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Quick Look: EX: Street Fighter III: 3rd Strike Online Edition

Capcom's Seth and Derek show Brad and Vinny the many upgrades made to the streetest of Street Fighters.

Sit back and enjoy as the Giant Bomb team takes an unedited look at the latest video games.

Aug. 4 2011

Cast: Brad, Vinny

Posted by: Drew

271 Comments

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MrMazz

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Edited By MrMazz

man I was sold on this game but now JUST TAKE MY MONEY

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Alex_Murphy

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Edited By Alex_Murphy

I think they really should have found a way to make it widescreen.

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Urmean

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Edited By Urmean

I think the EVO moment sold it for me.
 
Capcom should just put out say, Jojo's Bizarre Adventure on PSN / XBLA with online play too.

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bybeach

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Edited By bybeach

I never like the EX part of it either. But I do understand it is quite common practice for a dev. to show off their game, and once or twice I more than accepted it. But plain QL's are more unhibited.

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JetForceGemini

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Edited By JetForceGemini

Meh. No Backbone, no buy. 
 
;)

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YOUNGLINK

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Edited By YOUNGLINK

I dont have time to watch the whole video but how much and when?!?!?!!

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coreymw

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Edited By coreymw

@YOUNGLINK: $15 and August 23rd.

I hinged my buying this game on Brad beating Vinny. Sorry Capcom, no dice.

Ahh, I'm just kidding. I haven't bought a fighting game in years. This may be a purchase. I just need friends to play it with. Any takers?

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krushr

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Edited By krushr

The Brad vs Vinny Exhibition match was awesome

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HerbieBug

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Edited By HerbieBug

Not sure why Seth continues to insist that SF3 sold poorly because of parry mechanics.  I hesitate to think that parry was a contributing factor at all.  There were three reasons:
 
1.  Initial console.  3S was exclusive to Sega Dreamcast from 2000 to 2004.  By the time it hit PS2 it was too late.
 
2.  Character choice.  New Generation released with only Ken and Ryu returning.  Everybody else was new and weird.  Second Impact and Third Strike later added Chun Li and Akuma.  This alienated the casual Street Fighter fanbase.   This is also the reason that Capcom went completely overboard with returning characters for SFIV- they didn't want to make the same mistake again. 
 
3.  PS2 version hit during a time when market interest in 2D fighting games was in a terrible slump. 

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HerbieBug

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Edited By HerbieBug
@Axelhander said:


 
@GaspoweR said:

@Nottle said:

I don't understand why people seem to dislike this game, it looks awesome and much faster than SFII and IV. Jeff seemed to say that people that liked SF III were crazy.SFIV's style us the only style that could match hand drawn sprites like this. Is SFIV had real looking sprites it would looks awful next gen.

I think it was because of its reputation that this game was extremely hard to get into at the time. The learning curve was pretty steep and with the amount of information that one would need in order to get into the game was severely lacking at the time. It kinda killed this game's popularity among the general gaming population plus people who would have to get into the scene were probably turned off by the aforementioned reasons. That's why SF 4 was made the way it is so it would be much more accessible to new players or players with fond memories of SF 2 or preferred to play SF 2.

There's another big reason, and that's that parrying kinda-sorta, just a little, completely destroys what makes Street Fighter Street Fighter. Viscant, recent Evo 2011 MvC3 Champ and longtime fighting game veteran, wrote in-depth posts on SRK explaining why. It boils down to this: the positioning games of 2D fighters are crippled by parry, a move that, despite what Ono thinks, is actually too EASY, not too hard; it's a multi-purpose, free defensive tool with NO whiff animation that turns every character into a half-grappler variant. In other SFs, the mind games are much more broad, encompassing not only your "guess" but your positioning, since, without parry, a meaty jump in, being cornered, etc. become much scarier things... so put your opponents into those positions while avoiding them yourself.
 
While you can argue the merits of parry at length, with good points for both sides, I insist that it had minimal impact on actual sales. 
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narficacid

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Edited By narficacid

I am genuinely interested in this game now. SF III has never been my favorite, but with the teaching tools they've included maybe I can graduate to doing half-way decently online rather than just fighting the AI.

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BossKong

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Edited By BossKong

Wow. That Vinny/Brad fight got me pumped to play some Street Fighter. 

