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Giant Bomb Review

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Mortal Kombat vs. DC Universe Review

5
  • X360
  • PS3

Mortal Kombat vs. DC Universe successfully merges the two worlds while also delivering a great new fighting system for the current generation of consoles.

The game's story is all about throwing the different characters together in ways you wouldn't expect.
The game's story is all about throwing the different characters together in ways you wouldn't expect.
Mortal Kombat vs. DC Universe sounded like a dicey proposition at best. With the crossover thing having been done by Capcom and Marvel before, it isn't exactly groundbreaking. Plus, the DC Universe license comes along with the baggage of making the game a bit friendly to a younger audience, forcing the series' gruesome finishing moves to be toned down to a more-acceptable level of violence. On top of all that, it's the first time the MK series has come to the current generation of consoles, and with it comes a completely rebuilt fighting system. To say that the deck was stacked against MKvDC is something of an understatement. But all those potential pitfalls make the success of Mortal Kombat vs. DC Universe that much sweeter. The characters fit together better than expected. The new fighting system is a terrific mix of old and new that makes this the best Mortal Kombat game since the series went 3D. And the finishing moves... well, they're toned down, but even they still manage to put a good exclamation point on a hard-fought victory.

For the second time in series history, the fighting in Mortal Kombat vs. DC Universe has been completely revamped. Most of the features and fighting from the previous three console games has been thrown out. Apart from a pair of characters who are armed with blades, there aren't any weapon stances or style changes to worry about. And the combo system ditches ground-based, memorization-heavy combos in favor of timing-focused juggles, which effectively makes it more like the previous 2D games in the series. While you can still sidestep to avoid projectiles at range, the game has a snappy, classic feel to it without feeling like a throwback. One of the few things that carry over from the more-recent 3D entries in the series is the combo breaker, which will crack you out of a jam if you have enough juice in your super meter to use one. You can store up to two breakers if your meter is full. A full meter also lets you enact rage mode, which makes you attack through an opponent's block and not react when you get hit for a few seconds. It's a neat idea that can be effective when playing alone, but most human opponents seem to know to just get away when you pop into rage.

While the core concept of merging the two worlds together is kind of appealing on their own, it's really the gameplay in Mortal Kombat vs. DC Universe that makes it stand out. There's a steep learning curve to contend with, and the game doesn't really provide many pointers about how to get better. But once you spend time with it and start to pick up on how it all works, it's fantastic. The fighting manages to feel unlike anything else on the market while still retaining enough Mortal Kombat style to make it appealing to players who are familiar with the series' arcade roots. It also seems to work on multiple levels, rewarding players who take the time to learn and master the more difficult combos while never feeling completely alien. Two players with a passing knowledge of fighting games could probably pick it up and have a decent time, but you get the impression that between the different juggles and things like "pro moves," which are enhanced or branched versions of your special moves that often require very precise timing, there's a lot of appropriately rewarding stuff to pick up as you improve. While it may play quite a bit differently than most of the other fighting games coming out today, it still revolves around the classic balance of knowing what moves are available to you while also deciding when to use specific attacks, or how to block incoming flurries from your opponent.

Green Lantern, seen here dropping the hammer on Liu Kang.
Green Lantern, seen here dropping the hammer on Liu Kang.
The roster in MKvDC is solid. The MK side is a classic collection of fighters that don't get any newer than Mortal Kombat II. The DC side mirrors the powers and concepts of the MK fighters a bit, but without feeling like MK moves were cheaply slapped onto the superheroes and villains. That said, Lex Luthor's power armor grants him a wrist flamethrower and missiles that come in both regular and homing varieties, making him a bit like Sektor. Captain Marvel has a Kung Lao-like teleport. The Flash has Kabal's spin dash. The Joker tosses bombs near and far like he was Cyrax. Superman has a Jax-like ground pound, a Nightwolf shoulder charge, and his heat vision matches Kano's eye laser. Batman has a Sheeva-like teleport stomp. Green Lantern uses his ring for a telekinetic lift-and-drop move that comes right out of Ermac's repertoire. Actually, while we're on the subject, it's almost weird that Superman doesn't have Raiden's torpedo move. But if it's any consolation, that move can now be officially referred to as "The Superman" in Raiden's move list. While there are plenty of special moves on the DC fighters that map back to previous MK fighters, they fit the characters that have them really well, so you don't feel like you're just playing MK characters with a DC skin. It all feels pretty legit.

