I will not be buying Skyrim

#1 Posted by blueflame8 (26 posts) -
#2 Posted by Jack_Daniels (1414 posts) -

 

I will not be buying Skyrim.... I will  be buying Skyrim Special Edition!

#3 Posted by yoshimitz707 (2453 posts) -

Good for you?

#4 Posted by TheDudeOfGaming (6078 posts) -
@blueflame8: As long as there's no enemies level up when you do thing its all good.
#5 Posted by Venatio (4491 posts) -

I love when game devs keep it simple

#6 Posted by Malphye (413 posts) -
@Jack_Daniels said:
"  

I will not be buying Skyrim.... I will  be buying Skyrim Special Edition!

"
Made me chuckle, Thanks.
#7 Posted by TaliciaDragonsong (8698 posts) -

#8 Posted by EuanDewar (4908 posts) -

You will buy Skyrim.

#9 Posted by spookyfaust (53 posts) -

I bet you will.

#10 Posted by Skald (4367 posts) -

Maybe you should wait until we've seen more of the game first?

#11 Posted by WonderboyCoz (153 posts) -
@blueflame8: ok? what do you want, a fucking medal?

I am getting Skyrim, it looks awesome so far...

what do I win?
#12 Posted by ViciousAnchovy (742 posts) -
@blueflame8: I was a bit bummed at that too, but they also claim to be making the leveling with each skill quicker, which sounds like a good way around attributes.
#13 Posted by GetEveryone (4455 posts) -
@blueflame8 said:
"http://gameolosophy.com/games/15-reasons-why-skyrim-will-be-awesome-latest-news-on-skyrim/
"Howard noted that the eight original character attributes from previous Elder Scrolls games have been condensed into three: magica, health, and stamina."
This is exactly what I did not want, it is too simplified. R.I.P Bethesda"
...but when so many of the old attributes in these games are hard to discern from one another, does it really hurt the overall experience that much.

Sacrificing number-crunching for some honest-to-god gameplay is hardly a sin.

I will be buying Skyrim.
#14 Posted by KarlPilkington (2728 posts) -
#15 Posted by nukesniper (1312 posts) -

I think picking fights over games being to simple is jumping to conclusions. Yes, I get that it can lead to an experience you don't want, but we all remember Mass Effect 2 right? ME2 showed me that what I wanted was the world of Mass Effect, not the combat style of the first game. I am willing to give Skyrim a chance because I still think it can become something I don't expect. Oblivion was what I expected, an improved version of Morrowind (in the terms of combatand playability). If Skyrim does something new and interesting with the world and structure of previous elder scrolls games, I am all for it.


Sure you can argue the point that they shouldn't change anything, but I would rather they change something and have me be impressed by that than have them get stuck in their ways. Look at Pokemon, then look at Mass Effect 2. I don't like the idea of every game I play to be the game that preceded it because "It worked great that one time! Make them do it all again but with slightly better graphics!"

I know I have extrapolated this quite a bit, but saying "  the eight original character attributes from previous Elder Scrolls games have been condensed into three: magica, health, and stamina. And this is stupid enough to make me not buy a game." makes me assume that you have jumped to conclusions up and down. If you want older style games, play older games. I'm not stopping you from playing Might and Magic or anything like that, but I don't want your clinging to the past to hold my games back.

May I recommend the Pokemon franchise  again? They have hardly changed a damn thing. You would love it.
#16 Posted by BeachThunder (11923 posts) -

I'm not buying Skyrim either! I'll be buying...

uh...is there a sci-fi RPG or something coming out this year? D:

Online
#17 Posted by animathias (1186 posts) -

I'd wait to see what the character progression is actually like before you write off a game for streamlining the process. There's a possibility the entire progression could be simplified to a point where you dislike it, but there's also a possibility that the devs know what they're doing and you'll have just as many options from different sources to build your character exactly how you want it.

This personally doesn't dissuade me at all, since I've talked to way too many people over the years who hit a brick wall in Oblivion or Morrowind because they wanted to be a Mage or Archer and eventually ended up getting one-shotted because they didn't have enough Endurance or whatnot. There was also the problem with being a Mage or Archer that you had to dump points into a useless skill just so you could carry more than the default allotment of items, so hopefully that's more kind to non-Warrior classes in Skyrim as well. (Yeah, you could use Feather as a Mage or make Feather potions with Alchemy, but you'd be neck deep in the game before that would do you a lot of good.)

#18 Posted by Sanj (2386 posts) -

I'll buy two copies to make up for your lack of purchase. Your welcome. 

#19 Posted by luce (4045 posts) -

The Orcs look like Mr. T  *cancels pre-order*

#20 Posted by Fenrisulfr (141 posts) -

Okay, after reading what you read, either you read it wrong, or they typed it wrong.  In the list, it says, "3 attributes and 12 skills."  It then says, "SKILLS include: Health, Magicka, and Stamina..."  Of course, after that attributes are mentioned, but nothing is given for them.  It's not really possible to determine what exactly was meant by any of what was said.  Besides, this isn't "dumbing it down" or making it too "simple."  Do any of us really have any idea at how this is going to be used?  I think not.  If anything, it's bringing it back to the RPGs I remember playing where I only had 3 primary stats to choose from then picked abilities from there.


