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Giant Bomb Review

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Diablo III Review

5
  • PC

The first Diablo game in over a decade is also one of the most insidiously satisfying loot treadmills in almost as long.

Action-RPG combat has rarely ever been this addictive.
Action-RPG combat has rarely ever been this addictive.

Blizzard made no attempt to reinvent the wheel a couple of years ago when it revitalized StarCraft after its decade-long absence, choosing instead to simply modernize and spit-polish that franchise's well-known fundamentals until they reached the company's trademark high-gloss sheen. They've taken the same tack in reviving Diablo after its own 12-year hiatus, and once again the result hews to the nostalgic strengths of its antique predecessors while also managing to feel like it belongs on a release list in 2012. And it's a hell of a lot of fun to play, with hooks that keep you playing longer in one sitting than you might have wanted to. I'm not the type to often play through a game more than once, so I guess it's saying something that after more than 35 hours with the game--first playing all the way through with my primary character, then playing through a bunch of it again on the next difficulty, jumping into numerous dungeon runs with friends, and dabbling with several other classes (all of whom I'd love, time permitting, to take to high levels themselves)--I really just want to keep playing more Diablo III.

This new game's staunch adherence to its loot-driven action-RPG conventions might tell you right off the bat if you should even be interested or not. Do you like loot? Not just a little bit of loot, but ubiquitous, shiny, delicious, stat-increasing loot everywhere you look? Just like its predecessors--and perhaps even more so than them--Diablo III is a game about constantly building and rebuilding your character with new gear and abilities to meet the challenges that are constantly increasing in front of you. It's also a game where the extent of your interaction with the world entails clicking to move, and clicking and tapping some number keys to kill everything in front of you. You play it entirely from a fixed overhead camera angle, and the story, aside from a handful of lavish CG cutscenes, plays out exclusively through small character models gesticulating a bit while their dialogue comes out of speech bubbles. In short, it rigidly assumes the form and structure of the old Diablo games, so if you already know you're burned out on that specific formula, you may move along.

The social features get you playing with your friends easily... you know, if you have any.
The social features get you playing with your friends easily... you know, if you have any.

If that sort of game does it for you--and there are plenty of you out there--you'd have a tough time finding one that's better put-together than Diablo III. A game where you spend 98 percent of your time killing stuff (and the remaining time performing upkeep on your ability to kill stuff) would get old pretty fast if the combat weren't a ton of fun, so it's a good thing Diablo III's is. I think it's the hardest-hitting I've ever seen in the genre. There's something about the interactions between your fighter and enemies, the visual and sound cues that go along with every strike, that just makes the combat feel, for lack of a better word, right. So often you feel like an unstoppable whirlwind of destruction when you wade into a dozen or more enemies and juggle your skills back and forth to control the crowd, focus down a single tough elite monster, or kite a bunch of enemies around as you frantically try to heal. The action is just tightly designed in a way that seems like a lot of designers spent a lot of time tuning it to perfection. Fighting enemies in this game never gets old, which is a good thing since finishing the story once sends you straight back to the menu with an urging to begin again on the next difficulty, where the loot is much better and the enemies don't just hit harder but also change up their tactics, forcing you to change up yours. I can't stress enough how enjoyable it is to keep playing after you see the credits the first time.

The game's classes cover all the bases you'd want, from the pure burly melee of the barbarian to nimble and arcane DPS courtesy of the demon hunter and wizard, respectively, to the horde of sinister pets that accompany the witch doctor into battle. My personal favorite, the monk, is like a martial paladin who can effectively heal up in between roundhouse kicks and a blur of fist strikes. Each class' skills are split across a variety of categories, and almost every skill has a long list of "runes" you pick from to add some ancillary effect that further differentiates them. The breakdown of skills into those different categories initially seems constraining, but there's actually a dizzying number of ways to build the skills of a given class to fit different play styles and challenges. Why the game hides the full ability to mix and match your skills behind the optional "elective mode" checkbox in the options, however, is completely baffling to me. Elective mode is absolutely essential to getting the most out of the game's combat, so it's a shame there isn't some tutorial tip that goes out of its way to let you know how much freedom to customize you actually have. Once you click that single checkbox, the gameplay really opens up.

Seriously, play a monk.
Seriously, play a monk.

