The Elder Scrolls V: Skyrim To Use New Engine

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#51 Posted by Raven_Sword (3447 posts) -

Bethesda, can you please actualy give a rats ass about PS3 development this time around? please? the only good PS3 version of any of your games this gen was Oblivion, and that was only due to it having a year extra of dev time.
#52 Posted by wolf_blitzer85 (5293 posts) -

Still glitched to fuck, but hey tessellation and shit!
 
I can't wait for this game.

#53 Edited by haggis (1677 posts) -

Oh thank god the other reports were wrong. Quite the relief. 
 
This is, of course, also good news for future Fallout games. Let's hope that Gamebryo is finally in the ground. And let us salt the earth so it may never rise again.

#54 Posted by WholeFunShow (360 posts) -

That engine was spectacularly average on the release of Oblivion, my jaw was on the floor seeing no major improvents in the New Vegas Quick Look +4 years later.

#55 Posted by emem (1974 posts) -
@wolf_blitzer85 said:
" Still glitched to fuck, but hey tessellation and shit!  I can't wait for this game. "
I read some things about tessellation and it seems like the really detailed and good looking stuff is barely achievable on a high-end pc and not at all on consoles, so I really wonder how far they will go with that. I would love to see something "breathtaking" on the pc again, but I don't expect it from a multiplatform game, to be honest.
#56 Posted by Rio (595 posts) -

Awesome, excited about a new engine.  Now if only we can get some decent animations and at least a livable 3rd person view.  If that happened I might be terribly addicted to this new game.

#57 Posted by MJHAYLETT (447 posts) -

whats the betting its still going to be buggy as shit

#58 Posted by MeatSim (10939 posts) -

So long Gamebryo.

#59 Posted by Fjordson (2432 posts) -

Thank the lord that is Todd Howard. Can't wait for this.

#60 Posted by donkeyclaws (8 posts) -

I am so utterly excited for this game, it's hardly believable my pants don't have a gaping hole in the crotch from the massive erection I have for it. The Elder Scrolls have been my favorite game series to date, and I honestly wish I could go into a coma until it comes out.

#61 Posted by Roger778 (960 posts) -

This early trailer, has got me pretty intrigued, because it's already looking epic, and not because there's no gameplay.    

I might just have to give Elder Scrolls IV: Oblivion, another try again someday on the PC.  I really wanted to love it, but I got bored after wandering around all the time, and that was because I didn't want to follow the plot.   
 

 

#62 Posted by Meptron (1113 posts) -

I'm still taking a wait and see approach. I dislike busted-ass games and I don't trust Bethesda until I see the proof.

#63 Edited by thebigJ_A (1002 posts) -
@eroticfishcake said:

"Bit old-ish this news but that's good nonetheless. Could've sworn I heard a certain Todd Howard say that they're were going to use a heavily modified GameBryo engine though which I guess this sort of is?... "


@eroticfishcake: 
 
From the article you are commenting on: "...asking if this new engine is some sort Gamebryo variant. Breckon replied with, "it's a new graphics/gameplay engine..." 
 
So no. It sort of isn't.     And the news isn't old. It's from yesterday.
#64 Edited by John1912 (1970 posts) -
@MJHAYLETT said:

" whats the betting its still going to be buggy as shit "

Thats a given.  EVERY Bethesda game going back to Arena has been buggy as shit.  Christ you should have seen Daggerfall, and the glory that was randomly generated dungeons. 
 
Bethesda does one thing well, huge open world games that look great for their time.  I really wish they would focus more on atmosphere and personality.  The towns, and NPCs have absolutely none. 
 
Also :-/ really hoped they were going to use Rage....I think not having to waist time on a engine would have been great for them, let alone using something as great as Rage.
Online
#65 Posted by Hector (3378 posts) -

Never a fan of GameByro.

#66 Posted by Mc_FlyHigh (15 posts) -

Hopefully it's not as glitched as oblivion.

#67 Posted by orshick (175 posts) -

Is it just me or is this console cycle defined by developers really taking lessons from previous games to heart? Maybe I'm just a pessimist, but I really am shocked and impressed most of the time just how much the developers fix/improve in the sequels over the originals. New engine seems like a drastic, yet much needed, step in the right direction, although I am surprised they would make two engines in one generation. Surely, they won't be using the same one in the new console generation, will they?

#68 Posted by Kenny (66 posts) -

The engine wasn't the problem with Bethesda games, it was just their crappy programming. Look up the games that run on Gamebryo and the Bethesda games are the only ones that look the way they do with so many bugs. I love their games but they really gotta go through some more testing before release.

#69 Posted by Funkydupe (3321 posts) -

This is great news! If these types of open-world games ship with less bugs, their reviews will finally reflect the joy of playing them. It's always been: "It's GOTY, but, only if we were to set aside critical bugs".

