The Elder Scrolls V: Skyrim
Game » consists of 30 releases. Released Nov 11, 2011
- Xbox 360
- PC
- PlayStation 3
- Xbox 360 Games Store
- + 5 more
- PlayStation 4
- Xbox One
- Nintendo Switch
- PlayStation 5
- Xbox Series X|S
The fifth installment in Bethesda's Elder Scrolls franchise is set in the eponymous province of Skyrim, where the ancient threat of dragons, led by the sinister Alduin, is rising again to threaten all mortal races. Only the player, as the prophesied hero the Dovahkiin, can save the world from destruction.
I will not be buying Skyrim
I am getting Skyrim, it looks awesome so far...
what do I win?
"http://gameolosophy.com/games/15-reasons-why-skyrim-will-be-awesome-latest-news-on-skyrim/...but when so many of the old attributes in these games are hard to discern from one another, does it really hurt the overall experience that much."Howard noted that the eight original character attributes from previous Elder Scrolls games have been condensed into three: magica, health, and stamina."This is exactly what I did not want, it is too simplified. R.I.P Bethesda"
" http://gameolosophy.com/games/15-reasons-why-skyrim-will-be-awesome-latest-news-on-skyrim/umad?" "Howard noted that the eight original character attributes from previous Elder Scrolls games have been condensed into three: magica, health, and stamina."This is exactly what I did not want, it is too simplified. R.I.P Bethesda"
I think picking fights over games being to simple is jumping to conclusions. Yes, I get that it can lead to an experience you don't want, but we all remember Mass Effect 2 right? ME2 showed me that what I wanted was the world of Mass Effect, not the combat style of the first game. I am willing to give Skyrim a chance because I still think it can become something I don't expect. Oblivion was what I expected, an improved version of Morrowind (in the terms of combatand playability). If Skyrim does something new and interesting with the world and structure of previous elder scrolls games, I am all for it.
I'm not buying Skyrim either! I'll be buying...
uh...is there a sci-fi RPG or something coming out this year? D:
I'd wait to see what the character progression is actually like before you write off a game for streamlining the process. There's a possibility the entire progression could be simplified to a point where you dislike it, but there's also a possibility that the devs know what they're doing and you'll have just as many options from different sources to build your character exactly how you want it.
This personally doesn't dissuade me at all, since I've talked to way too many people over the years who hit a brick wall in Oblivion or Morrowind because they wanted to be a Mage or Archer and eventually ended up getting one-shotted because they didn't have enough Endurance or whatnot. There was also the problem with being a Mage or Archer that you had to dump points into a useless skill just so you could carry more than the default allotment of items, so hopefully that's more kind to non-Warrior classes in Skyrim as well. (Yeah, you could use Feather as a Mage or make Feather potions with Alchemy, but you'd be neck deep in the game before that would do you a lot of good.)
Okay, after reading what you read, either you read it wrong, or they typed it wrong. In the list, it says, "3 attributes and 12 skills." It then says, "SKILLS include: Health, Magicka, and Stamina..." Of course, after that attributes are mentioned, but nothing is given for them. It's not really possible to determine what exactly was meant by any of what was said. Besides, this isn't "dumbing it down" or making it too "simple." Do any of us really have any idea at how this is going to be used? I think not. If anything, it's bringing it back to the RPGs I remember playing where I only had 3 primary stats to choose from then picked abilities from there.
" Okay, after reading what you read, either you read it wrong, or they typed it wrong. In the list, it says, "3 attributes and 12 skills." It then says, "SKILLS include: Health, Magicka, and Stamina..." Of course, after that attributes are mentioned, but nothing is given for them. It's not really possible to determine what exactly was meant by any of what was said. Besides, this isn't "dumbing it down" or making it too "simple." Do any of us really have any idea at how this is going to be used? I think not. If anything, it's bringing it back to the RPGs I remember playing where I only had 3 primary stats to choose from then picked abilities from there.And doing something like that, may actually help the game sell. So... Bethesda won't die because of a design decision like that. Instead, they may profit from it."
I just read the article over for another thread reply and came across this little nugget:
It seems like they're simply streamlining the process. They might be limiting your choices, but there's a good possibility they're only taking away the players' ability to make bad choices. I'd say that's a good thing.Attributes have been significantly condensed down to simply strength, stamina, and magic, which Howard says will still trickle down into the same character buckets they did when you were managing more than double that many.
I'm not too worried about that...I mean I hate games getting simplified too, but it seems like there will still be considerable depth.
" @blueflame8: ok? what do you want, a fucking medal?I am getting Skyrim, it looks awesome so far...what do I win? "A cookie?
I will definitely wait to see how their new system will be implemented, but I personally never found the attributes that confusing at all. I'm more confused as to how other people could get confused by the attributes. The method of levelling and the quest structure seemed more like the main elements that kept the series from being accessible to your average gamer from how I was seeing it.
Personally all they need to do was copy the Fallout 3 system without shrinking the attributes down to 3 as the current 8 attributes make a lot of sense. They are likely attempting to recreate the diversity of 8 attributes and their effects in the Elder Scrolls games with the perk system, which may be a hit or miss. The idea of perks in an Elder Scrolls game is an interesting one though which is why I won't take a real stance on it until closer to release.
Thanks bro. I've been up all night wondering what you were going to do about Skyrim. Now that i know, I can sleep easy.
I'm not really sure I understand the response here. Recently, Bioware have been bashed for making slight changes to their games.. Yet Bethesda take further steps to dumb down their franchises and nobody seems to bat an eye lash.
" I'm not really sure I understand the response here. Recently, Bioware have been bashed for making slight changes to their games.. Yet Bethesda take further steps to dumb down their franchises and nobody seems to bat an eye lash. "Removing nearly all RPG aspects of Mass Effect in the 2nd and srewing up Dragon Age 2 into a rushed, buggy mess isn't slight changes. Elder Scrolls has always been about exploring huge worlds and having a great amount of freedom to do what you want.
Somebody needs to learn the basics of design. Whether it be art, music or, yes, video games, sometimes less is more. Simplicity need not mean the game will be simple. Do you think Super Meat Boy would have benefit from seven diffent skills to level up? Think about how streamlined something as simple as cutting the character attributes down can make the game. I have to admit, I loved Oblivion and Morrowind, but the leveling system in those games was abritary and convoluted. I hope this will be more straightforward.
Removing attributes is removing RPG aspects, this is no different." @WinterSnowblind said:
Removing nearly all RPG aspects of Mass Effect in the 2nd and srewing up Dragon Age 2 into a rushed, buggy mess isn't slight changes. Elder Scrolls has always been about exploring huge worlds and having a great amount of freedom to do what you want. "" I'm not really sure I understand the response here. Recently, Bioware have been bashed for making slight changes to their games.. Yet Bethesda take further steps to dumb down their franchises and nobody seems to bat an eye lash. "
Oblivion on the other hand, removed much of the freedom from the series, forcing you to use a compass to show your quests, having random - making exploring redundant, simplifying the skills and removing many of the abilities altogether.. not to mention the fast travel and enemy scaling. The game may as well have been on rails. If they're "streamlining" things even further with Skyrim, I'll happily join the OP and sit this one out.
@WinterSnowblind: How is this "dumbing down" the franchise? They're actually adding a lot more potential customization through the perks.
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