If this were purely a combat game, I guess it could be conducted with stick figures and primary colors, but of course it's worth addressing the world and story Blizzard built up to propel your loot grind along. The plot proceeds with equal parts gravitas and cheese, about like you'd expect from a story about a literal war between heaven and hell, but that setup does make for some truly epic, screen-filling boss encounters and sieges for you to fight your way through. It's also fun to revisit some memorable old locations like Tristram (which comes with just a hint of the discordant acoustic guitar that practically defined that first game) and catch up on the continuing events of familiar characters like Deckard Cain and the skeleton king Leoric. Much more impressive is the expertly considered art design that bathes the game in exquisite detail and makes excellent use of color choice and lighting to create unique mood specific to each location. Don't think that the tiny character models and bird's-eye view of the action somehow make this game outdated from a visual standpoint. The art is so strong that each scene takes on a painterly effect that almost transcends its polygonal makeup, and I kept noticing how much detail was crammed into the periphery of each map, like a collapsed bridge here or some old statuary there, in places you can't even explore. There's a liberal use of ambient animations, like birds flying at the camera or old architecture crumbling when you run by, that make the environments feel more lively, and the game's excellent use of ragdoll to send enemies flying over ledges or into the water is always amusing.

But again, it's about the loot, and how much fun the fighting is that gets you more of it. The game changes dramatically when you join up with other players, since the monsters get harder and you're able to settle into a more specialized role while other classes cover their own roles, allowing you to change up the way you play and what combination of skills you're using. The game isn't incredibly difficult your first time through, but I found it doled out new equipment and better drops at a good, steady pace as I got a handle on all the things my class could do, so that by the time the next difficulty rolled around, I was jumping at the chance to get in there with some friends and explore a range of new combat possibilities under much greater duress. It's when three or four high-level players are all in there doing their thing at once, with the action devolving into a high-speed orgy of colored lights and particle effects, that Diablo III is at its best. The game makes the elegant choice of distributing separate loot to each player, so you don't have to worry about some jerk grabbing the spaulders or daibo you wanted, but so far I've found there to be a nice spirit of sharing among all the players I've played with as we pass loot around that suits other people's classes.

The auction house is certainly capable of saving you some time.
The auction house is certainly capable of saving you some time.

It's too early to say what eventual impact the game's persistent auction house will have on Diablo III's economy and the value of rare items, especially since Blizzard hasn't rolled out the ability to sell stuff for actual dollars yet. It's safe to say that launch will have a profound effect on the way items are bought and sold, but even now the transactions being conducted with gold are providing an interesting case study in the ebb and flow of in-game economics. It's been amusing to see comparable items being listed right next to each other with an order of magnitude disparity in their pricing, leading me to believe some players are listing items as high as they can to see what they can get away with, or others are trying to sell gear without knowing the value of what they actually have, or both. Who can even say what the absolute value is of a one-handed sword with 100 damage per second and a bonus to attack speed? More practically, the game's auction house gives you so much control over search filtering that it's almost embarrassingly easy to specify the exact type of weapon or armor you're looking for, the level range, the stats you want, and exactly how much you're willing to pay for it. At the moment, there are enough people selling great loot at bargain-basement prices that too much time in the auction house can sort of trivialize the gear you find in the game itself. Whether that's a problem for you probably comes down to personal preference, and given that the auction house exists only at the game's main menu, it's easy enough to ignore if you want to maintain some sort of loot-lust purity as you make your way through. If you don't have a ton of time to grind through dungeon runs in an endless search for more loot, though, it can be a real time-saver.

Speaking of multiplayer and that auction house, you could scarcely know about Diablo III at all without having heard about the game's always-online connectivity that requires you to be constantly in touch with Blizzard's servers to play it at all, even by yourself. That approach to maintaining the sanctity of the in-game economy (and making sure a bunch of people don't hack and/or pirate the game) comes with plenty of ups and downs. On the upside, the level of integrated connectedness is pretty impressive, letting you chat with friends while you're playing alone, seamlessly invite them into your game or join theirs whenever you feel like it, and even inspect their characters and see their achievements popping up in real time. On the downside...if you can't connect to Battle.net, you can't play the game, no matter whether you want to play it with other people or not. That has real, unfortunate consequences when Blizzard doesn't have its act together, as evidenced by the calamity that ensued in the first 36 hours of release when I frequently had a hard time getting into the game at all, and latency-related issues messed with performance and booted me out a couple of times. It's been smooth sailing in the week since then, though, and given Blizzard's experience running large online networks for long periods of time, I'm hopeful those problems were an isolated incident under massive launch-day stress and not something we can expect to see again.