#70 Posted by JoeH (197 posts) -

If it's anywhere near as great as Oblivion was in it's time this will be bloody brilliant.

#71 Posted by oobs (340 posts) -

well find out in the next game informer...i have heard they have a big feature on it
#72 Posted by DannyJ (445 posts) -
@Kenny said:
" The engine wasn't the problem with Bethesda games, it was just their crappy programming. Look up the games that run on Gamebryo and the Bethesda games are the only ones that look the way they do with so many bugs. I love their games but they really gotta go through some more testing before release. "
I think once Oblivion came out, Bethesda became more interested with getting games out on time rather than quality.
#73 Posted by mano521 (1232 posts) -

with a new engine comes new bugs. but maybe the bugs will be less noticeable than previous gamebryo games.  even if its the buggiest engine ever, ill still play this and love it, because oblivion and fallout 3 have the most hours logged into any game i have ever played.  ever.

#74 Posted by BigStupidFace (211 posts) -

Personally I can't wait to do more thief guild queSTOP RIGHT THERE CRIMINAL SCUM!

#75 Posted by ghostNPC (793 posts) -

New engines are always exciting!

#76 Posted by awesomeusername (4216 posts) -
@gamefreak9 said:
" @mosdl:  True but you must also remember, that  new engine= less shitty therefore, new bugs=less shitty which makes no sense.  "
Hahaha, fucking hilarious. I printscreened your comment You're probably going to think I'm weird and have no good sense of humor... (Runs away)
#77 Posted by twillfast (574 posts) -

November 11, 2011 - a date which will live in infamy, the United States of the World was suddenly and deliberately attacked by game and movie releases from the Empire of Multimedia.

#78 Posted by GhostBabel23 (9 posts) -

The old engine was good but it will be nice to see the franchise go beyond its post apocalyptic counterpart.

#79 Posted by SeriouslyNow (8534 posts) -
@WholeFnShow said:
" That engine was spectacularly average on the release of Oblivion, my jaw was on the floor seeing no major improvents in the New Vegas Quick Look +4 years later. "
WUT.  When Oblivion released it was nothing even remotely close to average.  Oblivion was hallmark in its extensive use of complex pixel shaders, Shader Model 3.0 specifically, a proper weather simulation and extremely expansive environments (at least from a visual standpoint).  At that stage the only game engine which had done anything like it at the same level was CryEngine 1 as used in Far Cry.
#80 Posted by WinterSnowblind (7617 posts) -
@John1912 said:
"@MJHAYLETT said:

" whats the betting its still going to be buggy as shit "

Thats a given.  EVERY Bethesda game going back to Arena has been buggy as shit.  Christ you should have seen Daggerfall, and the glory that was randomly generated dungeons.  Bethesda does one thing well, huge open world games that look great for their time.  I really wish they would focus more on atmosphere and personality.  The towns, and NPCs have absolutely none.  Also :-/ really hoped they were going to use Rage....I think not having to waist time on a engine would have been great for them, let alone using something as great as Rage. "

Daggerfall is a really great example of this, even with fan made patches the game is nearly impossible to finish because of the bugs and over all design of the game.  Though if anyone was impressed by the size and scale of Oblivion or Fallout 3, you really should go back and check out Daggerfall.  It was imense.
#81 Posted by Gargantuan (1887 posts) -

" You cannot flag anything right now - please try again tomorrow or get in touch with a moderator. "
Why can't I flag the spammers? They're everywhere now. We need more moderators!

#82 Posted by Lonely_Misanthrope (42 posts) -

New engine? No more havoc engine?  New engine!
 
BURN IN HELL HAVOC ENGINE!!
 
Alright so maybe that's a bit much, just happy to see it finally being retired.

#83 Posted by neocringer (13 posts) -

Fallout and Oblivion were great games, but had more bugs than a cheap motel bed. Oblivion ranks as one of my favs of all time. Horse armor aside :). Can't wait for this.

#84 Posted by catpowerd (155 posts) -

best news all week

#85 Posted by ShinAli (96 posts) -
@MrKlorox said:
" @RsistncE said:
" I just don't understand why they didn't go with id Tech 5 "
I have a feeling the reasons will present themselves once Rage gets a little closer to release. "
id tech 5 kind of went back to light maps in terms of lighting, thanks to megatexture's support of adding however many art assets in a single scene as you please. Dynamically lighting a scene with a lot of assets would prove to be slow, so everytime a new asset is added, lighting is recaculated and stored as static lighting data.
 
This means you cannot do things like day/night cycles, as that would require several sets of megatextures, increasing the size and process work by a factor; not to mention how much swapping would be required in order to transition to the next megatexture.
#86 Posted by Mordi (553 posts) -
@Lonely_Misanthrope said:
" New engine? No more havoc engine?  New engine!
 
