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Giant Bomb Review

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Kane & Lynch 2: Dog Days Review

3
  • PS3

Kane and Lynch's trek through Shanghai's underworld is astoundingly brief, leaving you just enough time to get a feel for the game's great visual style, but not much else.


 Kane's calling this his last job.
 Kane's calling this his last job.
Kane and Lynch's return to action sees the duo placed in Shanghai, but more importantly it sees the criminal duo placed in a better third-person shooter than 2007's Kane & Lynch: Dead Men. But the more intense and satisfying action of the sequel doesn't last. Kane & Lynch 2: Dog Days suffers from a general lack of content across all of its modes. It also has a crazy and unique visual style that really makes the game worth seeing, but its length (and some seemingly rare but decidedly crippling issues in the 360 version) makes the game's $60 price tag feel high.

Dog Days puts Lynch and Kane in Shanghai. They haven't exactly remained close since the events of the first game, but when Lynch's Chinese connection--OK, he's actually a British guy named Glazer--needs someone to help out on a caper, Lynch gets Kane involved. As you might expect, the deal goes sideways almost immediately, pitting Shanghai's biggest crime boss against Kane and Lynch, forcing them to spend the entire game trying to get the hell out of China. The plot is quite thin, though there's some pretty good dialogue interspersed here and there. There's a bit of a "less is more" approach here, because every time the action stops, something incredibly messed up happens, from a naked woman getting gunned down by stray bullets to a torture scene that leaves the two protagonists bloody and, hey, wait, they're also naked.

The gameplay in Dog Days is fine, but you've played this game before. This is a cover-based third-person shooter with very few frills. You hit a button to get into cover, back away to get out, and you'll use the left trigger to pop out and the right trigger to shoot. You'll use a variety of weapons, including some of the most effective shotguns I've seen in a very long time. Seriously, the shotguns in Kane & Lynch 2 feel like they reach out and touch enemies that would be too far away for most other in-game shotguns. But aside from the occasional gas can or other explosive object that you can throw out at your enemies and shoot, all of the weapons are guns. Without grenades, it's tough for the enemies to flush you out of your position, and though they'll occasionally try to flank you, it's not especially difficult to keep them at bay. As a result, the game usually only gets difficult if you're out of patience and trying to rush ahead.

If you're trying to get the most out of the game, I'd actually advise you against rushing ahead, because the game is already short enough as it is. It took me a little under four hours to get through the story mode. You can always play the game cooperatively, but the co-op mode doesn't support any kind of jump-in or jump-out play. You'll have to create a lobby and wait for a player to join or invite a friend. It all feels a little dated, design-wise. Luckily, the rest of the multiplayer is more interesting.

Fragile Alliance returns in the sequel with some good new variants. 
Fragile Alliance returns in the sequel with some good new variants. 
Fragile Alliance returns from the first game, and it's more effective here because, unlike the first game, the core shooting and player movement in K&L2 is actually fun. It's a unique mix of cooperative and competitive play, as all the players start on one team of criminals, attempting to take down a big score and escape within four minutes or so. The catch is that, at any point, a player can gun down someone on his team and turn traitor, which means he won't split the money he's carrying with anyone else--if he can make it out alive, that is. Regular players that die respawn as cops, adding another human element to the criminals' opposition. The problem with all this is that there are only six maps (unless you unlock an extra map or two via pre-order codes) and running them over and over gets old. The enemies usually appear in the same areas every single time, and there are realistically only one or two places where it makes sense for a player to turn traitor, so once you've grown to expect those, it's fairly similar every time. But some additional modes help change things up.

Cops & Robbers is a mode that allows players to respawn as they fight back and forth over sacks of loot. It's a decent diversion, but the Undercover Cop mode is probably the best of the lot. Here, Fragile Alliance is played as usual, but one player is secretly told that he's the cop. And it's up to that player to ensure that none of the other criminals escape. To facilitate this, the cop isn't flagged as a traitor when he shoots the criminals. So the goal is to stealthily take down the criminals, one at a time. It's pretty thrilling and tough, but not impossible, to pull off.

