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Killzone 3 Review

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  • PS3

Killzone 3 delivers an experience that's a little too similar to its predecessor in spots, but it still has plenty explosive moments to see both online and off.


 You'll spend a bit of time manning turrets or driving vehicles in the campaign.
 You'll spend a bit of time manning turrets or driving vehicles in the campaign.
Killzone 3 picks up right where Killzone 2 left off in more ways than one. The campaign is a direct continuation of the previous game, picking up mere moments after you received a new reason to want to put a bullet in Rico's head. The design and structure of the game, also, feels like they're resuming where the last game left off. If you didn't play Killzone 2 after the "high precision" option was patched in, Killzone 3 will feel dramatically different, like a much faster game. If you kept current with the patches, it'll feel largely identical, with some of the same issues found in Killzone 2 sticking out more here if only because of their age. The major improvement is a bump up in graphical quality. When you consider how nice Killzone 2 looked when it launched two years ago, that's a substantial benefit.

After some quick tutorializing, the game drops you back into the boots of Tomas "Sev" Sevchenko of the ISA. You've just witnessed the death of the Helghast leader and it's time to get the heck out of there. But the evacuation process goes completely sideways and Sev, Rico, and a group of other ISA soldiers are stranded. The bulk of Killzone 3 deals with the marooned troops biding their time and waiting for the right time to pick up the fight and escape the enemy's planet. Most of the actions you take are very standard first-person-shooter goals. You'll attempt to secure a convoy, you'll take to high ground to defend ground-based troops with a sniper rifle, you'll destroy enemy installations, and so on. And, for the most part, it's fine, if a bit rote. The game's pacing is very stuttery as the game jumps from action to cutscene to action a little too often, and occasionally the story doesn't slow down to explain itself, like one portion of the game where you go from an on-foot cutscene to suddenly manning the turret in a vehicle that seems like it just kind of came out of nowhere. The game has a few of these turret sequences, and some of the game's biggest climactic moments are, unfortunately, seen from behind the controls of a mounted weapon. Add to that a real punch-out kind of "big explosion followed immediately by end credits" ending and it's easy to find disappointment in the campaign.

That's not to say that the action is bad. The battlefields that you'll cross while playing through the campaign look great, and the enemies are usually reasonably fun to kill. The weapon loadout has changed a bit this time around, allowing you to carry a heavy weapon while still carrying an assault rifle or shotgun, making heavy weapons more useful. So you'll grab light machine guns, snap turrets off of their mounts, and find rocket launchers, boltguns, and other military hardware that helps keep the combat exciting. It's just annoying that Killzone 3's campaign doesn't seem to care about continuity or finding interesting ways to tell its story. One of the coolest moments--the game opens with you controlling a man in Helghast armor and ends with a climactic moment before giving you a "six months earlier" cut back to where the story actually begins--is undercut when you revisit that same moment later on in the story and it unfolds completely differently than it did when you were there the first time. With the developers not bothering to care enough about their fiction to create what could have been a cool moment the second time around, it instead comes off as if a few people working on the levels didn't communicate well enough to synch up the action.

 You'll still want to shoot them in the head, if you can.
 You'll still want to shoot them in the head, if you can.
As in Killzone 2, you'll usually roll with an AI-controlled partner or two, and if you or one of your teammates goes down in battle, you can revive each other. There are still too many cases in Killzone 3 where you seem to have been brought down in a clear area that wouldn't take Rico long to get into and heal you, but instead he just screams "I can't reach you!" and you're left to die and return to the last checkpoint. It's a sound idea that still ends up causing more frustration than it avoids. The game offers a cooperative campaign, which mitigates this specific issue, but it's only available in an offline, split-screen form, which is a little ridiculous in this day and age.

And then there's the multiplayer. It's real, proper multiplayer for up to 24 players online, though you can also play all of the modes and maps with bots by yourself, if you like. The "botzone" is also useful because it lets you see and try all of the various gear that you can unlock for the different classes in Killzone 3. Since you'll earn one unlock point for each level of experience gained when playing online, and later weapons cost three points to open up, it's worth spending some time with the bots first, if only to avoid a situation where you're unlocking weapons you won't actually like. That third medic weapon, which is silenced and shoots three-shot bursts, isn't for everyone. Those are points that you could also spend to allow your engineer class to build turrets more quickly or increase the effective range of the infiltrator's disguise ability. Point being, the classes give you a range of different ways to play the game that should fit a variety of play styles. Classes are a little less configurable than they've been in the past, though, as the unlocks are limited to the class they were designed for. You can't mix-and-match badges to form a class that can revive players and rebuild supply points, for example. In-game actions can reward you with ribbons that give you a bonus for the rest of that match, so you can unlock faster aim abilities or double XP on kills by performing specific tasks. The effect is similar to the Call of Duty perk system, but they're completely temporary and usually doled out for good behavior, like completing objectives in a team match or getting a lot of assists.

