds of rings Sonic the Hedgehog can't seem to get enough of) that you can spend on new moves and various lollipops that restore health, make you temporarily invincible, or give your attacks more punch. Yup, Bayonetta's health item is a lollipop. Deal with it. Additionally, each chapter wraps up with a weird little shooting gallery game where you can earn more items and halos. You'll also gather colored regents that you can combine into the same stuff that you find in the shop, though I found this stuff to be relatively rare, and the menu interface for the whole process is kind of confusing.
 
1239085-t_bayonetta_vp_gt_hd_123_screen.
 It's a terrible screenshot, but trust me, this part is nuts.

The game breaks up the rhythms of group fights and multi-life-bar-bearing boss encounters with big, amped-up homages to Sega arcade classics like Hang-On and Space Harrier. They're both awesome sequences, some of the game's most memorable, but they're just the most obvious examples of Bayonetta's almost subconscious reverence for classic Japanese game culture. Mostly, though, Bayonetta keeps you on your toes by constantly pushing just how over-the-top everything about it is. You're just as likely to fight a freaky two-headed dragon while half-naked on the side of a church that's spinning through space as you are on terra firma. When that's your standard, it's possible for just about anything to happen, and in Bayonetta, it usually does.
 
Visually, Bayonetta is defined by a constant state of information overload. In the rare moments that the camera's not voyeuristically twirling around Bayonetta's suggestively gyrating figure as she smashes a cherub-faced angel-monster, you can actually appreciate the incredible detail on Bayonetta herself, the dizzying complexity of the intricately choreographed dance-fight sequences, the unsettling enemy designs that graft familiar angelic imagery and bits of Renaissance marble onto a menagerie of hideously meaty bird-creatures and golems. There's a lot of craft in Bayonetta's whole rococo steampunk aesthetic, but it's just as impressive that the game performs so well when it's awash in layer upon layer of crazy effects, while all of it moves at just below the speed of light. It can be a transcendental experience, if it doesn't give you a splitting headache.
 
There's a big, crazy, reality-threatening story in Bayonetta, but it's so inscrutable that it's really not worth trying to sum up here. That doesn't stop the game from spending an inordinate amount of time dwelling on prophecies, the agents of heaven and hell, forgotten identities, parallel planes of existence, misplaced revenge fantasies, and epoch-spanning conspiracies. I'd admonish Bayonetta for its lengthy, corny, dialog-heavy cutscenes, but it kind of emphasizes just how Japanese this game is. Plus, the oddly staged dialog scenes are consistently paired with some of the most outrageous cinematics I've seen in any game, the kinds of unbelievable moments that whip right past awesome on their way to hilarity. There are plenty of occasions where you'll have to quick-time your way through a cinematic, but often they're so intense that you'll be grateful when you can focus your energies on keeping up with just what in the holy hot hell is going on.
 
1238957-t_bayonetta_combat_montage_gp_gt
 Bayonetta is the rare game that can make you grin and grit your teeth at the same time.

Bayonetta even sounds crazy. Giant Bomb's own Jeff Gerstmann rather adroitly described Bayonetta's sound design as akin to being on the chaotic floor at the Tokyo Game Show--just a cacophony of battle cries, gunshots, and weapon clashes with a layer of Japanese vocal pop idol music, soaring orchestral chanting, and synthy sushi-bar jazz underneath. While the words they are saying are borderline gibberish, the voice work is actually pretty good, with Bayonetta in particular benefiting from the assertiveness of her speech.
 
Unfortunately, most of the kind words I have for Bayonetta are reserved for the Xbox 360 version, as the PlayStation 3 version suffers from crippling performance issues. Load times are bad, even popping up when you're simply cycling through options on your inventory menus, but what really kills it is the way the game stutters and chops through the action, dropping frames and bogging down at an almost constant rate. In another, significantly less intense game, it's something I might be able to let slide. But Bayonetta's gameplay, and even its cinematics, put such a premium on speed and precision that the experience on the PlayStation 3 is thoroughly compromised. Let me be totally clear here: if you have the option between the two consoles, consider the PlayStation 3 version to be nonexistent. If the PS3 is your only option, well, proceed with significant caution, or hitch your hopes on the notion that Sega might, someday, release a patch to address these issues.
 
