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Game » consists of 3 releases. Released Dec 23, 2000
Characters either begin with multiple outfits, unlock them through play, or purchase them as in-game items. These costumes are sometimes integral to play.
Artificial life-forms ("robots") specifically designed to mimic the appearance of human beings. Although this is a male-specific term, with female-looking machines actually being "gynoids", the term "android" is generally used universally in video games.
Video games stories with a bad ending or endings, in which the primary conflict is unable to be resolved and/or a bad fate befalls the protagonist.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Bouncers are large infantry units who served faithfully under General Lionwhyte until they were fired for their incompetence. Unsure what to do without someone giving them orders (thanks to their remarkable stupidity) they were hired by the Ironheade faction. In combat they utilize their enormous fists with great efficiency.
Games that let you choose the path you take through the story-line.
A beat'em up video game for the PlayStation 2 co-developed by Squaresoft and DreamFactory.
A condition in which two male characters are socially close, but not sexually or romantically, and are often partners.
Cactuar is a fast-fleeing foe from the Final Fantasy franchise. Killing one usually gets you a lot of gil or exp.
Games that are little more than extensive cinematic sequences in which the player has little interaction with what is happening onscreen. This notion of a cinematic game is epitomized by laserdisc arcade classics such as Astron Belt, Dragon's Lair and Bega's Battle.
Typically found in fighting games, combos are a series of strung-together moves.
Some games let you coordinate with party members to unleash special attacks through precisely timing your attack efforts.
Either a force of over arching evil or a parody of the real world. The corporation is a common concept found in Video Games.
The act of a noble, just, or otherwise good or heroic figure becoming evil through either external manipulation or an internal shift in beliefs or desires.
A non-interactive sequence within a game most often used for plot advancement.
The concept of a helpless female character in desperate need of rescuing by the protagonist, in most cases from a villain, or from a form of impending doom.
A post-processing blurring effect used mostly by modern action games, particularly modern first-person shooters. Used to blur foreground or background elements to simulate a lens focus.
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Games that prominently employ fictional clothing brands into the game world. Some games utilize such as a gameplay element.
Some versus/multiplayer modes had fighting game elements in non-fighting games.
The fixed camera was made famous by games such as the Resident Evil and Metal Gear Solid franchises. Depending on the camera set, up could be down and left could be right. Even in the later generation of consoles, games like the God of War franchise still use this technique.
Also known as the "Mighty Foot", this first-person kick provides a valuable service to the player. Allows players to attack enemies or destroy items in the environment.
FMVs are pre-rendered videos used in place of real-time graphics. Using FMV was an attempt to make videogames look "more like movies", sometimes with CGI animation and others with live-action actors speaking directly to players. The downside is that FMV requires a lot of disk space, and live-action FMV in particular can look terrible by comparison.
These are games that dump you directly to the title screen after you get Game Over screen.
Gouraud shading is a method of making polygonal objects appear much smoother by applying a gradient to each individual polygon, effectively blending them. Named after Henri Gouraud.
Gravity is a physical phenomenon, specifically the mutual attraction between all objects in the universe. In a gaming setting, gravity determines the relationship between the player and the "ground," preventing the player or game objects from flying off into space, and hopefully acting in a predictable/realistic manner.
Guards guard stuff, block doors, and sometimes arrest you.
"Hand to hand. It is the basis of all combat." -Gray Fox
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