Killzone 3 gets down to business with three multiplayer modes. Guerilla Warfare is the game's way of saying "Team Deathmatch." Warzone, which rolls a lot of standard objective-based modes into one big game that randomly rotates through objectives every five minutes or so, is still the coolest mode in the game, and it's a great way to keep players on their toes. Operations mode is an attack-and-defend mode where one team is trying to complete various objectives while the other is always on defense. As the objectives are met or failed, cutscenes are played showing the players on both teams engaged in moving a crane or executing prisoners or whatever that specific objective was tied to in the "story" of that match. Those cutscenes make it cooler than the average assault-style mode, but since one team is always attacking and the other is always defending, it doesn't keep players on their toes quite as much as Warzone does.

And here are some more shots of the Helghast looking menacing. 
And here are some more shots of the Helghast looking menacing. 
The multiplayer in Killzone 3 is less configurable than it was in the previous game. For players who set up Killzone 2 Warzone matches and reduced them to one or two specific game types and restricted the use of certain weapons and badges, this will be disappointing. But if you were tired of trying to jump into a game and having to sift through a list of servers before finding one that was actually playing Warzone "properly," you'll be pleased to know that you can't turn anything off. In fact, you can't even "create" a match at all anymore. The only options are the game modes, and once you're in there, the only option is "find match." Once you're in the game, you'll find that the squad concepts used in Killzone 2 are gone. There are still "squads" in the game, but these are temporary groups of up to eight players that exist outside of the action, sort of like Halo's party system. This means that you can't fill a whole match with your friends, as there's no private match option. This seems like something of an oversight.

But the main action is still just as satisfying as it was last time around, with a few new situations to deal with. Some maps contain jet packs, which you can use to boost up into the air and float slowly back down to the ground. Jet packs are also outfitted with heavy machine guns with infinite ammo, making them effective if you want to just turn yourself into a mobile turret. Some maps also contain mechs, which players can get in and pilot. As you might expect, the mechs are a little bulky, but they dish out a ton of damage and can withstand a lot, as well. Both of these things turn up in the single-player campaign for a bit, but are more interesting in multiplayer situations.

The game looks great, with tons of action going on in the backgrounds and skies above you as you make your way through the game. The multiplayer maps also look great, with some locations coming from portions of the campaign. The "British Space Nazi" motif of the Helghast continues unabated with lots of insidious-sounding characters, not the least of which is Jorhan Stahl, one of the bad guys in the campaign. He's voiced by Malcolm McDowell, who does a really great job. The ISA side of things has some good voice work, too, including James Remar as Captain Narville and Andrew Bowen as Sevchenko.

 Stahl's as evil as it gets. You should probably make sure he's dead, if you can.
 Stahl's as evil as it gets. You should probably make sure he's dead, if you can.
Killzone 3 also stands out as one of the first PlayStation 3 games to support both the PlayStation Move and 3D televisions. Both are, of course, totally optional, and I've found that neither really adds that much to the game. The game replicates a lot of the aim-and-shoot functionality of the right side of the DualShock 3 with a Move wand, requiring you to hold the left half of a regular controller or use the Navigation Controller to move around. Some snappier lock-on targeting makes the game easier to play with a Move, but I found myself longing for the standard controller, which works great, by the way. While I'm sure someone will come along and prove me wrong someday, it's hard to imagine players with Move controllers competing against people with standard gamepads. Or, at least, I got totally slaughtered. I also didn't find myself doing too well in multiplayer mode when 3D was turned on, either. Like other 3D games, I found it difficult to focus on any one thing, making it hard to line up targets or make out some of the UI elements. The game also got darker and the text got significantly blurrier when playing in 3D, and I had a lot of problems with the 3D simply ceasing to function, causing me to see double for long stretches of time. I'm tempted to blame this on my specific setup, but it's probably worth noting that I haven't had that problem with any of the other 3D content I've viewed on this equipment. It's neat when it works, but it feels like a novelty... a novelty that left me feeling pretty queasy after 20 minutes of use. As is the case with all of this stuff, your mileage may vary.