BURN IN HELL HAVOC ENGINE!!
 
Alright so maybe that's a bit much, just happy to see it finally being retired. "
You mean Gamebryo. I doubt they'll drop the use of Havok, or Speedtree for that matter. They already have the rights to use them, so why wouldn't they?
#87 Posted by Faint (833 posts) -

after oblivion, fallout 3 and new vegas on the old engine, i think it was about time. another game on that engine and they would have been vastly behind graphically compared to other games coming out next november.

#88 Posted by prestonhedges (1961 posts) -

Just because other sites are covering tweets doesn't mean you should, too.

#89 Edited by wiII (108 posts) -
@gladspooky said:

" Just because other sites are covering tweets doesn't mean you should, too. "

What's the difference between the community manager tweeting this info, or posting this info on their site or forum?    To me the only difference is posting it in the Bethesda's forums will take longer to get out in the wild.   Plus this is what twitter was built for, a public place where super fans follow and the user post little updates about their projects, then those updates trickle down to other fans.   This is interesting and creditable news that I am glad they posted.
#90 Posted by kkotd (319 posts) -

As long as they still allow mods and the community to fix the problems that they refuse to, I'll be happy. Seriously, the PC version of Oblivion was fine after you got the fan patches from the wiki. That said, I'm super hyped for a new Elder Scrolls game. It has been far too long since my last 200 hour playthrough of Oblivion.

#91 Posted by WinterSnowblind (7617 posts) -
@gladspooky said:
"Just because other sites are covering tweets doesn't mean you should, too. "

If it's tweets involving how a Bethesda employee shaved his moustache.. then yeah, I agree, there's no reason to cover them.  Even if it was discussing something trivial.. like the different colour of horses that will be available I could maybe see your point.  But when they're announcing new information about the core gameplay mechanics, or in this case how the game will be running on a totally new engine, why wouldn't it be covered? 
 
It doesn't matter if this is coming from Twitter, Fox News or a gaming event, it is big news that a lot of people have been worried about.
#92 Posted by prestonhedges (1961 posts) -
@WinterSnowblind said:
" @gladspooky said:
"Just because other sites are covering tweets doesn't mean you should, too. "
If it's tweets involving how a Bethesda employee shaved his moustache.. then yeah, I agree, there's no reason to cover them.  Even if it was discussing something trivial.. like the different colour of horses that will be available I could maybe see your point.  But when they're announcing new information about the core gameplay mechanics, or in this case how the game will be running on a totally new engine, why wouldn't it be covered?  It doesn't matter if this is coming from Twitter, Fox News or a gaming event, it is big news that a lot of people have been worried about. "
Because he could mean a million different things, or he could just be drunk?  Granted, the engine's outdated as shit, but wouldn't you prefer, I don't know, an interview or an official announcement?
 
"Oh, by all-new engine I meant a modified version of the old one that might as well be all-new, like what we did with Fallout 3."
 
Whatevs.  If it's new, good to know.
#93 Posted by MARdude (44 posts) -

Glad to hear. I haven't even played New Vegas simply cause I've had enough of that relic of an engine

#94 Posted by MichaelBach (890 posts) -

Great, I hope the interactions with people will be more interesting. Perhaps like Mass effect or dragon age

#95 Posted by UnreliableNarrator (51 posts) -

The old engine was capable of some pretty amazing graphics. Oblivion still compares well to the latest games. All they really needed to improve on is the crazy load times it would randomly choke on. And the crazy random AI.

#96 Posted by Apocralyptic (164 posts) -

Hopefully a new engine will also lead to a better (as in more fun) combat system. That's always been my biggest complaint about Bethesda games.

#97 Edited by bearshamanbro (284 posts) -

Just thought I'd share this since we're talking about a new engine. Eurogamer is reporting that this is quite possibly still Gamebryo just heavily modified to the point where they are calling it a new engine. There seems to be conflicting information out there. I guess we'll have to wait and see gameplay. The article links out to an interview they did in August with the executive producer (Todd Howard) where it was stated "Howard wouldn't be drawn on many details about the game - thought to be a new Elder Scrolls title - but said the technology was derived from the engine that powered Fallout 3, albeit with significant modifications. "  If that's true, it seems unlikely that it's a new engine since the game has surely been in development for years already.
  http://bit.ly/g7JLZx

#98 Posted by REDRUN (1410 posts) -

Best news ever.Can't wait to see the glitches in this one :)

#99 Posted by ZmillA (2287 posts) -

I need This

#100 Edited by chriskelly123 (177 posts) -

THANK FUCK!!!!!!!!!! its been a long time coming :) 
 
edit: actually i rekon it would be quite funny if they used that engine for all their games lol

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