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Giant Bomb Review

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Kane & Lynch 2: Dog Days Review

3
  • PS3

Kane and Lynch's trek through Shanghai's underworld is astoundingly brief, leaving you just enough time to get a feel for the game's great visual style, but not much else.


 Kane's calling this his last job.
 Kane's calling this his last job.
Kane and Lynch's return to action sees the duo placed in Shanghai, but more importantly it sees the criminal duo placed in a better third-person shooter than 2007's Kane & Lynch: Dead Men. But the more intense and satisfying action of the sequel doesn't last. Kane & Lynch 2: Dog Days suffers from a general lack of content across all of its modes. It also has a crazy and unique visual style that really makes the game worth seeing, but its length (and some seemingly rare but decidedly crippling issues in the 360 version) makes the game's $60 price tag feel high.

Dog Days puts Lynch and Kane in Shanghai. They haven't exactly remained close since the events of the first game, but when Lynch's Chinese connection--OK, he's actually a British guy named Glazer--needs someone to help out on a caper, Lynch gets Kane involved. As you might expect, the deal goes sideways almost immediately, pitting Shanghai's biggest crime boss against Kane and Lynch, forcing them to spend the entire game trying to get the hell out of China. The plot is quite thin, though there's some pretty good dialogue interspersed here and there. There's a bit of a "less is more" approach here, because every time the action stops, something incredibly messed up happens, from a naked woman getting gunned down by stray bullets to a torture scene that leaves the two protagonists bloody and, hey, wait, they're also naked.

The gameplay in Dog Days is fine, but you've played this game before. This is a cover-based third-person shooter with very few frills. You hit a button to get into cover, back away to get out, and you'll use the left trigger to pop out and the right trigger to shoot. You'll use a variety of weapons, including some of the most effective shotguns I've seen in a very long time. Seriously, the shotguns in Kane & Lynch 2 feel like they reach out and touch enemies that would be too far away for most other in-game shotguns. But aside from the occasional gas can or other explosive object that you can throw out at your enemies and shoot, all of the weapons are guns. Without grenades, it's tough for the enemies to flush you out of your position, and though they'll occasionally try to flank you, it's not especially difficult to keep them at bay. As a result, the game usually only gets difficult if you're out of patience and trying to rush ahead.

If you're trying to get the most out of the game, I'd actually advise you against rushing ahead, because the game is already short enough as it is. It took me a little under four hours to get through the story mode. You can always play the game cooperatively, but the co-op mode doesn't support any kind of jump-in or jump-out play. You'll have to create a lobby and wait for a player to join or invite a friend. It all feels a little dated, design-wise. Luckily, the rest of the multiplayer is more interesting.

Fragile Alliance returns in the sequel with some good new variants. 
Fragile Alliance returns in the sequel with some good new variants. 
Fragile Alliance returns from the first game, and it's more effective here because, unlike the first game, the core shooting and player movement in K&L2 is actually fun. It's a unique mix of cooperative and competitive play, as all the players start on one team of criminals, attempting to take down a big score and escape within four minutes or so. The catch is that, at any point, a player can gun down someone on his team and turn traitor, which means he won't split the money he's carrying with anyone else--if he can make it out alive, that is. Regular players that die respawn as cops, adding another human element to the criminals' opposition. The problem with all this is that there are only six maps (unless you unlock an extra map or two via pre-order codes) and running them over and over gets old. The enemies usually appear in the same areas every single time, and there are realistically only one or two places where it makes sense for a player to turn traitor, so once you've grown to expect those, it's fairly similar every time. But some additional modes help change things up.

Cops & Robbers is a mode that allows players to respawn as they fight back and forth over sacks of loot. It's a decent diversion, but the Undercover Cop mode is probably the best of the lot. Here, Fragile Alliance is played as usual, but one player is secretly told that he's the cop. And it's up to that player to ensure that none of the other criminals escape. To facilitate this, the cop isn't flagged as a traitor when he shoots the criminals. So the goal is to stealthily take down the criminals, one at a time. It's pretty thrilling and tough, but not impossible, to pull off.