I can't stay mad at Diablo III for long, anyway. It's such a rare thing that my interest in continuing to play a game keeps increasing not just toward the end of the game but past the end, yet somehow the more Diablo I play, the more Diablo I want to play. It doesn't do anything especially new with the action-RPG genre, but it does all the old things very, very well, and sometimes that's more than enough.

Brad Shoemaker on Google+

262 Comments

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MrKlorox

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Edited By MrKlorox

Holy crap the voice acting is all really bad. Every single voice is grating to the ears. From Hakan to Belial to Deckard Cain to the lady Wizard. Makes me wish I could use non-English voices so I wouldn't notice the bad acting and ugly accents.

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MarkWahlberg

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Edited By MarkWahlberg

And this is why No One should get in a tizzy over review scores. Brad clearly had a great experience with it, while acknowledging that the game has a very specific sort of appeal. To me, every video I've seen of this game makes it look quite boring. Different fucking strokes indeed.

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bkbroiler

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Edited By bkbroiler

I love people getting all bent out of shape over this review. Keep it up everyone!

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Kiri90

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Edited By Kiri90

Great job on the review, Brad!

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Skytylz

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Edited By Skytylz

I wonder if all the haters have even played the game? It's the most fun I've had gaming in years.

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stinky

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Edited By stinky

ugh the DRM ruins the game for me.

just kidding, i'm as tired as hearing that as everyone else is.

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Redhorn

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Edited By Redhorn

Great review, I totally agree. Fantastic game.

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FMinus

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Edited By FMinus

@pakattak said:

@FMinus: From what I understand, Blizzard didn't even attempt to 'balance' Inferno. They pushed the difficulty as far as it could go until it was barely beatable by the best QA teams, then pushed it even farther.

Inferno is less an extremely difficult but ultimately surmountable challenge, and more an irrationally hardcore mode that will test the very fabric of people's wits and patience.

Would be fine, if some packs could actually be done, but as they are now they are next to impossible. Grinding loot is fine, but grinding loot on hell wont give you the items you need, hell even grinding Act I or part of Act II on inferno wont give you the necessary gear for ages. As said, I got 5x Nephelem valor buff for killing elite packs + some magic find, elites or bosses drop quite a loot with that, but most loot isn't even level 60, or as said give you no upgrades what so ever, 95% of the you'll get 120-250DPS weapons and stuff that you over gear 10 times over, so the only place to really equip your char is the AH.

Right now the game on inferno feels like playing Tetris without the ability to rotate blocks, you just can't win, that's not hard, it's retarded, and it all falls down to class balance and loot drop balance.

Right now for my characters the game on Hell is way to easy and on Inferno it's impossible (I killed Diablo on Inferno mind you, but the bosses are a joke compared to the champ packs). In Diablo 2 you grinded loot yes and it was a rinse repeat process, but here it takes you 2 hours to kill a pack with glitching and what not, while on Hell you kill them in 10 seconds. I am not against grinding for gear at all, but when you spend so much time on one pack, invest into killing it, your reward should be adequate and not something you destroy right when you port back to town to repair for a 100th time in the last hour.

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Sonny009

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Edited By Sonny009

this game is a good game.

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CosmicQueso

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Edited By CosmicQueso

@Skytylz said:

I wonder if all the haters have even played the game? It's the most fun I've had gaming in years.

Nah... they couldn't pirate it so they haven't. I KID I KID (okay I kinda kid)... no really, I kid.

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deactivated-5a1a3d3c6820c

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This game is more or less completely unplayable on the higher difficulties in Australia/NZ, due to being on the other side of the world from the servers we use.

Yeah you fuckwits, I bought and played the game, and I still don't like it. I've already put in a request for a refund for the game.

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MichaelBach

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Edited By MichaelBach

I hope there will be a video review for this.

