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    Shin Megami Tensei: Persona 4

    Game » consists of 5 releases. Released Jul 10, 2008

    Shin Megami Tensei: Persona 4 is a role-playing game developed and published by Atlus for the PlayStation 2. It is chronologically the fifth installment in the Shin Megami Tensei: Persona series. Like its predecessor, its gameplay combines a traditional role-playing game with elements of a social simulation. Its critical and commercial success spawned a sizable media empire, including several spinoff titles.

    the8bitnacho's Persona 4 (PlayStation 2) review

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    Flawed as a concept, yet masterfully executed.

    Shin Megami Tensei: Persona 4 seems to go out of its way to make a bad first impression. The initial few hours of the game are essentially devoid of gameplay, instead forcing you to endure a series of long-winded cutscenes that play as the setup to what eventually turns out to be a fairly interesting narrative. It takes quite a while for the game portion of the whole experience to emerge, but once it does, be prepared to give up a whopping sixty hours of your life.
     
    This game really is just an undeniably flawed concept that happens to have turned out in a way that is extremely enjoyable and addictive. In addition, it also stands as the best role-playing game that I've played over the span of the current generation, ironic considering that this game comes to us on a platform that's been with us for nearly nine years.
     
    Persona 4 features you as the generic mute protagonist that has just moved to the small town of Inaba to live with your Unlce Dojima and his young daughter Nanako. Coincidentally enough, serial murders begin happening in the region soon after your arrival, and you quickly become involved in a sort of paranormal quest to find the killer. This involves a healthy dose of dungeon crawling while balancing your social life.
     
    The basic concept is sound enough. In essence, the gameplay in Persona 4 is split into two halves; the dating simulation and the dungeon crawler. Though the two faces of the game are very different from one another, they're both quite simple and easy to get a handle on, and participating in one of them is just as vital to the overall experience as the other.
     
    The dungeon crawling portion of the game is basically what moves the game forward. As should be assumed, you'll spend most of your time fighting monsters ans collecting treasure while proceeding to an eventual climactic encounter. It all sounds pretty standard until you get to the game's battle system. While admittedly basic in their own right, the battle encounters in Persona 4 are extremely fast paced relative to most other turn-based titles in the genre. The goal is generally to exploit the weaknesses of each creature on the battlefield, knocking them to the ground and following up with an all-out-attack that—nine times out of ten—ends the encounter. It's extremely simple in practice, and though it does because repetitive over time, these sequences being fluid and quick to handle are more than welcome in a genre well known for hosting drawn out battles.
     
    Each of the allies you'll acquire over the course of the adventure come equipped with their own Persona to aid them in battle. Personas determine the strengths and weakness of each individual character, along with the skill set that they have access to. These characters are all bound to their Personas, forced to live with their flaws and limited in battle by what they can do, but the protagonist of this story is not. You are able to procure and alternate Personas at will, changing all of the things about your character that make the other characters individually unique. This naturally makes him the most powerful and dynamic of your team.
     
    Your character's Personas are obtained in one of two distinct ways: through a card-choosing event occurring randomly at the end of each battle, or through fusion of Personas acquired by the aforementioned means. The creation of new, more powerful Personas is key to combat, as keeping a particular Persona for too long can dramatically hinder your progress. Personas collected as cards simply aren't nearly as tough as the ones created through fusion, generally making them worthless. This process is pretty neat from the outset, adding a sort of Pokemon-esque element to the game, but it can quickly become more of a chore than an enjoyable aspect of the game.
     
    The other and almost unarguably more time consuming portion of the game revolves around socializing and building relationships with key characters in the game world. These can be your party members as well as a wide supporting cast. Improving your standing with these people also improves the quality of the Personas you create that are of the same corresponding category. In addition, attaining a maximum social link with your allies will grant them new powers and an evolved Persona. All of these things add a compelling drive holds up the part of the experience that really could have been game-breaking if not for the generally interesting and pleasant cutscenes.
     
    The only issue I can really pick at with any real criticism is that while Social Links are an enjoyable part of the quest, they really don't amount to anything other than quick combat bonuses in the end. Making best friends with Daisuke or dating Rise isn't going to impact the overall story in the slightest, which is really a shame, especially during the few times that the narrative contradicts what you've achieved in those social links.
     
    Another thing to point out quickly is that Persona 4 does a pretty nice job and force-feeding you the same three or four audio tracks over and over again. Over and over and over. Seriously, you're going to be hearing this stuff a lot. Surprisingly enough, this isn't something that I'm going to complain about, as Persona 4 has a fantastic soundtrack that really stuck with me and I just never got sick of it. This could just be me, but I have to offer kudos to Atlus on this one, because I'm not sure a developer's pulled off implementing repetitious audio into a game since the 8-bit era.
     
    Aside from that, Persona 4 is a very solid game that definitely isn't for everyone. If you're looking for a lengthy, text-heavy Japanese RPG however, look no further.

    Other reviews for Persona 4 (PlayStation 2)

      Persona 4: A Truly Proper Send-Off For The PlayStation 2 0

      As an RPG series, Persona stayed relatively under the radar for much of its existence in the United States. It wasn't completely obscure per se, but you more likely than not were an RPG aficionado if you knew of it. But then 2007 came and the game's number three installment in all its head-shooting infamy placed the spotlight on the series on an international level for the first time. The game, despite its flaws, was able to live up to such a role and be forever ingrained in the PS2's history. N...

      67 out of 68 found this review helpful.

      Atlus welcomes you to the Midnight Channel. My Darkzero review 0

      When it comes to the Playstation 2, there hasn't being a company right now as loyal as Atlus. Most other companies have abandoned the Playstation 2 to put their games on the main systems that are on sale at the moment. Atlus on the other hand are still releasing console exclusive quirky Japanese games on the very successful Playstation 2. For that we have to give a big thanks to Atlus. I'm sure a lot of Japanese RPG fans are extremely happy for Atlus to still be sticking to the system, which in ...

      12 out of 12 found this review helpful.

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