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Game » consists of 13 releases. Released May 01, 2002
Durability refers to the condition of the currently equipped weapons and armor, among other things. Overusing the said item without repair generally results in it breaking or otherwise becoming non-functional. Many games with role-playing elements incorporate this feature.
A once-great race from the Elder Scrolls series, now extinct.
Any type of lifeform whose species is on the brink of extinction. Important characters being "the last of their kind" was once so common in fiction that it has become a mocked cliche.
The 2000 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 11-13.
The 2001 Electronic Entertainment Expo (E3) took place at the Los Angeles Convention Center in Los Angeles, California on May 17-19.
Ahh, eating... We can't live without it, and, apparently, neither can some characters. From snakes to dots, games have odd ways of dishing out their dishes.
An ethereal substance emanated from a ghost or physical medium.
Need a sword the burns your foes or a gun that zaps them with lightning? Then Elemental Weapons are the ones for you.
Supernatural beings that are created from and serve their respective elements.
Enchantment is the process of infusing mundane items with magical properties, or manipulating your enemies minds with magic.
Frequently seen in RPGs and Fighting games, The EHI helps players calculate the current health of opponents.
People of a different race or skin color, that are chastised and frowned upon for being different in culture or appearance.
Missions during which players are tasked with protecting a non-playable character or object from harm until a certain goal is met.
Items that prove innocence or guilt.
Throwing a fireball or zapping your foes with chain lighting are both great examples of evocation magic.
An Expansion brings new missions, modes & new story elements to a full product title. Expansions typically require a full version game to function, but there are also stand-alone packs as well.
Experience Points are part of a character advancement system commonly found in RPGs. These points are generally gained by defeating an enemy or completing a task.
Receiving damage or dying as a result of falling.
A device used in many games with vast open worlds, to travel instantaneously from one place to another. It sometime appears in the form of an item or skill.
Heroes can only fight for so long. If they don't get rest or are able to recuperate, their performance will suffer (and so might they).
Humanoids with feline characteristics. Feline humanoids are most commonly seen in Japanese games.
An industry game design convention that's appeared in many games over the years. The fetch quest involves sending the player out to collect a certain number of items, and return them to complete the quest. A staple of the RPG and Adventure game genre.
A fictional language and/or script created exclusively for the world in which a game is set, such as Tolkien's Elvish or the language of the Talan in Outcast.
Using physical force to damage an opponent, with or without an equipped weapon from a first person perspective.
First-Person is a vantage point that attempts to simulate looking through a game character's eyes. It is most commonly found in first-person shooters, racing games, and visual novels, and to a lesser extent in other genres, such as RPGs, 3D platformers, and adventure games.
Cold-blooded aquatic animals that have scales and breathe through gills.
This Atronach resembles a woman shrouded in flames. It is considerably weaker than the massive Frost Atronach.
Floating Islands are land masses (anywhere from island size to continental size) that float either by the use of magic or some other force.
When a game has you picking flowers or plants as part of the game mechanic, such as for alchemy components or quest items.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
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