The game has a more elaborate story mode than you'd expect out of a fighting game, and it's largely in place to give you a good reason why the fighters of Mortal Kombat and the tights-wearing set from DC are getting together for a fight. Much like how the Mortal Kombat series is all about the bad guys trying to merge their horrific realm with Earth, a series of events causes Mortal Kombat's Earthrealm to begin merging with DC's universe. This sets everything in both locations topsy-turvy, as everyone's powers fluctuate and characters begin fighting due to an infection known as "kombat rage." Really, this all seems like it's in place to tell you why a ninja like Sub-Zero could harm Superman with his fists, or why Batman and Wonder Woman would face off.

The story is split in half, and you choose if you want the MK side or the DC side at the onset. The two stories run concurrently, so you'll see things referenced in one that take place in the other, and so on. They both culminate in a battle against the creepy merged creature that's causing all of this strife in the first place. Interestingly, you don't choose a character in story mode. Instead, it jumps around, devoting each chapter to a different fighter. This serves the alternate purpose of getting you up to speed on how most of the fighters operate. The story sequences themselves have a laugh here and there, but they're also a little hokey in spots. Then again, I tend to find most superhero stuff a bit hokey, anyway. Of course, there's probably something sort of hokey about a martial arts tournament that determines the fate of the world that is fought by movie stars, demons, ice ninjas, and thundergods, so maybe it all balances out. Either way, it works and the tone of it is just fine.

The game also has a single-player arcade mode, which provides you with the standard MK ladder, culminating in a boss fight and an ending. The endings are in the classic MK style, giving you a couple of static pieces of artwork with some dialogue about what your chosen fighter did after beating the crap out of everyone else. On the practice side of things you can find a standard practice mode and the kombo challenge. This mode gives you ten combos for each fighter that you must complete to succeed. The combos are surprisingly difficult and showcase the tight timing that many of the moves and juggles have. The game doesn't hold your hand at all, which is a bit harsh, especially when you consider that DC fans who don't play many fighters might be coming in only to discover a series of button presses that make absolutely no sense. A proper tutorial and a "show me what this combo you're asking me to do is supposed to look like" button--like the Tekken series has--would have been a good addition.

Between ice breath, heat vision, and extreme strength, Superman can do a little bit of everything.
Between ice breath, heat vision, and extreme strength, Superman can do a little bit of everything.
It's also worth noting that the notorious Xbox 360 directional pad doesn't do the game any favors, especially when it comes to the kombo challenge mode. If you own an arcade stick or some other controller solution, you'll be happy to know that the game lets you freely remap the buttons. You can duplicate all of the game's functionality on six buttons, though the standard three-by-three setup doesn't feel quite right.

All of these single-player modes are made better by the game's AI. Unlike most MK games, which had bad pattern-based AI that refused to be thrown or only became susceptible to certain attack patterns, the opponents in MKvDC seem to fight fair and use a variety of tactics. It's a great improvement over most of the previous games to bear the Mortal Kombat name. That said, there's no substitute for human opposition.

You can, of course, play against another person locally. But the game also has online support on both platforms. The player matching is a bit different between the two versions, though. On the 360, you get ranked game and player match options, and unlike most Xbox Live games, there's no "host game" or "join game" options. You just push the "ranked game" button and it finds you someone to play with. Player match works the same way, but you can also just invite friends to join you in these unranked battles. There are also chat rooms that you can join (at least there are in theory--as of this writing, the 360's chat servers are offline). These chat rooms are the only available matching option on the PlayStation 3. You get a list of rooms that seem to each hold up to 100 people. Once in a room, you see a list of players, a window for text chat, and notices whenever a fight ends. You can select another player's name from the room list to issue a challenge, or wait for an incoming challenge, which pops up and lets you accept, decline, or ignore. If you want to find friends, you'll need to agree on which room you want to be in (or create) before you can fight. It's functional, but feels like it fell out of a PlayStation 2 game or something. Some honest-to-goodness automated player matching would have been nice on the PS3 side.

