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Giant Bomb Review

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Mortal Kombat Review

5
  • X360
  • PS3

Mortal Kombat is fantastic fun whether you're looking to take on the world or if you just want to see the story unfold in an all-new way.


Raiden and Liu Kang stop to chat about hats and lightning and stuff.
Raiden and Liu Kang stop to chat about hats and lightning and stuff.
Mortal Kombat, the reboot-friendly title of the ninth core game in a franchise that spans nearly two decades, manages to contain something for just about every sort of Mortal Kombat fan. If you're the type that just wants to see video game guys kill each other in gruesome and often-hilarious ways, MK has plenty of that. If you're interested in an approachable, well-designed fighting game that offers a variety of wild moves that are easy to execute but are tougher to work into timing-based combos, you're totally covered. And if you care about the lore of Mortal Kombat--bear with me here, I know how weird it is to talk about the story in a fighting game as a strong point--this game takes you through the early parts of the MK story, before it got too crazy and littered with more characters and realms than you could shake a loose spinal cord at. With its shockingly terrific solo components and a multiplayer offering that gives you plenty of options, Mortal Kombat might just be the most complete fighting game ever released. Oh, and yeah, it's a lot of fun to play, too.

The fighting style in Mortal Kombat builds upon the relatively recent past, with some of its ideas coming out of the previous release, Mortal Kombat vs. DC Universe. But that game was still set in a 3D environment, allowing players to sidestep out of the way of incoming spears, fire, and ice projectiles. The new Mortal Kombat flattens the action back down to a 2D plane, just as it was in the original trilogy of arcade releases. This change makes an immediate impact on the action, returning the game to an in-your-face, offensive style, where the best way to stop your opponent from teleporting behind you with his fist out is often to just do it to him first. Projectiles are truly dangerous again, and the game feels a bit more active than its immediate predecessor did.

The game also returns to the uppercuts and sweeps found in the original trilogy. You can start combos with jump-in punches, juggle them up into the air, and do what you can to keep them there, delivering damage all the while. That's not to say that there's no defensive aspect to Mortal Kombat, as there's definitely value in turtling up, trying to poke, and baiting out someone's X-ray, a bone-crunching move that requires a full super meter to attempt. But at times it feels like the fights are best when two players are simply going for it at all times. It's a thrilling game with a lot of flashy moves and combos, many of which can be sussed out by newer players. The specials are easy to perform, and once you wrap your mind around the logic of getting someone into the air and keeping them there, figuring out the most damaging moves you can is half the fun (at least until someone does the math and tells you which combos, exactly, do the most damage). While it goes out of its way to recall some of the fighting mechanics popularized by MKII and MK3, the game doesn't play like some total throwback, either. Carefully considering when to use the moves that drain parts of your super meter and timing those juggles just right are both pretty key.

Johnny Cage, playing the minigame from Tapper... but with SKULLS.
Johnny Cage, playing the minigame from Tapper... but with SKULLS.
That style of fighting drives the entire game across all of its modes, but you can opt to play it in both a traditional one-on-one fight or in a two-on-two tag battle. The game actually lets up to four humans play at once, if you're interested in tag-teaming with a real person. The tag battles add some extra moves to the game, letting you call in your partner to perform quick special moves or tagging out in the middle of a combo with fast switches between fighters. Personally, I prefer the classic one-on-one style but tagging in and out makes for a fun variant.

Mortal Kombat probably contains the best collection of single-player elements of any fighting game, ever. Its largest piece is the story mode, a chapter-based tale that takes you from one playable character to the next as the events of Mortal Kombat's first three games unfold in an alternate timeline that allows the developers to change some pretty interesting things about the state of the Mortal Kombat universe. By the end, some characters are left in a completely different state than they were in the "normal" timeline, which is pretty cool. But the best part about the story is the way it's conveyed. The game seamlessly weaves from fight to cutscene and back again, loading the battles in the background as you watch the story scenes unfold. Each match even ends with a custom win quote specific to that situation. The flow of the story really sucks you in, and other than having to deal with some annoying boss AI near the end of each tournament (but especially at the very end), it's really outstanding. It's also pretty long, too, with over a dozen chapters that, if I'm counting, probably takes somewhere around seven or eight hours to finish, provided you aren't skipping cutscenes. In addition to the preset story mode, you can also take on an arcade ladder mode with each character, which gives you a quick batch of fights that culminate in character-specific endings.