And doing something like that, may actually help the game sell.  So...  Bethesda won't die because of a design decision like that.  Instead, they may profit from it.
#21 Posted by StealthRaptor (528 posts) -
@luce said:
" The Orcs look like Mr. T  *cancels pre-order* "
And that's a reason NOT to get it?!
#22 Edited by Hexogen (766 posts) -

I'm all for changes like this. Oblivion was great and all, but some parts of the game felt needlessly complex. Streamlining some of that stuff is a good thing. I think Skyrim will still be a very deep game, just with some of the cumbersome elements from Oblivion dialed back.

#23 Posted by BraveToaster (12590 posts) -

That doesn't make the game simple, but whatever.

#24 Posted by animathias (1186 posts) -
@Fenrisulfr said:
" Okay, after reading what you read, either you read it wrong, or they typed it wrong.  In the list, it says, "3 attributes and 12 skills."  It then says, "SKILLS include: Health, Magicka, and Stamina..."  Of course, after that attributes are mentioned, but nothing is given for them.  It's not really possible to determine what exactly was meant by any of what was said.  Besides, this isn't "dumbing it down" or making it too "simple."  Do any of us really have any idea at how this is going to be used?  I think not.  If anything, it's bringing it back to the RPGs I remember playing where I only had 3 primary stats to choose from then picked abilities from there.

And doing something like that, may actually help the game sell.  So...  Bethesda won't die because of a design decision like that.  Instead, they may profit from it.
"

I just read the article over for another thread reply and came across this little nugget:

Attributes have been significantly condensed down to simply strength, stamina, and magic, which Howard says will still trickle down into the same character buckets they did when you were managing more than double that many.

It seems like they're simply streamlining the process. They might be limiting your choices, but there's a good possibility they're only taking away the players' ability to make bad choices. I'd say that's a good thing.
#25 Posted by Underachiever007 (2468 posts) -
@TaliciaDragonsong said:
"
"
Beat me to it.
#26 Posted by Grilledcheez (3947 posts) -

I'm not too worried about that...I mean I hate games getting simplified too, but it seems like there will still be considerable depth.

#27 Posted by mazik765 (2315 posts) -
#28 Posted by Twisted_Scot (1177 posts) -

I'm sure Bethesda will weep at your absence.

#29 Posted by Aishan (1015 posts) -
@blueflame8: Why is this a problem, exactly?

The leveling stats system is, to me, by far the worst part of the Elder Scrolls series. It takes things too far away from the actual roleplaying and skill-raising and makes you focus on the meta-game too much in order to be successful. In fact one of the chief complaints about Oblivion was the level-scaling being too harsh; this was because if you didn't meta-game the statistic growths you were quickly outclassed by the scaling of the enemies. If I'm playing a berzerker Nord with a penchant for crushing skulls with Battle Hammers, I don't want to have to spend half of each leveling using Blacksmithing Hammers just to get those extra points of Endurance in order to keep my character competitive.

The stats only had some really minor effects in terms of gameplay anyway -- Strength lets you carry more gear, had an extremely minor effect on damage compared to just upping the material grade of your weapons; Endurance affects your Stamina and HP growth; Intellect only increased your Magicka pool; Willpower only affects Magicka regeneration rate; Speed was simply how fast you move; Agility in Oblivion only really had a minor effect on Marksman damage as well as some basic stagger resistance and then you had Luck, which was just a catch-all up/down effect on all skills.

If you look at the proposed changes, lots of these (End, Int, Will) can just be simply distilled down to the "Main 3" they'll be using in Skyrim. The other effects (Encumbrance, movement speed, damage, regen rates) can easily be rolled into the new Perk system, alongside the much more unique effects, which is by far a much greater change to the character growth system.

Basically, You're losing a few stats, but gaining a lot of Perks. 

#30 Edited by jozzy (2042 posts) -

I'll have to know more first before I dismiss it. Usually in rpg's it boils down to 2 maybe 3 attributes which are "best" for your type of character anyway.

#31 Posted by JasonR86 (9695 posts) -
@blueflame8:

That one, singular thing is going to keep you from buying a game.

Huh, ok.

Good for you.

Have fun not playing any game in the future as they will all be 'simplified' as well I'm sure.
#32 Posted by FreakAche (2953 posts) -

I'll certainly miss a more traditional RPG attribute system, but come on. The leveling in Elder Scrolls has always been kind of messed up. I think only good things can come of making some changes.

#33 Posted by ZeForgotten (10397 posts) -

Suuure you won't :)

#34 Posted by PhantomGardener (463 posts) -
@WonderboyCoz said:
" @blueflame8: ok? what do you want, a fucking medal?I am getting Skyrim, it looks awesome so far...what do I win? "
A cookie?
#35 Posted by Badhands (399 posts) -
@Jack_Daniels said:
"  

I will not be buying Skyrim.... I will  be buying Skyrim Special Edition!

