The Elder Scrolls V: Skyrim
Game » consists of 30 releases. Released Nov 11, 2011
- Xbox 360
- PC
- PlayStation 3
- Xbox 360 Games Store
- + 5 more
- PlayStation 4
- Xbox One
- Nintendo Switch
- PlayStation 5
- Xbox Series X|S
The fifth installment in Bethesda's Elder Scrolls franchise is set in the eponymous province of Skyrim, where the ancient threat of dragons, led by the sinister Alduin, is rising again to threaten all mortal races. Only the player, as the prophesied hero the Dovahkiin, can save the world from destruction.
The Elder Scrolls V: Skyrim To Use New Engine
Bethesda, can you please actualy give a rats ass about PS3 development this time around? please? the only good PS3 version of any of your games this gen was Oblivion, and that was only due to it having a year extra of dev time.
That engine was spectacularly average on the release of Oblivion, my jaw was on the floor seeing no major improvents in the New Vegas Quick Look +4 years later.
" Still glitched to fuck, but hey tessellation and shit! I can't wait for this game. "I read some things about tessellation and it seems like the really detailed and good looking stuff is barely achievable on a high-end pc and not at all on consoles, so I really wonder how far they will go with that. I would love to see something "breathtaking" on the pc again, but I don't expect it from a multiplatform game, to be honest.
I am so utterly excited for this game, it's hardly believable my pants don't have a gaping hole in the crotch from the massive erection I have for it. The Elder Scrolls have been my favorite game series to date, and I honestly wish I could go into a coma until it comes out.
This early trailer, has got me pretty intrigued, because it's already looking epic, and not because there's no gameplay.
I might just have to give Elder Scrolls IV: Oblivion, another try again someday on the PC. I really wanted to love it, but I got bored after wandering around all the time, and that was because I didn't want to follow the plot.
"Bit old-ish this news but that's good nonetheless. Could've sworn I heard a certain Todd Howard say that they're were going to use a heavily modified GameBryo engine though which I guess this sort of is?... "
@eroticfishcake:
From the article you are commenting on: "...asking if this new engine is some sort Gamebryo variant. Breckon replied with, "it's a new graphics/gameplay engine..."
So no. It sort of isn't. And the news isn't old. It's from yesterday.
Thats a given. EVERY Bethesda game going back to Arena has been buggy as shit. Christ you should have seen Daggerfall, and the glory that was randomly generated dungeons." whats the betting its still going to be buggy as shit "
Bethesda does one thing well, huge open world games that look great for their time. I really wish they would focus more on atmosphere and personality. The towns, and NPCs have absolutely none.
Also :-/ really hoped they were going to use Rage....I think not having to waist time on a engine would have been great for them, let alone using something as great as Rage.
Is it just me or is this console cycle defined by developers really taking lessons from previous games to heart? Maybe I'm just a pessimist, but I really am shocked and impressed most of the time just how much the developers fix/improve in the sequels over the originals. New engine seems like a drastic, yet much needed, step in the right direction, although I am surprised they would make two engines in one generation. Surely, they won't be using the same one in the new console generation, will they?
The engine wasn't the problem with Bethesda games, it was just their crappy programming. Look up the games that run on Gamebryo and the Bethesda games are the only ones that look the way they do with so many bugs. I love their games but they really gotta go through some more testing before release.
" The engine wasn't the problem with Bethesda games, it was just their crappy programming. Look up the games that run on Gamebryo and the Bethesda games are the only ones that look the way they do with so many bugs. I love their games but they really gotta go through some more testing before release. "I think once Oblivion came out, Bethesda became more interested with getting games out on time rather than quality.
" @mosdl: True but you must also remember, that new engine= less shitty therefore, new bugs=less shitty which makes no sense. "Hahaha, fucking hilarious. I printscreened your comment You're probably going to think I'm weird and have no good sense of humor... (Runs away)
The old engine was good but it will be nice to see the franchise go beyond its post apocalyptic counterpart.
" That engine was spectacularly average on the release of Oblivion, my jaw was on the floor seeing no major improvents in the New Vegas Quick Look +4 years later. "WUT. When Oblivion released it was nothing even remotely close to average. Oblivion was hallmark in its extensive use of complex pixel shaders, Shader Model 3.0 specifically, a proper weather simulation and extremely expansive environments (at least from a visual standpoint). At that stage the only game engine which had done anything like it at the same level was CryEngine 1 as used in Far Cry.