The other big single-player mode is the Challenge Tower, which is a collection of 300 tasks that vary up the rules of the fighting in a lot of different ways. Some are simple changes, like tag battles where the tagged out partner recovers health, or fights that must be finished with a fatality in order to be completed, or endurance battles that have you outnumbered. But some of them get way crazier, like one where instead of using normal attacks, each button press launches one of your limbs at your enemy. The limbs grow back over time, giving you a steady stream of heads, arms, and legs to launch. Others have the whole world tilt from side to side as hits land, with the fighter on the "low" side of the screen taking steady damage. There are a lot of inventive twists on the standard MK fight in the Tower, though a few types repeat a little too frequently as you rise to the final battle. Some of the tasks even come with a bit of dialogue, some of which gets pretty silly, such as one that has Mileena trying to give a teddy bear as a gift, or another that has Shang Tsung and Shao Kahn fighting over a gurgling baby that sits in the background as you battle. It really keeps you guessing in the same way that Soul Calibur's similar Mission Mode did.

Test Your Luck spins the reels and gives you random gameplay variants to keep you on your toes.
Test Your Luck spins the reels and gives you random gameplay variants to keep you on your toes.
The Challenge Tower and the story mode force you to play specific characters, giving you plenty of time to try out most of the 27 fighters and figure out which are your favorites. Being that the game is set during the first three games, the vast majority of the roster comes from that era, from the MK1 classics like Scorpion, Liu Kang, and Kano to the MK3 upstarts like Kabal, Nightwolf, and Stryker. Each character gets at least two outfits and two fatalities. Those second outfits, methods to perform the second fatalities, and loads of concept art and music are unlocked via the "krypt," which behaves much as it has in past MK games. There's only one type of coin this time around (as opposed to six), and sinking time into the story mode will earn you enough coins to unlock a lot of stuff. Like past games, most of the concept art isn't really worth dwelling on for very long, so versus screen "kombat kodes," costumes, and fatality instructions are the most important things to get out of the krypt.

Online, the game plays mostly how it plays offline, provided the network conditions are just right. The structure of the online mode starts with the same sort of lobby system used in Mortal Kombat vs. DC Universe, giving players a spot to swap text with one-another as challenges are passed around and battles are fought. If you don't want to mess around with chat rooms, the standard ranked and unranked options are also present. Both regular and tag battles can be played online, and a new mode called King of the Hill rounds things out pretty nicely. This is MK's take on the "quarter match" or "endless battle" mode, allowing up to eight players to join a room and spectate fights while they wait for their turn to take on the current winner. The loser of each fight goes to the back of the line. MK's take on the mode includes a visual lobby, of sorts, where avatars stand around and watch the battles. You can emote with your avatar using different button presses to express your joy or rage during a fight, or you can just hit the select button and make the fight take up the entire screen. After a fight, the spectators and the loser are asked to rate the match, which gives "respect points" to the winner. The avatar presentation is a cool way to present the concept, and there are even hidden emotes in there for players to figure out, proving that the team behind Mortal Kombat will stuff secret moves into just about anything they possibly can.

Reptile wants to see your insides.
Reptile wants to see your insides.
Visually, the game is a big step up from the last Mortal Kombat game, with far more detailed characters and backgrounds. If I had to guess, I'd say that locking down the perspective to a fixed 2D battle helps make this possible, and there's a great amount of detail to be found in the graphics. As in the previous game, the characters' costumes get torn up over the course of a battle, resulting in bloody scrapes and cuts in the sides of faces, ripped clothes and masks, and so on. It's a great effect that looks even cooler when the fighters are also covered in blood at the end of a fight. It's pretty extreme and, well, pretty funny, too. Maybe I just have a weird sense of humor.