It's great that Killzone 3 supports all of the additional features of the PlayStation 3, though when it comes down to it, I had the most fun with it when I was playing it with a standard controller in two measly dimensions. But a lot of the design is so familiar that it's hard to get as excited for Killzone 3 as you might have last time around. Killzone 2 felt like a landmark event that finally gave the PlayStation 3 a world-class first-person shooter that you couldn't play anywhere else. After two years, Killzone 3 hasn't changed enough to reignite all of those feelings, but it's still a thrilling ride when you're alone and a well-designed multiplayer experience, as well.    
Jeff Gerstmann on Google+

124 Comments

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chilipeppersman

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Edited By chilipeppersman

@silock: I know I wish they did those still. It would make this site 10x more awesome.

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Silock

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Edited By Silock
I was actually planning on buying this just for the 3D support, but after reading this review I think I will back off on that decision : ) Thanks Jeff 
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Silock

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Edited By Silock
Not enough video reviews on Giantbomb :( 
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sanguis_Malus

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Edited By sanguis_Malus

I'm really enjoying this game, it looks good, the variety of environments are great. The weapons feel and sound better this time around. 
Yes, the story characters are a tad comical but the action is what ultimately matters and KZ3 has lots of it.
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xCharlieSheen

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Edited By xCharlieSheen

Killzone 3: Solid single player, fun couch co-op, excellent multiplayer. More lasting value than Bulletstorm.

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Sambambo

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Edited By Sambambo
@Zenwork said:
" I do not understand.. a video review for bulletstorm and not for Killzone3.. Just wondering if I will renew my subscription.. regards "
Considering you are a yearly member, renewal is a while away. There is no video review for Bulletstorm, and they cover the same content as the written review.
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august

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Edited By august
@Zenwork said:
" I do not understand.. a video review for bulletstorm and not for Killzone3.. Just wondering if I will renew my subscription.. regards "
There isn't a video review of Bulletstorm. Sport.
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daniel98609

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Edited By daniel98609

 "One of the coolest moments--the game opens with you controlling a man in Helghast armor and ends with a climactic moment before giving you a "six months earlier" cut back to where the story actually begins--is undercut when you revisit that same moment later on in the story and it unfolds completely differently than it did when you were there the first time. With the developers not bothering to care enough about their fiction to create what could have been a cool moment the second time around, it instead comes off as if a few people working on the levels didn't communicate well enough to synch up the action."
Would you really want to play through the tutorial again when you were halfway through the game and not something more interesting? I view this "completely different" thing as good .

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Scrumdidlyumptious

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@TheHT said:
" I was expecting completely different to mean you come outta the cable car guns blazing. They cut the tutorial bit, sent you on a couple of reroutes and added some more story dialogue but ending at the same spot.  It's easy to understand why they'd do that. You know, cut the unnecessary bit, alter things here and there to keep it fresh to the player. Sure there'd be something cool about having to do the tutorial again at least until the targets pop up and you realize, 'oh, I have to do this tutorial again, bummer.' "
Yeah after reading this review and playing it I was expecting something to happen with those two Helghast that gave you funny looks on the cable car, but it was more or less the same.
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TheHT

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Edited By TheHT

I was expecting completely different to mean you come outta the cable car guns blazing. They cut the tutorial bit, sent you on a couple of reroutes and added some more story dialogue but ending at the same spot.
 
It's easy to understand why they'd do that. You know, cut the unnecessary bit, alter things here and there to keep it fresh to the player. Sure there'd be something cool about having to do the tutorial again at least until the targets pop up and you realize, 'oh, I have to do this tutorial again, bummer.'

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MachoFantastico

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Edited By MachoFantastico

Played through most of the campaign and Jeff is spot on, starts fantastically well but it's really frustrating the life out of me now. So many cheap deaths. 