For as many different games as Bayonetta specifically recalls, there's really nothing quite like it. It carries a certain amount of the same technical appeal as Devil May Cry, while marrying it with the deliberate quirk of something like No More Heroes. It's definitely going to be a divisive game for many, but whether you like it or not, I have a feeling that the developers made exactly the game they wanted to.

83 Comments

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Enigma_2099

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Edited By Enigma_2099

I bought it finally.... for $10.


I REFUSE to pay full price for a broken game.

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skyrender4

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Edited By skyrender4

I'd like to thank the review sites for the separate reviews pointing out the poor quality of the port.  This is the first time I've actually rooted for a game to bomb in sales.  I would've actually responded to this better if they'd have kept it a 360 exclusive rather than pull this money-grabbing hack job.
 
I've temporarily sworn off all product Sega as I'm loathe to give the company any more money than I already have.  I'm sure there'll be plenty of games from non-crappy developers to fill that void.  Good job screwing over users on the console that will sell the most copies of this game.  :-/

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SilvarusLupus

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Edited By SilvarusLupus

If I remember correctly, Japanese titles do not sell very well on the 360, but they do on the PS3. Bayonetta sells are actually higher on the PS3 than the 360 right now despite everyone knowing the faults of the game. I think there are more "hardcore gamers" (being sarcastic here) on the 360 so they tend to not go for the crazy Japanese games that come out on the system. 

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Enigma2099

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Edited By Enigma2099
@Ujio:
Kinda pathetic that Kamiya and co couldn't be bothered to do it themselves... don't you think? Or are you just going to COMPLETELY absolve him of any wrongdoing whatsoever?
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Media_Master

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Edited By Media_Master

This game needs a patch badly.

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Linkyshinks

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Edited By Linkyshinks

 @Xeiphyer said: 

@Octaslash said: 

@Globox82 said: 

" Props for a good review. Unlike with most of the sites that overhype and overrate this game, 4 stars seem realistic and fair "

I think the praise is well deserved. Care to explain why any of those sites are unfair? "
I wouldn't say bayonetta is a 5star game. The camera has a tendency to go directly behind a tree, making it impossible to see, or similar to ninja gaiden, you often get hit by enemies that are far out of the screen and can't be seen even though the camera is quite zoomed out, getting hit by an enemy often results in you losing around 20% of your HP, and usually you will end up getting hit at least once more after that.   The trees should be going transparent as in other games to allow you to see through them, and it should be automatically panning and tilting so that all enemies are within view. Since the combat is so intense and fast, controlling the camera is impossible.   My other big concern with the game is the lack of explination on some aspects of the game, especially some of the harder parts, but they go into lengthy detail explaining very basic and obvious things.   As Ryan mentioned, there are some 'puzzles' where you need to use Witch Time to continue. For example, there are golden wall type things that react to you hitting them, each hit lights it up and once full something happens, such as opening up to allow you to pass or becoming a bridge. There are statues that you can activate that shoot a bolt of lightning at you so you can dodge and activate witch time. What they don't tell you is that after activating the statue, you have up to 10 seconds before you press X again to summon the lightning on yourself. This resulted in much frusteration because the statues are fairly far from the golden walls, so trying to run to them and combo them onlu to have witch time run out was very annoying.  Anyways, Bayonetta is an amazing game, but I think other videogame sites hand out perfect scores way too easily to please their fans. Everyone wants to see their favorite games get 5/5's and it makes people like the website more when they do it. Giantbomb gives accurate reviews. "
 
Eh : /, there's counter indicating just how much time you have once you activate a statue.
 
I've never had any issues with the camera on the 360 version, it always works for me, objects go transparent instantly.  
 
Maybe this transparency effect takes longer to kick in on PS3?
 
