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A game that uses a mixture of 2D & 3D techniques. Commonly used to describe the use of either 3D graphics restricted to a 2D perceptive, or 2D graphics used to fake the appearance of a 3D perceptive.
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Action RPG (Action Role-Playing Game), also known as ARPG, refers to RPGs (role-playing games) that use direct, real-time, reflex-oriented, action combat systems, instead of the more abstract turn-based or menu-based battle systems.
Belt scrolling is a 2D perspective, side-scrolling action with downward camera angle. The character is able to move not only sideways, but also vertically within a limited area, giving pseudo-3D depth. Mostly used by beat 'em up brawlers, this term is mainly used in Japan and comes from the conveyor belt like viewpoint.
A style of game that has platforming elements, but with more emphasis placed on fighting enemies than precise maneuvering through the level and its obstacles. Notable examples include Ratchet & Clank and early Ninja Gaiden games.
The CP System is a family of arcade system hardware manufactured by Capcom for their arcade games from 1988 to 1999, including the Street Fighter II and Street Fighter III games.
Sometimes designers add old-school things on purpose to enhance game design. These games tend to be heavily inspired by hardware limitations of older systems. NES, Atari 2600, and early computer platforms (DOS, Commodore 64, MSX, etc...) are common sources of inspiration.
Flip screen (or flick-screen) describes a way of dividing the game world into fixed screens, displayed one at a time. It's commonly found in 2D platformers, especially prior to the 16-bit era.
A concept SNK used during the last years of Neo-Geo games. These games had over 500 megabits in the game cartridge. They were made to compete with Capcom's CPS-3 technology.
A term that can be used to refer to RPGs that focus more on the action, or brawler action games which focus on hack & slash gameplay.
The ability of a player to interact with items or geometry in the game world, whether for story or gameplay reasons or simply for immersion.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
A style of action-adventure gameplay revolving around exploring a labyrinth with the necessity of locating new items and equipment to progress beyond otherwise impassable obstacles. The concept is named for its common usage in the Metroid and Castlevania franchises. While the term most commonly refers to 2D games, it can also refer to 3D games.
The Namco Super Pac-Man is an 8-bit arcade system board that was initially used by Namco in 1982. It was the company's first board to use a Motorola M6809 processor (using two of them) instead of a Zilog Z80.
In some of the older platforming games, the protagonist had no choice but to advance.
Parallax scrolling is a scrolling effect used in video game graphics, employing multiple scrolling layers to create the illusion of depth, for a pseudo-3D effect in an otherwise 2D scrolling game.
The Retro Engine is a multiplatform game engine developed by Australian programmer Christian Whitehead, best known for its use in Sega's Sonic the Hedgehog series.
A Role-Playing Shooter (RPS) is a game that rolls both Shooting and Role-Playing elements together.
The proprietary game engine(s) used by the indie games designed using the RPG Maker series of game development software.
A term used to describe the flow of action in a typical action game, where the pace is pre-defined to feature fast action and require quick reflexes. As the name suggests, these are games where the player character can run and shoot at the same time.
Sega VCO Object, also known as Sega Z80-3D system, was an arcade system board released by Sega in 1981. It was the first system specifically designed for pseudo-3D sprite-scaling graphics. In 1982, it was also the first system to support active-shutter stereoscopic 3D.
A two-dimensional image or animation overlaid into a scene. The foundation of early 2D games, making up everything from props to the player-controlled character.
The Suplex is a well-known wrestling maneuver where the attacker grabs hold of their opponent, lifts them off the ground, then uses both of their bodies to drive the opponent into the mat.
Unity is a multiplatform game development suite, designed from the start for the ease of creation. It's completely free to use with a pro version available for more advanced features and export options.
Vertical scrolling is when the screen scrolls along the y-axis. In a vertical scrolling game the player usually starts from the bottom of the screen and moves up. They are also almost always presented in a top-down perspective.
Also known as a triangle jump, this is the ability to hit a wall and propel yourself off of it like you were some kind of crazy ninja or parkour fiend.
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