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HerbieBug

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Edited By HerbieBug
@Urmean said:
I think the EVO moment sold it for me.  Capcom should just put out say, Jojo's Bizarre Adventure on PSN / XBLA with online play too.
I want Darkstalkers.  Rerelease or brand new sequel.  I want.  :D
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Axelhander

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Edited By Axelhander
@HerbieBug said:
@Axelhander said:
There's another big reason, and that's that parrying kinda-sorta, just a little, completely destroys what makes Street Fighter Street Fighter. Viscant, recent Evo 2011 MvC3 Champ and longtime fighting game veteran, wrote in-depth posts on SRK explaining why. It boils down to this: the positioning games of 2D fighters are crippled by parry, a move that, despite what Ono thinks, is actually too EASY, not too hard; it's a multi-purpose, free defensive tool with NO whiff animation that turns every character into a half-grappler variant. In other SFs, the mind games are much more broad, encompassing not only your "guess" but your positioning, since, without parry, a meaty jump in, being cornered, etc. become much scarier things... so put your opponents into those positions while avoiding them yourself.
 
While you can argue the merits of parry at length, with good points for both sides, I insist that it had minimal impact on actual sales. 
You're correct; the parry mechanic likely had little to do with how well the game sold.
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HerbieBug

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Edited By HerbieBug
@AURON570 said:

what? they're making DLC for this? what could they possibly add?

my best guess:  
 
-stages from New Generation and Second Impact  (which I would totally totally buy even though Capcom is a bunch of money grubbing greedy etc. etc.) :p
 
outside stretch possibility:
 
-selectable balance modes for characters that appeared in the previous versions.   Play as Second Impact Sean, for example. 
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Johnny5

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Edited By Johnny5

Best video in quite some time. The atmosphere was really great as well.

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BlazeHedgehog

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Edited By BlazeHedgehog

Thank you, Capcom, for not going the Backbone Entertainment route with this. Backbone has a habit of being sloppy and cutting corners. As somebody who loved Puzzle Fighter, I loathe Backbone's Puzzle Fighter HD port, because there's a bunch of (arguably small) stuff missing. So to hear, "We wanted the game to be perfect, but we've added a lot of stuff around it" is music to my ears, because that's exactly the opposite of what I've seen guys like Backbone do.

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durden77

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Edited By durden77

Awesome! It's great to see Seth and Derek on here. Those guys have a passion for fighting games that's hard to match. 
 
I never got to play SF3, so I'm really ready to grab this and give it a shot. It's always looked like so much fun.

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vinsanityv22

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Edited By vinsanityv22
@NME said:

I'm overwhelmed by Capcom fighting games.

Thank you. If Capcom wanted to avoid fighting game fatigue and the same fate for SF3, they shouldn't have abused their current series' so hard again. Just like they did in the 90's with all the SF2 revisions and SF Alphas and SF EXs. I mean, 3 revisions of Street Fighter IV, 2 of Marvel VS Capcom 3, they snuck in Tatsunoko VS Capcom in there too, as well as the PSN/XBLA versions of Super Street Fighter II HD Remix and MVC2, AND they've been showing SF x Tekken for a year now. 
 
I have a feeling SF3 will land with a bit of a whimper once again, thanks to the same Capcom shenanigans.
 
Also, I really find it hard to believe this game is better than Super SFIV. More technical doesn't automatically make it better. Just look at the "thriving" Virtua Fighter community. Oh wait, you can't. Because relatively no one plays it. Fighting games thrive on competition, and like it or not, you need new players to maintain an interesting community. SFIV does a great job of providing depth, but still accommodating people who just wanna play it like Street Fighter 2. And for that, I thank Yoshinori Ono and co.  Although SFIII's parry system is a cool addition to the game; just like DOA's counter button or Soul Calibur's Guard Impacts. Both of which came before SFIII, btw. Both of those games' first entry came out in 96. SFIII came out in 97.
 
I  also think that SFIII is the series' black sheep for more than just timing and technical reasons. The character designs are really bad. Or, if not bad, than really weird. There are demons, robots, giant weirdos (whatever Hugo is), etc. It really doesn't feel like they belong alongside Ryu, Ken, Chun-Li and co. I'm very glad SFIV's lineup was more of a "best of" roster, and that their new characters - at worst - felt like SNK fighters.
 