While it's a bit lacking on the content side, the visual style of Kane & Lynch 2: Dog Days is really amazing. The whole game looks like it's being filmed on a busted-up cell phone, with plenty of MPEG compression artifacts, color separation, streaky lighting, and so on. Watching the frame rate deliberately take a dive during huge explosions is especially cool. Also, the game's camera lopes and swings around dramatically, especially when you run. While it can be enough to make spectators a bit nauseous, I didn't have any trouble with it when I was actually at the controls. If you can't deal with it, a "Steadycam" setting in the options lets you calm down the camera movement, but not the other visual tricks. All in all, it looks great by looking deliberately awful.

It's got a striking visual style, but you won't spend much time looking at it. 
It's got a striking visual style, but you won't spend much time looking at it. 
While the console versions of Kane & Lynch 2 seem to be on-par, I experienced a fairly crippling issue with the Xbox 360 version of the game after spending around 10 hours with it. It seems that some sort of profile or save game-related issue causes the game to completely seize up for a few seconds when you kill someone, often with a shotgun or via the game's human shield mechanic. I'm no QA guy, so I won't try to speculate too much about what's going on, and perhaps it's not the sort of thing that will happen to every single Xbox 360 owner, but it happened here on multiple machines. We've got footage of it occurring in our video review. It's pretty terrible. If you're looking at buying the Xbox 360 version of the game, you might want to wait for a patch or two. No such issues occurred in the PlayStation 3 version of the game.

Kane & Lynch 2's visual style really sets it apart in ways that its standard take-cover action can't. It'd be a really cool game that would actually be pretty easy to recommend if there were a little more to it. While there are definitely aspects of the game that are very much worth seeing, the game's lack of content (and potentially severe Xbox 360 issue) make it tough to recommend as a full-priced purchase.
Jeff Gerstmann on Google+

245 Comments

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1p

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Edited By 1p

Guys, all joking aside - this is exactly why Jeff Gerstmann is awesome and one of the best in the press: Even after the gigantic and unfortunate shitstorm that happened around the first game in 2007, he took it onto himself to review the sequel and still manages to turn in a totally appropriate and professional review, seemingly untouched by all the negativity that incident caused for him. What an impeccable display of integrity.

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buzz_killington

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Edited By buzz_killington

Lack of content is something I'm willing to put up with, and I'm glad that this time, Jeff didn't at least actively dislike the experience. I know I want the visceral experience of the campaign and the thrilling experience of the multiplayer, and if it's a fun 10 hours, good enough. I've payed full price for much shorter games...

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Hamz

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Edited By Hamz

The demo left a bad taste in my mouth if I'm being honest. Nothing about the game appeals to me at all and while I will no doubt rent this for the trophies I'm not expecting much from it.

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get2sammyb

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Edited By get2sammyb

I kinda liked the demo so I'm definitely picking this up. Weird 360 bug though.

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TomWhitbrook

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Edited By TomWhitbrook

Its starting to seem like with such an increase in the number of games with tiny amounts of single player content, we need a more mature games pricing model. When everything is either £50 or budget, some games are going to be incredible value but many more are going to be poor. Would this game be a more exciting proposition at around £30 ($40 ish)?

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Tasus

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Edited By Tasus

What a shame. I was really interested in this after playing the demo. This is way too short, compared to what other games I could buy instead.

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uberexplodey

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Edited By uberexplodey

Great review, dude. What a bummer though, I wanted this to be a better game.

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Vinchenzo

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Edited By Vinchenzo

Cue all the bad jokes from idiotic users regarding the Kane & Lynch incident.

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Colin

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Edited By Colin

under 4 hours is just sad for any game.  btw Jeff you better start clearing out your desk :(
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Berezov

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Edited By Berezov

Short story and multiplayer that will be dead in a few weeks, yeah looks like a rent to me.

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Razoric

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Edited By Razoric

I'm going to miss Jeff on the Bombcast.  :(

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Binman88

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Edited By Binman88

Four hours is a fucking joke, but asides from that, a 3rd person shooter with cover mechanics is the last thing I need.