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TwoOneFive

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Edited By TwoOneFive

best MP of this gen. signle player not as good as the first game. also i liked the map designs better in killzone 2 but they are still the best out there. 
 
one thing though, i just dont know if they did enough new stuff here. they influenced other games a lot in KZ2 and this time i dont think that will be the case

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2kings

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Edited By 2kings

I may be in the minority here, but i feel like the game just doesn't look as good as the last one. I'm playing it right now and i didn't get the awesomeness of the cold open like you did Jeff.  Although, it definately controls betterer?
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Zenwork

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Edited By Zenwork

I do not understand.. a video review for bulletstorm and not for Killzone3.. Just wondering if I will renew my subscription.. regards

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TheRugbyGod

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Edited By TheRugbyGod

Is everybody forgetting that KZ3 is yet another example of a game coming to market unfinished?  This trend sucks and nobody is pissed off?  C'mon!  No Private matches on launch, that is a huge component to any multiplayer game.....yet it isn't there on launch.  Multiplayer feels like a shadow of it's former self, again, nobody is mentioning it.  The Supervoucher states DBL XP for the first 24hrs of GAMEPLAY!, Nope, it's not, the clock starts ticking once it is downloaded.  Color me disappointed and the rest of you keep drinking the Guerrilla Koolaid.

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bybeach

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Edited By bybeach

I'll say this again where it is more appropriate, but Jeff was not kidding when he said they made some adjustments in the controls and such. If I see Rico run at near twice the speed of a human possibly can again I am going to shoot him, and the shooting itself feels the same. It has gotten so easy I stopped the game and restarted in veteran. But when Rico was running was right where Ryan made his complaint  of motion blur..all I know is it did not look right, ppl. do not move like that, this isn't quake. 
 
Otherwise, I'm enjoying the first hour.
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AuthenticM

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Edited By AuthenticM

I just want to say: I've played KZ2 after they introduced the "high precision" mode and can say that KZ3 still has much tighter and faster controls than its predecessor.

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devilzrule27

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Edited By devilzrule27

Couch co-op is all I needed to sell me on this game.

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hi_im_rob

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Edited By hi_im_rob

Nice review.  Surprised it's only 4 Stars.  Jeff seemed to really like it during the Quicklook. 
 
It looks gorgeous btw.

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Dreamfall31

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Edited By Dreamfall31
@HellBrendy: not every site is blessed with getting the game early.  And frankly super early reviews can overhype or ruin a game weeks before it's due out. I'm glag GiantBomb has reviews the week of for most of theirs.
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Nicky35

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Edited By Nicky35

The score is about what I would have rated the beta and single player demo. Had a lot of fun with that beta. My copy will be here in 3 days

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ChristianCastillo

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@HellBrendy said:
" Wow, this late? 
 
The biggest gamingsite in norway had an review of this game out febuary the 3. Got just about the same score. "
Are you serious?
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xanadu

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Edited By xanadu

i haven't played the first two but I might pick this up. 

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bybeach

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Edited By bybeach
@iAmJohn said:
" @switters said:
" Anyone else wonder why there has been no reviews for Bulletstorm?Hmmmmmmmmmmmm...... "
Jeff posted a couple days ago that Epic and EA had a review event for Bulletstorm that they chose not to attend, so they're buying the game today and reviewing the retail.  Now you know! "

 
You know, as of a bit earliar, I have not seen one review for Bulletstorm. I wondered if they laid down a date/time fence for sites to be able to publish reviews, and Jeff said earliar that he was now buying a copy for review purposes.
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Killaman996

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Edited By Killaman996

Great review but i think i will wait on this one I am actually more interested in Brink right now because it looks like it is doing some cool things.

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chronicsmoke

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Edited By chronicsmoke

Got my Helghast Edition through the mail a couple of hours ago,this game is simply AWESOME!!!!!!

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jajayal

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Edited By jajayal

I absolutely loved Killzone 2. After playing the beta for this one I was pretty much sold.

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iamjohn

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Edited By iamjohn
@switters said:
" Anyone else wonder why there has been no reviews for Bulletstorm?Hmmmmmmmmmmmm...... "
Jeff posted a couple days ago that Epic and EA had a review event for Bulletstorm that they chose not to attend, so they're buying the game today and reviewing the retail.  Now you know!
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deactivated-5c5cdba6e0b96

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Awesome review Jeff, this is my most high anticipated game for 2011 and it's does not disappoint. 
 
Fucking fantastic multiplayer and a single player that is a blast, I would say a must own for anyone who has a PS3.

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Quacktastic

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Edited By Quacktastic

It seems so weird that they would design a game to be able to be played co-op, jump through the technical hoops of getting this crazy looking game to run split-screen and then ignoring a seemingly (What do I know?) comparatively easy step of not building an online co-op netcode in a game that already has online features.

