Shotos, they are the most balanced and easy to grasp characters in street fighter (I include sagat in this category). What good reason is there to play any other type of character. I know the argument that every character has their own strengths, but the shoto characters are pretty much good at everything and they have combos that are easy to use. Example huricane kick into dragon punch= good damage for 2 inputs. The more I play the more shotos I see and the more I wonder why do people use anything else when they want to win. I understand a person likeing a character or his/her play style, but when you want to win why not use the characters who can do everything?
Street Fighter IV
Game » consists of 9 releases. Released Jul 18, 2008
After nearly a decade in hiatus, Capcom's signature mainline fighting game series resurfaces with its fourth main installment, combining the traditional 2D gameplay with modern fully-3D graphics.
Why play any character other than a shoto?
But is there a weakness of the character or the weakness of the player you exploit I mean i know of akuma's glass jaw and kens huge recover time after his fierce dragon punch. Bujt a good player playing a shoto seems to have the tools to handle everything.
Against my Ryu, most halfway decent Blanka or Bison players can rip right through me. Your assumption that shotos are naturally better and easier to use is negated by your own argument - some people play differently, and therefore, get wins in a different fashion. The best players I know master three or four different characters (or more), so that they aren't locked into just one style.
" But is there a weakness of the character or the weakness of the player you exploit "Nearly all the time it's both. Balrog (Boxer) for example can give many shotos a run for their "FIGHT MONEYY!!!". Just see the final of Evo 09. I will say it's harder to learn and use charge characters but when used correctly they can dominate even great shotos.
Charge characters are hard to catch off guard since they're always blocking, also people who play charge characters are usually frustrating to fight since vega and m bison can jump across the screen, and attack with little risk of punishment. The fact of the matter is charge characters are really annoying and I don't see why anyone wouldn't use them.
" Respect.What a load of absolute nonsense. Go away scrub no one wants to hear your whining.Shotos are so freakin easy that there's almost no honor in winning with any of them. If you want to win an easy match, use a shoto... If you want to have an interesting, skill-based match and have the respect of your opponent, use a real character."
I hate shotos because DP has priority over pretty much anything and does massive damage, so scrubs just throw it out randomly, which can win matches. Especially against me cause I kinda suck. If they nerfed the DP's priority you would see a lot less shoto players I think... However my least favorite character in the game by far is Blanka. If I get beat by one more guy that just does a jump in and mashes punch until the electric shock comes out, then throws out a roll and repeats, I'm gonna hurl.
To answer the OP, if you can play shoto vs shoto every match and not get bored, that's great. I played a bit of most of the characters, found I was pretty good with Balrog (and he also happens to be high tier) and stuck with him. I still like to shake it up and play as Chun or Ryu every so often because I get bored playing as and against the same characters all the time. YMMV.
Wiping the floor with shotos and wiping the floor with scrubs are 2 different things. Anyone with experience will know what to do against a wake up dragon punch. It is way worse when you are playing good shots who know that the jab dragon punch is hard to punish or who can fireball trap.
This topic may be flawed because if anything my opponents have answered the question for me. 90% of the time my opponents choose Ryu, Ken, or Akuma and if they switch after a few games they just change to another shoto. I guess I'm more frustrated than anything. For my Fei Long to win I have to dodge fireballs and dragon punches, get in close and stay there. It just seems like they take less effort to get better results.
" @thatpinguino: Less effort but not as rewarding. It's much easier to do a short uppercut to ultra with Ryu then land a perfect ultra as Guile but I don't think anyone disagrees which one is more satisfying. "Yep, I am indifferent when I land an ultra with Ryu, it is expected. But when somebody lands a clean ultra with Fei or Guile, I give them props. On the rare occasion I don't use a shoto and I land an ultra with Guile, I feel good about it and feel obligied to talk shit. This has happened probably 3 times :p
" @Napalm said:I'm relatively positive I sent you a message telling you that I can't connect to you. Keyhunter sent me a request to play as well and the same thing happened." I wipe the floor with shotos."LOL IMMA GET U WITH A WAKE-UP SHORYUKEN!!11111" "Still waiting for a match. You seem confident enough. "
" @TheGremp said:Spoken like a true Shoto user." Respect.What a load of absolute nonsense. Go away scrub no one wants to hear your whining. "Shotos are so freakin easy that there's almost no honor in winning with any of them. If you want to win an easy match, use a shoto... If you want to have an interesting, skill-based match and have the respect of your opponent, use a real character."