If you've been playing fighting games online for any length of time, you know how this next part goes. When you have a good connection to the other player, everything works great, and it's not much different from having a player sitting right next to you. But once the latency starts to rise, the game gets pretty glitchy. You trade hits and knock opposing players out of moves more frequently in laggy matches, as the game is trying to figure out who hit whom without causing the action to slow down. Considering the number of disorienting, direction-changing moves that are in the game, as well as the razor-sharp timing required for some of the combos, it becomes a very different game when your connection isn't prime.

At the end of a fight, the game still shouts "finish him!" Well, if you're fighting Wonder Woman, Catwoman, Sonya, or Kitana, I guess it actually shouts "finish her!" But you get the point. The game has finishing moves in it. With its T-for-Teen rating, though, you won't see Jax crushing skulls with his arms. Instead, he just claps his hands on either side of a victim's head, and they go down, head intact. The DC heroes that wouldn't normally kill their enemies instead perform "heroic brutalities." This is really just a matter of semantics, though. It really just means that after doing something horrible to the other fighter, that fighter wriggles around a little bit as if to say "see? No one died here today!" The finishers do still serve their purpose, though, and that's to put something extra on the end of a fight to make a loss a bit more humiliating. It's funny, the actual moves and animations of the finishers aren't that different--it's just that no one explodes into a cloud of blood or a mountain of rib cages at the end.

I'd rather have two combo breakers than rage, but hey, to each his own.
I'd rather have two combo breakers than rage, but hey, to each his own.
Personally, I didn't find the lack of M-rated violence to be that big of a deal. Even when fatalities are present, they're only really meaningful for the first month or so, when they're fresh and new. After that, everyone's seen them all, and they only serve to make the downtime between fights longer. But it all comes back to why you're personally interested in Mortal Kombat. For some people, the action is the juice. For others, it's all about the gory displays at the end of the fight. For what it's worth, the game does have blood during fights, so hits to the face will result in a bit of splatter. Also, clothing gets ripped up as you get beaten, resulting in some great-looking scuffs and scrapes at the end of the fight.

The game has a good number of backgrounds that reflect the game's storyline nicely. Some of them have a huge beam of energy down the middle that reflects the merging worlds, so one side of the line is a Mortal Kombat location and the other is a DC location, like Shang Tsung's island and Wonder Woman's home, Themyscira. You'll also see the Batcave, Superman's Fortress of Solitude, the torn-up streets of Metropolis, and so on.

The audio holds up its end of the bargain with appropriately intense music and the loud thumps and cracks of hand-to-hand combat. Moves like uppercuts and ground slams are accompanied by some great, deep bass that will shake your surroundings if you're appropriately equipped. While there's plenty of great new sound, there's also some old stuff. Raiden's superman move features the same, classic, unintelligible speech that it always has. Scorpion's "get over here" and "come here" also sound like they could have come from previous games. The announcer is also the same voice you've heard in the past several games. I could have gone for a new announcer this time around, but everything else seems just fine. There's also a lot more speech in the game to accompany the story's cutscenes. The character voices don't always perfectly match the look of the characters, but they're right on more often than not.

Given the way the last few MK games have gone in terms of redesigning the core concepts of the fighting and presenting a cast of characters that weren't as memorable as the ones that debuted back in the 2D days, Mortal Kombat vs. DC Universe feels like the refreshing start of a new era for Midway's fighting series. It probably won't change your mind if you're not into the genre, or even if you're into the genre but have already made up your mind about the MK series. But if you're open to the idea of more Mortal Kombat, you'll find a terrific game here.
Jeff Gerstmann on Google+

202 Comments

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vgmkyle

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Edited By vgmkyle

Five stars? Jeff has lost all credibility at reviewing fighting games in my book. 

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wolf_moony

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Edited By wolf_moony

The game in itself is awesome, lots of moves and lots of fun, but the fatalities are too downgraded i mean in the older mortal kombat versions you'd see heads being torn apart and boddies ripped apart the fatalities and brutalities here are lame

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xMMxHawk

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Edited By xMMxHawk

i did not like this game at all

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deeztreezeez

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Edited By deeztreezeez

Recently got a 360 and couldn't wait to get SF4, thinking that would be my first game. I was less excited about MK vs DC but still thought it looked cool. WOW, I rented both and couldn't believe how much more fun I had with MK vs DC and how disapointed I was with SF4's online being crap. Thing is I don't even have to play online in MK to have fun with the game. I can't say that for SF4. Both are good games obviously but I bought MK vs DC and have no problems waiting on getting Street Fighter 4.

