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Giant Bomb Review

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Too Human Review

3
  • X360

Too Human has a unique setting and some compelling ideas, but it doesn't offer enough variety to stay fresh from start to finish.

Do you like loot? Then Too Human might be for you. If you have an insatiable lust for items with higher stats than the ones you're currently using, or if you get giddy at the mere thought of Diablo-style rare item naming conventions, you'll probably be able to look past the game's issues and have a good time. But even at its best, it's hard to ignore Too Human's monotonous combat and dated approach to cooperative play.

You play as Lord Baldur.
You play as Lord Baldur.
At least the setting is unique. The game is rooted in Norse mythology, yet it takes place in a futuristic sci-fi setting. So there are a bunch of cyber-Vikings running around. Rather than focusing on magic or sorcery, the game trades in cybernetic implants and cyberspace. You play as Baldur, one of Odin's sons. You're delivered right into the action at the beginning of the game, and flashbacks pepper the game's first area in an attempt to fill you in. They aren't terribly effective, though, as there's very little in place to set up the world itself, why it's being invaded by robots, and who is ultimately responsible. As it's a Norse tale, it doesn't take long before figures such as Thor, Heimdall, and Loki appear, and as it's tapping into the whole Viking thing, there are plenty of moments where important things like "Valhalla" and "mead" are discussed. It clashes with the game's sci-fi look here and there, but even though the events of the game are quite convoluted, it's still an interesting combination.

The game itself combines inspirations from a handful of different sources, as well. Too Human is an action RPG with similarities to Diablo. You'll run through combat areas, fighting off hordes of robots or zombies, hacking and slashing all the while. You'll collect scads of loot with different status effects and statistical bonuses and attempt to collect full sets of armor for an even greater protective bonus. The game's four worlds and overall structure, however, have more of a Phantasy Star Online feel to them. Each area has enemies that do a different type of damage, allowing you to prep a different set of armor for each area, if you wish. Also, like PSO, it seems to be the intent of the developers that you grind through each area multiple times in a quest for better gear. A straight single-player run through the game took me around 12 hours and left me at level 29. The maximum level, however, is 50. Lastly, the game's combat system attempts to bring in air combos, juggles, and a mixture of swords and firearms that gives it a few check marks in the Devil May Cry column.

That doesn't really mean that if you're a fan of all of Too Human's inspirations that you'll automatically love this, though. Despite attempts to work in some advanced combat options, the action in Too Human feels quite thin. There's a real lack of enemy variety, and your best viable option quickly becomes "shoot the enemies until they get close, switch to melee and start popping them up in the air with your attacks, then jump up after them to finish the job with an air combo." Regardless of the class you select, the same tactics still apply. The classes put focuses on different aspects of your character and give you a different skill tree to fill out as you gain levels. But other than the offense-focused berserker class feeling a little fragile when playing alone and the bio engineer's latent automatic healing ability, you're looking at basic shades of offensive or defensive specialization.

The streets of Too Human are paved with loot.
The streets of Too Human are paved with loot.
There's a lot of customization that can be done to both your character and your gear. First, there's the skill tree, which is different for every class. There's also a secondary skill tree that opens up later on. You can slot weapons and armor all over your character, and the game does a good job of making a lot of the wearables look different, so it's likely that no two Baldurs will look identical. Also, the weapons and armor come in different forms. So you might find a sword that has "of rooting" on the end, which has a special ability that makes your targets immobile when it activates. You may also find weapons with empty rune slots on them. You'll find runes along the way with different bonuses, such as Total Armor +5% or Soothing +10% and so on. Fitting these runes into slots on your weapons and armor lets you further beef up any area where you feel like you're lacking, but as a rule, adding to your total armor never seems to be a bad idea.

Runes also come into play with charms. Charms are items that you often find in cyberspace, and they act as little miniquests when equipped. Each charm will have a task that must be completed, such as "collect 10 blueprints" or "kill 200 undead." When you complete that task and feed the charm a specific set of runes, it activates and gives you a listed bonus, like a chance for your attacks to put enemies to sleep or the chance to add lightning to your strikes at random, and so on. While this ensures that you'll almost always have something to work on completing, even after you've finished the game numerous times, most of the charms aren't interesting enough to make repeated trips into the game's four areas much more entertaining. Also, the creatures scale up in level just as you do, so the level of challenge doesn't change much over the course of the game.