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Rohok

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Edited By Rohok

Looks shitty. I'll stick with Skyrim.

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Alwaysrun

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Edited By Alwaysrun

I'm not in agreement with the 5/5 but it is a good game. Something to play for the PC users while we wait on Max Payne and other more worthy titles than this bottomless bag of carrots on sticks. I might have been more excited if the real money auction was live and the game wasn't so pants on head stupidly hard on the last difficulty level inferno. I'd also add that the Auction house is terrible. The design of it and features when searching whether buying or selling are rudimentary and suffers from dreadfully poor design. Overall a grindfest of epic proportions.

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fjor

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Edited By fjor

5 stars.....lol :/

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Dezztroy

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Edited By Dezztroy

I find it funny that Brad says it's one of the best "loot treadmills" in over a decade, when he said last week that he hasn't even played any of the other popular ones, like Titan Quest or Divine Divinity.
 
Not saying the game is bad or anything, I'm still enjoying it immensely but that part stuck out to me.

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napalm

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Edited By napalm

@jaks said:

This isn't a 5 star game.

To Brad it is, now be quiet.

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Undeadpool

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Edited By Undeadpool

@stinky said:

ugh the DRM ruins the game for me.

just kidding, i'm as tired as hearing that as everyone else is.

Let me tell you about the Mass Effect 3 ending...

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BisonHero

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Edited By BisonHero

@sthusby said:

Brad always gives five stars.

Well, he is...easily excitable.

He's fully capable of giving three or four stars to a game that has some noticeable flaw (Asura's Wrath's replay value is nonexistent, and he somehow gave Trine 2 four stars despite gushing about it constantly). But yeah, if something is a big blockbuster or classic that is reasonably polished, it has an incredibly good chance of getting 5 stars from Brad.

I think Brad has really intelligent things to say about games in a lot of cases, both in the text of his reviews and on the Bombcast, but I feel he gets way too excited about a game's release, so I don't put a lot of faith in the rating he chooses to assign to his review. In a notable example, his later comments make it sound like he probably would've given L.A. Noire 4 stars if he had given himself even another week or two to cool off and stop being impressed by the facial animations.

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BelligerentEngine

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In my mind having Brad Shoemaker review a Blizzard game is like having someone review a blowjob mid-climax; in that it's a pointless exercise in fellatio that fails to illuminate anything that wasn't already clear.

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ljrepoman

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Edited By ljrepoman

Really 5 outa 5 ? Even if the game was that close to perfect the always connected aspect is utter shit.

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Detrian

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Edited By Detrian

What the fuck is all this "it's good to Brad" bullshit? Brad is writing a review for a gaming website and reviews have to look at game elements as objectively as possible.

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JDillinger

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Edited By JDillinger

@Toxeia: You're a damn liar. There's no fucking way you aren't going to notice a 600ms ping. Hell there's no way to miss the effects of a 230+ms ping.

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Halopower67

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Edited By Halopower67

I can attest to this, after playing it for about 40 hours now, this game has an amount of polish and fun-ness to it that is astounding. I'm too invested and passionate in ARPG's to make some sort of meaningful comment on them because i would most likely say good things about any ARPG but Diablo 3 has a holy shit level of awesome.

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Sooty

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Edited By Sooty

@Rohok said:

Looks shitty. I'll stick with Skyrim.

That's like going into a Call of Duty review and saying you'll stick with Super Mario.

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noisyturtle

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Edited By noisyturtle

What game did you play? You play the same content 3 times with each character and it is the same every time. Gone is the randomization of past Diablo games. Cookie cutter builds that must be used for Hell and Inferno mode leaving no room for player experimentation (ie WD must take soul harvest/vision quest, DH must take smoke screen/preparation.) An easily exploitable auction that leaves 85% of D3 players out in the cold. Completely unbalanced classes (try playing melee at the higher levels.) A broken DRM system. And no sense of fulfillment in gear hunting. Remember when finding a legendary item meant something? I got my 40 hours worth, but expected to enjoy this game for a few years as I did with D2, but Blizzard released an ultimately unfullfilling, short lived (6hrs each run,) predictable adventure. At least they left a lot of room for improvement.