I think good spatial awareness and tactics are needed, I don't have any issues with NPC's off screen, I know exactly where they are most of the time and evade out and target with guns, approach then kill.     
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nurbs

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Edited By nurbs

XBOX 360 Bottleneck!

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Shadow

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Edited By Shadow

.........it's a DLC add-on?

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bhhawks78

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Edited By bhhawks78
@MAST said:
" @bhhawks78 said:

"Being long winded and repeating yourself isn't a good replacement for being correct.  Go troll elsewhere. "

Yeah, that's basically how I expected you to respond. I guess there isn't much else for you to say when someone comes along and makes everything you said look completely ridiculous.  Alright, I think I trounced you enough with my last post. I'm going to quit embarrassing you now. Have a nice day!=) "
All you did was repeat the same incorrect nonsense, you might want to see a professional about your psychosis...
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Turtlemayor333

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Edited By Turtlemayor333

These comments were just too easy to see coming. As a multi console owner, 90% of the time I'm getting any given multi platform game on the 360. It's dumb to say every PS3 game is as screwed up as Bayonetta or Orange Box, but it's been common knowledge for years that the 360 version is generally going to have a performance advantage, if only a small one. People who only own one or the other only get screwed over in rare cases like this.

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Nettacki

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Edited By Nettacki
@bhhawks78 said:
" @MAST said:

D


 
BLAH BLAH BLAH "
 Being long winded and repeating yourself isn't a good replacement for being correct.  Go troll elsewhere. "
Did you even read what he said? I think he had a point.
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bhhawks78

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Edited By bhhawks78
@MAST said:

D


 
BLAH BLAH BLAH "
 
Being long winded and repeating yourself isn't a good replacement for being correct.  Go troll elsewhere.
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bhhawks78

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Edited By bhhawks78
@MAST said:


 
 
@bhhawks78 said:

" Wow @ idiots who don't realize how many games perform like crap on the ps3 compared to 360 (due to lead sku/the cell being a bitch to work with) "
  Really? How bout you list off these "many" games? Like I said in my past few comments. I've played hundreds of games on the PS3, and I've only come across a couple (maybe 3-4) multiplatform games that have issues on the PS3, but don't on the 360. This problem is way rarer then people like you think. I'm willing to bet that if you list off some of these games, it'll mostly be crappy, movie based games. Or games that received 30-50 on metacritic for both consoles. It's easy to find shitty games if you really want to. But overall, the PS3 doesn't have that many crappy port jobs. People like you just focus on the rare failures so that you can say "See! The PS3 sucks! It's impossible to work with! 360 rulze!!111!!" All you have to do is look at 2009 and see that the PS3 can give the 360 a royal spanking when it wants to... :P "
 Ps3 sucks?  Not in the slightest, Uncharted 2, Demon Souls, Infamous, and Ratchet and Clank were all in my top 10 games of the year.  To ignore the fact that the cell makes it a bitch for devs to port to Ps3 a bitch without screwing up isn't debatable.
 
This is just graphical issues not online issues.
  
Both Assassin's Creed games look vastly better on 360.
Orange box is borderline unplayable on Ps3
Ghostbusters has awful textures on ps3
Dragon Age has massive framerate issues on Ps3 (even though it has better textures that 360)
Bayonetta is a broken game when you combine the framerate issues and style of gameplay.
NBA street homecourt - massive framerate issues on ps3
Sturmovik (spelling?) birds of prey had massive screen tearing on ps3
 
These are just off the top of my head.  The majority of the time despite having more raw power Ps3 version's of multiplatform games just blatantly look worse, if that makes you so angry and you can't accept that just don't read reviews that compare versions, because some of us want the information and want to avoid your fanboy tears.
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Ujio

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Edited By Ujio
@Siris: I totally agree with what Snipes said. Trying to justify SEGA's bad programming because of how Sony built the PS3 is a cop out. That argument holds absolutely no water when you have other developers like Naughty Dog or Insomniac taking full advantage of what the system has to offer and has no problems at all making games look and play great. Granted they're 2nd party devs. but that's irrelevant since they're programming on the same platform that SEGA is yet SEGA comes up short-handed. Again, if SEGA can't grasp the intricate nature of the PS3 when other developers have no problems at all then that deficiency would lie with SEGA and not Sony.
 
