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    Soulcalibur V

    Game » consists of 11 releases. Released Jan 31, 2012

    Set seventeen years after Soul Calibur IV, Soul Calibur V introduces a number of new characters to the roster and offers new gameplay tweaks and online enhancements.

    I made every Soul Blade character and costume in Soul Calibur V

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    MysteriousBob

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    Edited By MysteriousBob

    SCV is a fantastic game that redeems the bloated mess that was SCIV. Yes, the story mode is laughably bad but if you buy a fighting game for the single player then I'm afraid you're missing the point entirely. It may not have a huge variety of modes but they really focused on what matters- the combat is deeper than ever and it probably has the best online of any fighting game I've ever played. Some more original characters would have been nice, but what are you going to do with a reboot? My number one reason to own this game is for the character creation. Give me any kind of character creation in a game and I guarantee you I'll probably spend more time making stuff than actually playing. Ever the nostalgic type, I decided to revisit the first game in the Soul series, Soul Blade (or Soul Edge, whatever). When it came to 'tone' Blade is my favourite game in the series and I believe it had the best characters. I'll take Li Long over Maxi anyday.

    I decided to bring those great character designs into the current generation with the miracle of player customisation.

    http://www.youtube.com/playlist?list=PL4A112A181B82017B

    Its taken over seven hours (cool how the game keeps track of that) but I have created 31 costumes from Soul Edge/Blade. I have made:

    Li Long (P1, P2, P3)

    Rock (P1, P2, P3)

    Seung Mina (P1, P2, P3)

    Taki (P1, P2, P3)

    Sophitia (P1, P2, P3)

    Hwang (P1, P2, P3)

    Siegfried (P1, P2, P3)

    Mitsurugi (P1, P2, P3)

    Cervantes (P1, P2, P3)

    Voldo (P1, P2, P3)

    Nightmare (Siegfried!)

    Some of these were far easier to make than others (Voldo was a massive pain in the arse) but I'm pretty pleased with the results. Oh and I'd like to thank Namco for giving us 50 creation slots.

    I'm thinking of starting a series of reviews of creation tools in games. If anyone thinks this would be a good idea, let me know.

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    MysteriousBob

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    #1  Edited By MysteriousBob

    SCV is a fantastic game that redeems the bloated mess that was SCIV. Yes, the story mode is laughably bad but if you buy a fighting game for the single player then I'm afraid you're missing the point entirely. It may not have a huge variety of modes but they really focused on what matters- the combat is deeper than ever and it probably has the best online of any fighting game I've ever played. Some more original characters would have been nice, but what are you going to do with a reboot? My number one reason to own this game is for the character creation. Give me any kind of character creation in a game and I guarantee you I'll probably spend more time making stuff than actually playing. Ever the nostalgic type, I decided to revisit the first game in the Soul series, Soul Blade (or Soul Edge, whatever). When it came to 'tone' Blade is my favourite game in the series and I believe it had the best characters. I'll take Li Long over Maxi anyday.

    I decided to bring those great character designs into the current generation with the miracle of player customisation.

    http://www.youtube.com/playlist?list=PL4A112A181B82017B

    Its taken over seven hours (cool how the game keeps track of that) but I have created 31 costumes from Soul Edge/Blade. I have made:

    Li Long (P1, P2, P3)

    Rock (P1, P2, P3)

    Seung Mina (P1, P2, P3)

    Taki (P1, P2, P3)

    Sophitia (P1, P2, P3)

    Hwang (P1, P2, P3)

    Siegfried (P1, P2, P3)

    Mitsurugi (P1, P2, P3)

    Cervantes (P1, P2, P3)

    Voldo (P1, P2, P3)

    Nightmare (Siegfried!)

    Some of these were far easier to make than others (Voldo was a massive pain in the arse) but I'm pretty pleased with the results. Oh and I'd like to thank Namco for giving us 50 creation slots.