"@MJHAYLETT said:Thats a given. EVERY Bethesda game going back to Arena has been buggy as shit. Christ you should have seen Daggerfall, and the glory that was randomly generated dungeons. Bethesda does one thing well, huge open world games that look great for their time. I really wish they would focus more on atmosphere and personality. The towns, and NPCs have absolutely none. Also :-/ really hoped they were going to use Rage....I think not having to waist time on a engine would have been great for them, let alone using something as great as Rage. "" whats the betting its still going to be buggy as shit "
Daggerfall is a really great example of this, even with fan made patches the game is nearly impossible to finish because of the bugs and over all design of the game. Though if anyone was impressed by the size and scale of Oblivion or Fallout 3, you really should go back and check out Daggerfall. It was imense.
" You cannot flag anything right now - please try again tomorrow or get in touch with a moderator. "
Why can't I flag the spammers? They're everywhere now. We need more moderators!
New engine? No more havoc engine? New engine!
BURN IN HELL HAVOC ENGINE!!
Alright so maybe that's a bit much, just happy to see it finally being retired.
Fallout and Oblivion were great games, but had more bugs than a cheap motel bed. Oblivion ranks as one of my favs of all time. Horse armor aside :). Can't wait for this.
" @RsistncE said:id tech 5 kind of went back to light maps in terms of lighting, thanks to megatexture's support of adding however many art assets in a single scene as you please. Dynamically lighting a scene with a lot of assets would prove to be slow, so everytime a new asset is added, lighting is recaculated and stored as static lighting data." I just don't understand why they didn't go with id Tech 5 "I have a feeling the reasons will present themselves once Rage gets a little closer to release. "
This means you cannot do things like day/night cycles, as that would require several sets of megatextures, increasing the size and process work by a factor; not to mention how much swapping would be required in order to transition to the next megatexture.
" New engine? No more havoc engine? New engine!You mean Gamebryo. I doubt they'll drop the use of Havok, or Speedtree for that matter. They already have the rights to use them, so why wouldn't they?
BURN IN HELL HAVOC ENGINE!!
Alright so maybe that's a bit much, just happy to see it finally being retired. "
What's the difference between the community manager tweeting this info, or posting this info on their site or forum? To me the only difference is posting it in the Bethesda's forums will take longer to get out in the wild. Plus this is what twitter was built for, a public place where super fans follow and the user post little updates about their projects, then those updates trickle down to other fans. This is interesting and creditable news that I am glad they posted." Just because other sites are covering tweets doesn't mean you should, too. "
As long as they still allow mods and the community to fix the problems that they refuse to, I'll be happy. Seriously, the PC version of Oblivion was fine after you got the fan patches from the wiki. That said, I'm super hyped for a new Elder Scrolls game. It has been far too long since my last 200 hour playthrough of Oblivion.
"Just because other sites are covering tweets doesn't mean you should, too. "
If it's tweets involving how a Bethesda employee shaved his moustache.. then yeah, I agree, there's no reason to cover them. Even if it was discussing something trivial.. like the different colour of horses that will be available I could maybe see your point. But when they're announcing new information about the core gameplay mechanics, or in this case how the game will be running on a totally new engine, why wouldn't it be covered?
It doesn't matter if this is coming from Twitter, Fox News or a gaming event, it is big news that a lot of people have been worried about.
" @gladspooky said:Because he could mean a million different things, or he could just be drunk? Granted, the engine's outdated as shit, but wouldn't you prefer, I don't know, an interview or an official announcement?"Just because other sites are covering tweets doesn't mean you should, too. "If it's tweets involving how a Bethesda employee shaved his moustache.. then yeah, I agree, there's no reason to cover them. Even if it was discussing something trivial.. like the different colour of horses that will be available I could maybe see your point. But when they're announcing new information about the core gameplay mechanics, or in this case how the game will be running on a totally new engine, why wouldn't it be covered? It doesn't matter if this is coming from Twitter, Fox News or a gaming event, it is big news that a lot of people have been worried about. "
"Oh, by all-new engine I meant a modified version of the old one that might as well be all-new, like what we did with Fallout 3."
Whatevs. If it's new, good to know.
Great, I hope the interactions with people will be more interesting. Perhaps like Mass effect or dragon age
The old engine was capable of some pretty amazing graphics. Oblivion still compares well to the latest games. All they really needed to improve on is the crazy load times it would randomly choke on. And the crazy random AI.
Hopefully a new engine will also lead to a better (as in more fun) combat system. That's always been my biggest complaint about Bethesda games.
Just thought I'd share this since we're talking about a new engine. Eurogamer is reporting that this is quite possibly still Gamebryo just heavily modified to the point where they are calling it a new engine. There seems to be conflicting information out there. I guess we'll have to wait and see gameplay. The article links out to an interview they did in August with the executive producer (Todd Howard) where it was stated "Howard wouldn't be drawn on many details about the game - thought to be a new Elder Scrolls title - but said the technology was derived from the engine that powered Fallout 3, albeit with significant modifications. " If that's true, it seems unlikely that it's a new engine since the game has surely been in development for years already.
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