Though the look and feel of the game is roughly identical across platforms, the PlayStation 3 version of Mortal Kombat offers some additional features that make it the better version of the two. Specifically, the PS3 version has support for 3D televisions and also has an additional character, Kratos from God of War. The extra character and stage are nice, and Kratos has a pretty cool ending, but it probably isn't a make-or-break addition unless you're a huge fan of the God of War series. The game's 3D mode looks quite nice. I certainly found it easier to follow than the typical 3D first-person shooter, though that says more about the differences in presentation between the two genres than anything about the quality of any one game's 3D support.

Mortal Kombat has a broad appeal that I think will work for players from a variety of skill levels. There's a passable tutorial in place to teach you the basics, but no one thing in the game is that tough to accomplish. The game gets tricky when you start to put all of those things together into combos, but by the time you're thinking about that, you'll probably be ready to handle it. As for top-level play, I'm not the guy to judge any fighting game from the "is this game tournament-worthy?" angle. But MK feels solid, with enough depth and guessing games in place to work, provided that it's as balanced as it feels after a week of solid play. But even if, for some reason, the competitive aspects of the game didn't work out, there's so much great single-player material in Mortal Kombat that it's still worthwhile even if you aren't looking to fight others.    



Jeff Gerstmann on Google+

207 Comments

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MichaelBach

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Edited By MichaelBach

I have a question for MK fans. I am kind of on a limited budget and MK vs DC also got 5 stars but is half the price here. Is MK9 so much better than MK vs DC or would I be fine with the latter?


I appreciate any help!
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blacklab

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Edited By blacklab

Anyone know how hard the story mode is, or if there are difficulty settings? I haven't played an MK game since the original, but the story mode here looks like something I would enjoy.

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bybeach

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Edited By bybeach
@Burn1n9m4n said:

"I would be curious to see how many people read the review for MK first before navigating to Ryan's Portal 2 review and vice versa.  "


 

 I did, and I'm buying Portal 2. But I checked this after simply seeing the 5 stars for Portal 2, and that is where I will end up. Or just start playing it on my PC.

 

 But I like Jeff's reviews, and I get a kick out of MK with it's dialed up intensity and eye to detail and I suspect, not really meant to take full-bore seriously. I am not surprised Jeff like it, lots of substance and eye-candy, and exaggerated villains and heroes much like WWE. That he found a particular fighting set-up a bit too repetitive in the  challenge-tower mode caught my notice, but the going back to the 2-d fighting dimensions and accompanied by it's accumulative improvements, and everything else including accessibility, gave Jeff it seems it's grounds for 5 stars.

 

All I can say is that it seems an appropriate review, though I was a bit taken back by the 5 star duet going on here. And I will be certainly looking forward to the MK live show.

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Tomorrowman

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Edited By Tomorrowman

So strange that now all my friends are bashing MvC and praising MK, when 10 years ago it was just the opposite.

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PopeAnonymous

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Edited By PopeAnonymous
@hoffa55:

I'm actually passing on Portal 2.  I dunno, i just don't feel a need for more Portal, for some reason.
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MichaelBach

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Edited By MichaelBach

Game looks great, can't wait to watch the live show today!

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MysteriousBob

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Edited By MysteriousBob
@Burn1n9m4n said:
" I would be curious to see how many people read the review for MK first before navigating to Ryan's Portal 2 review and vice versa.  "
I'm not reading the Portal review at all. I'm not remotely interested in it.
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Burn1n9m4n

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Edited By Burn1n9m4n

I would be curious to see how many people read the review for MK first before navigating to Ryan's Portal 2 review and vice versa. 

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recroulette

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Edited By recroulette

Haven't played a MK game since Trilogy, and I am loving this game. So much stuff to do single player.