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eezo

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Edited By eezo

This site used to have smart people on it, now it's like being on the comment section of gametrailers all over.. guys, it's a review, literally nobody cares if you're gonna play it or not it's simply here to give you insight to what an industry proffesional thinks of it. Also 5/5 does not make it perfect by any stretch, it simply makes it "very good"

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camp7203

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Edited By camp7203

Great review!~

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MAST

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Edited By MAST

My favorite thing about Giantbomb (or gaming websites in general)? It's seeing other people raging about someone else's opinion of a game... Seriously, I wish you people could see how absurd you are. It's pretty damn amusing...

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Bourbon_Warrior

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Edited By Bourbon_Warrior

I was really angry about the always online DRM, but then I figured about 90% of the time playing im online with friends and im really addicted to it now. 5\5 never played a game like it.

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darkjester74

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Edited By darkjester74

I am suddenly reminded why comments are hidden by default on review posts...

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Duke_of_IRL

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Edited By Duke_of_IRL

I'm not going to fight with anyone or take frustration out on Brad or any goofy stuff like that. This game IS enormously fun, which makes it such a shame that I can't really play. I mean I can log in and get into the game fine, but I experience major lag when hitting an enemy for the first time, when hitting a barrel, etc. It's really weird and I can't figure out what the issue is despite updating every conceivable thing in my system and doing more internet and system tweaking than I care to think about. Other games with online capabilities function totally fine. Seems I'm just one of the unfortunate ones still experiencing latency issues. I could play the game and just deal with the environmental interaction latency but I'm choosing not to. I'll just put D3 aside for right now and hope it's an issue that clears up later.

From what I did play of the game, I have to say it seemed really awesome and I can't wait to dive in head-first and sink tons of hours into it.

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n8

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Edited By n8

One does not simply walk into Whimsyshire...

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Duckbutter

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Edited By Duckbutter

@BelligerentEngine said:

In my mind having Brad Shoemaker review a Blizzard game is like having someone review a blowjob mid-climax

This ^

@Dezztroy said:

I find it funny that Brad says it's one of the best "loot treadmills" in over a decade, when he said last week that he hasn't even played any of the other popular ones, like Titan Quest or Divine Divinity.

That ^

@Detrian said:

What the fuck is all this "it's good to Brad" bullshit? Brad is writing a review for a gaming website and reviews have to look at game elements as objectively as possible.

These ^

Those are some excellent examples of why nobody in their right mind should come to Giantbomb for reviews. come to Giantbomb for the funny.

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bushpusherr

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Edited By bushpusherr

I feel like a lot of people forget that Giant Bomb writes reviews to offer purchasing advice, not to be the "objective voice on quality for all video games." Also, regarding launch issues, this review was written after nearly all the launch issues were already ironed out. So, if this is meant to be purchasing advice...why would launch issues matter if they are already gone by the time the review goes up? That wouldn't have an effect on someone thinking of buying the game.

A 5 star doesn't mean that this game is perfect, a 5 star on Giant Bomb means that despite any of the nitpicks people have, he would still absolutely recommend the game to anyone.

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SuBsTaNcE

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Edited By SuBsTaNcE

Wow, thanks for the tip about elective mode, I'm just finishing off nightmare and had no idea this existed

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sungahymn

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Edited By sungahymn

If I had a PC, I would check this out.

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Nettacki

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Edited By Nettacki
@eezo said:

This site used to have smart people on it, now it's like being on the comment section of gametrailers all over.. guys, it's a review, literally nobody cares if you're gonna play it or not it's simply here to give you insight to what an industry proffesional thinks of it. Also 5/5 does not make it perfect by any stretch, it simply makes it "very good"

I'm sorry, but I've only seen 4 or 5 retarded comments out of about 100 that are relatively levelheaded and another 100 that are complaining about the retarded comments.
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Tennmuerti

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Edited By Tennmuerti

There are is still a mentality out there that game reviews are somehow objective?

LMAO

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pytrin

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Edited By pytrin

If you are a Diablo 2 veteran and want to know how this one compares to the last, check out this Diablo 3 review

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Duckbutter

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Edited By Duckbutter

@bushpusherr said:

I feel like a lot of people forget that Giant Bomb writes reviews to offer purchasing advice, not to be the "objective voice on quality for all video games."