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handlas

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Edited By handlas
@CrazyChris said:
" @handlas: Sorry, just my poor way of trying to be funny. Although that poster after me did a pretty lousy job too. :P "
aww alrighty...it is sad tho.  That one dood's comment is especially; I hope he wasn't serious.
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JJWeatherman

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Edited By JJWeatherman
@Slaker117 said:
" Called it. +148,388 quest xp. :D "
Wow, nice.
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Edited By Cincaid
@handlas:

Sorry, just my poor way of trying to be funny. Although that poster after me did a pretty lousy job too. :P
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adamfedoruk

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Edited By adamfedoruk
@RE_Player92 most likely TNT will consist of us squading up together with the party system and taking on the world
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adamfedoruk

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Edited By adamfedoruk

Anyone getting weird audio bugs? I'm getting occasional VO repeating loops. And while we are talking about sound, the squishy headshot noise is fantastically gross.

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RE_Player1

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Edited By RE_Player1

Wait if you can't create a match how are they going to do TNT this week?

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bybeach

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Edited By bybeach
@CrazyChris said:
"Why is it that every time a console exclusive doesn't get five stars people all over these boards go:
 
GB HATES MY CONSOLE!1
GB HATES MY CONSOLE!1
"

NO THEY HATE PC! PC GAWDAMMIT! 
 
DON"T YOU BE TAKING THAT HATE AWAY FROM PC THAT I HATE GB FOR!
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Vorbis

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Edited By Vorbis

Sounds good, enjoyed the second and looking forward to this.

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Edited By Zatoichi_Sanjuro

Killzone is starting to feel like a great multiplayer game with a tacked on single-player. It's hard to believe they make a game that looks and plays this good, and yet simply fart out a generic ' action movie' story. Especially considering the interesting back-story of the Helghast.

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handlas

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Edited By handlas

 @CrazyChris said:

" Why is it that every time a console exclusive doesn't get five stars people all over these boards go :
 
MASSIVE PICTURE OF A BABY CRYING DELETED
"

why is it that every time a console exclusive is released that doesn't get 5 stars some guy posts a comment about how everyone is whining yet when you go and actually READ the comments you see that not a single person has complained about the review.  Oh ya, and then posts a massive picture for attention.

 

@awheaten

said:

" Fuck Jeff G. This deserves a 5 out of 5. But, at least he didn't make a big deal out of the story being bad. Giant bomb sucks but Gamespot sucks the best!, "

 
 
Sigh...now you are correct CrazyChris.  Thanks awheaten....1 post in 11 months, I see.....
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Nedemis

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Edited By Nedemis

Glad to hear they ditched the horrible controls of the last game.  Weighty controls I understand,  but have a pistol feel as if it is just as difficult to move around as a 30lb turret was just plain retarded. 

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awheaten

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Edited By awheaten

Fuck Jeff G. This deserves a 5 out of 5. But, at least he didn't make a big deal out of the story being bad. Giant bomb sucks but Gamespot sucks the best!,
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F_14_D_TOMCAT

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Edited By F_14_D_TOMCAT

Pliz tell me I can play KZ3 with the awesome realistic heavy/weighted controls from kz2, as for the "high precision" option I never even once used it kz2 and never will for that matter. I will be sorely disapointed if kz3 only has weightless CoD like noob-friendly controls. 
 
BTW, c'mon Jeff, leave my buddy Rico alone, honestly I like the guy and I don't understand why peeps hate him. The guy I hate is that red-neck Natco.
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handlas

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Edited By handlas
@CrazyChris said:

" Why is it that every time a console exclusive doesn't get five stars people all over these boards go :
 
MASSIVE PICTURE OF A BABY CRYING DELETED
"

why is it that every time a console exclusive is released that doesn't get 5 stars some guy posts a comment about how everyone is whining yet when you go and actually READ the comments you see that not a single person has complained about the review.  Oh ya, and then posts a massive picture for attention.
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Cazamalos

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Edited By Cazamalos

Guirilla Games is working in a patch to fix the custom match problem, and let people arrange the match settings, and other kind of stuff they gather from the open beta players 

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RVonE

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Edited By RVonE

Excellent review; great read.
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chogi

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Edited By chogi

picking this up tomorrow! thanks jeff

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Rowr

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Edited By Rowr

Move controls are decent, just spend more than five minutes with them. Though yes it is harder to aim in 3D for some reason. I had no problems coming in on top of the score board using it in the beta.

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andrewf87462

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Edited By andrewf87462

I'm going to be picking this up when it's released on Friday. I'm not as excited for this as I was with the second game, but it's still looking pretty awesome none the less.