"
Yup
#36 Posted by ShiftyMagician (2129 posts) -

I will definitely wait to see how their new system will be implemented, but I personally never found the attributes that confusing at all.  I'm more confused as to how other people could get confused by the attributes.  The method of levelling and the quest structure seemed more like the main elements that kept the series from being accessible to your average gamer from how I was seeing it.

Personally all they need to do was copy the Fallout 3 system without shrinking the attributes down to 3 as the current 8 attributes make a lot of sense.  They are likely attempting to recreate the diversity of 8 attributes and their effects in the Elder Scrolls games with the perk system, which may be a hit or miss.  The idea of perks in an Elder Scrolls game is an interesting one though which is why I won't take a real stance on it until closer to release.

#37 Posted by aurahack (2270 posts) -
I will not be buying bread.

"Bread makers noted that the eight original ingredients from previous loafs of bread have been condensed into three: flour, water, and oven heat."
This is exactly what I did not want, it is too simplified. R.I.P Bread Industry
#38 Posted by Rudeboy217 (1769 posts) -
@Sanj said:
" I'll buy two copies to make up for your lack of purchase. Your welcome.  "

#39 Posted by natetodamax (19204 posts) -
@blueflame8: Did you even think about it? In Oblivion, you raised Intelligence to do what? Raise your magicka. So what's the point of having all these attributes when you can just simplify them into three and literally have the same effect?
#40 Posted by BabyChooChoo (4485 posts) -

Thanks bro. I've been up all night wondering what you were going to do about Skyrim. Now that i know, I can sleep easy.

#41 Posted by WinterSnowblind (7616 posts) -

I'm not really sure I understand the response here.  Recently, Bioware have been bashed for making slight changes to their games..  Yet Bethesda take further steps to dumb down their franchises and nobody seems to bat an eye lash.

#42 Posted by FreakAche (2953 posts) -
@WinterSnowblind: Bethesda has been dumbing down their games for longer than BioWare has. It's kind of just expected at this point.
#43 Posted by Metal_Mills (2996 posts) -
@WinterSnowblind said:
" I'm not really sure I understand the response here.  Recently, Bioware have been bashed for making slight changes to their games..  Yet Bethesda take further steps to dumb down their franchises and nobody seems to bat an eye lash. "
Removing nearly all RPG aspects of Mass Effect in the 2nd and srewing up Dragon Age 2 into a rushed, buggy mess isn't slight changes. Elder Scrolls has always been about exploring huge worlds and having a great amount of freedom to do what you want.
#44 Posted by Commisar123 (1792 posts) -

As long as they don't bring back those goddam flying fuckers from Morrowind

#45 Posted by Fenrisulfr (141 posts) -
@animathias: 

I, some how, managed to completely miss this.  I do like the idea behind the three stats.  In many games, I'm forced to make a hardlined decision between playing an archer (my favorite way to play these games) and being able to defend myself, at all, in a hand to hand situation.  Hopefully, with Strength governing both of those abilities (assuming), I may be actually able to play an actual archer while still being able to knife dudes effectively when they get up close.
#46 Posted by cap123 (2477 posts) -

It will get amazing reviews so you will buy it anyway, you just might be disappointed.

#47 Posted by HatKing (5941 posts) -


Somebody needs to learn the basics of design.  Whether it be art, music or, yes, video games, sometimes less is more.  Simplicity need not mean the game will be simple.  Do you think Super Meat Boy would have benefit from seven diffent skills to level up?  Think about how streamlined something as simple as cutting the character attributes down can make the game.  I have to admit, I loved Oblivion and Morrowind, but the leveling system in those games was abritary and convoluted.  I hope this will be more straightforward.

#48 Edited by WinterSnowblind (7616 posts) -
@Metal_Mills said:

" @WinterSnowblind said:

" I'm not really sure I understand the response here.  Recently, Bioware have been bashed for making slight changes to their games..  Yet Bethesda take further steps to dumb down their franchises and nobody seems to bat an eye lash. "

Removing nearly all RPG aspects of Mass Effect in the 2nd and srewing up Dragon Age 2 into a rushed, buggy mess isn't slight changes. Elder Scrolls has always been about exploring huge worlds and having a great amount of freedom to do what you want. "
Removing attributes is removing RPG aspects, this is no different. 
In Bioware's defence though, ME was hardly a hardcore RPG to begin with.  Removing the inventory system and streamlining the stats had no real impact on the game.

Oblivion on the other hand, removed much of the freedom from the series, forcing you to use a compass to show your quests, having random - making exploring redundant, simplifying the skills and removing many of the abilities altogether.. not to mention the fast travel and enemy scaling.  The game may as well have been on rails.  If they're "streamlining" things even further with Skyrim, I'll happily join the OP and sit this one out.
#49 Posted by Aishan (1015 posts) -
@Commisar123: BOO!
@WinterSnowblind: How is this "dumbing down" the franchise? They're actually adding a lot more potential customization through the perks.

(I really hate the phrase dumbing down, by the way, its like the go-to when people don't want to actually explain their criticisms, simply say it's dumbed down and leave it at that.)
#50 Posted by FancySoapsMan (5826 posts) -
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