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Giant Bomb Review

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Dragon Ball Z: Burst Limit Review

3
  • X360
  • PS3

Dragon Ball Z: Burst Limit is by far and away the best looking Dragon Ball Z game available today. Unfortunately, the gameplay doesn't match the visuals in terms of recreating the action and appeal of the source material.

It's no secret that I'm a fan of the Dragon Ball Z series. I've always thought if any property could be turned into a great fighting game it had to be DBZ. It has engaging characters with over-the-top powers and an epic sense of action. So, you're probably saying to yourself “Oh boy, fanboy Vinny is going to give Burst Limit 18 stars!” Well, as much as I'd like to tell you that this is the DBZ game to challenge the non-believers, it's just not quite there yet. If you're a fan of the Dragon Ball Z series you'll be happy to know that Dragon Ball Z: Burst Limit provides enough winks and nods to satisfy despite its relatively limited campaign and roster. Judged strictly as a fighting game, Burst Limit comes up short in terms of depth and diversity.

Welcome to Vegeta's Sisyphean Hell.
Welcome to Vegeta's Sisyphean Hell.
Dragon Ball Z: Burst Limit includes your standard set of game types like online, survival, arcade, and a story mode called Z Chronicles. You'll begin with only a few of the 21 playable characters, but you can unlock the rest during your playthrough of the story mode.

For me, the bread and butter of a Dragon Ball Z game is how well the story and the actual fighting are integrated into the game. If you think you've seen every conceivable rendition of Goku vs. Frieza, rest assured, Burst Limit forges some new paths in this well-trodden area.

The Z Chronicles will take you through the Saiyan Saga, the Frieza Saga and the Cell Saga, which is fine, because everyone knows all that GT crap that came later is bonkers. Still, it does seem a little abridged considering previous Dragon Ball Z games included every saga, season, movie, fan fiction, “what-if scenario” and even some stuff that was just plain made up. Each saga has approximately 15-20 battles that progress in a linear fashion, with the occasional optional battle thrown in. Burst Limit does a great job of letting you play as the appropriate character in each battle, avoiding the awkward and frustrating occasions of demolishing an opponent only to discover that in the following story elements you actually lost the fight. This was a serious disconnect in previous iterations of the franchise, and it's a welcome improvement in the implemenation of the storytelling. The game also tries to capture some of the ever-escalating intensity of each battle by peppering in story elements throughout a battle. If you meet certain conditions within a fight you'll unlock little scenes called Drama Pieces. These Drama Pieces not only share more of the decidedly thin narrative with you, but they will also imbue temporary buffs and debuffs in you and your opponent. These can range from a temporary increase in Ki regeneration to actually inflicting some minor  damage on your opponent. These scenes are charming for fans and they are a clever way to reference particular moments during your favorite battles.
Finally, a game that does Raditz's mane justice.
Finally, a game that does Raditz's mane justice.

Now, when it comes to translating the...robust...Dragon Ball Z story into video game form, the series has had mixed results. Burst Limit takes the approach of "what you don't know won't hurt you." It strips down the story elements into the most significant fights throughout each saga and gives you only a few lines of exposition before and after each battle. If you're a fan of the series you can usually fill in the narrative gaps, but if you are new to the series you will be completely lost. You'll jump from Earth to Namek with no explanation; watch characters die and mysteriously resurface a few battles later; and, sadly, be left wondering if you're missing something or if this what Dragon Ball Z has to offer. For the folks in the know, scenes from the anime are authentically reconstructed in-engine, sometimes shot for shot, but for the uninitiated, the non sequiturs in the story will leave many scratching their heads.

Now here's my biggest gripe with the Z Chronicles, and possibly the entire game. After you complete a saga you can watch a movie that includes great narrative moments that would have tied together many of the battles in which you just participated. It's really a shame these scenes couldn't be used in conjunction with the conspicuously missing narrator to flesh out more of the story and add a bit of investment and meaning to the battles. It's almost as if all the elements were there for this great narrative in the story mode and someone was like “Eh, this is taking too long, throw it all in at the end.” Big mistake, and a real disappointment.

The fighting in Dragon Ball Z: Burst Limit is fairly pedestrian and you won't have a problem jumping into the shoes of other characters. There are two main physical attack buttons, one for strong and one for regular attacks, and a ki blast button. In addition you have buttons for blocking, throwing and a button which acts both as a more powerful ki-enhanced block and a sort of ki-toggle to enhance your other attacks. If you're new to the series, you can think of ki as magic or mana; it's what allows your character to perform his most powerful moves.