Then they should call it the Purchasing Advice For People That Are Brad section instead of the REVIEW section. 99% of people that know what the internet is, expect a REVIEW when we see the fucking word REVIEW in the fucking REVIEW section of this fucking video game website. not being objective is just bad journalism, period. i dont care how lazy their "its just purchasing advice" excuse is. like i said. we dont come here for the reviews. we come here for the funny.

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Paindamnation

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Edited By Paindamnation

@Duckbutter said:

@bushpusherr said:

I feel like a lot of people forget that Giant Bomb writes reviews to offer purchasing advice, not to be the "objective voice on quality for all video games."

Then they should call it the Purchasing Advice For People That Are Brad section instead of the REVIEW section. 99% of people that know what the internet is, expect a REVIEW when we see the fucking word REVIEW in the fucking REVIEW section of this fucking video game website. not being objective is just bad journalism, period. i dont care how lazy their "its just purchasing advice" excuse is. like i said. we dont come here for the reviews. we come here for the funny.

all i'm reading is, "whine whine whine bitch whine"

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lsc9x

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Edited By lsc9x

OK, so there are some REALLY annoying things about Diablo 3: Yes, I couldn't log in on opening night, yes there is lag in chat and yes, the Auction House was down for a day and half over the last 2 days, so I can't upgrade my Wizard's armor to level 33 stuff (my items are stuck at level 21-23 for the moment) because the auction house is down, AGAIN.

Having said that, these are just bugs that need ironing out, and just like WOW, the "new guys" over at the server farm will eventually figure out how to run the Diablo III servers correctly. (Not sure why they couldn't get it right after 8 years of WOW server management, but whatever...)

Having said all of that, Diablo III is still a GREAT game. I just got done with my first run through the game on normal mode with a Wizard (beat Diablo last night - can you say Hydras FTW?) and all I can say is that this game kicks total ass. It's gorgeous to look at, it's fun, it's addictive, and it gets better and better as the game progresses, especially in terms of boss fights, surprises and complexity of trash mob fights. The sheer volume and variety of gear is staggering. You really can gear up your character any way you see fit, which plays heavily into your fighting style.

Bottom line? I really don't know how Blizz could have made this game better. A lot of people may have their own opinions, but it's obvious that Blizz spent a huge amount of time and energy on "the fun factor" and completeness of this game.

A lot of people have opted to "solo" the game, and that is fun, but I played the whole thing with the Templar character assisting me, which meant a lot bigger trash mobs and some epic fights. (The more characters/players, the bigger the trash mob fights)

Having got to level 33, I can't wait to play through on Nightmare, and I'm going to start up a new class on normal just for kicks. (While I am waiting for the Auction House to gear up my Wizard)

It took me 33 hours on normal mode to go through all of every level in the game (including all of the areas and side dungeons), so 33 hours of entertainment for $60 bucks? Steal deal. This is one of those games that won't sit on my shelf collecting dust, like so many others. There is a lot more fighting to do!

If you like this type of game, just buy it. Even if there are some annoying bugs that need to be worked out, it's still a blast to play and is easily one of the best games I have played in the last few years. Thanks,.

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Duckbutter

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Edited By Duckbutter

@Paindamnation said:

@Duckbutter said:

@bushpusherr said:

I feel like a lot of people forget that Giant Bomb writes reviews to offer purchasing advice, not to be the "objective voice on quality for all video games."

Then they should call it the Purchasing Advice For People That Are Brad section instead of the REVIEW section. 99% of people that know what the internet is, expect a REVIEW when we see the fucking word REVIEW in the fucking REVIEW section of this fucking video game website. not being objective is just bad journalism, period. i dont care how lazy their "its just purchasing advice" excuse is. like i said. we dont come here for the reviews. we come here for the funny.

all i'm reading is, "whine whine whine bitch whine"

then let me explain what those words are then. their called thoughts, theories and opinions. sometimes people share them or argue them to make changes or expand their minds.

i know in Sheep World, smarter people tell you not to say what youre thinking because it's considered whining and bitching. and that's fine, they have to keep you in line somehow. but just know that there's other people out there with the balls to say what's what.

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Paindamnation

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Edited By Paindamnation

@Duckbutter said:

@Paindamnation said:

@Duckbutter said:

@bushpusherr said:

I feel like a lot of people forget that Giant Bomb writes reviews to offer purchasing advice, not to be the "objective voice on quality for all video games."

