StarCraft II: Wings of Liberty
Game » consists of 10 releases. Released Jul 27, 2010
The first chapter in the StarCraft II trilogy focuses on the struggles of the Terran race, as seen through the eyes of Commander Jim Raynor, leader of the rebel group Raynor's Raiders.
StarCraft II Will Support 3D
Despite being busy as ever with prepping the first release in the StarCraft II trilogy, subtitled Wings of Liberty, Blizzard took the time to swing by South Korea for a little media shindig. At it, IGN PC pressed for an answer to a question some nerdier PC owners might care about--namely if owners will be able to anti-alias the game. Blizzard's Chris Sagaty said no, but then mentioned that the game will support 3D much like Crysis 2 and the host of other titles during this grand 3D fad. Unlike those titles, though, don't expect StarCraft II 3D support right out of the box. These things take time, right?
"No; but we will be releasing 3D in the first few months, for those NVIDIA cards and screens that support it," Sagaty said.
== TEASER ==The question as to if this support will extend to other video cards is a little up in the air, but Sagaty suggested the game will with: "we're optimizing for all systems." And as for anti-aliasing? It could happen, much like the 3D support, in a post-launch patch.
If you're staring at the ceiling or wall trying to imagine Wings of Liberty in 3D, join the club. I'm having a hard time picturing how the moon-tech can enhance the experience, no less look cool. I'm guessing that Blizzard, of all studios, will figure out a way to use it effectively in the campaign. Multiplayer, though? I dunno, man. End of the day, I just don't want my eyes to fracture after a couple of hours. That's all I ask.
Wings of Libery launches later this month, so expect the 3D patch around September or so.
Despite being busy as ever with prepping the first release in the StarCraft II trilogy, subtitled Wings of Liberty, Blizzard took the time to swing by South Korea for a little media shindig. At it, IGN PC pressed for an answer to a question some nerdier PC owners might care about--namely if owners will be able to anti-alias the game. Blizzard's Chris Sagaty said no, but then mentioned that the game will support 3D much like Crysis 2 and the host of other titles during this grand 3D fad. Unlike those titles, though, don't expect StarCraft II 3D support right out of the box. These things take time, right?
"No; but we will be releasing 3D in the first few months, for those NVIDIA cards and screens that support it," Sagaty said.
== TEASER ==The question as to if this support will extend to other video cards is a little up in the air, but Sagaty suggested the game will with: "we're optimizing for all systems." And as for anti-aliasing? It could happen, much like the 3D support, in a post-launch patch.
If you're staring at the ceiling or wall trying to imagine Wings of Liberty in 3D, join the club. I'm having a hard time picturing how the moon-tech can enhance the experience, no less look cool. I'm guessing that Blizzard, of all studios, will figure out a way to use it effectively in the campaign. Multiplayer, though? I dunno, man. End of the day, I just don't want my eyes to fracture after a couple of hours. That's all I ask.
Wings of Libery launches later this month, so expect the 3D patch around September or so.
E3D 2010: Never Forget.
" @zonerover said:Well, I was thinking of typing /sarcasm or something like that, but I thought "this" would signify it alright." Wow, yet another product hopping onto the 3D bandwagon. I "thought" Blizzard were above gimmicks. "so you were absolutely positive they were above gimmicks? sorry I don't get the quote usage. "
Let me get this straight. They won't add a graphic standard that has been around for years, and just about everyone can use, yet they are going to use 3-D, something only a handful of people have the capability to use?
I know 3D is the big new thing nowadays, but to completely neglect a thing as anti-aliasing seems pretty lazy to me.
Playing games in 3D that usually tend to go in game sessions of upwards of a few hours is a terrible idea. I like to play RTS's and Turn-based/RTS hybrids like the Total War series( RTS on the battle map/Turn-based on the tactical map) for long periods of time. I think the only place 3D makes a huge impact is on the social/casual market where you play in bite size gaming chunks.
Wow, that adds absolutely zero value. You are watching tiny little pixels destroy eachother from a bird's eye view. Little different from an FPS where people are constantly shooting you with a wide variety of projectiles.
SC2 uses deferred shading, which makes the inclusion of AA non-trivial and not entirely accurate." Let me get this straight. They won't add a graphic standard that has been around for years, and just about everyone can use, yet they are going to use 3-D, something only a handful of people have the capability to use? I know 3D is the big new thing nowadays, but to completely neglect a thing as anti-aliasing seems pretty lazy to me. "
http://en.wikipedia.org/wiki/Deferred_shading
" About implementing 3D Support in your games: If all your objects in the game are already 3D models, you can use some sort of tags or triggers to define the 'depth' effects through a graphic card driver? "
Yeah, there are ways to take just the depth data of the scene and use that to fake the 3D, but it will look very iffy, and have a bunch of problems due to missing data (note that it'll look like a film that's been upconverted to 3D). Keep in mind that for true 3D support, what you want to know is, "Are you doing stereoscopic rendering?", since THAT is what provides for the best 3D experience. For most games, this isn't too difficult to add, if you don't care about performance/memory, since you can "simply" render the scene twice: once where the camera normally is, and again about 3 inches to the side, and feed one frame to each eye. The thing is, a GPU driver can't do that magically, and the program needs to add specific support for that functionality.