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swag

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Edited By swag

what up

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darthincredible25

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Seriously, MK vs. DC is a really good game. It is easy to get into and hard to master, I think it is better than Soul Calibur IV and Virtual Fighter 5. It will never be as good as Street Fighter, but seriously, MK vs. DC is a really decent fighting game and a really nice looking one as well. And stop complaining about Jeff's bias for the game, he is a MK fan, anyone would defend their favorite games and say positive things about it. 

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jvsexy

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Edited By jvsexy

I rented the game. I really didnt like it. I think MK Armageddon / Deception was wayy better than this. But thanks for the review Jeff.

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Tony_Teabags

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Edited By Tony_Teabags

Thank the gods for honest and biased reviews.
This was well-written, enjoyable and made me want to pick up a fighting game for the first time in more than a decade. And I applaud that.

I don't give a crap if some dude on the internet thinks MKvsDC is a better game than my current (non-fighter)favorite, all I need to know is if this game is fun. And after reading this and watching the video, I feel I have enough information to make up my own mind and invest in this thing. Points (or stars) mean fuck-all. The writing had me excited and the video confirmed it. 
And if reccomending a game based on gameplay and amount of enjoyment - as opposed to physics engines and grahics - is wrong, well then I don't want to be right.

I've enjoyed this site for some time now, mainly because it gets me excited about games. Not too much fanboi-squabbles, and the reviews and articles are personal, casual and funny. Like reviews should be.

In my humble opinion, of course.

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Sunjammer

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Edited By Sunjammer

Haha i love the drama. JensonB wins.

I think people need to stop being lazy little bitches, start reading review text, start watching videos, and start following their stupid little hearts in what games they want to play, instead of COMPARING MORTAL KOMBAT TO GEARS OF WAR. Jesus freaking christ that's retarded.

Welcome to the real world, in which a person might derive the same if not more enjoyment from the new Punisher flick as others get out of Casablanca or The Godfather. Quality in art is not a quantifiable constant.

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Stcb

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Edited By Stcb

JensonB:

Why should a long-term fan of the series review the game when someone else can? What is there to lose? There have already been dozens of comments posted on the inaccuracy of this review, of the biased viewpoint Gerstmann is running most of this site on, etc. etc.

Jeff's review of this is completely useless to the gamer who hasn't played MK in years and is just looking for a fighting game fix. He reviewed it from his biased perspective, which is problematic, because the only people who can relate to it now are fans, people who have already bought the game and would have bought the game anyway regardless of the review scores. There's a time and a place to use alternate staff members, and this is one of them.

This game does not deserve five stars. It does not deserve four stars. I can see it being a three-star game, maybe. In a system where games like Fallout 3, Left 4 Dead, and Prince of Persia are receiving 4-star ratings, there is simply no excuse for this rating.

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ocdog45

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Edited By ocdog45

i just got finished playing the story mode. i will have to admit this game is really good. have not had fun with a fighting game in a long time.

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shanegodfrey

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Edited By shanegodfrey

HOW CAN THIS UNINSPIRED GAME GET 5 STARS! ITS THE SAME CRAP THAT CAME OUT 8 YEARS AGO!

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Wildfire570

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Edited By Wildfire570

Wow I didn't see that coming at all man. I was hoping this game would be good but 5 stars was totally unexpected. Ah well I may consider renting it to check it out first.

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Dan_CiTi

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Edited By Dan_CiTi

This game is as close to perfect as possible.

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EnterpriseE

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Edited By EnterpriseE

Good Review.

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AnEternalEnigma

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Edited By AnEternalEnigma

Nice job on giving a game 5 stars that: uses very ugly low-res textures, has an extremely exploitable fighting engine, and has glitched achievements.

I love Giant Bomb and old school MK, but after spending one full-length Blockbuster rental with this game and seeing a bunch of achievements I earned stay locked, I have come to the conclusion that this review has fanboy juice squirted all over it.

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RodneythePom

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Edited By RodneythePom

Not sure it's 5/5 in my book but is is definitely entertaining!

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ManlyBeast

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Edited By ManlyBeast

I'll pass.......

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JohnB

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Edited By JohnB

I'm having loads of fun playing this, online and off. Strangest effect it's having on me: I actually feel like going to a comic store and picking up some books, for old times sake.