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stevemanu

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Edited By stevemanu

So Jeff whats the new website going to be called?

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FLStyle

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Edited By FLStyle

Top quality professional review, nothing more nothing less, great job Jeff. I'll be passing on this game too.

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Rhaknar

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Edited By Rhaknar

if noone said it yet, Eurogamer gave it a 4/10 >_>

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Skillface

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Edited By Skillface
@golguin said:
" Hopefully there will be some spoof video review with Jeff where halfway through Ryan comes onscreen with some security dudes and escorts him out of the office. "
Oh God, please this.
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Nadafinga

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Edited By Nadafinga

Looks like this one is a rental all the way.
 
...and guys, the "fired" jokes are lame, give it a rest.

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natetodamax

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Edited By natetodamax
@Vinchenzo said:
" Cue all the bad jokes from idiotic users regarding the Kane & Lynch incident. "
Yep, this. 
 
A four hour long story mode is definitely way too short. That's too bad.
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Rhaknar

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Edited By Rhaknar

2.5/5 from Joystiq... Jeff's is the highest review I've seen so far heh

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jacob816

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Edited By jacob816

This is so surreal.

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TehJames

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Edited By TehJames

I am sorry Jeff, we will have to let you go. Why? Because we lick to suck Edios dick.

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supercubedude

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Edited By supercubedude
@stevemanu said:
" So Jeff whats the new website going to be called? "
snakesnakesnake.com
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chogi

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Edited By chogi

you guys didn't disappoint with the amount of "you're fired" jokes.

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deactivated-5e4c09d3ba1b3

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This series is so frustrating. When I saw the original for the first time, I flipped my shit thinking they were making a Freedom Fighters meets Heat type game and it just ended up being completely (somewhat below) average. When I played the demo for this one, I felt like it COULD be awesome, but it's not quite there yet. Sounds like it never got there. Still going to rent it, but damn.

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luce

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Edited By luce

I thought the demo was great but I'm glad you mentioned the length.
 
4 hour campaigns shouldn't be tolerated (unless of course the multiplayer is extremely deep)

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KaosAngel

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Edited By KaosAngel

....this is the same score he gave last time.  >.> 
 
Side note, was never gonna pick it up due to SC2 but it was a great read.

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grhud5194

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Edited By grhud5194

Great review Jeff.  It's a shame to hear that the singleplayer is so short and that the multiplayer doesn't have more maps.
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Zatoichi_Sanjuro

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dragonzord

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Edited By dragonzord

Sucks. I enjoyed the set pieces from the demo and the visual style but not much outside of that. Hopefully True Crime will fill some of that Hong Kong desire, and wow that length.. they can make a claim that the story is 2 days long and that's why it's so short but Arkham Asylum was one night and it was about 10 hours.

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Renahzor

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Edited By Renahzor

Aw man.  I was pretty impressed with the demo, the style and gameplay were fun.  I have no interest in the multiplayer aspect, but was looking forward to the SP.  I dont think 4 hours, even throwing in a second run through witha buddy, is acceptable for a full retail price purchase.  Maybe ill grab it in the bargain bin in a couple years. 
 
*insert comment about K&L incident* 

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SavUK

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Edited By SavUK

About what I expected. Glad the gameplay has improved, even though I did enjoy the first one. A little disappointed with the campaign length, but will definitely pick up at a later date. Good review Jeff.

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toowalrus

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Edited By toowalrus

I was seriously considering buying this game. I love the visual style, and it looks deciently fucked up... but I don't know if I can drop $60 on a 4-hour single player game right now... Maybe I'll finally pick up that copy of Resident Evil 5...

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Yummylee

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Edited By Yummylee

Counted 14 ''Jeff's fired'' jokes thus far....-_-'

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Xealot42

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Edited By Xealot42

I think I'll wait for a Steam sale to pick this one up.  Putting my money on a Mafia II pre-order so hopefully it doesn't disappoint.