" Games already compatible with NVIDIA 3D Vision (ie. everything). "
Next generation of people are going to have terrible eye sight because 3D ruined their eyes. Although I will say, South Korea with the people filling stadiums to see the matches, might be kinda neat for the added 3D effect.
" @Jimbo said:" Games already compatible with NVIDIA 3D Vision (ie. everything). ""
" @warxsnake said:better keep this bumped for the foolish people out there who don't know what news is. Yes that's you Brad Nic, this isn't news....duh!" @Jimbo said:"" Games already compatible with NVIDIA 3D Vision (ie. everything). ""
I have the 3d vision kit for nivida. It works very well when the software is optimized for it. WoW had a patch later on that added a 3d cursor functionality. It worked very very well and it was easy to click on just about everything. However the 3d was later broken in a WoW patch. Blizz still hasnt fixed it.
If they get a 3d cursor in starcraft 2, ill play it in 3d.
Well thats.... not particularly enticing? Frankly, I don't see why they're bothering to add in 3D post-launch. They can't use it as a bullet-point on the box, and I don't see the kind of people who buy games digitally caring about 3D.
Anyways, implementing 3D in a top-down RTS seems pretty straight forward. Ground stays on the screen, taller units extend upwards, flying units float above. Simple, but nothing particularly interesting.
o look ...the tiny missile on screen ...JUST POPPED OUT AT ME. O GOD IT BURNS.
i'm not buyin new cards and screens just to get a headachey 3d experience. no gracias
Wait, so they went out of their way to create a graphics engine that they can't anti-alias, yet they have the time to implement 3D? I own a budget games from over a decade ago, and THOSE have AA support.
Honestly, they've had years and years to develop this game with a practically infinite money flow from WoW, and yet they couldn't figure out how to make an engine that can do lighting and AA? Why do people put up with a company that takes three times as long as anyone else to put out a game that isn't all that much better?
Fuck Blizzard.
Good God, why are people so upset about this?
Fucking people are so wanting to join the 3D hate bandwagon that they are flat out ignoring the fact that a ton of PC games already support it. This is a total non-issue.
Its pretty strange that StarCraft II doesn't have AA, but that doesn't really matter to me. AA tends to kill performance for me, and as others said, SC2 will have deferred shading, which is unheard of for me until this point in time.
While the 3D effect is negligible for me, having developers such as Blizzard jump on this bandwagon helps the 3D momentum. Right now at this moment there isn't a whole lot of value behind jumping in on the 3D experience, but it will help out in the future where 3D will start to become a standard experience. Just like how we jumped from 2D models to 3D models.
For most games, this isn't too difficult to add, if you don't care about performance/memory, since you can "simply" render the scene twice: once where the camera normally is, and again about 3 inches to the side, and feed one frame to each eye. The thing is, a GPU driver can't do that magically, and the program needs to add specific support for that functionality. "But that's exactly it... the GPU driver CAN add a second camera to ANY direct3D based application. The game developers doesn't have to build it into the game. In fact most games work in 3d without any patching simply based on how Direct3D works. if the game is in OpenGL then Nvidia's driver can't handle it (though some others can). The games that don't work with 3d are usually because objects (or more commonly effects like glows/shadows/particles) appear at the wrong depth because they aren't physically in the same world as the 3d objects but are composited into the scene after it's rendered. for that same reason sky-boxes are often at the wrong depth as well. But I would estimate 75% of polygonal games (not counting isometric games) have good support though some of them work better with glows and shadows disabled.
when they say they will add 3d support into Starcraft what they mean is they will make it "3d vision ready" which is just to ensure that everything works perfectly out of the box including any post effects/cursors/menus etc. The game would have worked in 3d without it but maybe not as well.
" So you take a game that requires you to switch your focus quickly to different parts of the battlefield, and you add... eye-strain inducing 3D? Sounds like an instant headache. "Wow you must have a horrible time walking around in real life, or do you always keep one eye closed? :-P
" Good God, why are people so upset about this?I feel like the hate would be warranted if Blizzard was all "We're pushing the game back even more... but for 3d!" which isn't the case so I don't know. I think 3d is a cheapass fad, but I'm hoping it will die in time. Since this game doesn't HAVE to be played in 3d, no big deal to me.
Fucking people are so wanting to join the 3D hate bandwagon that they are flat out ignoring the fact that a ton of PC games already support it. This is a total non-issue. "
I just don't see what the hell it will even add. "Whoa, now my units pop out AT me!!!"
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