Neat Quick Look though. Seriously though, the fighting game scene is getting stale again almost as quickly as it got exciting. Will no publisher even develop a new fighting franchise to excite us? Just bringing back older series'? We're down to, like, 5 series now. And they all originated in the 90's (Street Fighter, Mortal Kombat, Tekken, Soul Calibur and Dead or Alive). BlazBlue is there, but it's not a major, big-budget console release. Same with Skullgirls and whatnot. If Capcom or NetherRealm or Namco were to make ONE new franchise, that would keep things interesting. 
 
Just ONE.  That's all I'm asking.
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Eyz

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Edited By Eyz

My favorite fighting game of all time! (well...one of them anyway XD)
*turns on his Dreamcast*

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SpaceInsomniac

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Edited By SpaceInsomniac
@AnotherSomebody said:

HAHAHAHAHAHAHAHAHAHA

Oh Capcom, you think I'll give you money for this?! You so silly. No 16:9, no noticeable graphical updates, AND you messed with the menu music? Yeah, I'll stick to my Dreamcast copy, thanks.

16:9 - It's an option. 
Graphical updates - It's an option. 
New music - It's an option. 
 
You didn't really watch the video, did you?  Then again, I can't blame you too much.  They took way too long to explain all the enhancements and new features.  Try this video instead: 
 
  
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Riposte

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Edited By Riposte

@vinsanityv22 said:
Also, I really find it hard to believe this game is better than Super SFIV. More technical doesn't automatically make it better. Just look at the "thriving" Virtua Fighter community. Oh wait, you can't. Because relatively no one plays it. Fighting games thrive on competition, and like it or not, you need new players to maintain an interesting community. SFIV does a great job of providing depth, but still accommodating people who just wanna play it like Street Fighter 2. And for that, I thank Yoshinori Ono and co.  Although SFIII's parry system is a cool addition to the game; just like DOA's counter button or Soul Calibur's Guard Impacts. Both of which came before SFIII, btw. Both of those games' first entry came out in 96. SFIII came out in 97.

I have no reason to comment on your opinion of "technical fighters", but your argument is quite flawed. Virtua Fighter is relatively popular in Japan and while not being as popular as Tekken it holds a special status similar to Street Fighter(which is also less popular than Tekken and occasionally other games). The main reason Virtua Fighter isn't played often is because it hasn't been supported on consoles since this generation's start. Only the oldest version of VF5 is playable and it is only online on one platform. You cannot expect a Japanese arcade-only game to be popular in the states(yes, I am referring to tournament players). Additionally Virtua Fighter 5 was found to be intuitive(3D Fighters almost always are) and was a critical and financial success.

I  also think that SFIII is the series' black sheep for more than just timing and technical reasons. The character designs are really bad. Or, if not bad, than really weird. There are demons, robots, giant weirdos (whatever Hugo is), etc. It really doesn't feel like they belong alongside Ryu, Ken, Chun-Li and co. I'm very glad SFIV's lineup was more of a "best of" roster, and that their new characters - at worst - felt like SNK fighters.

Well, it is hard to argue with this because it is entirely arbitrary and the only clues are vague judgments("SNK fighters"). Let me just point out though that SFIV(and SFII in some cases) has its fair share of oddities. Demons: Blanka is inhuman(and now Oni). Robots: Seth(much weirder than Q, who is basically a super strong dude in a trenchcoat).  Weirdos: Dhalsim, Rufus, Hakan.

Neat Quick Look though. Seriously though, the fighting game scene is getting stale again almost as quickly as it got exciting.

Yet EVO and the attention to the overall scene is growing at an accelerated rate. "Hype" is at an all-time high and even old games are getting more attention despite new ones popping up. This lamentation couldn't come from an enthusiast or anyone with a foot in the scene.
 

Will no publisher even develop a new fighting franchise to excite us? Just bringing back older series'?

Has nothing to do with fighting games. Established franchises sell and fighting game players want to see the game's formulas improve in sport-like fashion. However there is no reason for someone who knows about fighting games to think they've gone stale(though disappointed isn't out of the question). MvC3 doesn't play like MvC2, SF4 doesn't play like SF3, etc. In any case there is more than BlazBlue, but you'd have to step away from the mainstream to find it. Arcana Heart, doujin fighters, etc.
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D

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Edited By D

Can't wait long enough for this shit. There's a bar next to my place that has the 3rd strike cabinet and its gonna be great not throwing down quarters every time I want to play it. Also so great to see S. Killian on Giant Bomb. Big ups homie!

