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    Super Smash Bros. Brawl

    Game » consists of 7 releases. Released Jan 31, 2008

    Strap on your fighting shoes and get ready to brawl on the Wii in the third installment of the Super Smash Bros. series.

    generic_ninja's Super Smash Bros. Brawl (Wii) review

    Avatar image for generic_ninja

    This Sequel brings what a sequel should bring to the table.

    Huge controversy upon getting this game.....I had to borrow my freinds Nintendo Wii just to play this game, and i had to give let him borrow my Xbox 360 and 3 games while i just play SMBB.....and it was worth it....i now have three games that have reached my 10 grade mark for all the games that I have reviewed....why does this game deserve a 10 you say? I will be going through story, gameplay, Graphics, Control, Sound, a newly introduced Multiplayer now to my reviews and of course my overall say on the game.

    So as far as a story goes you have two ways of going through the game, First is the subspace Emissary Super Smash Bros. This mode features unique character storylines along with numerous side scrolling levels and multiple bosses to fight, as well as CG cut scenes explaining the storyline. "The Subspace Emissary" features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the Mario series and a squadron of R.O.B.s based on classic Nintendo hardware. "The Subspace Emissary" also boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed ball-like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations.Though primarily a single-player mode, "The Subspace Emissary" allows for cooperative multiplayer. This mode also features a unique power-up mechanism in the form of collectible Stickers that can be applied to the base of the player's character trophies.] Every stage accessible within "The Subspace Emissary" can be played on five different difficulty levels.

    After you have gone through the pretty lengthy Adeventure mode you can then go through the classic mode which just sends you upon stages upon stages trying to get a highscore and finally beating the final boss.
    Following the style of its predecessors, the game uses a battle system different from that of typical fighting games. Choosing from a variety of characters, one to four players fight on various stages, trying to knock their opponents off the screen. Instead of using health bars like those used in most fighting games, percentage displays are employed. These start at 0%, and increase as the characters take damage up to 999%. As a character's percentage goes up, the character flies farther back when hit. When a character is knocked beyond a stage's boundary and disappears from the screen, the character loses either a life or a point depending on the mode of play. The game can be played using the Wii Remote on its side, the Wii Remote and Nunchuk together, the Classic Controller, or the GameCube controller, for a total of four possible control styles. Players are also able to create profiles with personalized button configurations for each control method along with their chosen username.


    Mario, Yoshi, Ike, and Wario preparing to fight. The damage meter now displays the name, image, and series symbol of the character.The characters can fight each other with a variety of attacks. Each move is prompted with the press of a button in conjunction with a tilt of the control stick or a press of the D-pad, depending on the mode of control. In addition to basic attacks, such as punches and kicks, characters have access to more powerful smash attacks. Each character also has four character-specific special moves, which often have unique effects beyond damaging an opponent. The game introduces the ability to perform character-specific super attacks, referred to as "Final Smash" moves. Final Smashes are significantly more powerful than regular attacks, having a wide variety of effects that range from nearly unavoidable blasts to temporary transformations. These abilities may be performed upon destroying a Smash Ball, an item bearing the Smash Bros. symbol. When the Smash Ball has been successfully broken by a character, that character can execute a Final Smash. However, should the player wait too long to use it and sustain too much damage, the ability will be lost and the Smash Ball will be knocked out of the character to resume flying about the stage.

    The characters can make use of a variety of items, ranging from projectiles to melee weapons. Each item has a different effect on the characters around it. While many items return from previous Super Smash Bros. games, new items are also introduced in Brawl. Some returning items have also received upgrades, changing their appearances and/or capabilities. Two varieties of items, Assist Trophies and Poké Balls, temporarily summon guest characters and Pokémon, respectively, that generally assist the summoner. They cannot be controlled by players and are usually invincible.

    As in Super Smash Bros. Melee, the game introduces new stages. New environmental gameplay mechanics have been added with this installment, such as destructible terrain. A stage based on the Animal Crossing series features a live events system in which special events may occur depending on the date and time. Unlike its predecessors, Brawl also includes stages based on third-party games such as the Metal Gear Solid-inspired Shadow Moses Island. Many stages undergo elaborate changes while battles take place, such as a cycling day-to-night system[20] and changing seasons. The game also includes some stages originally seen in its predecessor.

