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Game » consists of 18 releases. Released Nov 21, 1991
A glitch is an action performed within the bounds of a game engine that was not intended by the game's developers. Glitches are often performed by the player, though they can also occur independently.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
A heads-up display is a graphical overlay of vital information used in most modern games.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Weapons that behave differently depending on the health points of the character
Raising a kid by yourself is hard. Hopefully, your kid turns out to be the chosen one and heads off for adventure by the time they're 16.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
Humans are bipedal, sapient primates capable of abstract reasoning, language, and emotions.
Humanoid elfish race starring in the Legend of Zelda games. Link, for instance, is a Hylian.
A Hyrulian is any race of beings within Hyrule. They appear in the Legend of Zelda Franchise.
A common type of stage featured in many games. Slippery ice, avalanches, and freezing water are some of the unpleasantries to be had when visiting these cold arctic regions.
A gameplay mechanic allowing players to store their items and freely carry them around.
Invisible bridges and walkways force the player to either take a leap of faith or find a way to reveal the path in order to reach their destination.
An invisible object is something that can't be seen, but is still there. Sometimes it is a hidden bonus item, or part of a puzzle to be solved.
Take an item and throw it at the enemy.
Kidnapping is often used in videogames as a motivation for the protagonist to venture into unknown worlds and fight seemingly hopeless battles.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
A centipede-esque creature that made its debut in The Legend of Zelda. Attacking its tail first is recommended to defeat it.
The act of granting freedom to prisoners or subjugated NPCs.
Like Likes have been around ever since the first game in the Legend of Zelda series. They will eat Link's shield if they manage to swallow him. Widely recognized for the "Mmmmmmm" noise they make when they sense a delicious shield nearby.
Basically you're given a flashlight and then sent to a dark place.
Characters or species of living eyes, often giant.
Inventory items that are living creatures.
Whether it's for minimalism or a lack of artistic effort a lot of games use only the games logo as it's boxart. Examples would include all Final Fantasy's after VII in PAL and Japanese territories, Gran Turismo 3, Portal, Turok 2: Seeds of Evil, Metal Gear Solid and more!
The single most important thing in the world, love is a powerful story telling element that can connect characters or drive a story. There are many video game characters who have fallen in love with someone or something.
It's easy to lose oneself in the heat of battle. Luckily, some games will alert the player as to when they are close to death.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
The meter which is used to gauge how much power there is left to use magic abilities.
A weapon that has been forged and/or imbued with mystical energy, magic, or some other supernatural force. It is often required to solve a specific puzzle, or vanquish an impossible foe.
This concept is for games in which at least one of the main characters is male.
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