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The Japan-exclusive second revision of Guilty Gear X2 adds two new characters (A.B.A and Order-Sol) while including new balance changes.
A compilation of two classic arcade games on a single cartridge.
A graphical update of King of Fighters 94 released only in Japan.
A package of both Dead or Alive and a Dead or Alive 2 (recreated for the Xbox) both enabled with online play.
The long-running King of Fighters series is brought to 3D for the first time, featuring a mix of new and classic characters as they battle in a tournament in modern-day Southtown.
The first King of Fighters game to be built on arcade hardware other than the Neo Geo is a remake of King of Fighters 2002, complete with a new button and three gameplay styles for a variety of new techniques and strategies.
The 12th main installment of the tag-team martial arts series brings a new storyline (with a new central protagonist) and a brand new gameplay system (with freeform tag-teaming similar to the Marvel vs Capcom series). It is the last game in the series to originate on Neo Geo hardware.
A spin-off version of Guilty Gear XX, featuring a chaotic system where four players can fight at the same time.
The first revision of Guitly Gear XX, rebalancing the character roster while adding Robo-Ky as a playable character from the start. Its console version also expands most game modes, with the Xbox version introducing online multiplayer.
The ninth installment of the King of Fighters series and the second "Dream Match" entry, removing the "Striker" system entirely for traditional 3-on-3 matches.
The third main entry in the Soul series, Soulcalibur II is best known for its release on all three major consoles at the time, each of them featuring their own exclusive guest character.
The third installment of the Guilty Gear fighting game series, revising the gameplay from Guilty Gear X while adding new characters, the "Psych Burst" mechanic, and the Dust button.
A jet ski racing game released as a launch title for the Nintendo GameCube. Featuring a 4-player multiplayer mode, Championship mode and Time Attack.
The third installment of Team Ninja's fighting game series, bringing the series to the Xbox.
The eighth installment of the King of Fighters series (and the first after SNK's bankruptcy), radically changing the traditional 3-on-3 team system to allow any combination of fighters and Strikers.
The seventh installment of SNK's King of Fighters series and the last game they developed before their bankruptcy. It features an expansion of the "Striker" system, including numerous Striker-only characters for additional options.
The sequel to the 1998 game Guilty Gear, featuring new higher-quality spritework and updated game mechanics (such as the revamped Tension Gauge).
The Dreamcast version of King of Fighters '99.
An improved version of Dead or Alive 2, released in 2000 for the arcades, PS2, and Japanese Dreamcast. It included several upgrades over the original 1999 arcade and Dreamcast versions.
The first sequel to Tecmo's signature 3D fighting game series, Dead or Alive 2 features an improved visual style and new multi-tiered environments (filled with their own unique hazards and sizes).
The King of Fighters '99 is the sixth installment of the King of Fighters series, introducing new gameplay mechanics such as the "Striker" system. It also introduces a new protagonist, K', as well as a new, darker story arc involving the mysterious cartel called NESTS.
The sequel to Namco's earlier fighting game Soul Edge, continuing the story of the cursed blade "Soul Edge" (now corrupting the noble knight Siegfried into the dreaded knight Nightmare).
The fifth installment in SNK's tag-team fighting game series, bringing together most characters from the series' history in a non-canonical "Dream Match".
A 2D fighting game by Arc System Works for the PS1, featuring anime-style graphics and themes, a heavy metal soundtrack, and a distinct fast-paced gameplay system.
The fourth installment in SNK's tag-team fighting game series, bringing the "Orochi Saga" to its climax. It's known for introducing the short-lived "Command Mode" system, allowing players to choose from two distinct playstyles.
The third installment in SNK's tag-team fighting game series, further revamping the gameplay while completely redrawing all characters in a newer style.
The second installment in SNK's tag-team fighting game series, introducing the ability for players to customize their own three-fighter team from the overall roster.
Cyberbots: FullMetal Madness is a mech based fighting game published and developed by Capcom. The game was released in Arcades in 1994 and was then ported to the PlayStation and Sega Saturn shortly after.
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