You'll rarely find yourself short on ki.
You'll rarely find yourself short on ki.
You have a constantly refilling ki meter at the bottom of the screen, but unlike previous games in the series, the meter won't deplete just from launching a fireball or two. You'll need a full ki meter to use your Ultimate Attack, but for other signature moves you'll only dent the meter if you fire it at full power while holding down the ki-enhance toggle. Letting your ki meter fill will also allow you to trigger your Aura Spark, which puts you into a sort of ki infused combat state. While Aura Spark is activated your ki meter will constantly drain but you'll gain unique combat abilities such as being able to easily warp behind your target and initiate a punishing pursuit attack. The other benefit of filling your ki meter is that it will allow you to change forms, which, depending on your character, will make you more powerful at the expense of your defense.

There isn't much in the way of variety from each character, aside from different special moves. With the exception of Piccolo, who has a considerably longer reach than other characters, you'll be using the same basic attacks and techniques throughout the game. The AI won't let you spam special moves over and over, so you'll have to get in close for some fisticuffs, but once you get familiar with the controls you'll find yourself pulling off the same sequence of moves again and again. That being said, the battles are generally fun and move at a pretty good pace. The Drama Pieces add enough of a tweak during a battle that if you don't move your butt to finish off an ailing opponent he can quickly turn the tables and win. The ability to select up to three unique Drama Pieces and customize your character with different Ultimate attacks at the outset of a multiplayer fight adds some depth to the fighting mechanic, but the immediate impact of your choices won't be apparent until you have become deeply invested in the subtleties of the game.

Speaking of multiplayer, I found that it was pretty standard fare for the local mode and hit or miss when it came to the online variety. I encountered some pretty serious lag depending on connection speeds, but when the pings were low the game seemed to handle itself well. There's a surprising amount of timing required to block and dodge moves, so lag will definitely cause more than a few frustrations during a match.
Yamcha was always popular with the ladies.
Yamcha was always popular with the ladies.

Considering the original Dragon Ball Z anime first aired almost 20 years ago, watching high-definition Kamehamehas is a treat. The game looks great, and while it would have been nice to see some of the cosmetic damage present in other Dragon Ball Z games, the overall presentation is well-executed. As a fan of the English-dubbed anime, I found the voice acting solid, but not exceptional, with some characters sounding better than others. There is an option to play using the Japanese voices, but for me, the English voices are what I associate with the series and found no reason to switch, unless I was really aching to have Goku sound like a 12-year-old boy.

Dragon Ball Z: Burst Limit is definitely more a game for those familiar with the series than players looking for a deep, competitive fighting game. While it's visually engaging, those without an interest in the actual Dragon Ball Z franchise will find the fighting too simplistic to be rewarding. I loved seeing the characters realized in their most detailed and expressive incarnation to date, but unfortunately Burst Limit fails to integrate the over-the-top nature that the anime, and even the developer's previous DBZ game, Dragon Ball Z: Budokai 3, captured so well.


Vinny Caravella on Google+

104 Comments

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TheToecutter

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Edited By TheToecutter

Vinny your avatar is rocking some sweet facial hair

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romeoinc

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Edited By romeoinc

Awesome review Vinny. Hope it is the first of many!

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Artie

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Edited By Artie

Vinny's editorial debut.

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slowpantz

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Edited By slowpantz

good review

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Luberik

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Edited By Luberik

good review, I played the demo, it was actually fun and not so difficult to pull of crazy moves. Haven't played the full game...not really going to buy it. I've DBZ budukai 3 which is still the best to date for gameplay.

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godzilla_sushi

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Edited By godzilla_sushi

Nice review there!

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Kowalski

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Edited By Kowalski

A Vinny review? Nice :)

The DBZ games are very shallow. Ttypical Japanese anime fighting games. They are all so very very mediocre. Thankfully SF4 and SC4 are both coming soon, and they are supuyb.

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Oy

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Edited By Oy

Congrats on the 1st review Vinny.  As a non DBZ fan I found the article a bit lengthy, but I suppose it appeased the fans.

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AndyC

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Edited By AndyC

Oh Vinny. :)

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AthleticShark

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Edited By AthleticShark

I think 3 stars is a good rating for this one. I think it just went back to its roots for next gen and I can't wait for the next one. I think this one was just an experiment to test out the 360. I enjoyed all of them, but by now cut scenes are pointless because I know the story by heart.

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Guild_Master

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Edited By Guild_Master

Nice review Vinny

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bjorno

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Edited By bjorno

Nice cunnilingus reference at the end.

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John

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Edited By John

I really hope they make more of these games, with better gameplay of course. I love me some DBZ.

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Foxdemon2k

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Edited By Foxdemon2k

Dragon Ball Z games has never been my thing. This one seems like fun though.

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ocdog45

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Edited By ocdog45

vinny has high hopes for a game. as he should since he is such a fan i guess.

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Fbomb

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Edited By Fbomb

Exactly how long did it take to review this?? ;) I'm pretty sure this site was still in its first trimester when Vinny started playing Burst Limit.

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TomServo

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Edited By TomServo

this obsession with dragon ball Z has gone far enough, this is an intervention vinny.

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Mooch

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Edited By Mooch

Great review Vinny!