The thing that's supposed to keep you coming back is the game's online cooperative play, which lets another player join you over Xbox Live. Players can trade items when connected and combining players from different classes can mix things up a little bit. For example, the bio engineer's healing abilities offset the berserker's utter lack of defense to some degree. While it may be tempting to jump right into co-op and forget that the single-player campaign even exists, you should know that none of the game's story is present when playing online. Also, all friendly AI-controlled characters don't appear at all. So you won't be fighting alongside chattery humans and you won't see them wandering around the game's town area having random conversations, either. No cutscenes, just raw combat. Considering that the game's story isn't so hot to begin with, maybe this is a decent trade-off, but this mostly makes the game feel dated--most modern story-driven co-op games have found a way to integrate some portion of the story into multiplayer play.

Baldur likes to stay a'head' of the competition. Sorry.
Baldur likes to stay a'head' of the competition. Sorry.
Too Human makes its four different combat areas look appropriately different, and things like up-close shots of the character models look just fine. But in action, the combat itself looks sort of bad. The game's animation feels completely canned, and there are plenty of cases where you're watching your weapons flail around, waiting for an animation to finish so you can get back in control. Little things, like the way the valkyries' legs clip through the ground when they come down to carry away dead players, or the way two-handed swords aren't actually attached to the player model when stored on your character's back make the whole game feel rough. The way the characters slide around to attack faraway targets also looks strange, as does the way air attacks let you hang in the air for a few seconds and repeatedly swing your weapon or execute a finisher, though there are at least gameplay reasons for those instances.

Too Human has a real lack of enemy variety, and the first three areas of the game pit you against what seems like two types of robots, a couple types of larger robots, and perhaps some robots that are colored a bit differently to denote a special ability. On top of all that, the game's frame rate gets unstable in spots. Too Human has its moments of visual splendor, but they're few and far between. The game uses dynamic music that picks up when combat starts and quickly fades away when there's nothing actively coming at you. But the moments of non-combat are very brief, resulting in dynamic music that always seems to be starting or stopping. When you get to hear more than eight bars of it in a row, the game's music is fine.

As the first part of a planned trilogy, Too Human doesn't do a particularly good job of setting things up. If anything meaningful happens in this game aside from establishing a villain, it was lost on me. The only way I got anything interesting out of it was to start searching for web pages devoted to Baldur's place in Norse mythology to see how many liberties Silicon Knights is taking with its fiction and to see what sorts of things could lie ahead in the next games. As a game, the action is a little too straightforward for its own good. The latent loot fiend in me had fun uncovering new items, slotting runes, and finding blueprints for new items--but even that stuff doesn't feel as fleshed out as you'd probably expect. In short, large parts of Too Human feel like they were designed to the standards of the last generation of consoles, not this one.
Jeff Gerstmann on Google+

182 Comments

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nutter

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Edited By nutter

Sounds like how I felt about the demo. Oddly though, I really dug it.

As rough as TH seems, and as much as I didn't care about the story that was presented in the demo (skipping them just made for LOTS of loading where there shouldn't be any), I still played hours of the demo. I'll take a chance on Too Human when stores get it tomorrow or the next day. It seems like a flawed game that I could really get into.

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gimpysoup

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Edited By gimpysoup

i have to disagree as well why are so many people bashing this game. there are a few problems but what games dont. if you are into this kind of game play you will love it if youre not why even post on here.

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SkylinePigeon

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Edited By SkylinePigeon

I'm really sad to say I won't be buying it, I'm going to rent it.  I was really pulling for SK on this one, but I don't have $60 to lay down on a bad 10 hour game. 

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Vsisalive

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Edited By Vsisalive

I'm renting it from game fly. Anyone else that not sure should do the same.

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Alphazero

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Edited By Alphazero

I liked the demo. All the flaws Jeff mentions are certainly in there, but sometimes a little mindless leveling is just what I need.

Norse cybergod warriors? Sign me up.

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BoricuainExile

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Edited By BoricuainExile

Hello All,

I have to agree with those posters that like me downloaded and played the demo.  After 15 min. of playing the game, I knew I wasn’t going to purchase the game.  I liked the concept of the game on paper, but the implementation lacks luster.  Even with a week story if a game has proper camera and controls, it can win you over.  But, if you can control your character the way you want or the camera limits you on the way to do so, it can easily cripple the game play as the will of the playerGreat concept of a game, but it stayed on that stage; this game is one that you want to rent.