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nkornek

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Edited By nkornek

Damn, I'm already getting Portal 2 today but now I totally want this too

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kartanaold

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Edited By kartanaold

Nice review Jeff, but one question remains: How does it play with the silly 360 d-pad?

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xxNBxx

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Edited By xxNBxx

Jeff gives it good reasons why it got a 5 out of 5 but I have to say, asking Jeff if a MK game is good is like asking if Tonny the Tiger thinks Frosted Flakes are GRRRRRAAT! All meaning he is more then willing to over look or down play the bad points just because he loves the series.
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ptys

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Edited By ptys

Damn! My copy hasn't even been posted yet and it's coming from Canada. Looks really, really good.

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dudacles

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Edited By dudacles

Fantastik review, Jeff. I want this game, a lot. I'll hold off on buying it though, still waiting for my copy of Persona 3: FES to arrive from Amazon.co.uk.

You may want to proof-read it one more time though, I noticed a couple of mistakes here and there, no doubt due to a deadline you had to contend with or simple weariness on your part. Just letting you know (hurr hurr, I'm a grammar nazi, hurr hurr.)

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Foggen

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Edited By Foggen

No discussion of Kratos?

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Spiegel

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Edited By Spiegel

Jeff was reviewing it, so of course it would get 5 stars. But, more than the score, he can justifywhy he likes the game so much. Nice, convinced me to buy it.

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DG991

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Edited By DG991

I don't like fighting games.



But that game looks fucking AWESOME. Great video review. 
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cximran

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Edited By cximran
@Damian said:
" Yay! MK haters in full force today.

Just like old times *wipes tear*.
"
It's pretty heartwarming to see all the Street Fighter / MvC fans come out and staunchly oppose the very idea that a competitor's game could begood. Street Fighter IVwas a watershed moment in fighting games, and the MK team really stepped their game up to compete with MK9. 






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Scribbly

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Edited By Scribbly

Excellent review, Jeff, the game still looks fantastic, I'll need to pick it up.

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Baal_Sagoth

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Edited By Baal_Sagoth

Damn, this sounds so good. I wish there would be a chance for it to be on PC, but I'll have to check it out on a friend's console for now.

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yindotrunks

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Edited By yindotrunks
@Curufinwe
Jeff is such a MK fanboy that this review score was always going to be 5/5, just like MK vs. DC.  It's a shame he doesn't reserve his unconditional love for series that aren't just second-rate knock-offs of better games.
Well at least he's played the games he has opinions on.
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Th3_James

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Edited By Th3_James

Oh jeez, i'm getting MK2 goosebumps. I remember as a kid playing MK2 on my genesis trying forever to get fatalities. 

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Aishan

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Edited By Aishan
@Curufinwe: Then read the review and see how he justifies the score. The score isn't the only part of the review.

We all know Jeff loves MK a lot but he does explain why this is a very good game in his eyes, and it's more than just "it's another Mortal Kombat."
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Damian

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Edited By Damian

Yay! MK haters in full force today.


Just like old times *wipes tear*.
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Curufinwe

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Edited By Curufinwe

Jeff is such a MK fanboy that this review score was always going to be 5/5, just like MK vs. DC.  It's a shame he doesn't reserve his unconditional love for series that aren't just second-rate knock-offs of better games.

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Bloodgraiv3

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Edited By Bloodgraiv3
@Prodstep said:
"After Mk vs DC got 5 stars, MK reviews mean pretty much nothing on this site sorry to say. "

Why not actually read the review instead of the final scoring, or if you can't do that, watch the review. Everything spoken is totally justified and deserved.
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striderno9

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Edited By striderno9
@Brodehouse: I assume you played this new MK reboot already?
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klinkcow

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Edited By klinkcow

beyond stoked

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MooseyMcMan

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Edited By MooseyMcMan

This game looks SICK! If only I hadn't already used my "fighting game budget" for this year on MvC3. I guess I'll just wait until it goes on sale or something. 