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Pyccko

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Edited By Pyccko

Ahaha, holy shit, this comes out on my birthday. IT IS MEANT TO BE. THIS IS MY DESTINY.

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Edited By ptys

@wompa421 said:

so capcom keeps bringing back street fighter games but where is the damn resident evil 2 re-release

My prediction. Op. Raccoon City is an intro for the younger ones who haven't played RE2, then RE6 is a return to the Leon and Claire story as RE2 is still the most popular and most requested remake in the series. Also they're HDing both Leon and Claire solo games this year.

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Edited By Icemael
@Axelhander said:

@Icemael said:

A bunch of nonsense already discussed and either refuted or wholly irrelevant.

Acupuncture has been around for thousands of years. People have sworn by it for thousands of years. Therefore, it works. Even though it doesn't.
Christ you're retarded.

The purpose of acupuncture is to improve health. It doesn't do this (I'm assuming that's the case for the sake of the argument -- I don't know shit about acupuncture). The purpose of "2.5D" (as with all language) is to convey information, to communicate something. It does this, and very effectively at that (not only is it short -- if you look at any of the games it's used to label it's very easy to understand what it refers to and how it came into existence, even if you've never heard it before). Ergo, your acupuncture analogy is entirely irrelevant (not to mention that it betrays a remarkable lack of understanding of how language works -- you still haven't figured out what most children realize as early as kindergarten: that the definitions of words and expressions over time change into what people use them to mean, regardless of whether some mentally impaired kid on the Internet objects). Just as all your other pathetic excuses for arguments.

But hey, keep 'em coming. This is like a free clown show (except the clown isn't pretending to be incompetent, which makes it even better).
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unsolvedparadox

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Edited By unsolvedparadox

This all looks incredible, I can't wait to pick it up. What's this about DLC that I'm hearing?

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drangel_jam

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Edited By drangel_jam

This actually looks better than I expected. The only thing that I'd love to see is redesigned backgrounds, or higher resolution for the stages.

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Slurpelve

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Edited By Slurpelve

Some Fav music  for SF3  
  

  
   
  
<3
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Darklyte510

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Edited By Darklyte510
@vinsanityv22 said:

 Also, I really find it hard to believe this game is better than Super SFIV. More technical doesn't automatically make it better. Just look at the "thriving" Virtua Fighter community. Oh wait, you can't. Because relatively no one plays it. Fighting games thrive on competition, and like it or not, you need new players to maintain an interesting community. SFIV does a great job of providing depth, but still accommodating people who just wanna play it like Street Fighter 2. And for that, I thank Yoshinori Ono and co.  Although SFIII's parry system is a cool addition to the game; just like DOA's counter button or Soul Calibur's Guard Impacts. Both of which came before SFIII, btw. Both of those games' first entry came out in 96. SFIII came out in 97.   

  
I think that you're right in saying that a fighting game lives and dies by its community, but I don't think it's fair to say that one game is better than another just because of how big the support behind it is. I might be wrong but I think the people who consider 3S to be better than IV are people who are REALLY into fighting games. The parry system might not seem like much to the casual player but in my opinion it completely changes the meta-game and how on-point you have to be with your footsies. It also balances things out a lot more I find. In my experience, 3S matches between two equally skilled players can go either way regardless of who they pick (well, maybe except for Sean lol); whereas in SFIV, things are way more match-up dependant and that really pisses me off sometimes.  
 
Just my 2 cents on why i think 3S is better.
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Edited By Deusoma

For anyone else who didn't know what they were talking about with the "EVO Moment" thing:
  

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SmasheControllers

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I STILL think this is the best Street Fighter, Fuck SF4!

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Axelhander

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Edited By Axelhander
@SmashedControllers said:

I STILL think this is the best Street Fighter, Fuck SF4!

This is a quick look for Third Strike, not HD Remix or Super Turbo.
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Edited By rasnik

Got to buy this game.

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Edited By NateDogg

i said i wasnt going to get UMVC3 but i think im def picking this up.

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@Deusoma: Wow that was awesome!
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Edited By Zaxex

Sold. But to be honest I was sold a while ago; when they announced Trials for one, when I heard the music for two and generally because the FGC is so excited about it; will have to try it out.