If they're unable or unwilling to learn the architecture for the PS3, well, that appears to be just piss poor decision making on their end, and you can't blame Sony for SEGA's ineptitude. Other developers are programming just fine for the PS3 so that's no excuse.
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Nightsearch

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Edited By Nightsearch
@Styl3s said:
" This is why i get most third party titles on 360, they tend to not have these problems. "
Word. 
 
But do you guys think a company like SEGA will lose anything on this kind of stuff in the long run?
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kirathian

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Edited By kirathian

I guess I'll hold out for the PC version.  DMC4 looks ridiculous on my PC heh =/

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deactivated-6071c19eec72a

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@Siris said:
" @Ujio: You're a little off in your assumptions there.. Sony built the platform for Sega to build their game on.. and the PS3 is notoriously difficulty to develop for, check around... some of the faults lie with Sony, and are not entirely Sega's problem.  The development problems for PS3 have to do with the console having multiple processors and handling each of those processors separately in code. At least, that's what I've read before...I haven't checked up on it in so long. "
No doubt the PS3 is harder to develop for, but that's life.  If developers find the PS3 too hard to develop for than they do not have to develop games for it.  I'm majoring in computer networking atm, and in my ideal world, every single networking device would be Cisco.  But that's not reality, there are hundreds of vendors out there and I need to know how to operate as many as I can to be more successful at my job.  The same is true for developers, if they want to make the most money, they need to go multiplatform, Sony has the right to make their system as any way they want to and developers have the right to not make games on their system. 
 
If Sega doesn't give a shit about making a decent port for the PS3, than I don't give a shit about giving them any money now or maybe in the future.  Just how it is.
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Siris

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Edited By Siris
@Ujio: You're a little off in your assumptions there.. Sony built the platform for Sega to build their game on.. and the PS3 is notoriously difficulty to develop for, check around... some of the faults lie with Sony, and are not entirely Sega's problem.
 
The development problems for PS3 have to do with the console having multiple processors and handling each of those processors separately in code. At least, that's what I've read before...I haven't checked up on it in so long.
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Ujio

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Edited By Ujio

That's really a shame the PS3 version gets gimped. But the fault lies with SEGA. I'm so tired of people blaming Sony as if Sony was making the game. SEGA developed the game and wrote the code, therefore they are responsible for this gaff. 
 
That being said I really want to get this game, however, seeing as I only own a PS3 I won't be buying this until a patch is released. It is simply inexcusable that SEGA gimped the PS3 version for whatever reason. But as far as this gamer is concerned it was detrimental enough to lose a sale.

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Archaen

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Edited By Archaen
@Snipes424: I totally agree. It's been shown time and time again that porting to the 360 is almost always easier just due to the simple architecture. Making only a 360 version like Valve did with the Orange Box just reeks of laziness. They decided they only had the man power to code one version so they chose the easier one to the detriment of (most likely) the majority of the people who are going to be buying their game.
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deactivated-6071c19eec72a

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This whole situation seems strange to me.  Platinum games, a Japanese company makes a Japanese DMC like game.  But develops it only on the 360 and lets Sega do the port.  The game sells pretty well in Japan, but only the PS3 version does well, which is the shit version.  We won't know how it does in the States for about another month, but if you look at the DMC numbers, even though the 360 outsold the PS3 version, the PS3 version was very close.  I'm pretty confident that world wide, the PS3 version will outsell the 360 version just because of the genre it is, even though it's obviously a shitty port.  
 
Now if Platinum games was making a MW2, Halo, or Gears of War type game, than I could easily see them just developing it for the 360 and having Sega doing a shitty port.  But a Japanese type DMC game  just doesn't make a whole lot of sense with the 360 being the better version. 
 