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Gregomasta

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Edited By Gregomasta

You SUCK c++

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Red

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Edited By Red

Seems most other reviewers gave the game a high score because they're less good at the game. Not like that's a bad way, they're reviewing it to a casual MK audience but I like getting Giant Bomb's view on games. They can always see the flaws or strengths of a game that most other critics can't.

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CPlusPlus

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Edited By CPlusPlus

@Jensonb
I like how you don't even like this site and it is pretty obvious that you are simply writing this big long comment to try to justify the fact that you really don't like the quality of the writing on this site, but feel obligated to come here and be a fanboy. 1Up is by far the best site for unbiased and objective game reviews that you can find. Look at when LBP came out and how many sites reviewed the game and gave it near perfect scores even though half the damn game didn't work when they played it. Jeff was also talking crap about how horrid the servers are and how horrible the moderation is online but still gave it a 5/5.   Stop trying to justify yourself and think on your own for 5 seconds.

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CPlusPlus

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Edited By CPlusPlus

Great job Jeff, every time i read any of your reviews you just make it more obvious to me how big, and I mean BIG , of a tool you are.  You suck worse than any game reviewer I've ever seen in my life.  How can you honestly give this game a 5/5 while you give SCIV a 3/5? This game looks like it was supposed to come out on the original Xbox.

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brydello

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Edited By brydello

Well said Jensonb.

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Jensonb

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Edited By Jensonb

Good riddance, bowlerry.

I'm only going to say this once:

Giant Bomb is not The Next GameSpot. I that's what you're looking for, try 1UP. Giant Bomb is about a far more casual style of games coverage. Jeff gave this game the highest score because he thinks it's awesome. You might disagree. The man himself has always said you should never let any review supersede your own tastes.

That's why all of you who are saying things like "Same league as Gears 2 REALLY?" or "Better than Mirror's Edge?!?!" or whatever need to get a clue. That's not how it works at all. Giant Bomb reviews are not impartial assessments of mass-market pros and cons. They are personal opinions.

And the star ratings are not values to be compared like the prices of commodities. They are simply a fast way to summarise the reviewer's point. In this case, it is "overwhelmingly recomended". Essentially, Jeff loves it. Yeah, he would, he likes MK and this is (At last) another good MK. But, and here's the kicker:

Where exactly is the problem? It's not like Jeff went in writing in the blandly authoritatitve 2nd person favoured by GameSpot. It's not like this site just appeared yesterday. You've had months to notice the site's casual tone and even if you're new, it's kind of obvious.

It's clear many of you have been pre-conditioned to view any kind of outlying opinion as redundant, as biased. Worse, you've attached negative connotations to that so firmly that you can't look beyond to simply see what the reviewer has to say. This review is not biased, because bias is being used to mean "unfai" or "wrong". It's a review written by a fan. That may well have coloured the opinion, but since all of you complaining about it seem aware of that (And if you read the text, it's not like Jeff claims this is his first MK) it's hard to see why you're so upset - just take that factor into account.

I notice all of you also seem to have been disinterested in the game going into this review...Hmm...By gum, I think you're all therefore biased too. It stands to reason.

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bowlerry

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Edited By bowlerry

Giantbomb reviews suck. Gamespot is way better. I now quit this site. So this game is as good as Gears of war 2? FUCK OFF!!

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Jeffsekai

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Edited By Jeffsekai

Awsome review :)


I like how people are comparing this review to L4D and Mirrors Edge...ppl forget that Jeff didn't review them :)

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Lepuke

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Edited By Lepuke

Totally awesome video review or it didn't happen.
The brain police demand this.

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Media_Master

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Edited By Media_Master

I'm defintly getting this!

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Tennou486

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Edited By Tennou486

Really? Is it REALLY in the same league as Gears of War 2?

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Old_Snake864

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Edited By Old_Snake864

5 out of 5 .... that good????????

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wh1terav3n

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Edited By wh1terav3n

really im shocked at this review. Every other site is not a fan, and all of those that I know who played it so far hated it. I'm really really suprised at this. Usually, you guys are honest graders, which must mean that Jeff is biased towards it perhaps? And that most people playing it will not like it, maybe more of a niche game? I'm not sure, but I came here expecting a 3, maybe a 4 if you guys were nice based upon what i've heard so far

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guzzyla

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Edited By guzzyla

Elazul,,,,, the five star review means that the game is really good ,and does not mean that the game is the best ever or perfect, but if GTA4 gets 5 stars is o.k but not for a solid fighting game like MK vs DC and just because you know something about Jeff and I don't , it doesn't mean that he is wrong.