    I'm thinking of starting a series of reviews of creation tools in games. If anyone thinks this would be a good idea, let me know.

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    StarvingGamer

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    #2  Edited By StarvingGamer

    Your video link is broken, but I'll take a look at it sometime after work. I'm interested to see how accurate you were able to be.

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    MysteriousBob

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    #3  Edited By MysteriousBob

    @StarvingGamer said:

    Your video link is broken, but I'll take a look at it sometime after work. I'm interested to see how accurate you were able to be.

    Thanks for letting me know, its fixed now.

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    Shun_Akiyama

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    #4  Edited By Shun_Akiyama

    Seung mina didn't have that big of boobs

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    MysteriousBob

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    #5  Edited By MysteriousBob

    @Shun_Akiyama said:

    Seung mina didn't have that big of boobs

    If thats the first thing you look for, then you should probably play Dead or Alive instead.

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    James_Giant_Peach

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    #6  Edited By James_Giant_Peach

    @MysteriousBob said:

    if you buy a fighting game for the single player then I'm afraid you're missing the point entirely.

    My 6-12 year old self who played arcade mode of every Tekken and SF game on my own for hours on end and had tons of fun would wholeheartedly disagree. But I do see your point. Anyway that's really cool stuff, nice job.

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    Shun_Akiyama

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    #7  Edited By Shun_Akiyama
    @MysteriousBob said:

    @Shun_Akiyama said:

    Seung mina didn't have that big of boobs

    If thats the first thing you look for, then you should probably play Dead or Alive instead.

    Well your one one that made them so big. So that's a pretty hypocritical thing to say.
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    mandude

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    #8  Edited By mandude

    Holy shit, Soul Calibur is Soul Blade?

    Mind = blown.

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    MysteriousBob

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    #9  Edited By MysteriousBob

    @Shun_Akiyama said:

    @MysteriousBob said:

    @Shun_Akiyama said:

    Seung mina didn't have that big of boobs

    If thats the first thing you look for, then you should probably play Dead or Alive instead.

    Well your one one that made them so big. So that's a pretty hypocritical thing to say.

    I wasn't really paying too much attention to the sliders. Skin colour and height is more important to me.

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    MysteriousBob

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    #10  Edited By MysteriousBob

    @mandude said:

    Holy shit, Soul Calibur is Soul Blade?

    Mind = blown.

    They share the same characters, gameplay and story and you didn't realise Soul Calibur was a sequel?

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    Shun_Akiyama

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    #11  Edited By Shun_Akiyama
    @MysteriousBob said:

    @Shun_Akiyama said:

    @MysteriousBob said:

    @Shun_Akiyama said:

    Seung mina didn't have that big of boobs

    If thats the first thing you look for, then you should probably play Dead or Alive instead.

    Well your one one that made them so big. So that's a pretty hypocritical thing to say.

    I wasn't really paying too much attention to the sliders. Skin colour and height is more important to me.

    yeah sure you were *wink*
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    mandude

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    #12  Edited By mandude

    @MysteriousBob said:

    @mandude said:

    Holy shit, Soul Calibur is Soul Blade?

    Mind = blown.

    They share the same characters, gameplay and story and you didn't realise Soul Calibur was a sequel?

    Beyond the hundreds of hours sunken into Soul Blade, I've never had any exposure to the series. I vaguely remember the Yoda and Darth Vader ads, but this thread is somewhat of a revelation for me.

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    herocide

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    #13  Edited By herocide

    Nice, man. I was getting nostalgia for Li Long and Siegfried too. I also forgot that Rock existed until just now.

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    treesir

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    #14  Edited By treesir

    thank u for your effort ,here is some more info about it

    http://www.dotmmo.com/soulcalibur-8966.html

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    treesir

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    #15  Edited By treesir

    thank u for your effort ,here is some more info about it

    http://www.dotmmo.com/soulcalibur-8966.html

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