    Brawl also allows players to create their own stages using a variety of options in a mode called Stage Builder. Players can save their stages to an SD card or the internal memory of the Wii console. Stages can also be sent to registered friends. Through Nintendo Wi-Fi Connection, players are able to submit their creations daily to Nintendo, and receive a daily stage from the service.

    Now being a 2D fighter your not trying to have the most flashiest kind of graphics because you will be to busy in a 4 player match with chaos going all around you but that does not mean that the graphics are the same as they were in Melee, they have imrpoved on most of the character models and in some cases they have used the same model over again and just changed a few things (fox, falco,wolf have the exact same moves just a diffrent type of movement and a small bit diffrent in the character models).

    You can use any of the of the controllers for the Wii, Clasic, Numchuck, Wii remote and the gamecube controllers which work the best for old time veterans and will also feel alot more natrual for newcomers. There are only two buttons that you will be need to be using if you are new to this game and for veterans their are ways of dodging while airborne and by rolling from side to side then grabbing them and throwing them in anyway you move the control stick.

    The music in this game (or sound, basically sound is music and the attacks on the character sound sweet and nice but the music is amazing and this is why). On May 22, 2007, Sakurai revealed a list of 36 composers providing music for the game. Sakurai stated that he has asked the composers, who come from a variety of companies and have written music for first, second, and third-party games, "to listen to an elite selection of Nintendo music and arrange several of their favorite songs." The game's various stages have multiple musical tracks which players can listen to using the new "My Music" feature, including some pieces that were taken directly from other games without any modification or special arrangement. This feature also allows the player to select the likelihood of how often a piece gets played during a stage. Some of the pieces need to be unlocked while playing the game.

    Super Smash Bros. Brawl allows players to play against distant opponents through the use of Nintendo Wi-Fi Connection. Online multiplayer games can be played either with registered friends or with other randomly selected participants. The players' nicknames will be displayed during multiplayer matches. Additionally, players can converse with up to four phrases that are set by the player beforehand. The four phrases correspond to the characters' taunts and will appear in speech bubbles above the characters. It has been stated that these names and phrases will not be displayed in random-player matches. A Spectator mode allows players to watch matches from players who have enabled the 'Allow Spectators' option, and bet on the outcome using coins earned within the game. The winner of the bet receives a jackpot of coins. While waiting for a match to start online, players may practice fighting against Sandbag. Some other gameplay modes, such as the Home-Run Contest, can also be played using Nintendo Wi-Fi Connection.

    In addition, snapshots may be taken during battles or in certain other modes. These snapshots can be sent to friends or submitted to Nintendo through Nintendo Wi-Fi Connection. Video replay footage can also be captured in specific game modes, including Brawl and Target Smash! modes, and sent to friends in the same manner.

    So overall uhhh...lets just say that this game is amazing no matter who you are if you are an owner of a Nintendo Wii and have many freinds debating on who can kill who....this is definetly a game for you....and everyone else.

    Other reviews for Super Smash Bros. Brawl (Wii)

      Best in series?, yes but expected a bit more 0

      Apart from all the things already said by many of the reviewers out, this game just rocks.Nintendo threw in some new characters, yes Snake is in the game as well as Sonic but I hoped more new characters were introduced not in the form of clones that is. Not satisfied by the roster Nintendo launched with the game different modes, Master Pieces being one of them. In the master piece part of the game it will let you try out a few of the games available from Nintendo via the shop, although the maste...

      6 out of 6 found this review helpful.

      Brawl really leaves nothing unfinished, almost no feature omitted 0

      I've been playing video games for almost as long as I can remember. As of this review, I've beaten 572 and played many more. Perhaps one of my favorite games so far is Super Smash Bros. Brawl. OK, it's only in the top 3, but that's still quite a statement. But why do I love this game so much? Brawl attempts something different when it comes to fighters. Rather than depleting your sole opponent's life bar with arcane button and joystick sequences which fire fireballs from your hands , you bash yo...

      4 out of 4 found this review helpful.

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