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digital_sin

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Edited By digital_sin

I REALLY hope this game is as good as Jeff says because I've been bummed out by most of the last MK games. Don't get me wrong, I love MK, but the 3D MK games have been pretty much a hit and miss for me.

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Plipster

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Edited By Plipster

Well...it -is- MK.

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jmr1500

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Edited By jmr1500

Nice review. I like the game, wouldn't quite go 5 stars for it. Can't help but be more interested in Street Fighter IV.

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TwoOneFive

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Edited By TwoOneFive

Jeff youre definitely an MK fanboy, but i am a big fan of the series so i can't blame you. I just noticed a lot of "apologizing" in this review thats all. For instance, it seems like you kept explaining why a certain thing was not bad its just fine the way it is and okay. And then bam 5/5. If i read the review straight through without knowing the score ahead of time, I might have expect 4/5 or even 3/5. Good review anyways and I am probably getting this for my little brother on Christmas and can't wait to play it, i have owned every single MK since the first was released on SEGA, not stopping now lol. 

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shoryuking

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Edited By shoryuking

Coming from an old school street fighter fan this mortal is nice, i agree with jeff. This is the best fighter to come along in a long time.
Online is friggin addictive too i might add.

 psn: shoryuking

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AgileNate

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Edited By AgileNate

It's 5 star rating is not compared to some other 4 star games!! This is a fighting game and is being reviewed with the reviewers experience with the game. It can only be compared to the genre and past MK games if anything.

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XXXXX

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Edited By XXXXX

Would've been nice to have the other resident fighter fanatic Brad write a paragraph as well. A second take is sorely needed because this score seems a bit fishy IMHO when matched up with the review text.

Five out of five? Really? C'mon.....really?

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uberpwner93

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Edited By uberpwner93

How a 5/5? A lot of the voice acting didn't sync up with the actions, and the fact that they had to edit the fatalities is just stupid. It's a Mortal Kombat game for crying out loud. But I guess that's your personal opinion and I respect that. But other than the rating, it was a great review and very well written as usual.

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dtran1212

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Edited By dtran1212

@

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ez123

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Edited By ez123

Why are people using this score to complain about the other scores lol. He likes this game better than Fallout 3 or Soul Calibur 4, get over it. 

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John1912

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Edited By John1912

"I'm actually really surprised you gave this game a 5 out of 5 and Left 4 Dead a 4 out of 5 considering that MKvsDC lacks more features than L4D in terms of content. "

Seriously, why do ppl always drag games from completly different genres into reviews. 

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Dryker

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Edited By Dryker

Damnit! I think I'm gonna have to buy this one. Even if Jeff's verdict was the farrest-farthest-gone conclusion in critical history. And, of course, I'm gonna have to hunt down the import.
P.S. To those wondering why people are giving Jeff a hard time about his rating: you're probably not aware of Jeff's criticism towards critics who stand-up for games that cater to their tastes and not Jeff's.
All said, if Jeff thinks this game is an exemplary contribution to the fighting genre, I believe him and expect to enjoy this game.

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LDub

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Edited By LDub

I'm actually really surprised you gave this game a 5 out of 5 and Left 4 Dead a 4 out of 5 considering that MKvsDC lacks more features than L4D in terms of content.

Either way, I'm glad the game is up to snuff, I plan on picking it up soon.

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df

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Edited By df

While we don't believe any game is perfect, we recommend this game without reservation.

If a hardcore player like Jeff doesn't recommend MK without reservation, MK will be dead.

whether you accept that recommendation is up to you.

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iag25

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Edited By iag25

I don't know what to say.  This got a 5 !  The game is not that great.  Models are generic, and the depth of the game is nowhere near any other fighters.  I read that this site gave SCIV a 3/5.  I personally cannot see why MKvcDC can beat out SCIV.  I can't wait to see the review of SFIV, TEKKEN 6 and hopefully KOF XII. 

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Edited By Tamz

Wasn't that interested in this game until i saw the latest trailer for The Joker, it was ridiculously over the top and hilarious, gonna have to give this a shot.