While it's a bit lacking on the content side, the visual style of Kane & Lynch 2: Dog Days is really amazing. The whole game looks like it's being filmed on a busted-up cell phone, with plenty of MPEG compression artifacts, color separation, streaky lighting, and so on. Watching the frame rate deliberately take a dive during huge explosions is especially cool. Also, the game's camera lopes and swings around dramatically, especially when you run. While it can be enough to make spectators a bit nauseous, I didn't have any trouble with it when I was actually at the controls. If you can't deal with it, a "Steadycam" setting in the options lets you calm down the camera movement, but not the other visual tricks. All in all, it looks great by looking deliberately awful.

It's got a striking visual style, but you won't spend much time looking at it. 
It's got a striking visual style, but you won't spend much time looking at it. 
While the console versions of Kane & Lynch 2 seem to be on-par, I experienced a fairly crippling issue with the Xbox 360 version of the game after spending around 10 hours with it. It seems that some sort of profile or save game-related issue causes the game to completely seize up for a few seconds when you kill someone, often with a shotgun or via the game's human shield mechanic. I'm no QA guy, so I won't try to speculate too much about what's going on, and perhaps it's not the sort of thing that will happen to every single Xbox 360 owner, but it happened here on multiple machines. We've got footage of it occurring in our video review. It's pretty terrible. If you're looking at buying the Xbox 360 version of the game, you might want to wait for a patch or two. No such issues occurred in the PlayStation 3 version of the game.

Kane & Lynch 2's visual style really sets it apart in ways that its standard take-cover action can't. It'd be a really cool game that would actually be pretty easy to recommend if there were a little more to it. While there are definitely aspects of the game that are very much worth seeing, the game's lack of content (and potentially severe Xbox 360 issue) make it tough to recommend as a full-priced purchase.
Jeff Gerstmann on Google+

245 Comments

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InFamous91

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Edited By InFamous91

Well said Jeff.

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ghettogabe224

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Edited By ghettogabe224
@StrikerTheLizard: check your math
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turboman

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Edited By turboman

I'm glad to see it turn out good, I'm renting it and can't wait to play it.

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Vextroid

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Edited By Vextroid

What makes me sad is that in stead of two bad K&L games IO could have made 2 great Hitman games instead :(

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RE_Player1

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Edited By RE_Player1

<Insert joke about Jeff being fired here> and I knew this game was going to be ok from all the footage I've seen and the demo. It's a real shame because I was thinking about purchasing it. 

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GrahamMaster

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Edited By GrahamMaster

From the quicklook, I was expecting Jeff to give this a higher score, but now I understand his concerns.

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Death_Burnout

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Edited By Death_Burnout
@Sanious said:
"Also, obvious jokes are obvious.   "
Yeah it's just dumb at this point, i am pleasantly surprised at the amount of people not making any reference in their coment, like myself. It's funny when one guy does it, hell it was funny when i made a joke in my mind, but having dozens of people trying to best eachother, or rather, repeat eachother....there are no words!
 
it's become "cool" to be a class A jaded douche.
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MetalGearSunny

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Edited By MetalGearSunny

I may rent it sometime soon just for the crazy visuals.

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Vinny_Says

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Edited By Vinny_Says

if this was $30...hmmm....

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Jayzilla

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Edited By Jayzilla

so now console games will be released broken just like PC games because devs will just say, "oh we can patch that."?

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Boom_goes_the_dynamite

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I know games are getting shorter and shorter but 4 hours is far TOO short, so this game is not worth $60 or even $50 to me.

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teh_pwnzorer

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Edited By teh_pwnzorer

 I tried the PC demo and the game was nauseating both with and without the steadycam.    

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radioactivez0r

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Edited By radioactivez0r
@CptBedlam said:
" Thanks for the review, Jeff.   What a shame ... such great characters and visuals there. Too bad these are the only things it seems. I really wanted this game to be better than the first game since I'm really interested in the characters, scenario etc.  And wtf?! 4 hours for 60$? This is a case in which the publisher or developer needs to take a good hard look at the price point and put it at like 30$ or something. "
The funny thing is, so many development decisions are made after 2-4 weeks of the game being released.  It won't sell great because it's way too expensive for what you get, but when it drops to $20 it might see an influx of buys.  By that point the game will be dead.  Releasing it at a realistic price instead of the standard MSRP would make a ton of sense, but what board of directors would allow it?
 
Also, I am confused as to why intentionally ugly visuals are a good thing?  Just because it's unique?
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IshimuraD

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Edited By IshimuraD

I tried the demo, and I thought it was ok, but that the gunplay was pretty weak.
Great review Jeff! 4 hours is criminally short for any full-priced game.
Get it. 
Criminally. 
Ah...