" @Keyser_Soze said:I wouldn't go so far as to say that if you use a shoto then you are skill-less, but rarely do shotos throw anybody off-guard. Probably the only thing that gets me from time to time is their insanely-stupid priority move levels, which occasionally trip me up." @TheGremp said:Spoken like a true Shoto user. "" Respect.What a load of absolute nonsense. Go away scrub no one wants to hear your whining. "Shotos are so freakin easy that there's almost no honor in winning with any of them. If you want to win an easy match, use a shoto... If you want to have an interesting, skill-based match and have the respect of your opponent, use a real character."
But yeah, simple fierce punch/kick tactics can usually stop simply shoto attacks.
" Respect.What the fuck? Yeah, spamming lariets is extremely tough. Connecting an ultra via a million setups with Rufus is insanely hard. Spamming all things Blanka requires mad skill!Shotos are so freakin easy that there's almost no honor in winning with any of them. If you want to win an easy match, use a shoto... If you want to have an interesting, skill-based match and have the respect of your opponent, use a real character."
Sounds like you take video games a bit too serious. Try knitting, I hear it is very peaceful.
Wow this thread is full of ignorance.
Nothing wrong with using a shoto, but it's all personal preference, I honestly cannot get to grips with them as easily as I can charge characters, and I can't be bothered to learn FADC, so Balrog serves me needs well, and I routinely trash shoto's with him.
In SF4 the reason you see the shotos alot online are different for each. Sagat (if you consider him one) is dominant, has a pretty easy fadc -> ultra setup, and can end a match in a hurry with a corner trap. Ryu has a billion and 1 ways to land ultra, and online this is even more prevelant as blocking jab DPs can be much more difficult, and him landing an ultra can swing many many matches in his favor. Ken is huge online for some reason (or was at release anyway). Part of it is his short DP is very nearly impossible to punish online due to lag being about the same as his recovery. I have been hit by a fierce DP countless times after a jab DP, trying to punish with a combo that is just flat out too late, and you cant hit him too early or he air resets/ you eat the top end of the dp, whatever. These things along with the fact that Ryu/Sagat/Ken are the most recognizable characters for people returning to the franchise make them really popular. They are familiar with strong moves that most everyone can pick up and do out of the box, its not hard to learn to throw a fireball, or cr.mk poke into fireball.
Ryu and Sagat also happen to be quite strong anyhow, with great priority on moves, so you see plenty of very good players using them as well. I chose to pick a fight style i like, I play Cammy (a kinda sorta shoto hybrid?) who I pay as a big rushdown character. High risk vs high reward. The reason you might not pick Ken/Ryu/Sagat/Akuma etc is because you simply prefer another fighting style, as I do. :P
" @Keyser_Soze said:Oh noes using half the characters in the game means you're a scrub. Quick get on the phone to Daigo, tell him he's been cheating all this time." @TheGremp said:Spoken like a true Shoto user. "" Respect.What a load of absolute nonsense. Go away scrub no one wants to hear your whining. "Shotos are so freakin easy that there's almost no honor in winning with any of them. If you want to win an easy match, use a shoto... If you want to have an interesting, skill-based match and have the respect of your opponent, use a real character."
