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Game » consists of 10 releases. Released Mar 09, 1996
A small animal that digs tunnels and mostly feeds on earthworms. Its eyesight is weak, but the smell and the touch are strong
Piranha plant saplings.
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
Characters that are initially portrayed as evil, but eventually turn out to be good or not as serious of a threat. This also includes villains who remain evil the entire game, but contain some sense of moral goodness or ambiguity.
An optional boss is a boss whose defeat is not essential to the plot and can be avoided. In some cases, they are stronger than the game's final boss.
Characters that are overweight have more body fat than normal for their race, or at least look it. A character that is overweight may or may not have great strength.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
A Palette Swap is when two or more characters share the same style sprite or character model with only minor color or cosmetic changes. Although visually similar, palette swap characters may have very different moves and personalities.
A partner is someone in a duo that shares the same status and/or billing. In video games, you often switch from one to the other because they have different strengths and weaknesses.
A system in which the player is allowed to control multiple characters. Most commonly seen in role playing games. Can also be used to describe party systems in the MMORPG genre, which brings a group of players together to accomplish various tasks.
Mostly found in RPGs, these are status ailments that continue outside of battle.
A species of carnivorous plants that reside in pipes. Some specimens can spit fireballs.
Third-party developers and publishers occasionally engage in the practice of releasing a title or piece of DLC on only one platform for any number of reasons. Sometimes these are permanent while others are only platform exclusive for a certain window of time.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Podoboos are living fireball enemies usually found in Castles in the Mario games. The original ones would only jump out of lava in simple patterns.
The daughter of a monarch or monarchs.
Games that used 3D polygonal renders of CGI characters/objects for it's sprites and graphics.
Quick Time Events show up in all sorts of games as an attempt to make cutscenes interactive. Press the buttons displayed on-screen before time runs out, or else.
Rain can heavily increase the atmosphere of a video game. Some games use it to add detail to an environment, while other games use it to make it difficult to see.
A turned based battle system that has a reactionary component.
A boss that players fight multiple times throughout the game. They usually follow the player as they progress.
Veteran cannon fodder that have made appearances in more than one game, often with a small cosmetic change each time.
Games that allow the player to give custom names to characters in the game, most often the protagonist.
Restoration is a common concept found in games, where in most cases a person or party can rest to restore their health.
Retroachievements is a community created and curated site that adds Achievements and Online Leaderboards for supported emulators and platforms like Raspberry Pi
The concept of reviving somebody who is dead or down.
Save Points in Mario RPG come in the form of a Golden Box which hovers in the air and require Mario's Classic jump to activate.
A creature which is made up of mostly identical segments and has an elongated shape.
In-game jokes or Easter eggs involving references to characters or events from earlier in a game or the game's series.
Plants that have at least some rudimentary thoughts or intelligence. They may be rooted or mobile, beneficial or dangerous.
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