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TheMustacheHero

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Edited By TheMustacheHero

I got this for 45 bucks, just beat the campaign in 3 hours...about the same time as it takes to beat MW2 so I don't know why people are complaining about that. Have yet to try the multiplayer.

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Minamu

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Edited By Minamu

 http://pici.se/pictures/EQIlScFik.jpg
 
Don't let it happen again! :)

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Evercaptor

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Edited By Evercaptor
@jeff From the tone of it, it hardly seems to deserve a three but that's what the writing's for, to help me form my own opinion of the game. Pretty brave of you, Jeff, to do this review; it takes some balls! At least in England IGN has a quote on the front of the box and a 9/10 score underneath it if you're interested.
It's a shame, but at least it's consistent to the brand.
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MarkWahlberg

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Edited By MarkWahlberg
@TheMustacheHero said:

" I got this for 45 bucks, just beat the campaign in 3 hours...about the same time as it takes to beat MW2 so I don't know why people are complaining about that. Have yet to try the multiplayer. "

 MW2 took me at least 8 hours, but then again, I suck. Even that was too short for my tastes, though.  
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dsd21

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Edited By dsd21
@Death_Burnout said:
" @Sanious said:
"Also, obvious jokes are obvious.   "
Yeah it's just dumb at this point, i am pleasantly surprised at the amount of people not making any reference in their coment, like myself. It's funny when one guy does it, hell it was funny when i made a joke in my mind, but having dozens of people trying to best eachother, or rather, repeat eachother....there are no words!  it's become "cool" to be a class A jaded douche. "
   
INCLUDING YOURSELF? It WAS FUNNY when you made the same joke in your mind? Why don't you blow yourself while you are at it. 
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FateOfNever

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Edited By FateOfNever

Four hours for a campaign seems terrible.  I mean, maybe if the story was something out of this world that might fly...maybe, but it's not.  I was really kind of hoping this game would be good because I love the visual style of the game, but it sounds like they found an amazing style and then failed to follow through on any other aspect of the game.  Oh well. 

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Milkman

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Edited By Milkman
@TheMustacheHero said:
" I got this for 45 bucks, just beat the campaign in 3 hours...about the same time as it takes to beat MW2 so I don't know why people are complaining about that. Have yet to try the multiplayer. "
MW 2 wasn't 3 hours but even if it was, the multiplayer has the potential of hundreds upon hundreds of hours of gameplay. I doubt Kane & Lynch has that.
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VTheSystemV

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Edited By VTheSystemV

Seeing as Jeff had the balls to state the flaws with the first game, I believe his review over the countless others which have given it 8-9/10.  

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lawlerballer

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Edited By lawlerballer

3 stars, called it lulz , why does IO waste their time with this failed series, just work on hitman 5 lol

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sweep

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Edited By sweep  Moderator

Only 3 stars? I'm wandering if YOU see the pattern, Eidos...

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Crocio

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Edited By Crocio
@Binman88 said:
" Four hours is a fucking joke, but asides from that, a 3rd person shooter with cover mechanics is the last thing I need. "
Seconded
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KuribosShoe

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Edited By KuribosShoe

  @Rufi91
said:

" WAHAHAHAHAHAH FUCKING FUNNY PEOPLE WITH THERE FUNNY ASS JOKES!  >:C "

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teekomeeko

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Edited By teekomeeko

Hey, at least I know the first thing I'm putting on my GameFly queue when I start it up again :)

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eulogize_my_baked_goods

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There is nothing innately wrong with short games. CoD: Modern Warfare wasn't exactly an epic but was great fun, and the Max Payne games are personal favourites of mine and you can play them in a single sitting. The issue is quality and all of the games I've just mentioned have it in spades. I'm saddened to read that K&L2 isn't the same as it was shaping up to be one of the better shooters from this year.

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Supermarius

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Edited By Supermarius

under 4 hour story mode? Fuck that shit.

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Supermarius

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Edited By Supermarius
@eulogize_my_baked_goods said:
" There is nothing innately wrong with short games. CoD: Modern Warfare wasn't exactly an epic but was great fun, and the Max Payne games are personal favourites of mine and you can play them in a single sitting. The issue is quality and all of the games I've just mentioned have it in spades. I'm saddened to read that K&L2 isn't the same as it was shaping up to be one of the better shooters from this year. "
while i would say that MW2's singleplayer is short, its not the main attraction. People buy CoD games for the multi and it totally makes up for the short SP. Are the multiplayer offering for K&L2 going to make up for the short campaign?I think they won't.
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Ryax

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Edited By Ryax

i guess it was asking too much for a good review from a biased party. 

