Weapons Don't Degrade. (No More Repairing your Weapons)

#201 Posted by piropeople13 (399 posts) -

@believer258 said:

The exact opposite reaction I expected. ... but I agree, I am so glad that they're removing armor degradation. I hope Far Cry 3 takes a hint and does not include any sort of weapon degradation.

So...... you didn't like it when your ak-47 just exploded in your face after firing like 600 shots?

#202 Edited by bitcloud (646 posts) -

I didn't know taping down the jump button to gain athletics was an amazing and traditional rpg element. There is still a difference between streamlining and simplifying that people seem to forget.

#203 Posted by Hizang (8532 posts) -

Thats great, I hated how that happened in Oblivion.

#204 Posted by believer258 (11800 posts) -
@piropeople13 said:

@believer258 said:

The exact opposite reaction I expected. ... but I agree, I am so glad that they're removing armor degradation. I hope Far Cry 3 takes a hint and does not include any sort of weapon degradation.

So...... you didn't like it when your ak-47 just exploded in your face after firing like 600 shots?

No, not especially. The problem is that I didn't fire anywhere near 600 shots before it messed up. For any given gun, it was never more than a few spent magazines before the character was having problems reloading or something. A real shame, because shooting felt pretty good in that game otherwise.
#205 Posted by Thinktank (23 posts) -

I am going to agree with most here and say I am glad the weapon degradation is gone but I don't think that makes someone casual. I logged almost 200hrs into Oblivion and Shivering Isles, not having to worry about my weapons is just one less thing to worry about as I space out in front of Skyrim for weeks. However its too bad Bethesda didn't just make it an option for those who would like that added layer of gameplay.

#206 Posted by karatetron (692 posts) -

Awesome, because having to spend all of your money to repair weapons is pretty lame.

#207 Posted by Veektarius (4772 posts) -

The problem with durability is that you ended up being afraid to use your good armor against a guy with a decent two-handed weapon. That might be realistic, but it only really makes sense if you only expect to have one such damaging fight per dungeon. I'd be totally cool with some sort of dungeon that penalized your stats for each dungeon you completed without returning to town. I think that'd be good for immersion.

#208 Posted by Ravenlight (8040 posts) -

@Hashbrowns said:

Heck, the National Debt Clock must be RPG nirvana for these people.

I love watching number get bigger. You just blew my mind with that link.

#209 Posted by gike987 (1752 posts) -
@Ravenlight said:

@Hashbrowns said:

Heck, the National Debt Clock must be RPG nirvana for these people.

I love watching number get bigger. You just blew my mind with that link.

That thing is amazing, so many numbers!
#210 Posted by mazik765 (2315 posts) -

@Intro said:

I personally think this is a joke. Why?

Obviously, they're making a lot of great changes from Oblivion and Morrowing, but they keep removing RPG elements which isn't good for someone who enjoys RPGs (duh).

I love RPGs and degrading weapons is a dumb, contrived mechanic that has done nothing but detract from my enjoyment of several otherwise stellar games over my gaming life.

#211 Posted by Quacktastic (1066 posts) -

I don't think I knew about this,  I'm glad.  Repairing things always feels too arbitrary.  Next up: lock-pick mini-games.

#212 Posted by Spoonman671 (4597 posts) -
@believer258 said:
@piropeople13 said:

@believer258 said:

The exact opposite reaction I expected. ... but I agree, I am so glad that they're removing armor degradation. I hope Far Cry 3 takes a hint and does not include any sort of weapon degradation.

So...... you didn't like it when your ak-47 just exploded in your face after firing like 600 shots?

No, not especially. The problem is that I didn't fire anywhere near 600 shots before it messed up. For any given gun, it was never more than a few spent magazines before the character was having problems reloading or something. A real shame, because shooting felt pretty good in that game otherwise.
Were you just picking guns up off of guys you killed?  It took a pretty long time before any of your new guns would jam, and you were sure to pass by a weapon store within that time period.
#213 Posted by MonkeyKing1969 (2690 posts) -

Armor and weapon repairs was poorly implimented in Oblivion. You would pull out a hammer in the middle of the woods, in a dungeon, in a cave and hammer away on your weapons and armor? No forge, no tools, no anvil...in the middle of nowhere with enemies just a few dozen meters or teh next room away.

The armor repair system was REDICULOUS, perhaps one of the more ill considered and asinine systems ever created.