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Dryker

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Edited By Dryker

First of all, a review score of three is good. Considering that it's coming from Jeff, I would say that Too Human is probably a four or better for fans of this type of game. Perhaps I'm wrong, but I don't recall any excitement for RPG type games from Jeff. So, on that note, I'm encouraged by this review. I already have it pre-ordered, so hopefully I can go pick it up at Game Stop later on today. With DLC so prevalent today, the LOOT gathering could be endless! I'll probably end up playing a lot of this until Fable 2 ( another great game that neither Jeff, nor Giant Bomb seem to care for or talk about ). Since there is no other game out there quite like this one, it's the best available and a three from Jeff means its pretty good.

P.S. Still love these guys though. No one's perfect.

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betabetamax

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Edited By betabetamax

Is it wrong to feel sorry for a game?

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TwoOneFive

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Edited By TwoOneFive

im surprised, i was expecting 2 out of 5 from here. you guys are being generous.

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FatMikeKingOfPunk

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I played it at Comic-con (and though that isn't exactly the best place to play an RPG), it seemed pretty bland. This was mainly because I was seeing all these other games (like Dark Void, for which I'm very excited) that had crazy ideas, yet Too Human didn't have anything original or interesting going for it.

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clubsandwich

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Edited By clubsandwich
Baldur likes to stay a'head' of the competition. Sorry.

rofl
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Jost1

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Edited By Jost1

Will still probably purchase this, 3 is an above average score and I love Diablo style gameplay, plus I liked the demo.

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Erdie

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Edited By Erdie

Worth a rent.

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scroll

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Edited By scroll

I'll probably enjoy the loot aspect alot, only reason to play Diablo to be honest.

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MJames70

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Edited By MJames70

I doubt anyone from the Bomb crew will read this, but here's a thought - Having the tagline of  'Is Silicon Knights CyberViking RPG as compelling as the story behind it?' as your banner for the review of the game is kind of defeated by the fact that  NO! It's NOT! 3 out of 5 start review score graphic  is right next to that tagline!

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Zergvasion

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Edited By Zergvasion

"Jeff are you ever going to expose the truth about what happened at gamespot?

Good Review btw, are you going to pick it up again?"

Is there anything to expose?
I think much of it is already out of the bag. No need to beat a dead horse.

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Latentk

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Edited By Latentk

I loled at the amount of sighing that has occurred in this thread. You guys are contributing to global warming damn it!

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Zergvasion

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Edited By Zergvasion

Score:
NeoGaf - 1
Dyack - 0

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Sini

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Edited By Sini

rental at best

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Nightsearch

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Edited By Nightsearch

After I tried the demo I was like "Ohhh Dennis ... you're so pwned by NEOGaf." And what was up with that anyway?

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deactivated-5833500e27d17

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still buying it

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ccdtrd

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Edited By ccdtrd

loved the demo the reviews are just killing it for me

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PNOIDSCHIZ

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Edited By PNOIDSCHIZ

thanks for your input, already pre-purchased it. i will try and have an open mind when playing.

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Pleasureizmine

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Edited By Pleasureizmine

Jeff are you ever going to expose the truth about what happened at gamespot?

Good Review btw, are you going to pick it up again?

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slint

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Edited By slint

I played the demo... a LOT.  First play through I was in the same boat as all the negatives.  But once I got it, I started to have a blast!  Can't wait for work to end so that I can get into some good coop loot grinding. :)

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deactivated-5e4c09d3ba1b3

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I think the demo might have bitten this game in the ass. I feel like I've experienced most of what the game has to offer by going through it with most of the character classes. I'll still give it a rent, but this review was pretty much exactly what I was expecting.

Now, off to lurking NeoGAF to see who exactly got "owned" here (spoiler: nobody).

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cosmothehound

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Edited By cosmothehound

I liked the demo. But the graphics were bad and it was wayyyyyyy too easy. I might just rent it.

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mad4it89

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Edited By mad4it89

I love teh loots but not enough to buy this game.....looks like a rental for me.

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CaleShepard

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Edited By CaleShepard

I played the demo for not even 10 minutes and it already felt repetitive.  I feel bad for that Dennis Dyack guy because he wasted 10 years of his life on it though.