I hope the game sells well, but I just think platinum games got it backwards this time. 
 
But I agree with Ryan's justification that the PS3 version should get the lower score, it is noticeable worse in just about every way.

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Junpei

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Edited By Junpei

Load issues are absolutely correct, cannot agree more. Maybe I'm just lucky but I honestly have yet to encounter any lag or slowdown during the fighting itself, just the atrocious load times. Not gonna disagree that the game is inferior to the XBox version, but still playable by all means minus load times...

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Eidderf

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Edited By Eidderf
@MAST It's not really about power
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SyphonFilter0

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Edited By SyphonFilter0

I got both consoles and if i was to get this[which i'm not] i will still buy it on PS3 because of the controller. These type of action games like bayonetta,dmc,etc work better with the PS3 face buttons. They aren't hard/round and feel like gel caps like on 360.

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Spiritof

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Edited By Spiritof
@nuness1988 said:
" Man, what a bummer on the PS3.  I really hope Sega fixes this (though I'd bet big on them saying "Fuck you" to ps3 owners) otherwise I'm not buying it.  I own a 360 but it's become a secondary console for me partly because my controller doesn't work great, and partly because I don't want to keep paying for xbox live. "
That seems like a cut off your nose to spite your face way of making games. I've got to think that if Sega wants to make games, and it wants to make a profit on those games, it would want to sell as many quality copies of the game that it can. Not flip the bird to one side or the other. If Sega wanted to flip the bird to PS3 it would have simply not made the game at all for that platform.
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deactivated-5ffc9b0923f9f

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Eh people need to stop bringing up game X performance on 360 vs. PS3. There's no consistency. It's different for each game. It's all dependent on the developer rather than the platform.

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Archaen

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Edited By Archaen
@MAST: I'm working on my 3rd playthrough of RE5 on the ps3 and I have never had any problems with the framerate nor have any of my co-op partners. The game is absolutely beautiful on the ps3. Don't forget that the 360 version has pronounced screen tearing where the ps3 version does not.
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Nettacki

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Edited By Nettacki
@MAST: Well said sir.
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MrKlorox

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Edited By MrKlorox

FYI, the copy/paste parts from the 360 review do not include working links.

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nuness1988

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Edited By nuness1988

Man, what a bummer on the PS3.  I really hope Sega fixes this (though I'd bet big on them saying "Fuck you" to ps3 owners) otherwise I'm not buying it.  I own a 360 but it's become a secondary console for me partly because my controller doesn't work great, and partly because I don't want to keep paying for xbox live.

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Scotto

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Edited By Scotto
@bitcloud said:
" @MAST: Never had shoddy framerates in RE5 or AC1. Most games have gone PS3 lead platform by the way and you hardly get issues like this anymore.  Typical 360 gamer response is, if it has technical problems on the 360, it's "not a good game to begin with". "
Well played, fanboy!
 
- Scott
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DiegoBitterman

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Edited By DiegoBitterman

" This brings up a design point for the site: should there be multiple reviews attached to different systems, or should there be one review spot with separate scores for each platform? I guess this way makes sense, for the invariable super-multiplatform game available on the Xbox360, PS3, Wii, DS, PSP, N-Gage, Saturn, and Commodore 64."
 
I think that there should be neither. It would be very difficult for the team to write multiple reviews for one game(and/or score for different consoles entirely)  so I think whats happening here is that they are making an exception for multi platform games on the 360 and ps3 that have a startling performance differences. You see in any other case its just a few lines worth of mention but obviously it was so significant here that they had to drop the score a whole level to emphsise the performance drop on the ps3.

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Aetos

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Edited By Aetos

Nice review Ryan. Its a shame to hear about the problems of the PS3 version. Thanks for the seperate review score.

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bitcloud

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Edited By bitcloud
@MAST: Never had shoddy framerates in RE5 or AC1. Most games have gone PS3 lead platform by the way and you hardly get issues like this anymore. 
 