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tourgen

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Edited By tourgen

I'm not a huge fighting game person by any measurement, but the challenge tower stuff sounds AMAZING.  I'm going to head out this morning and pick this up.

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Aishan

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Edited By Aishan
@Brodehouse: Jeff's two biggest criticisms of MVC3 were the poor tutorials and the mediocre (well, "standard") single-player experience. Neither of which seem to be issues with this new MK, especially in the case of the single player stuff which looks really good in MK.
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Scooper

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Edited By Scooper

YES! That's the review I was waiting for. Thanks a bunch. I'm ordering a copy right now :).

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sameeeeam

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Edited By sameeeeam

Called it (as if that was an especially difficult thing to do).

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ShaggE

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Edited By ShaggE
@Brodehouse said:
" It's embarrassing how Mortal Kombat can get a 5 and BlazBlue gets a 3.  Absolutely embarrassing.  Even MvC3, which is still a better game than Mortal Kombat, gets a 4 in a review that is written like a 3. "
It's embarrassing that he likes one game over another? I don't think you understand what a review is for. 

You see, a review is what we call an "opinion". No critic who deserves their job is going to sway their review towards what people want to hear. You may recall that Giant Bomb started because Jeff refused to bend and be dishonest.  

Just because you can't accept that a good MK exists doesn't mean everyone has to pretend it sucks just to appease you. You can still play BlazBlue and MVC3 despite them having 3 and 4 star reviews. Nobody's going to take your candy away from you, little guy. 
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Bollard

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Edited By Bollard

The Challenge Tower and the story mode force you to play specific characters, giving you plenty of time to try out most of the 27 fighters are your favorites.

English motherfucker, do you speak it?
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kalmis

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Edited By kalmis

If I played fighting game this would probably be one I would choose. Although my wife couldn't stomach watching those brutal finishes.

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Parkingtigers

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Edited By Parkingtigers

I always loathed Mortal Kombat, but this looks a bit special.  I'm the most casual of button-mashing fighting game players, but I'm actually considering picking this up at some point down the line having seen what they've done to update it.  The presentation is wonderful, especially that slide from cutscene to fight, and back again.  More games need to do this, in all genres.

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MysteriousBob

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Edited By MysteriousBob
@dagas said:
" Apart from playing the first game on SNES "
Then you've never played an MK game.
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JesseCherry

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Edited By JesseCherry

I was completely disinterested in this game until this review. It looks like they made a game with a lot to do.

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deactivated-5e49e9175da37

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It's embarrassing how Mortal Kombat can get a 5 and BlazBlue gets a 3.  Absolutely embarrassing.  Even MvC3, which is still a better game than Mortal Kombat, gets a 4 in a review that is written like a 3.

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deactivated-5a00c029ab7c1

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Please come to PC.

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Death_Burnout

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Edited By Death_Burnout

It truly is perfection.

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Vorbis

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Edited By Vorbis

Great review, but still not sure it's worth picking up another fighter, playing online just isn't the same. 


Also surprised there was no mention of the glasses 3D, thought that was the reason he got the TV!
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Agent47

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Edited By Agent47

Whoa whoa....did he say you can "unlock" costumes?What the hell does that mean?I think he meant download them for 2 bucks a pop....right?There is no such thing as free unlockables.

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Agent47

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Edited By Agent47

Why are these video reviews so rare?Are they really that hard to pull of?

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strangeling

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Edited By strangeling

Never been a Mortal Kombat fan, but this game looks incredible.  You guys have fun with it.

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Bestostero

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Edited By Bestostero

No surprise here, definitely worth highest score.

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raidingkvatch

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Edited By raidingkvatch

Man, I am so pleased to hear such a positive reaction; not the biggest fighting game guy, but I've always had a lot of love for th MK series, and it's great to hear it's back on form.

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Skronk61

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Edited By Skronk61

Can't wait to get this! Hate living in the UK

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ryanmc94

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Edited By ryanmc94

Fuck the Australian Classification Board. Hello Mr Mortal Kombat... Come to daddy