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fox01313

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Edited By fox01313

Being a fan of the Norse mythos, which makes more sense to me than many other religions these days, as well as Diablo style of gameplay I have a feeling I'll like it. The review was good but as all games go, it's up to the person to try out the games that aren't broken all to hell to see if they'll enjoy them. Good review though on what to expect until I get my copy of it.

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Kowalski

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Edited By Kowalski

I'm glad it's finally done and out so we can get it all behind us and focus on better things. I am tired of developers bitching and whining with no product to show for it.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

Thanks for the review, JG.

I'll probably be buying this game as I was entertained by the style. I guess I'm just easy to please. Hopefully the Too Human dev team will consult with Diablo 3 & produce something of comparable quality for the sequel.  Indeed, it seems that the purchase of the first game in this trilogy might be what is needed to ensure the game's franchise will continue & that we can get more interesting sequels. At least I hope so.

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Midgar

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Edited By Midgar

I played the demo....I just could not get into the story really. I just heard wolf and odin way too many times. The action seemed cool but not enough to keep me playing.

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d0x

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Edited By d0x

I have to buy it.  I love the premise of the story and im a mythology geek.  The combat in the demo kept me interested and I had no big complaints with it.  I know the game isnt a AAA blockbuster but thats fine.  I know what im getting into and unlike alot of people I wasnt expecting this to be the greatest game ever made.  I try not to hype myself up about games these days because it never gets you anywhere.

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bread_or_decide

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Edited By bread_or_decide

This is why I love the 5 star rating system. 3 stars is a great way to say "this game is for die hards only who can accept all of the games problems."  Those kinds of gamers do exist and this is a good way to not bash the game for them but to keep others away who may not like it.

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bread_or_decide

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Joevit

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@
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dead_panoramic

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Edited By dead_panoramic

The demo was garbage. It sort of reminded me of the way I felt playing Heavenly Sword: the devs obviously thought way too highly of their "epic" narrative, which managed to cheapen the weak plot even further. There's nothing worse than someone who thinks their story is dabomb.com when everyone else knows it's terrible. At least HS had good graphics...

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Sharpshooter

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Edited By Sharpshooter

Played the demo, like the story, combat is very very bland.

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Arrers

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Edited By Arrers

Too Human is a bit of a dissipointment then. The demo was fun and all but a bit middleing, so I guess this show that if a game spends too much time in development it just gets harder to live up to expectations.

I feel sorry for Duke Nukem now. If Too Human was a little dissapointing, Duke  will never live up to its expectations.

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HibiscusExplosion

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12 hours... aren't RPGs supposed to be long?

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Soap

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Edited By Soap

....games bad.

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warchief

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Edited By warchief

This is still a day 1 purchase for me, but thank you Jeff this is a very fair and coherent review. 

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Rowr

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Edited By Rowr

Im still confident i will enjoy this, judging from the demo. Also I dont really see this as being jeffs kind of game.

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dannyodwyer

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Edited By dannyodwyer  Staff

Cant wait to hear Dyak whining about the reviews this game is getting. lolz

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sanchopanza

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Edited By sanchopanza

Great review, was going to pick it up but will stay away now...had my fears playing the demo and this confirms them.

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JazzMaverick

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Edited By JazzMaverick

I read some promising things about Too Human a few months ago,so i was keeping an eye out for it...
But the demo was terrible imo.

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Jedted

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Edited By Jedted

I pretty much agree with the stuff mentioned in the review but i'm still egar to play it for myself and see what the story is like.  I'm hoping it'll have the same type of narative that Mass Effect had.

Great review, Jeff!

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lowestformofwit

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Edited By lowestformofwit

The review pretty much summed up my feelings of playing the demo.

I had hoped that the full game would have brought something more with a decent storyline but it looks like that is just as mediocre as the gameplay mechanics.  Think I'll give it a miss just now and wait for a few months for the heavily discounted copies hitting a bargain bin in the inevitible future.

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Mexalen

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Edited By Mexalen

I expected a 3-star rating from you guys. And while I really enjoyed the demo, and I am kind of a loot whore, I hoped the game would be better then that.

If the story was awesome but the game hat it's let-downs, I wouldn't mind at all. Have to think about it, but I guess I am buying it anway.