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bigchief

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Edited By bigchief

Huh. Seems like it could have been really interesting if there had just been more content. As is, a four hour campaign and a couple interesting multiplayer modes aren't enough to warrant a purchase.

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ZeroCast

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Edited By ZeroCast

And so it begins...

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dagas

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Edited By dagas

3/5 translates exactly to 6/10 that Jeff gave the original...surprising considering that the impression I got from the quick look etc was that he thought it was a much better game than the first one. 

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jim_dandy

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Edited By jim_dandy

I guess I'll wait for the Steam sale when it's 4.99.

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Cincaid

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Edited By Cincaid

And people bashed $15 Limbo for being around 3 hours long. No MP in Limbo, but still...$60 for 4 hours of single player? No thanks.
 
Great review Jeff!

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Dogma

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Edited By Dogma
@Abyssfull: Yeah....seriously. It's so expected that it's not funny at all. On top of that people don't seem to read comments before they comment. If they had they would have seen that their joke already been used, several times. 
 
Can we put this nonsense behind us and just enjoy the fantastic product (that being Giantbomb) that came from the whole debacle?
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diz

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Edited By diz
@Abyssfull said:
"Counted 14 ''Jeff's fired'' jokes thus far....-_-' "

I've only counted only 6 whinges and complaints about them, so it looks like the humourists and "Jeff" fans have it over the naggers and whiners.
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Jeffsekai

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Edited By Jeffsekai

lolololololololololololololollololololololololollo

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A_Dog

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Edited By A_Dog

I guess I'll be renting it. 
 
I wanna see a naked, tortured Lynch.  Really badly.

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diz

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Edited By diz
@Dogma said:
" @Abyssfull: Yeah....seriously. It's so expected that it's not funny at all. On top of that people don't seem to read comments before they comment. If they had they would have seen that their joke already been used, several times.  Can we put this nonsense behind us and just enjoy the fantastic product (that being Giantbomb) that came from the whole debacle? "

Do you own the rights to funny here? You've responded to the another whiner here, so you must have seen your "serious" view already being expressed. Can you repeat a statement while complaining about others repeating statements, or does that make you a bit of a hypocrite? 
 
Why not highlight and celebrate the good journalism practice that got us GiantBomb, rather than being such a negative nellie and describing those events as "nonsense"? Also, if you don't think people will read comments before responding, what logic makes you think they'll read your comment? 
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actionfitz

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Edited By actionfitz

hmm. 
Think Jeff is being careful here, other sites/reviews have't held back so much: 
 Eurogamer gave it 4/10... 
" The kindest thing you can say about Dog Days is that it exists. "   
 
 and Destructoid 1/10...  
"There is only one thing that Kane & Lynch 2: Dog Days succeeds at. It makes Kane & Lynch: Dead Menlook really, really good  ". 
 
doubt i'll even bother to rent this.

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blair

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Edited By blair
@StrikerTheLizard said:
" Only 3 stars? That's 50%, Gerstmann.  Pack your shit. "
In what world is 3/5=50%?  I'm not even interested in the review, I'm into this math right here.
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Sanious

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Edited By Sanious

Good review, I actually dug the demo a bit, shame that it wasn't as good or better as it could have been. 
 
Also, obvious jokes are obvious.  

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Shabs

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Edited By Shabs

Sounds like a rental.  I rented the first game and played it through co-op and I thought it was alright.  I haven't played a straight-up third-person shooter for a while, so I'd probably enjoy a cool-looking one with awesome shotguns such as this.

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CptBedlam

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Edited By CptBedlam

Thanks for the review, Jeff.
 
What a shame ... such great characters and visuals there. Too bad these are the only things it seems. I really wanted this game to be better than the first game since I'm really interested in the characters, scenario etc.
 
And wtf?! 4 hours for 60$? This is a case in which the publisher or developer needs to take a good hard look at the price point and put it at like 30$ or something.

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rmanthorp

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Edited By rmanthorp  Moderator

WAHAHAHAHAHAH FUCKING FUNNY PEOPLE WITH THERE FUNNY ASS JOKES! 
 
>:C