Typical 360 gamer response is, if it has technical problems on the 360, it's "not a good game to begin with".
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spaceturtle

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Edited By spaceturtle

PlatinumGames cant handle the xtreme power of the ps3! 
Cool with two seperate reviews for the both console versions.

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TwoOneFive

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Edited By TwoOneFive

this getting really REALLY fucking pathetic.  
 
Anyone with any game development knowledge whatsoever will tell you that the PS3 is a more powerful system that is more than capable of handling anything on 360 with ease.  
 
For multiplatform games to be released like this still to this day is fucking pathetic and the developers behind such games should be absolutely ashamed for allowing their product to be released in such a shitty fashion. 

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Nemesis

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Edited By Nemesis

Idiots get Bayonetta for the PS3, when the 360 version is clearly superior.

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s-a-n-JR

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Edited By s-a-n-JR

If this were any other site, two seperate scores like this would cause an uproar. So it's good to see that we all mostly agree with his review.
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ch13696

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Edited By ch13696
@JeffGoldblum said:
" @bassboy2100 said:
" Anyone else find this kind of weird? No separate review for the PC vs console versions of Dragon Age, I know there are other games where there is a quality divide between platforms, I'm not sure it warrants an entirely different review. Seems like a slippery slope of having multiple reviews of lots of games in the future. Maybe this is just a rare exception because the gap is so huge... "
This is the first time Giantbomb has had separate reviews for different platforms. I doubt we will see it very often at all. "
They did it for Battlefield 1943 also.
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ch13696

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Edited By ch13696
@bassboy2100 said:
" Anyone else find this kind of weird? No separate review for the PC vs console versions of Dragon Age, I know there are other games where there is a quality divide between platforms, I'm not sure it warrants an entirely different review. Seems like a slippery slope of having multiple reviews of lots of games in the future. Maybe this is just a rare exception because the gap is so huge... "
The reason is that because there's no graphical issues with the console ports. There's really only a control difference. However, GiantBomb did mention that Dragon Age should be played on the PC.
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irishjohn

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Edited By irishjohn

How incredibly disappointing that the PS3 version has these issues. I generally prefer to get 360 versions of games anyway, but I thought we were past this whole problem.   
 
This game looks so much better than I expected, but I just don't think the gameplay is for me. I never got into that DMC vibe.

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clush

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Edited By clush
@Ryan Davis said:

" You'll also gather colored regents that you can combine into the same stuff that you find in the shop"

I'd assume you meant reagents, but having read the rest of the review I'm not so sure... Anyway, well written review! I'll take my hat off to anyone who can use words like adroitly without it standing out too much or seeming horribly out of place.
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Rhombus_Of_Terror

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@MAST said:
" Wonder if crappy ports will ever stop. Just this week, two different games got crappy port jobs, or at least didn't work right on one console or the other. The 360 version of Darksider (screen tearing, and texture issues), and now Bayonetta for the PS3 (framerate issues). If you can't get it right for both consoles, then just make it an exclusive and try to get it right on at least one system... "
It's the video game business. Designed to maximise profit over as many platforms as possible. 
 
Darksiders and Bayonetta have the problem of lacking the man hours and money to iron out problems before a deadline is met, which is why issues arise in some multiplatform games. The publisher wants a game to go multiplatform as a business decision and you enter a pandoras box of problems. Considering that, it looks like the decision was made a little to late for those games to go multiplatform.
 
@Cynical_Gamer said:
" Gamers have to realize 360/PC will always be the lead platform for most multiplatform console games. "
This is pretty much the truth right now. I don't have a 360, yet I understand its development point of view. The PlayStation 3 dev platform as many of you should be aware by now is more difficult to learn than the 360's. The problem will level out, but only for development companies that have enough money/man hours to do so. I've seen people on the forums argue what FF13 will be like on either console, the difference will none existent, Square Enix had the money and time to get it to work on both consoles as apposed to the Devs working on Darksiders and Bayonetta.
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Cynical_Gamer

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Edited By Cynical_Gamer

Gamers have to realize 360/PC will always be the lead platform for most multiplatform console games.