The King of Fighters XII
Game » consists of 8 releases. Released Apr 10, 2009
The twelfth main installment of the tag-team fighting game series features a complete overhaul of the series' 2D graphics, with the first major overhaul of the series' character sprites in 13 years.
Ignition to Deliver King of Fighters XII
Between this, MKvDC, Street Fighter IV, and Street Fighter II: HD Remix, I might finally have to invest in a solid arcade stick this year.
I played the Japanese version of The King of Fighters '98 Ultimate Match and it wasn't that great. I would probably skip the US release.
Awesome awesome awesome, I love this game!, I cannot wait for a 360 version to hit. The art style is far more pleasing to me than any recent crap, including Street Fighter 4, which has a art style I still despise for the most part.
The 2D drawn sprites and the masses of animation frames make this game look stunning. They feel alive when you bare witness to them in motion. I consider it a HUGE shame that their latest inclusion into the Samurai Shodown series did not take this fine approach also. Sen is a fucking mockery of all that is great about the franchise..
Looking forward to this a lot, all I want now is SNK to pull the fingers out and put the original Last Blade onto Wii
I liked KOF and Final Fight back in the day over Street Fighter. Maybe because they were more mechanical and matter-of-fact in their structure that I could figure it out easier. I had never been a big fighting game fan because of having to learn ambiguous button combos and added moves on top of those... so the more simple structured fighters that were ultimately about reflex and speed made my day. Note I also liked Killer Instinct and Primal Rage (my favorite). Adversely Tobal 2 and Bushido Blade for the PS1 are my other favorites which tool out ALL knee jerk fighting and replaced it with only finely timed set up combos. Man I wish I could play Tobal 2 again... I'll have to see if there is an abandonware on the net.
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