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Mourne

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Edited By Mourne

Great work, Vinny. Looking forward to many more reviews in the future.

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thefjk

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Edited By thefjk

Although the Demo brought back some good memories, I still wasn't going to buy this!


In the Anime, enough characters could destroy the ground around them just by powering up, their clothes got torn up and their bodies damaged. 

What's the point of playing another graphics update? I want intesity, I want some serious destruction. That's what DBZ was all about!
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imayellowfellow

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Edited By imayellowfellow

lol Vinny's avatar is freaking sweet

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Shortyz

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Edited By Shortyz

Great job Vinny you da man

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LiK

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Edited By LiK

nice review Vinny. but where's the video review? ;)

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Eversoranimus

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Edited By Eversoranimus

maybe i should rent this game......

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jtickner1

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Edited By jtickner1

Nice review. I've got the demo and I enjoy it, I reckon I'll pick this game up when it's a bit cheaper.

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Orange

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Edited By Orange

...pretty sure I've used the same splatter brushes as you guys did with the main site DBZ review image...

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fidgetwidget

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Edited By fidgetwidget

Personally, my biggest disappointment with this game was the lack of destruction. No being thrown through several mountains, leaving craters from impacts, and very few ultimate moves that felt as powerful as they were in the show. The sense of destruction from older games far and away set them above this game in nearly all respects.
The biggest thing this game had going for it was its accuracy in the story with the drama pieces, and I am glad you spent a fair bit of time talking about those. I'd have to say I agree with your review, and your disappointment.

Cheers

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btk88

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Edited By btk88

nice review

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Dante_the_Jedi

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Edited By Dante_the_Jedi

Good review, it is nice to see that the Japanese voices are in the game to, I wish more anime game would do this.

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Rowr

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Edited By Rowr

Nice work on the Maiden Review Vinny. : )

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RVonE

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Edited By RVonE

Wow, look at you writing some reviews, Vinny! Excellent job, I like your article.

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Pop

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Edited By Pop

is it HD? :))

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deactivated-6296e29cde7c5

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Despite my being past the DBZ craze, the demo for this game was immensely fun. I'll wait til the price drops a bit though.

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PhilESkyline

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Edited By PhilESkyline

The demo was pretty awesome. It just lacks the true DBZ story. It feels as though this was a test run for the nextgen. I expect them to milk the brand as much as possible with  a few more characters and maps for the next game and then a few more next game. Wash rinse repeat... :(

I'll wait for the full 3D sandbox ver. Yes I said sandbox.

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pawsoffury

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Edited By pawsoffury

Great review Vinny, knowing how much of a fan of DBZ you are I'm impressed you still managed to remain impartial and tell us how you really believe the game to be. This kind of attitude'll put all the other gaming sites to shame.

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SpiredCrescent7

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Edited By SpiredCrescent7

I agree with this one, but i would also like to mention that the combat feels dumbed down, as you really find it hard to set up some of those energy shots, and the pace just feels slower than previous iterations

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Wafflecake

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Edited By Wafflecake

Is there a demo of this? I might want to try it out.

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Rually

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Edited By Rually

Dragonball > Dragonball Z

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classenmindy

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Edited By classenmindy

Well, maybe the next game will be good..........

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jbucc

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Edited By jbucc

I rented it and found it enjoyable. Nothing I would buy though or really get into. I'd definitely get it if I was a big DBZ fan. I really liked how they did the cell shading. (Get it, CELL!) :]

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Jordan23

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Edited By Jordan23

I haven't had a chance to play new latest DBZ game, but from the review article... it might be a good game.

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Sages2

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Edited By Sages2

Over 9000!!!!!!!!!!!!!!!!!!!
The english dub sucks, americans always have a way of ruining anime.
I think that the latin dub for the series whas it's best.

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Breezy

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Edited By Breezy

Liked your review Vinny. :)
lol Video review in the works?

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Pathos

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Edited By Pathos

I remember watching the anime when I was a kid(which was not that long ago) so this seems like the game that will tickle my nostalgia bone. I must pick it up soon.

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Dissolve

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Edited By Dissolve

Vinny > all

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dethfish

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Edited By dethfish

I own almost every saga of DBZ on dvd so I am a big DBZ fan. I was hoping this game would be good so I would have a reason for spending 60 bucks on it. Sadly, it doesn't seem good enough.

I guess I'll just have to watch the Frieza saga again.

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DaemonBlack

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Edited By DaemonBlack

well written review vinny...you should do more

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tebbit

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Edited By tebbit

Darn you VINNNNNNNNNYYYYYYY!!!

Well, back to Budokai 3 for me.

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CrazyLegs

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Edited By CrazyLegs

great review vinny.

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SkyTurnsRed

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Edited By SkyTurnsRed

Good review Vinny. Definitely agree with a lot of this, I also felt the combat was just lacking something overall. Oh well..