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Game » consists of 7 releases. Released Jun 23, 2007
Many games feature a story which involves saving the world and its inhabitants, often single handedly.
In second person point of view, the action is shot from the perspective of a character that is not the protagonist. It can also refer to second-person in the narrative sense, where the protagonist is the person playing the game.
No point in gathering coins, gold, gil, money, or whatever if you can't buy anything with it.
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
A lead character who never says a word, despite being spoken to.
These games are designed to be played by one person, and one person only.
Skulltula are spider-like enemies that are common in the Legend of Zelda series. Their abdomen is skull-shaped. They attack when prey gets near, and can only be damaged by attacking their sensitive underbelly, or weak spot.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Very few Nintendo DS games uses the Sleep Mode for that.
The Spike Video Game Awards recognized the best games of 2007.
A move used in a lot of games where the standing/moving attacker spins upon himself, damaging the surrounding enemies.
Stalfos are skeletal enemies in the Legend of Zelda series, commonly wielding swords with surprising skill, and wishing for nothing else than to murder the living. Ocarina of Time implied that adults who enter the Lost Woods are transformed into Stalfos.
Using stealth often requires the player to accomplish their objective without being detected by enemies. Methods of detection can vary from game to game, and can be based on an enemy's line of sight, how quiet the player is, or even how the player interacts with the environment.
A tektite is a one-eyed, four legged hopping enemy from the Legend of Zelda series. It has been in every Zelda game so far excluding The Wind Waker.
It's the designer's go-to guy. If they want to steer a player in a given direction they'll lock an in game door and force the player to find a way to either unlock it or find an alternate route.
The player character is seen at a distance from a number of different possible perspective angles. There is generally a movable camera but it can also be in a fixed position. It most commonly refers to a viewpoint behind the player character.
When a certain amount of time is given to the player to reach a goal or finish an objective.
Time Stopping is the ability to stop the flow of time, stopping all movement from everyone but the person who used the ability.
Games that are controlled partially or entirely with a touch screen.
The act of exchanging items between multiple characters in order to eventually receive a specific final item.
Some bosses transition through two or more forms during the course of a fight. Each form has its own abilities and health separate from those of other forms.
The Virtual Console is a platform service that first appeared on Nintendo's Wii and later on the 3DS and Wii U. Games from past consoles are emulated to run on the new hardware with the added benefits of system-level save states and other features.
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
A viewable map that displays the entire game world. The map also usually shows the player's location in the world.
Player characters that are infants, children, or adolescents.
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