Take-Two Interactive Software, Inc.

Take-Two Interactive Software, Inc. is a company that makes video games


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Take-Two Interactive is a videogame publisher and developer that was set up in 1993. They are most well known for being the publishers of the GTA franchise.

Overview

Take-Two (officially Take-Two Interactive Software) is an American video game publisher and developer headquartered in New York City. The company owns many development studios, most notably Rockstar Games, the creators of the popular Grand Theft Auto franchise. Take-Two has published and developed many memorable games including; the Grand Theft Auto series, Bioshock, the racing series  Midnight Club, Mafia series, Bully, Manhunt series, countless 2K sports series including, NBA 2K, MLB 2K, and many more. Take-Two maintains development studios at Austin, Texas, Vancouver, Canada, San Diego, California and other locations. Take-Two was founded in 1993, and has since become one of the major publishing companies in the video game industry.


History

In 1993 Take-Two published one of its first major games, Biosys, a PC adventure game, set in an artificial biosphere facility. The company's next major historical event was in 2004, when it created its present day publishing arms, 2K Sports and 2K Games, in order to offer more concentrated management for its increasing portfolio of game genres. Take-Two  acquired the rights to the 2K sports license, the baseball and hockey sports from Kush Games and the football and basketball sports from Visual Concepts, as well as the rights to the Civilization franchise. The following year, in 2005, Take-Two acquired a number of videogame developers. The company purchased the development house of Irrational Games for approximately $11.4 million, as well as, the development studios Kush Game and Visual Concepts for $32 million. Later that year, it purchased Firaxis for $27 million.

On May 2007, Take-Two agreed to a deal with Oasys Mobile for the introduction of the Sid Meier franchise to the mobile phone market, developed by Firfaxis Games, which had been purchased by Take-Two two years before. In March of that same year, Take-Two filed a lawsuit against happiness hater Jack Thompson, in order to halt him from filing a public nuisance in the State of Florida. In September 8, 2008 Take-Two signed an agreement with Ditan Distribution LLC, in which it, Ditan Distribution, agrees to the role of packaging, shipping, and storage functions which Take-Two had previously done by its self through its subsidiary Jack of All Games.

   

Two pieces that didn't fit
Two pieces that didn't fit
Failed Electronic Arts Take Over

In February of 2008, rival publisher Electronic Arts offered an acquisition deal of Take-Two Interactive Software for approximately two billion dollars. The offer was declined by Take-Two's board of directors. Electronic Arts was not sufficed with a negative on the deal, and so it tried to persuade the company by threatening Take-Two that if it did not accept the offer it would attempt a "hostile" take over by convincing Take-Two's shareholdersof accepting the deal. The Take-Two board of directors spent an undisclosed amount of money convincing its own shareholders not to accept Electronic Arts' proposal. The shareholders did not sell their stocks in the company,and by September 2008, Electronic Arts let go of the proposal and said in a statement that it had allowed the the two billion dollar proposal expire. In the end,Electronic Arts' hostile take over bid of Take-Two Interactive Software ultimately failed.   

Company Name Take-Two Interactive Software, Inc.
Street Address 622 Broadway
City New York
State New York
Country United States
Website http://www.take2games.com/
Contact Email usa@take2support.com
Phone Number 1 646 536 2
Date Founded Jan. 1, 1993
Count of Games Published 71
Count of Games Developed 5
Aliases


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