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mikemcn

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Edited By mikemcn
@ZarakixKenpachi said:

" I tried the demo, and I thought it was ok, but that the gunplay was pretty weak. Great review Jeff! 4 hours is criminally short for any full-priced game. Get it.  Criminally.  Ah... "

I laughed. Or as the Young'uns say, I loled.
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lhaymehr

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Edited By lhaymehr

A list of DLCs leaked a few weeks back from some steam files. That explains the 4 hour playtime, right?

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Jedted

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Edited By Jedted

I played the demo and while i liked the graphic style i don't think i'd pay full price for 4 hours of gameplay. 
 
Great Review as usual, Jeff! 
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Solh0und

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Edited By Solh0und

Four hours is short but there are games with shorter campaign modes(Ultimate spiderman anyone?). I don't care too much for the Campaign, I just want to play the multiplayer.

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jimmdogg

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Edited By jimmdogg

Great review as usual.  I didn't play the first one and this looks interesting enough that I will probably get it when the prices drops in 2 weeks.  The multi-player looks pretty interesting.

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KyleBaron

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Edited By KyleBaron

Jeff won't get fired for this. 
<3

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bunnyboiler

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Edited By bunnyboiler

6.0!

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Baconator

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Edited By Baconator

 Great review. I'm sure half the industry was waiting to see what Giantbomb was going to do with Kane & Lynch 2. I think you handled it perfectly. Not  cocky but with just the right mix of attitude and professionalism. This is going to get a lot of traffic. A LOT of traffic! Awesome! I love this site.

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Afroman269

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Edited By Afroman269

Wow fantastic review Jeff. I didn't expect this game to be amazing but the camera effects look outstanding. It would be great to see this and the cool multiplayer modes implemented in a better game.

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darknaut

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Edited By darknaut

I didn't play the first Kayne and Lynch after watching Jeff's review then, because what I saw just didn't seem that appealing. Seeing this, I definitely think I'll Wiki the first one's plot and go rent this one a few weeks down the road just to see how it is. It looks neat, but not $50/$60 keeper neat.

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AthleticShark

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Edited By AthleticShark
@Crocio: So I guess neither of you like COD 4o r MW2 considering there campaigns were insanely short? 
 
3rd person shooter I get, but if your going to complain about length, then you have to make a valid argument using other games as examples. 4 hours does suck for a full priced game, making multiplayer necessary in COD and in this, and go figure, it seems both multiplayers are pretty good.
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PuppyKisses

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Edited By PuppyKisses

I wonder if Jeff will get fired for this review?

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Bionicicide

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Edited By Bionicicide

 @lhaymehr said:

" A list of DLCs leaked a few weeks back from some steam files. That explains the 4 hour playtime, right? "
I'd like to know more. 4 hours for a shooter is only worthy of a rental for me.
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GIVEMEREPLAY

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Edited By GIVEMEREPLAY

Perhaps the most important review on GB yet. Good job Jeff. Very funny to see the game get basically the equivalent score of the first one. Certainly not done purposely, but funny nonetheless. 

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DallasTheGamer

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Edited By DallasTheGamer

Great review Mr. Gerstmann. I've played the demo a couple of times and I kind of like it.  But I don't think I will buy it on release. I'll wait for a little price cut because I'm not gonna buy a game with 4 hours of story for full price.

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StickShifter05

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Edited By StickShifter05

Kane & Lynch 2, rental of the year!

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striderno9

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Edited By striderno9

LOL Good review Jeff! Goodluck keeping this GB gig ;)

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Brackynews

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Edited By Brackynews
Lynches of Penzance Review
I am the very model of a mediocre game rental.
My multiplayer, single player campaigns are short overall.
I have some framerate issues and bad stuttering so pitiful.
Unless you play on PS3 then you will have them not at all.
 
They made a sequel so that I might be the game I couldn't be.
I have redeeming features that you owe it to yourself to see.
If you like bleeding naked men, headshots and other gore gnarly.
But you may find if you're inclined, that 60 is too high a fee.