I'm pretty deep into SSFIV:AE, I'm not great or anything, but It's one of the (if not, the) first time I've spent over 600 hours playing a game. Started with SSFIV and it's insanely difficult to learn; compared to typical games.

Whatever; looking forward to trying some of the lineage of what I can call one of my favourite ever games. I couldn't get into MvC3 or MK but I'm hopeful for the only other game with Dudley in it to be the next fighting game I learn.

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Edited By papi_d_187

@Deusoma: @Deusoma said:

For anyone else who didn't know what they were talking about with the "EVO Moment" thing:

This stills gives me goosebumps.

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Edited By fezzik

why did they have to butcher this masterpiece with some crappy dime a dozen art.  New paintings look very stiff and non-stylized.  All the real gamers have moved on to part 4 and still play the original on dreamcast ,PS2 or the arcade.  This new online edition is sad.  They tried to throw some hi res images in the mix but everything just looks off and like $hi#.  Lets move forward people.  This version is for slow posers who need stats on on the left side of the screen over a crappy texture.  SFIV.....life goes on..........that's why you hide in the past.

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Three0neFive

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Edited By Three0neFive
@fezzik said:
why did they have to butcher this masterpiece with some crappy dime a dozen art.  New paintings look very stiff and non-stylized.  All the real gamers have moved on to part 4 and still play the original on dreamcast ,PS2 or the arcade.  This new online edition is sad.  They tried to throw some hi res images in the mix but everything just looks off and like $hi#.  Lets move forward people.  This version is for slow posers who need stats on on the left side of the screen over a crappy texture.  SFIV.....life goes on..........that's why you hide in the past.
I don't even play fighting games and I can tell you're retarded.
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Devoid

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Edited By Devoid

Damn, all that bonus stuff's making this look good. Definitely getting this when it's out. $15 for a better deal than MVC3? Heck yeah.

Also, FUCK YEAH VINNY #1!

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Crazyhorse23

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Edited By Crazyhorse23

Damn! That Game looks AMAZING!!! It is so beautiful!

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Edited By OneManX

@Darklyte510 said:

@vinsanityv22 said:

Also, I really find it hard to believe this game is better than Super SFIV. More technical doesn't automatically make it better. Just look at the "thriving" Virtua Fighter community. Oh wait, you can't. Because relatively no one plays it. Fighting games thrive on competition, and like it or not, you need new players to maintain an interesting community. SFIV does a great job of providing depth, but still accommodating people who just wanna play it like Street Fighter 2. And for that, I thank Yoshinori Ono and co. Although SFIII's parry system is a cool addition to the game; just like DOA's counter button or Soul Calibur's Guard Impacts. Both of which came before SFIII, btw. Both of those games' first entry came out in 96. SFIII came out in 97.

I think that you're right in saying that a fighting game lives and dies by its community, but I don't think it's fair to say that one game is better than another just because of how big the support behind it is. I might be wrong but I think the people who consider 3S to be better than IV are people who are REALLY into fighting games. The parry system might not seem like much to the casual player but in my opinion it completely changes the meta-game and how on-point you have to be with your footsies. It also balances things out a lot more I find. In my experience, 3S matches between two equally skilled players can go either way regardless of who they pick (well, maybe except for Sean lol); whereas in SFIV, things are way more match-up dependant and that really pisses me off sometimes. Just my 2 cents on why i think 3S is better.

I bolded that, because you pretty much hit the nail on the head. 3rd Strike was the perfect fighting gamers' fighting game.

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Edited By thebooya
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Edited By hakunin

@UnsolvedParadox: Far as I've heard it's just the ability to unlock Gill (the final boss), without having to beat the game with all characters

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Darkstar614

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Edited By Darkstar614

Okay that parry challenge 10 is amazing. If I was more of a fighting game player, I would buy this immediately.

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bigstupidface

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Edited By bigstupidface

Fuck the rest of the game, they could call this Evo Moment #37 simulator and i'd buy it.

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ZmillA

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Edited By ZmillA

wtf is with the crotch guy :|

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motang

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Edited By motang

Too bad it's not in wide screen

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lordofultima

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Edited By lordofultima

@motang: It can be if you stretch it. You can't change the native resolution, that would mess with the people playing the game for like 12 years, corners of stages would be different, they'd be left with a marvel 2 situation, (where they padded the corners so the end of the stage was still in 4:3, but the artwork went on and confused the shit out of everyone.)