" Shotos, they are the most balanced and easy to grasp characters in street fighter (I include sagat in this category).Reasons I prefer chargers:
a) Everyone picks Shotos
b) I hate being mainstream
c) Everyone picks Shotos
d) The Shotos can't handle the occasional charger because they are fighting other Shotos most of the time
e) Everyone picks Shotos
f) I don't want buttseks with Daigu
" In SF4 the reason you see the shotos alot online are different for each. Sagat (if you consider him one) is dominant, has a pretty easy fadc -> ultra setup, and can end a match in a hurry with a corner trap. Ryu has a billion and 1 ways to land ultra, and online this is even more prevelant as blocking jab DPs can be much more difficult, and him landing an ultra can swing many many matches in his favor. Ken is huge online for some reason (or was at release anyway). Part of it is his short DP is very nearly impossible to punish online due to lag being about the same as his recovery. I have been hit by a fierce DP countless times after a jab DP, trying to punish with a combo that is just flat out too late, and you cant hit him too early or he air resets/ you eat the top end of the dp, whatever. These things along with the fact that Ryu/Sagat/Ken are the most recognizable characters for people returning to the franchise make them really popular. They are familiar with strong moves that most everyone can pick up and do out of the box, its not hard to learn to throw a fireball, or cr.mk poke into fireball.Ryu and Sagat also happen to be quite strong anyhow, with great priority on moves, so you see plenty of very good players using them as well. I chose to pick a fight style i like, I play Cammy (a kinda sorta shoto hybrid?) who I pay as a big rushdown character. High risk vs high reward. The reason you might not pick Ken/Ryu/Sagat/Akuma etc is because you simply prefer another fighting style, as I do. :P "I had an amazing match against a shoto character the other day. The first round they dominated me with throws and that flying spinning kick, but in the second round he attempted a jump maneuver, in which I rightfully threw his ass in the corner, threw a slow sonic boom and began a severe rushdown. I would jump up and hit him with a four-hit light combo and as soon as I finished I would jump back up and do something similar. He eventually attempted something and opened himself up for which I could pounce even harder and dizzy'd him which ended in a focus attack + fierce kick. He had no idea what the fuck to do. It was quite amazing.
I feel like it all depends on your playstyle and the strengths of the character you're playing, not what "type" is better. I personally play charge characters far better than I play shoto characters, and don't fear many shoto players because I know my own character's/playstyles strengths and weakenesses as well as keeping a general mind as to what the strengths/weaknesses of my opponent's character are.
Besides, you're missing the point that even in high-level competition play, charge characters are not ranked far below shotos. Balrog and M. Bison are considered very high-tier.
"Guile and Ken are both in tier three I believe.I feel like it all depends on your playstyle and the strengths of the character you're playing, not what "type" is better. I personally play charge characters far better than I play shoto characters, and don't fear many shoto players because I know my own character's/playstyles strengths and weakenesses as well as keeping a general mind as to what the strengths/weaknesses of my opponent's character are.
"
Besides, you're missing the point that even in high-level competition play, charge characters are not ranked far below shotos. Balrog and M. Bison are considered very high-tier.
"@ImperiousRix said:"Guile and Ken are both in tier three I believe."I feel like it all depends on your playstyle and the strengths of the character you're playing, not what "type" is better. I personally play charge characters far better than I play shoto characters, and don't fear many shoto players because I know my own character's/playstyles strengths and weakenesses as well as keeping a general mind as to what the strengths/weaknesses of my opponent's character are.
"
Besides, you're missing the point that even in high-level competition play, charge characters are not ranked far below shotos. Balrog and M. Bison are considered very high-tier.
I think Ken is either the very lowest one of tier two, or yes he is in tier three. Either way, you're right in saying that there is little difference in which is considered "better"; they're both solid characters.
" @thatpinguino: Less effort but not as rewarding. It's much easier to do a short uppercut to ultra with Ryu then land a perfect ultra as Guile but I don't think anyone disagrees which one is more satisfying. "Perfect ultra? I prefer the one that does more damage and im not a shoto player.
" @Scooper said:I mean a perfect Ultra as in all hits connect. It's so easy with Guile to only hit maybe 3 times for the same damage as a throw but when you land every hit it's really satisfying. As you prefering ones that do more damage, that's fine, it's your opinion." @thatpinguino: Less effort but not as rewarding. It's much easier to do a short uppercut to ultra with Ryu then land a perfect ultra as Guile but I don't think anyone disagrees which one is more satisfying. "Perfect ultra? I prefer the one that does more damage and im not a shoto player. "
" @lemon__fresh said:I mentioned this before, but it's a pain in the ass when my opponent is right diagonal of me, close, and I hit the ultra and his first Somersault connects and then they just fly behind me missing the rest of the attack. I was so pissed." @Scooper said:I mean a perfect Ultra as in all hits connect. It's so easy with Guile to only hit maybe 3 times for the same damage as a throw but when you land every hit it's really satisfying. As you prefering ones that do more damage, that's fine, it's your opinion. "" @thatpinguino: Less effort but not as rewarding. It's much easier to do a short uppercut to ultra with Ryu then land a perfect ultra as Guile but I don't think anyone disagrees which one is more satisfying. "Perfect ultra? I prefer the one that does more damage and im not a shoto player. "
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