If they want to bring the "smithing" system back it should REQURE:

1) You find a working forge and anvil to make repairs

2) You carry ALL of your tools = 150 lbs (hammers 50 lbs, tongs 50 lbs, and metal awls 50 lbs)

3) Repairs take 1.5 hour of game time for simple repairs, 2.5 for moderate repairs, and 5 hours for heavy repairs

4) Enemies can enter and surprise you at work; your armor and weapons will be removed not matter what you are repairing (smithing is done without armor or weapons equipped)

4) Two hours of game time after repairs it is not possible to use any Sneak Skill in the dungeon, crypt, cave or town you repaired within as a penity for making so much noise.

Online
#214 Posted by sreya92 (193 posts) -

Meh, it was annoying to have to constantly redo it but at the same time it made sense. I kinda liked the thought of having to either bring repair hammers or multiple weapons on quests when your weapons got to damaged. Oh well, it's relatively minor. Just as long as they don't change any of the big stuff, they can tweak the microgame stuff

#215 Posted by falling_fast (2208 posts) -

repairing weapons wasn't fun, and it was a pretty contrived system anyway.

I'm all for it. Less time spent doing boring gamey stuff, more time spent roleplaying in a crazy awesome viking world

#216 Posted by MonkeyKing1969 (2690 posts) -

@damnable_fiend said:

repairing weapons wasn't fun, and it was a pretty contrived system anyway.

I'm all for it. Less time spent doing boring gamey stuff, more time spent roleplaying in a crazy awesome viking world

What confused me was there were all these forges in towns, castles, dungons, and even player owned buildinsf but you coudl never use them youself. They had a weapoin repair system that never used a FORGE or ANVIL!!!!

Online
#217 Posted by dbz1995 (4790 posts) -

Banging armour was one of my main skills for my Barbarian class. Now what should I put instead...

#218 Posted by FreakAche (2953 posts) -

Good. Repairing was annoying anyway. The repair hammers were too heavy to carry around so I always had to interrupt my dungeon-diving/questing and head back to the nearest town to fix all my stuff. Now if only they can bring back Morrowind's system of enchanted weapons recharging their magic over time. There was nothing worse in Oblivion than having to waste soul gems just because your magic sword ran out of juice.

#219 Posted by AlexanderSheen (4969 posts) -

I didn't knew this. That's awesome.

#220 Posted by Cramsy (1166 posts) -

@dbz1995 said:

Banging armour was one of my main skills for my Barbarian class. Now what should I put instead...

Banging everything.

#221 Edited by onarum (2066 posts) -
@Quacktastic said:

I don't think I knew about this,  I'm glad.  Repairing things always feels too arbitrary.  Next up: lock-pick mini-games.

yeah, and after that, as I have said before, the win button, you press it and win the game.
#222 Posted by LawGamer (163 posts) -

I don't mind the change. I never had a much of a problem with the concept of repairing my equipment, but Oblivion made it really tedious. Kill three goblins? Great, your sword is now broken and must be repaired. Oh, your sword has an incredibly crappy low-level enchantment on it? Better have a really high repair skill then. Oh, you don't have the repair skill? Guess you better pay an arm and a leg to fix it at the blacksmith then.

#223 Posted by JerichoBlyth (1044 posts) -

I thought it added challenge to the game - so I'm dissapointed that they have removed it.

Retarded.

#224 Edited by Aishan (1014 posts) -

@JerichoBlyth said:

I thought it added challenge to the game - so I'm dissapointed that they have removed it.

Retarded.

What "challenge" is there in visiting the smith every time you're back in town?

#225 Posted by Karkarov (3071 posts) -

Yeah to be honest weapon degradation was never anything more than a gamey little facade meant to disguise a time/money sink. It didn't add anything to the game, it did not make it more "fun", heck in many ways for those who didn't master it so they only needed 1 hammer it made the game less fun because then they might lose out on loot because they are bogged down with repair hammers.

#226 Posted by Bane (397 posts) -

The removal of degradation is fine by me. What it eventually boiled down to was a quick trip into the menu to hammer the repair button to 125% every once in a while. It wasn't required often enough to get tedious, it didn't take long enough to be boring, it wasn't interesting enough to be fun and it wasn't implemented well enough to be immersive.

#227 Posted by Quacktastic (1066 posts) -
@onarum said:
@Quacktastic said:

I don't think I knew about this,  I'm glad.  Repairing things always feels too arbitrary.  Next up: lock-pick mini-games.

yeah, and after that, as I have said before, the win button, you press it and win the game.
Arguing for immersion I could get if someone were into that, but saying they add difficulty?  No way.
#228 Posted by Arker101 (1474 posts) -

I liked repairing in Fallout 3 and NV, but that also worked because of the way you found weapons and leveled up, I'm all for not going to the blacksmith every 15 min.