Then they should call it the Purchasing Advice For People That Are Brad section instead of the REVIEW section. 99% of people that know what the internet is, expect a REVIEW when we see the fucking word REVIEW in the fucking REVIEW section of this fucking video game website. not being objective is just bad journalism, period. i dont care how lazy their "its just purchasing advice" excuse is. like i said. we dont come here for the reviews. we come here for the funny.

all i'm reading is, "whine whine whine bitch whine"

then let me explain what those words are then. their called thoughts, theories and opinions. sometimes people share them or argue them to make changes or expand their minds.

i know in Sheep World, smarter people tell you not to say what youre thinking because it's considered whining and bitching. and that's fine, they have to keep you in line somehow. but just know that there's other people out there with the balls to say what's what.

it's not balls. you're over opinionated and whiny. yawn.

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mrpandaman

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Edited By mrpandaman

@lsc9x said:

OK, so there are some REALLY annoying things about Diablo 3: Yes, I couldn't log in on opening night, yes there is lag in chat and yes, the Auction House was down for a day and half over the last 2 days, so I can't upgrade my Wizard's armor to level 33 stuff (my items are stuck at level 21-23 for the moment) because the auction house is down, AGAIN.

Having said that, these are just bugs that need ironing out, and just like WOW, the "new guys" over at the server farm will eventually figure out how to run the Diablo III servers correctly. (Not sure why they couldn't get it right after 8 years of WOW server management, but whatever...)

I think one of the reasons why Blizzard couldn't take all the lessons they learned from WoW is because with every game it's a different game with probably a different way to handle it internally. They could account for some stuff, but I'm also going to guess that they didn't expect approximately 4 million people on the servers in 24-48 hours which probably exposed more problems than they initially saw. While servers were periodically taken offline, at least people know that Blizzard is making the effort to fix the problems as soon as possible.

And to people who say that things like this shouldn't happen anymore, because (most) games have inherently become larger, more complex, and have a larger audience. With the larger audience, problems unforeseen by a dramatically smaller group of testers are overlooked and seen by the masses. It's going to happen.

Anyways, I'm going to pick up Diablo 3 soon, when I have the time and the money to do so. All I have seen of it makes me want to play it.

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Duckbutter

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Edited By Duckbutter

@Paindamnation said:

@Duckbutter said:

@Paindamnation said:

@Duckbutter said:

@bushpusherr said:

I feel like a lot of people forget that Giant Bomb writes reviews to offer purchasing advice, not to be the "objective voice on quality for all video games."

Then they should call it the Purchasing Advice For People That Are Brad section instead of the REVIEW section. 99% of people that know what the internet is, expect a REVIEW when we see the fucking word REVIEW in the fucking REVIEW section of this fucking video game website. not being objective is just bad journalism, period. i dont care how lazy their "its just purchasing advice" excuse is. like i said. we dont come here for the reviews. we come here for the funny.

all i'm reading is, "whine whine whine bitch whine"

then let me explain what those words are then. their called thoughts, theories and opinions. sometimes people share them or argue them to make changes or expand their minds.

i know in Sheep World, smarter people tell you not to say what youre thinking because it's considered whining and bitching. and that's fine, they have to keep you in line somehow. but just know that there's other people out there with the balls to say what's what.

it's not balls. you're over opinionated and whiny. yawn.

if you were yawning then you wouldn't give a shit about anything i say. but you obviously do because you keep responding and sending me private messages. since you care so much, i'll put it to you like this:

dudes like me are why we don't have to listen to 90 minutes of DS commercials in the Bombcast, don't have to pay for the Bombcast and don't have to watch that stupid show they used to do on fridays.

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Adeaption

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Edited By Adeaption

A really great review sums up a lot of things.

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ttocs

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Edited By ttocs

There's a lot of butthurt people over this review. Surprising since it usually takes a negative review to bring out the assholes. Oh well, guess you can't win either way.

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Edited By Gordo789

Only level 18 so far, but a great click-fest. I recently played a bunch of Titan Quest and Torchlight, and I gotta say that this game compares very favorably to those. If I had to choose one word to sum up D3, it would be 'Elegant'.