#229 Posted by Agent47 (1895 posts) -

@Intro:

Don't really know how I feel on one hand it feels like the usual "dumbing down" but on the other hand it doesn't really seem like an important feature rather something you had to constantly do, so in the long run I think I would be bothered by the dumbing down part but when I play it I will probably forget.As for the atheltic skills/etc. those bugged me too but then I realized that in exchange they added around 200 perks with perk trees so nothing was really lost.

#230 Posted by Slayeric (260 posts) -

I think Skyrim should have a hardcore option like New Vegas had. Needing to feed yourself and other stuff that increases the amount of things you need to micromanage your gear and characters well being.

#231 Posted by Potter9156 (941 posts) -

People are forgetting weapon/armor degradation isn't there just for immersion, it's primarily there to balance out melee combat and the economy. When you consider every class, and every type of weapon, they all have their draw backs. For example, archers have to take into account arrows. Having to constantly keep track of how many arrows you have is part of the class, having to scavenge for arrows is a setback, having to buy arrows is a money sink. Arrows balance the class. For mages, you have to buy spells. You can't just find them like the other weapons. So it balances the class in terms of money and power.

Now for melee, there is nothing like that. You don't have to spend money to repair your gear, you don't have to buy new gear, and you don't have to worry about the quality of your gear during or after a fight. Where is the balance?

It's like giving you infinite ammo in a FPS. It's dumb.

#232 Posted by TEHMAXXORZ (1199 posts) -

@Potter9156: This is the type of thing I want to say when people are happy about encumbrance going in certain games... sure it is annoying at times, sure it is a bit tedious dumping items in chest/selling piles of loot. But it balances out the game! You can't just be a mega-tank of a character and switch to a mage without having consequences. And the consequence is the weight of the items you carry, it stops you picking up every little item. Games need balance, and so do classes. No balance = overly easy game or an overly hard game. Balance (repair, arrows, can't find spells etc.) = an adventure with its easy parts, its hard parts, its highs and its lows.

#233 Posted by Sooty (8082 posts) -

Good. If it was anything like Dead Island's retarded durability system it would have severely impacted my enjoyment of the game.

Kill 3 zombies. WEAPON BROKE. I know you can get better weapons later on but come on. I did have the durability talents too.

#234 Posted by Quacktastic (1066 posts) -
@Potter9156: Encumbrance is that.  Your heavy weapon and armor weighing a ton, making your move slower and have shallower jumps, was always the setback I thought
#235 Posted by JerichoBlyth (1044 posts) -

@Aishan said:

@JerichoBlyth said:

I thought it added challenge to the game - so I'm dissapointed that they have removed it.

Retarded.

What "challenge" is there in visiting the smith every time you're back in town?

Well when I was in the middle of clearing an Oblivion tower in the fourth title in the series, I felt the weapon degrading added a sense of mortality, vunerability and therefore an additional challenge for your mind to take on when preparing for battle and it also challenged you to be resourceful with what little you had on the battlefield itself.

So yeah, a challenge fuck nugget.

#236 Posted by Captain_Rick (13 posts) -

awesome! repairing was annoying as hell.

#237 Edited by Aishan (1014 posts) -

@JerichoBlyth: "Fuck nugget"? What are you, twelve?

It's not like armour and weapons are a rare commodity in Tamriel, it's not hard (or even uncommon) for characters to carry around multiples. The only time it ever really came up was when enemies specifically used Damage Armor/Weapon spell effects, which were few and far between -- and there are other effects which they can use instead to lower your characters defensive and offensive capabilities.

There is no "challenge" in taking two weapons instead of one.

#238 Posted by Bwast (1342 posts) -

I would actually like it if weapons broke randomly beyond repair. But I'm crazy. I'm sure someone will mod durability back in. Not a big deal.

#239 Posted by Potter9156 (941 posts) -

@Quacktastic said:

@Potter9156: Encumbrance is that. Your heavy weapon and armor weighing a ton, making your move slower and have shallower jumps, was always the setback I thought

I get what you're saying, but it kind of balances out. Sure if you're playing a mage, you don't have to carry as much equipment, but you also have to consider that because you're a mage, your strength is going to be inherently lower. Same as an archer. As a warrior, your equipment is heavier, but your strength is obviously a lot higher. So it kind of balances itself out.

#240 Posted by waitwhat (251 posts) -

good riddance.

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